Not a fan of Outfitter, Anafenza, Kin-Tree Spirit is sorta just better and Outfitter is just cute. Take advantage of the first strike w burn damage to take out bigger critters. Save Lantern Scout in SB as it's only good against other fast decks. Acolyte is nonsense, shallow blind topdecks and slows you down. Pia and Kiran Nalaar help w getting damage through and are just a nice meaty topend.
If Ross pointed all his spells at Battlewise Hoplite instead of the other creature to get 2 fattened up creature's in play, would he have seen more cards with Battlewise Scry?
I feel like his line give's him an edge on board, but because he's already behind and his opponent can drop a fattie a turn, it feels like eventually he was going to lose unless he got a good topdeck.
If he went for additional scrys he would need to chump the surrak and that would make his clock drop faster aka see less cards, but that turn he pumped his 1 drop twice to kill surrak could have been 2 scry triggers.
Maybe he should have dropped monestary mentor sooner or did he not have the chance to tap out for it.
I like the deck, but the deck seems to rely a bit too much on Sun titan.
I think pilgrims Eye main importance is having a flyer, stops affinity flyer and infects Inkmoth nexus. But, Burnished Hart might be good to run alongside Eye because it searches for two lands and puts them into play while also graveyarding itself. Maybe a 3-1 or 2-2 split between the two could be stronger.
What do yall think about Sideboarding against burn?
Their Artifact removal can hit Vials and Sideboarded Chalices. And you need Vial to play around Chalices.
- Play no artifacts and force them to have dead cards from the artifact removal?
- Play both, force them to have it, and if they do they get a 1for1+damage. Unless you get vial on 2, but then you're stuck waiting for a vial to cast your 2 drops because they probably used their removal on a vial before you could cast a Chalice with 4 mana.
I agree with the sentiment but in his situation hes only a card away from the win really do I dont think he needed to go for the snap until he was looking at 6 or so life. Although the fetching was just bad. I was internally screaming at him over that one.
If you rely on a top deck when you currently don't need to, you're allowing your opponent to draw a counterspell to make sure that topdeck no longer matters, he had a spot to stop the dominating board presence of the Twin player and he didn't take it, he allowed his opponent to control how the game would play out.
And this is what happens when a few sideboard cards can destroy a whole deck, which few sideboard cards do in most matchups. Calling for bans on bloom which can be shut down easily if people sideboard for it is dumb. Now people know its around, and may sideboard for it now, which will make its win % drastically drop.
Blood Moon is a card most decks cannot use, your argument is like saying Storm doesn't deserve any bans because Ethersworn Canonist exists.
A better Bloom comparison is Blazing SHoal infect deck which Sam Black also played, and it got banned shortly after making it's tournament appearance.
Blazing Shoal was a fast combo deck that could easily restock it's hand after a fail, because it played Transmute and Pact cards.
Bloom is a fast combo deck that can easily restock it's hand after a fail, because it plays transmute and Pact cards...
Players on MTGO complained about the deck a year ago because most decks just couldn't react to it's cards, but very few people played it because it was very inconsistant.
He was right to not bokt the snaps, hes not drawing any more than 1 card a turn and twin plays permission and card draw(ish) spells. He had him low enough to just burn him out with one more bolt. He just completely hamstrung himself by drawing molten rain and eidolon. I know im not a pro, but ive had to play this MU a metric F ton in my current metta, ive come to a really favorable win percentage vs them with my SB plan. Basically you play draw go, but instead of not casting anything, you jist throw all your bolts at them EOT. It was just rough watching such a good player have such a poor SB plan vs a very winnable (favorable imo) MU with tons of time to figure it out
He would have gotten more than a turn=1drawstep from each bolt used on a snap, he decreased his clock by allowing them to live for so many turns. He relied on a lucky topdeck instead of a safer option to guarantee he lived for more turns and had more flexible room to use non bolt draws.
He would have had a healthy life total and made Eidolons a live draw, which he drew 2 of, he got impatient. Tons of burn players blame their deck for not being able to finish off an opponent and there is usually a route they didn't see that gets them the W. He even went for thinning his deck instead of holding it for a topped Searing Blaze, impatient. His opponent was drawing poorly and he could have easily stalled the board state, he instead just tried to go for the win with a topdeck when creatures/lands greatly outnumber bolt odds.
