The deal with being in public and somewhat called "harassment" (and i clearly distinquish between a from a court defined harassment and a person just feeling they are harassed) , is that its really different pieces.
As a private person you have no impact on public that even remotely justifies that anyone attacks you directly.
However, as a public person, like a politician or as we have here, a cosplayer that actively presents their body in public on public events to players, its in your right to criticizes exactly that, which is the body, its presented in a sexualized manner, so commenting in that way is not even inappropriate (might not be your personal taste, but thats a different deal).
If a private person gets mails from random persons theres zero reason or justification, so thats an entirely different matter compared to someone that publicly pushes themselves into public opinion.
Its a really important part of projecting this matter to the context its presented in.
If i see a women feeding a baby and i tell her "You are a 6/10, i wouldnt even rape you" , it would be an unbelieavable inappropriate thing to say , but to someone that in public makes money by presenting their body ? If i tell that to a stripper ? Inapprioriate for sure, but still an entirely different deal, as context matters, the environment matters and if you do not want to expose to that, you are not forced, you can simply not do that job.
If you go to the extreme and outlaw any potenially rude comment, you restrict language by a great deal, so much that people cannot express anything without fear somebody will feel hurt or insulted, and if that justifies that your social media gets permanently flagged and you suffer for it, its a way more extreme response than the "rude comment" started out as.
The adult option would be to point the rude comments out and keep it on a apprioriate level of response, you can talk stuff out and discuss it to proof a point without going to war directly , and still keep in mind, that no person is outright evil, for such things.
And yes, the real sick people are the ones that perform the threats, thats just downright cruelty and has no other reason than pleasing a sadistic pleasure, and that is absolutely nothing a society has to, or should accept, but its a completely different animal to a critic from an public figure.
I am on the side to promote that individuals are responsible for what they are doing.
Jeremy didnt incite harassment, he did poorly phrased comments sure, but thats hardly crazy evil, its just rude and if you talk to him about that, yes ofcourse he knows himself its rude, and thats about it, you can stand above it and realize that something thats already enough, realize you gone a bit to far and the moment you are told so, you can better yourself, problem solved ; the sick people that continue to threaten , thats what remains, but thats adults, responsible for their actions, and any adult that isnt insane should have enough intelligence to not even do that to begin with.
Racist comments are a special kind of deal, just as gay-topics etc. etc.
Its highly controversial to many people and especially your work place is a context with special meaning here.
If i make a racial comment in private, thats it, nobody cares. If someone is insulted they can sue me, i get appropriate punishment, and/or we settle the topic before it escalates, thats the potential for discussion and understanding that is much more valuable than taking every little comment and blow it up like its a death threat right away ; its clearly not.
In your context part you clearly see context matters so much.
Context is key for this here.
All the screenshots are mostly out of context and look entirely different if you get the big picture.
Yes people are offended a lot, but its undeniably a thing you have to be able to deal with if you have any kind of public job, or open yourself up to that (and if you cannot deal with it, its simply the wrong job for you, as theirs issues with lots of jobs and you cannot just blame others for that, self-responsility is a thing, its not that others are always to blame for anything you do and anything you do will have an effect on others, if your job is in public, thats a given).
I think america in special a lot of people are highly influenced by what some special individuals say , so they build up some form of responsibility for what they say, simply because of that.
And i think, it again depends on context and what group you talk to.
In the case here the group of people is the magic community, people that watch Jeremys Channel, thats already a very small subsection again and people that enjoy trollish comments, so they are already open to that and have their own problems why they cannot control what they are doing (as no sane person would write a death threat email to anybody, but lots of people do, especially in heated discusions and extreme topics).
But here Jeremy cannot be at fault for what individuals end up doing, the targeted audience are adults, and should totally be able to control themselves.
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Your last part.
I also think he could be much less rude in his comments and from his latest comments he acknowledges this, as often you have to be told you are going over the edge, and if its good to think about it (but again, its about critic and staying on a non-extreme course, you want discussion and not open war).
Lots of stuff i can relate to and the topic is simply overblown by extreme margins.
In the end, people said some mean things and others reacted to them ; thats actually all that happened, thats rude at best, but its not downright evil.
