There seems to be a bit of gamble with this deck. If you pop DD, then Shelldock in Emrakul, and he gets blocked...its game over as you will draw yourself out.
My version started off as mono blue good stuff with ways to accelerate into Thada, and it did really well. After playing the deck for a few days it turned into mono blue prison, much like Arcum, but instead of playing with artifact guys, it plays with better cards overall. The deck has lost two or three games in the past 4 days. It's getting more and more tuned and is so good it makes me sad because it completely wrecks my other EDH deck, which I've spent a year and a half building.
The thing about this general is in order to focus the deck around her, all you have to do is try to accelerate her into play, which is a good effect anyway. That means if she doesn't stick, the rest of your deck is good anyway. If she sticks and gets to do her job, you are just winning that much more.
Can you post your build, I'm looking to build a Thada EDH deck.
Thada has the potential to be the most powerful general. IMHO if a rash of EDH decks feature her, she will eventually get banned. Her mana curve, island walk, and stealing ability are just down right scary. I play Arcum and she would single handidly wreck me.
Ive tested with Angels and without, and honestly i prefer playing without, and running 2 enlightened tutors. Also with the above posted deck, I find that running 26 lands far more consistent than running 24,...6 Plains minimum.
Heres my list
-4 magus
-2 Enlightened Tutors
-4 geddons
-4 G prisons
-2 O rings
-4 Mox diamonds
-4 Chalice
-4 Stax
-4 Crucible's
-2 Trini's
-4 Tombs
-4 Traitors
-3 Factories
-4 Trokairs
-4 wastelands
-1 dustbowl
-6 plains
this seems to be about as optimal as i can get it, and I rarely, if ever, lose to anything.
Can you post your build, I'm looking to build a Thada EDH deck.
Heres my list
-4 magus
-2 Enlightened Tutors
-4 geddons
-4 G prisons
-2 O rings
-4 Mox diamonds
-4 Chalice
-4 Stax
-4 Crucible's
-2 Trini's
-4 Tombs
-4 Traitors
-3 Factories
-4 Trokairs
-4 wastelands
-1 dustbowl
-6 plains
this seems to be about as optimal as i can get it, and I rarely, if ever, lose to anything.