Lee should have used both bolts to destroy the 2x Snapcasters early on, your opponent has a dominant board presence and you can trade resources 2for2 and have an answer to the Twin combo with Des. Revelry. Instead he relied on luck to topdeck the correct burn spells when he sideboarded out his best ones in Boros Charm and has creatures to topdeck which do not help.
He played the LUCK game with unfavorable draw odds and lost because of it.
I don't like being the ban naysayer, but if Amulet wins this event, I don't see it surviving the next ban announcement.
The deck is very inconsistant, but it's been on MTGO for a long time and lots of people have been arguing it's ban because most decks can do nothing to interact with it.
Any suggestions on improving the Boros heroic matchup? I played over 10 games with a friend tonight and won maybe 1 game. Post-board seems not much better than pre-board since they can just wait to cast Seeker until T3, holding a God's Willing or equivalent. A T1 Lagonna-band Trailblazer is GG and Favored Hoplite is little better. Also, Ordeal of Heliod is GG.
Do we just scoop? Even Searing Blood isn't good enough.
I'm working on a more midrange mono red deck and I think I will just scoop to Heroic decks most of the time. Relying on burn is very inconsistant as a 2-4 pt burn spell can quickly be useless. I'd say you focus on being aggresive, have chump blockers at the ready and force your opponent to use pro spells to get through, use Eidolon Revel to make their spells hurt them, and hope you can race.
I think this is what I will build. Is reclamation Sage necessary for the Main? Saclands help shuffle bad topdecks with Courser, but is 8 of them needed or is the lifeloss too much at should be 5-6 Saclands?
I think Sylvan Caryatid is better in more instances than Rattleclaw, blocking and surviving against removal as well as not getting completely blown out by a Drown in Sorrow.
4 Ally Encampment
4 Battlefield Forge
4 Needle Spires
4 Mountain
7 Plains
Creatures (26)
4 Expedition Envoy
4 Kytheon, Hero of Akros
4 Kor Bladewhirl
2 Pia and Kiran Nalaar
4 Weapons Trainer
4 Firemantle Mage
4 Reckless Bushwhacker
2 Throwing Knives
4 Captain's Claws
1 Bone Saw
Other (4)
4 Wild Slash
4 Lantern Scout
Not a fan of Outfitter, Anafenza, Kin-Tree Spirit is sorta just better and Outfitter is just cute. Take advantage of the first strike w burn damage to take out bigger critters. Save Lantern Scout in SB as it's only good against other fast decks. Acolyte is nonsense, shallow blind topdecks and slows you down. Pia and Kiran Nalaar help w getting damage through and are just a nice meaty topend.
I feel like his line give's him an edge on board, but because he's already behind and his opponent can drop a fattie a turn, it feels like eventually he was going to lose unless he got a good topdeck.
If he went for additional scrys he would need to chump the surrak and that would make his clock drop faster aka see less cards, but that turn he pumped his 1 drop twice to kill surrak could have been 2 scry triggers.
Maybe he should have dropped monestary mentor sooner or did he not have the chance to tap out for it.
Play a 1 of Weathered Wayfarer searchable with Ranger of Eos and then you get a strong lifelink/finisher package with Martyr of Sands and Serra Ascendent.
I like the deck, but the deck seems to rely a bit too much on Sun titan.
I think pilgrims Eye main importance is having a flyer, stops affinity flyer and infects Inkmoth nexus. But, Burnished Hart might be good to run alongside Eye because it searches for two lands and puts them into play while also graveyarding itself. Maybe a 3-1 or 2-2 split between the two could be stronger.
Their Artifact removal can hit Vials and Sideboarded Chalices. And you need Vial to play around Chalices.
- Play no artifacts and force them to have dead cards from the artifact removal?
- Play both, force them to have it, and if they do they get a 1for1+damage. Unless you get vial on 2, but then you're stuck waiting for a vial to cast your 2 drops because they probably used their removal on a vial before you could cast a Chalice with 4 mana.