This topic would much easier and smoother be solved in a much smaller circle, or in private between these two.
Pulling it to public just makes things worse, by a lot and it doesnt serve anybody, be they right or wrong, in the end, this open warfare just damages the community and people will bunker themselves into even more extreme sides and become even more unable to discuss anything without directly insulting each other.
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But one thing is guaranteed, this will be a hot topic for the rest of the week and probably the next one, and at some point, nobody will care anymore and just play Magic again.
- TheOnlyOne652089
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Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemPosted in: Articles
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Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemThe fact that a comment makes someone feel harassed doesnt mean it is harassment.Posted in: Articles
Just because someone feels insulted, its not automatic evil in nature.
Most important, he never told to her directly, you literally have to seek out his channel to see the comments, so you actively have to search yourself to see negative comments about yourself.
The indisputable issue are the sick minded individuals that go over the top and do exactly that, email directly, twitter to her directly etc. They do the harassment, they are 100% guilty for it, and they qualify for it, as they indeed take a sadistic pleasure in doing that, its among the most harmful type of troll.
Then theres a difference between private people and people in public.
As a private person nobody has any public interest in what i do and so comments about my person would be out of context.
The moment what you are doing is part of a community, like cosplay at a grand prix and doing pictures of that etc. You present yourself in public and so comments about exactly that are clearly presented.
That alone is no harassment and its just as important to clearly draw a line between what people truly say and what is casually said, simply put, if you are talking to a group of people for hours, chances are you will say something stupid and someone will feel insulted ; so it has to be viewed in context and not just "oh god, look what he said" , and finger point exactly that and ignore anything else.
And especially for Jeremys channel, its clearly a form of topics and talking that you might easily find offending, others do not, some think hes right about a bunch of stuff, and i believe you can easily see he has a bunch of points.
All the so called harassment can be put down to context that gives it a background, so that is what makes the topic a lot more slippery than just believing its all crystal clear.
The idea of thinking its downright crystal clear and theres only black/white in it, is already short sighted, as you have to see more of the picture to get a real glimpse of the actual truth.
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Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemYea, if people truly think theres just 1 problem at hand, and that others, but ofcourse never themselves are a part of it, thats just ridiculous, as it is the kind of finger pointing that just wants to make someone else responsible for what you think is bad.Posted in: Articles
If someone truly feels harassed, seek the police, file a claim, prevent the harassment, thats what you can do as an adult, theres a little bit of responsibility for your own too.
Its not your job to defend your wife, if you truly want fairness, she can do that on her own and she should be absolutely able and willing to do so (and if she isnt, that is a problem you have to start working on).
Its always a big question mark, if you have to drag your personal issues into public.
That just makes everything worse, much worse, as you are suddenly exposed to people that choose sides and over dramatic defend it, no matter if it effects them at all.
The adult way to solve the issue would simply be if she started out to simply ask to stop exactly what she thinks is bothering her. Any responsible adult will accept that and change behavior if its reasonable, and if they dont, you file a claim against them, so they get judged by a neutral court (or you are proven wrong on your feeling of being harassed, thats also an option and as an adult your have to live with it). -
Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemTheres critic and just phrasing opinions and as a form of entertainer and content provider he has a form of talking that a lot of people find offensive, but there is plenty of comedians i find offensive, but that doesnt make them in any way problematic.Posted in: Articles
Comments can easily be in bad taste and thats undeniable the case for Jeremy, but the real core of the issue to discuss is the small amount of truly idiotic people that take it to a true harassment and violent form of threats ; and the question to discuss would be if you as a content provider are truly responsible for what some sick individuals do , given they are adults, these people are the actual problem, and thats not Jeremy.
The same kind of sick individuals exist on the other spectrum too, some of them Social Justice Warriors that somehow feel Jeremy has to be "utterly destroyed" and death threats against him are "totally fine".
Seriously, its the same kind of sick individuals and its the CORE of a true problem which puts every little issue into full on overdrive roadkill.
It serves nobody and its a form of discussion that is very prevalent in the internet.
Its a culture of trolls and social justice warriors that simply cannot keep their actions behind a healthy line that keeps a minimum of civilized discourse alive.
If people get famous they undeniable have to have a tougher hide. The more people you know and the more people respond to you, the more bad comments you will accumulate.
Thats natural, and people will either like what you do or they will not.
Some of the sick people will downright hate you for whatever you do and this leads to the exact problem of people that think they have to act themselves , right now and fight what they think is the evil, everyone thinks they are in the right to do so and so nobody is able to self-reflect and see they are going over the top.
If matters settle down you could easily see Jeremy seeing himself that a bunch of stuff crosses the line , but bad taste comments and actual harassment should be dealt with in court and absolutely not in public for people to just judge and start their little lynch mobs in every corner burning whatever victim they just found.
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So there is more than just one problem.
A lot of problems and everyone is part of some problem, if they see it, know it, or still deny it. -
Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemTheres plenty of "good" men that started wars and killed people in the name of what they thought to be somehow the right thing.Posted in: Articles
The reality is, there are no "evil" and no "good" men, just opinions and people that push these ideology with violence over the other, who ever wins will be in the right, the other side clearly must have been wrong.
Its not the job of people to start a lynch mob and "destroy" other human beings and its downright pedantic to think that is in any way what "good men" should do.
Any problem has to be discussed and solved on the appropriate level.
Pushing topics in public only serves the trolls and media hype , people calling out for a single entity to be blamed for everything they think is bad.
The reality is, theres not a single bad person and everyone is usually to some degree responsible for what they do or do not do.
People really like to give small problems horrific names so they sound like much bigger problems, that leads only to despair and misery, it has no positive benefit for anybody, just pampers the ideology of people that really think they are the only legit form of judgment call, self-administered justice isnt the way to go and if you ever get in the situation to think someone is the personified evil, you are guaranteed wrong and simply ignore the other standpoint (so you become evil yourself, just to pretend to defend against evil, thats in no way a solution and only leads to a conflict in which everyone can blame anyone to be in the right and suddenly there are no good men left anymore).
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Nov 30, 2017TheOnlyOne652089 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemA very big issue is that different topics are brought together, while they simply do not fit.Posted in: Articles
Nazi and troll posters are two very different things and should never be put together, just to fuel a cause, thats selling your own arguments cheap and makes them one-dimensional black/white thinking again, which is good for nobody.
Also, there will be critic and negative critic as well, that has to be acceptable.
Nobody is forced to be overly positive about anything.
If you truly dislike something you can say so, and its value to the discussion that this is expressed and not just ignored, or even outlawed as something terrible wrong.
At the same time its very valid to criticize something and not come up with a solution on your own right away. I can critic a cook and not be able to make it better, thats totally fine and it must be legit to do so. The point of critic is that you should never need to justify for it, the receiver can take the critic and see it as an issue, or they dont, thats their cup of tea and its what an adult has to learn to deal with.
But here again, this changes a lot if someone is in private or its brought up in public and presented to a mob of people.
If you just honestly dislike cosplay and say so, thats fair, nobody forces you to like anything.
The "locker-room-talk" is a topic entirely for its own. Its something that is widely accepted and always was. Women to the same about men, they even do it among each other, it might just be more subtle than the direct approach of actually saying it out loud, even if its just in the "locker-room" (or in this case a youtube channel, or a bunch of twitter posts).
Its fine on its own.
What really pushes the topic to become a real issue is how stuff completely gets lost and out of control incited to be way bigger than what it really is (and yes, thats a terrible huge deal with the amount of media and the very real interest of media to promote topics into "highlights" and further push the mob to generate more horrific events to report about, its almost a self proclaiming prophecy, so its very difficult to truly say what amount of discussion is healthy and what is just talking it to bits and pieces, as many if not all topics will be seemingly super hot for the moment and meaningless the next week, as there is no real issue beside the illusion of talk at all).
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How would an adult deal with bad talk about them in private ?
You confront the person and actually tell them to stop as its not ok for you.
Solves the issue, unless the person is actively not recognizing your problem.
In public it changes a lot.
Theres either somewhat anonymous people that jump on a topic train and pick sides, which very often leads to extreme reactions, way over the top (any threats via mail or any form of actual harm is absolutely no-go, no matter what the topic is, theres never a reason to choose violence to solve anything.