If you rely on a top deck when you currently don't need to, you're allowing your opponent to draw a counterspell to make sure that topdeck no longer matters, he had a spot to stop the dominating board presence of the Twin player and he didn't take it, he allowed his opponent to control how the game would play out.
Blood Moon is a card most decks cannot use, your argument is like saying Storm doesn't deserve any bans because Ethersworn Canonist exists.
Blazing Shoal was a fast combo deck that could easily restock it's hand after a fail, because it played Transmute and Pact cards.
Bloom is a fast combo deck that can easily restock it's hand after a fail, because it plays transmute and Pact cards...
Players on MTGO complained about the deck a year ago because most decks just couldn't react to it's cards, but very few people played it because it was very inconsistant.
He would have gotten more than a turn=1drawstep from each bolt used on a snap, he decreased his clock by allowing them to live for so many turns. He relied on a lucky topdeck instead of a safer option to guarantee he lived for more turns and had more flexible room to use non bolt draws.
He would have had a healthy life total and made Eidolons a live draw, which he drew 2 of, he got impatient. Tons of burn players blame their deck for not being able to finish off an opponent and there is usually a route they didn't see that gets them the W. He even went for thinning his deck instead of holding it for a topped Searing Blaze, impatient. His opponent was drawing poorly and he could have easily stalled the board state, he instead just tried to go for the win with a topdeck when creatures/lands greatly outnumber bolt odds.
He played the LUCK game with unfavorable draw odds and lost because of it.
The deck is very inconsistant, but it's been on MTGO for a long time and lots of people have been arguing it's ban because most decks can do nothing to interact with it.
Why is it shocking? Bloom has a faster clock, Burn player had the win next turn.
11 life: Eidol -2, GG -2, Bolt -3, RiftBolt -3, Swiftspear -3
I'm working on a more midrange mono red deck and I think I will just scoop to Heroic decks most of the time. Relying on burn is very inconsistant as a 2-4 pt burn spell can quickly be useless. I'd say you focus on being aggresive, have chump blockers at the ready and force your opponent to use pro spells to get through, use Eidolon Revel to make their spells hurt them, and hope you can race.
I think Sylvan Caryatid is better in more instances than Rattleclaw, blocking and surviving against removal as well as not getting completely blown out by a Drown in Sorrow.
4 Elvish Mystic
4 Voyaging Satyr
4 Sylvan Caryatid
Crucial Creatures: 4
4 Courser of Kruphix
TwoForOne Creatures: 7
4 Genesis Hydra
3 Nessian Game Warden
Special Creatures: 12
3 Temur Sabertooth
2 Nylea's Disciple
3 Polukranos, World Eater
2 Hornet Queen
1 Whisperwood Elemental
1 Reclamation Sage
3 Chord of Calling
Land: 22
4 Nykthos, Shrine to Nyx
8 Sac Lands
10 Forest
1 Archetype of Endurance
1 Shamanic Revelation
1 Nylea's Disciple
1 Nylea, God of the Hunt
1 Whisperwood Elemental
1 Feed the Clan
1 Back to Nature
1 Setessan Tactics
1 Hooded Hydra
1 Arbor Colossus
1 Reclamation Sage
1 Nissa, Worldwaker
1 Hornet Nest
1 Restock
It won't be a powerhouse on the top end and it doesn't serve to pump up the mana until a Nykthos is out.
It does a few subtle things that are helpful, but is it necessary or can the 4x slots it occupies be better utilized and make the deck stronger?
Has some influence from Fabbiano's winning SCG list and temur plus some focus on Counterburn
Obviously not a complete deck, but it's in it's idea stage.
My main focus for the idea at the start was a deck that culd maindeck and SB in a playset of Anger of the Gods for the faster decks.
4 Satyr Wayfinder
4 Savage Knuckleblade
2 Stormbreath Dragon
3 Sarkhan, the Dragonspeaker
Spells
4 Lightning Strike
4 Anger of the Gods
3 Crater's Claws
3 Stubborn Denial
4 Dig Through Time
2 MindSwipe