So if you talk in public, it will have an effect on people and it will polarize the people more and more. Thankfully lots of people can distinguish between a topic that truly effects them and just a rat catcher lynch mob , but some cant, and the poster shouldnt be responsible for these individuals, as almost anything could be seen as an incentive for violence, if the individual has some sick mind, theres an entirely different problem of its own (and yes, you have to ask yourselves why so many "troll" people exist and no matter the topic, they are harmful and actively ignore any productive discussion).
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For the topic at hand, the first problem that ignited this into a public *****-fest was that it was brought to public at all.
Solving these kinds of issues should have been a thing between Jeremy and Sprinkle , in private or by her actively telling what bothers her, its just fair to do so, as it solves most issues and avoids outside people to intervene.
If that doesnt work out and somebody is not taking your arguments, you can take it to the police and to court to actively stop what bothers you with something like a protective injunction suit, which again should solve the issue at hand, instead of putting it up for debate to a lynch mob that just wants blood, no matter from who.
Its a very clear picture if a topic is just instantly brought to public, avoiding any legal options (or doing so later, in hopes the public opinion boosts your side).
See, if a topic is discussed in public, it will never be fair.
People pick side right away and defend it for whatever the cost, even if it doesnt effect them personally at all ; which brings the Social Justice Warrior term to fruits.
Yes thats a problem just as trolls.
Its good to have empathy, but its bad to jam ideals and ideology into a topic and mix topics entirely, just to proof a point that has nothing to do with the topic at hand.
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Believe it or not, neither Jeremy nor Sprinkle are somehow "evil incarnate" , they arent and they arent "toxic" to the community.
The kind of topic and how much its media-hyped and exaggerated , thats an entire issue of its own and overshadows the problem they personally had to solve between each other and makes it like a community issue , which it isnt, the community is fine, theres very rare cases and problems to deal with and they shouldnt be ignored, but also not exaggerated into spheres they arent fit for.
And this is, about a game, a hobby, people enjoy playing the game and enjoy being part of a community, if this is taken to a level of social criticism it doesnt serve a purpose for the game it just harms the experience for everyone, as it puts a stigma to the game, that it neither deserves or justifies at all. - To post a comment, please login or register a new account.
Evoke is something that feels like the spell gets a kicker for a creature.
You can use Morph aswell, which is the opposite of evoke, as you get a morph and the effect from the Morph later.
But morph also has the problem that it puts a lot of cards in 3 mana slot, as thats how morph works (and it naturally gives you a lot of 2/2 creatures).
So in terms of flexibility i like Evoke more, or simpel effects on creature cards.
An option for something more specific could be that you use spells like Call of the Herd and tokens to get creatures out of your spells.
Creature - Zombie (C)
2/2
Defender
At the beginning of combat on your turn, you may search your library for a creature card and put it into your graveyard, then shuffle your library. If you do, Gravepusher loses defender until end of turn.
Well this card is nuts as it does multiple things that are just positive for you.
If it has "defender" thats actual a positive thing right now, as the defender will never really matter on this guy (with the little defender theme right now).
However as a 2/2 in black its allready a totally fair deal, with out the tutoring power.
With the ability to trash your cards in the grave, you provide threshold, dredge, unearth, any graveyard matter ability.
For a common i would avoid this type of tutoring, that looks more like a potential "rare" (on a different size).
Corpse Connoisseur for example is a pretty fair card, in a set with Unearth and with the Esper cards that could either get artifacts back (Sanctum Gargoyle) or care for an artifact in your graveyard, ofcourse good with reanimation etc.
But in that you see a 5 mana 3/3 that gives you 1 creature is allready "fair" , while yours is a common 2/2 for 2 that gives it over and over.
Loosing a game with this and a bunch of Unearth cards is really difficult, and even if it just powers threshold.
So the idea could be to make it a lot more expensive if it wants to keep the ability over and over.
A different thing could be to change it from a tutor to a self mill like this:
Gravepusher :1mana::symb:
Creature - Zombie (C)
At the beginning of your upkeep, put the top three cards of your library into your graveyard. If theirs no creature card among that cards, sacrifice ~.
3/2
This feels like a "common". It will mill you fast, so i thought it would be good to make it 3/2 so it feels like a real drawback creature.
However, if the set has Unearth / Threshold and such, the ability helps you to get them fast and go beatdown (even good with Delve to provide enough cards to get them cheap).
Hopefully you get the points i want to say.
Harrower :1mana::symg:
Creature - Elf (U)
2/2
When Harrower enters the battlefield, sacrifice two lands. For each land sacrificed this way, you may search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Well here you made it uncommon, but the card is really powerfull in fixing mana, as here again it provides a "Harrow" , and given that you have something like Landfall or the like, its a pretty good card.
But "good" is fair, we want good uncommons, just keep an eye if the card might not be too unfair if theirs Landfall etc. around.
Phoenix Mantle :1mana::symr::symr:
Enchantment - Aura (rare?)
Enchant creature
Enchanted creature gets +3/+0 and has flying.
Whenever a creature you control deals damage to a player, if Phoenix Mantle is in your graveyard, you may return it to the battlefield enchanting that creature.
Rare feels bad on this Auras, i like them as Uncommon, mainly as they suck in constructed and are a lot more usefull in Limited (ala Gigantoform, which could really be Uncommon to make the Kicker actual matter).
Really plenty of stuff, and if everything works out, its the PreRelease card and we have plenty of it to play.
God i like this set for its casual factor.
Well you can change rulez to be intuitive, thats not a problem of the card itself.
For the exile part and being a new object, i see a big difference from Void Maw, as it actual uses as a cost to put a card from exile in the grave, if you now replace the grave with an exile, it actual becomes : put an exiled creature into the exile.
So in fact its similiar to effects that would say , "put a creature card from the battlefield on the battlefield" , strange that this would actual cause the card to be a "new object" , so i wonder why blink cards use the exile at all if its not needed to make it a new object.
However, the card itself can be abusive as hell, just cost it high and make it easy to kill. The card has nice effects, as it does a bunch of wacky stuff.
And this type of card just wants to be different, its like Eye of the Storm, Humility or stuff like that, they just cause rulez problems as they use parts of the rulez that are not intuitive to normal players (as the effects are quite unique, so they don't come up often).
While the card as it is would make a lot of sence in "un" sets, its nothing you can't force in the real magic world, like Mindslaver started as a "un" card and finally was done for real.
You could make give each creature an ability that looks for the artifact to stay in play, so it really dies.
This means with 2 trigger that put exiled stuff on the field and another that removes them again if the artifact leaves, you would use something like:
"When ~ enters the battlefield, put all exiled creature cards you own onto the battlefield if ~ is on the battlefield."
So with this extension you avoid that the trigger does something if its no longer on the field itself.
However, it might work that you simply threat the exiled creatures as creatures in play.
Random Cool Name Here 8
Creature - Cool Creature Type (R)
Exiled creatures you own are on the battlefield.
1/1
However, this would cost a giant amount of more mana as the effect can be stupid powerfull.
A funny part is that this card would require its own rulez.
That would mean:
- If the creature is killed in exile, its put into the graveyard (something thats powerfull on its own).
- If the card is bounced, its bounced as normal.
- If the card would be exiled, nothing happens instead (as its allready exiled).
- If the card is "face down" its threatet as "morph" (as theirs a bunch of cards that exile cards face down) : if you don't want this, make the effect "face up exiled creatures" instead.
In game terms its easy to play the card, as simply every creature thats exiled is like its in play, at the same time as exiled (which is actual the big point no other card can do).
Ofcourse you would aim for something that just puts the cards in play, but you can also just change the rulez for this card (as cards are over rulez anyway, so if the card says it works, it simply works).
instant - uncommon
Draw three cards.
If any opponent has three or more cards in hand compared to you, XXX costs 2U less to play.
This seems to be a intresting idea.
I could see it as extrem as this:
Modern Vision 7U
Instant
~ costs 1 less for each card an opponent has more in his or her hand than you.
If target opponent has more cards in hand than you, draw cards equal to the difference.
This makes it Balance of Power, just that it can be quite cheap if you can get down to "hellbent" (so promising if you can combo fast enough).
It also has something of Windfall, so the potential exists, its just not naturally fast, unless you can get all things running fast (which is obvisious the case in Eternal formats).
In simpler form you can make a draw spell like the above:
Modern Vision 4U
Instant (U)
If an opponent has three cards more in his or her hand than you, ~ costs 4 less to cast.
Target player draws three cards.
So here again it gets down to similiar Balance of Power. If they have a lot of cards, you get the boost, just that this card costs just 1 blue often enough on turn 1 if you abuse it with cheap spells.
No matter what it gets down to a Affinity version of Thoughtcast (which was a pretty good draw spell).
Well yes it just needs the part where all damage is prevented or removed from it.
Blacks mind controll is really restricted, as you said, Enslave is indeed color shifted, and all the color shifted cards have a reason to be color shifted, so the color "can" do it, but its a big stretch for what it normally would.
The Mark of the Oni is pretty much the same idea of a controll magic, as it takes flavour over the normal standards (just adds more drawbacks to keep it off-color).
Black is just more about controlling the mind of players (discard etc.) and just killing the creatures, blue is the color thats most about turning the enemies minds, while both actual ends in the fact that the creature is no longer at the opponents controll, you can count both as removal, but it is just better if you have a real line that seperates the colors as anything else is avoidable.
Artifact - Equipment :symb::symb::symb::symb:
Whenever equipped creature is put into a graveyard from the battlefield, exile it instead.
At the beginning of your upkeep, return target creature card exiled by Phylactery to the battlefield, and attach Phylactery to it.
Equip
Expensive and color intensive, the effect just matters if the card actual dies, and only if the equipment stays. So its actual pretty bad power wise, as the only use is to combo out with it, which doesnt really work with the trigger in your upkeep. And i think you don't need "target" at exiled cards, all the wishes etc. don't use targets, especially as the valid targets are connected to this card anyway, it can simply be "choose a " instead of target.
So i would aim for this:
Phylactery 3
Artifact - Equipment
If equipped creature would be put into a graveyard from the battlefield, exile it instead.
At the end of each turn put a creature card exiled by ~ onto the battlefield under your control and attach Phylactery to it.
Equip 3 or B
This way its "greatly" reduced in the manacost, as the card itself doesnt give any p/t boost, and it won't save you from cards like Path to Exile (bounce/controll magic, or just destruction against this equipment).
The real use is that the creature is more or less "indestructible" as it returns over and over, and you can abuse it a little with sacrifice effects.
But its never something thats near strong equipments like Sword of Fire/Ice or something, its a special card.
I choose the "or" cost to make it better for black decks, and still playable for others.
Another choice could be that you use the card in a different way:
Phylactery BBBB
Artifact - Equipment
If a creature would be put into a graveyard from the battlefield, exile it instead.
At the end of each turn put a creature card exiled by ~ onto the battlefield under your control and attach Phylactery to it.
Equipped creature has deathtouch and gets +1/+1 for each card exiled by ~.
This could be something for a BBBB equipment. You get the effect to exile all creature cards, which are "consumed" by this equipment, and it powers up by the number of "souls" it collects. At the end of each turn, you can summon a "soul" from the equipment.
Just to have a little "flavour story" about the card and something thats valuable as a potential rare equipment thats not just overcosted.
Festering Mass
Creature Land - Swamp
(: Add to your mana pool.)
Whenever Festering Mass is tapped for mana, you lose 1 life and put a +1/+1 counter on Festering Mass.
Whenever Festering Mass attacks or blocks, sacrifice it at the end of combat.
1/1
Well i thought the creature land makes most sence for green in Dryad Arbor like cards (as a Dryad is pretty much part of a forest), making more "creature lands" should be no good idea, as the lands with summoning sickness are not as usefull as simpel manlands (especially as they don't have the problem to die to removal if you just want the mana).
Bonds of Loyalty :3mana::symw:
Enchantment - Aura
Enchant Planeswalker
At the beginning of your upkeep, put a loyalty counter on enchanted planeswalker.
Cards that focus on planeswalkers are quite bad right now, as the planeswalkers are "mythic" and too small in numbers.
You could do that a lot easier on a blue card that works in general with all types of counters:
Bonds of Loyalty 3U
Enchantment
At the beginning of your upkeep, put a counter on target permanent of a type this permanent allready has.
Something like this could work with a lot of counters and not just with planeswalkers.
The Embrace
Enchantment - Aura :3mana::symb::symb::symb:
Enchant Creature
You control enchanted creature. It is black, it a Vampire, and has Lifelink.
The controll magic is not really black, as black has reanimation all over.
Flavourwise you want to turn the creature into a vampire, but that also means you would need to "somehow" get a vampire to bite the creature.
This could make it:
Vampires Curse :3mana::symb::symb::symb:
Sorcery
~ deals damage to target creature equal to the number of swamps and vampires you control.
If that creature would be put into a graveyard from the battlefield, gain controll of it and it becomes a black vampire in addition to its other types and colors instead.
This is on the line of "reanimation" as you kill the creature and return it if the card can't withstand the damage.
It also keeps the color wheel so the Mind Controll is clearly seperated to blue, while reanimation fits black in this flavour.
Temporal Syphon
Land
:2mana:,, reveal the top card of your library: Add mana equal to that card's mana cost to your mana pool.
Like allways, land that go all out in mana are dangerous, and most the time pretty bad designed, as its so clear that the card gets abused.
I mean, we have plenty of super expensive cards, if its a Ultimatum, a Greater Gargadon, or Draco, anything is super unfair with this. At worst you need something like Senseis Divining Top to draw the card you reveal and just cast it with its own mana (which could be anything, Progenitus what ever).
Gargoyle Sentry
Tribal Artifact - Gargoyle
Morph
Whenever you are attacked, you may turn Gargoyle Sentry face down.
Well, the design is cool, but the card is a bad "gargoyle" as it can't fly and a 2/2 morph is just not a gargoyle at all.
But the idea to have a morph like this can be clever if the set has something that triggers if a card is turned face up / down or something.
Well, you could actual cheat on this if you make a lot of cards with a restriction to the turn number, and some cards that really care for the turn number, so peops really track it as the set has a major theme for that.
Before "storm" nobody actual remembered the number of spells played, and you just do it if you know the mechanic is around.
Suspend does a similiar thing just a lot easier with the use of counters etc.
So say we have a big theme that actual counts the turns.
Like a form of kicker or something.
You could even look for "even turns" / "odd turns" or something like this.
And maybe some cards that intentional cheat on the number of turns, like this:
Turbo Turns 3U
Sorcery (R)
You gain five extra turns. Skip everything in that turns except your upkeep.
Just something on the line of Paradox Haze, it will give you 5 upkeeps in a row, and count the number of turns up (and its quite annoying in Time out, getting you 5 turns, which means all 5 "extra" turns are actual yours).
So that could really have a use, as theirs plenty of upkeep stuff to abuse and it allows you to accelerate into the "turn 10" (which actual sounds funny).
If you intentional count the turns "odd" / "even" it would even make sence who starts in a 1vs1.
So cards that intentional look for the "odd" turns, would only have an impact if you were 2nd , the 1st player would look for cards that actual look for "even" turns, which could really be a viable theme.
This would even make cards more usefull that "skip" you turns, or give you more extra turns (even if they are reduced in steps etc.).
So while the singel card from the poster looks kinda silly (as most games not even take 10 turns) , you could build a theme that makes the card viable.
Creature - Elemental
Terra Smasher enters the battlefield with a +1/+1 counter on it.
Whenever an opponent sacrifices a permanent, put a +1/+1 counter on Terra Smasher.
Terra Smasher has Annihilator X, where X is the number of +1/+1 counters on it.
7/7
Sounds big and quite expensive. If it hits its good, but the card is actual just worser than the 10 mana 12/12 guy, and thats not a good thing.
You could make this card a lot cheaper and smaller to give it a real use:
Terra Smasher - GGG
Creature - Elemental
Whenever an opponent sacrifices a permanent, put a +1/+1 counter on Terra Smasher.
Terra Smasher has Annihilator X, where X is the number of +1/+1 counters on it.
1/1
This way it has no counter and it starts very small (so theirs room to kill it).
You need some effect that give it +1/+1 counters (Graft etc.) and you get a pretty impressive creature. The growth for sacrifices allows some interactions aswell, especially with itself.
Magma Smasher - 6RRRR
Creature - Elemental
Annihilator 2
Whenever an opponent would sacrifice a permanent as the result of an Annihilator ability, instead that player sacrifices a permanent at random.
8/8
Here the ability is just bad, don't use annihilator if you change it anyway, the card is more intresting if its "cheaper" again, especially as the effect gets quite intresting with "sacrifice" abilities.
Chaos Annihilator RRR
Creature - Elemental
If an player would sacrifice a permanent, that player sacrifices a random permanent instead.
1/1
Just scaled down to the chaos sacrifice. Quite difficult to execute this "random" part, but it might be quite strange with fetchlands (sacrifice a fetchland and keep the land, but lose something else).
Trigger Orb - 6
Artifact
When you cast Trigger Orb, creatures you control can't attack this turn.
All creatures have Annihilator 1.
Maybe something like this will come in an Eldrazi card, that gives all "eldrazi" an additional annihilator.
But no matter what, the card is quite unfair with tokens, pretty much like the Eldrazi Monument.
Burning Fever - 3BR
Sorcery
Target player discards three cards, sacrifices three permanents, and loses 3 life.
No idea what you thought here, but this card is pretty much a Death Cloud just for your opponent, and thats allways deadly as hell, as you can't really lose a game if this resolves, unless they have millions of creautures that kill you anyway.
Creature--Zombie Wolf
When ~ enters the battlefield, you may pay :symb:. If you do, put target card named Zombie Wolf from a graveyard onto the battlefield under your control.
~ gets +1/+1 for each other creature named Zombie Wolf on the battlefield.
2/1
Changed it to "target" as its not just your graveyard you are looking. And it just makes more sence to avoid "return" , its not sure that the other zombie wolf ever was in play before (so it isnt really "returning"), simply use "put" instead.
However, the design itself is something thats very narrow, as its bound to the named cards and nothing else.
That is something "Ripple" abused extrem, and that was in fact really annoying in Drafts, and finally made Coldsnap a horrible draft format, as it gets really stupid if you just want more and more copies of the card (which is just pure luck, as theirs rarely even 3 copies of a common in a draft, at least you wont see it unless its horrible bad).
A change for this is to aim for "tribals" instead of named cards, mainly as the "wolf" creature type is not really supported and has no "Big" creatures, while you also get the interaction with changelings etc.
Zombie Wolf :1mana::symb::symb:
Creature--Zombie Wolf
When ~ enters the battlefield, you may pay :symb:. If you do, put target Zombie or Wolf card from your graveyard in your hand.
~ gets +1/+1 for each other Zombie or Wolf on the battlefield.
2/1
This just aims for more "tribal" interactions, instead of copies of itself, which allows you more space in Drafts (while the card isnt just bad if you have only 1 copy, as you can still have other zombies or wolfs).
Mana Leak and the like are hard counter, and you rarely "can" play around them, as its not worth the effort (as you spend way too much time if you play around it if you need the speed).
However, what i said is that the Rhystic mechanic has the tendency to slow the format, the reactive counterspells are still reactive, while rhystic makes you keep mana open that might have no effect at all.
If you have a handfull of rhystic cards, its not problematic, but if you spread the mechanic among all colors and around a lot of cards, the format becomes really annoying.
The existing rhystic cards are not "bad" at all, its just that the effect allways depends on the opponent, and you don't want to play cards that potentially do "nothing" at some point of the game or just if the opponent is doing nothing aswell.
A game of "rhystic" can simply turn out that nobody plays anything, as everyone keeps mana to counter the opponents rhystic mechanic, and if you finally reach tons of mana, you just play non-rhystic cards and the rhystic mechanic is simply meaningless.
This type of games were nothing happens and both player "Intentionally" manaflood themself are just unfun, not by a bunch of peops, but in general.
And the mechanic pushes this szenario, you want to avoid it with mechanics.
So yes, you actual "want" to design for Vintage and Legacy, something a normal design avoids most the time.
Cards tend to be around the set mechanic, and especially commons etc. are ment to be played in "Limited" (a lot more than in Constructed obvisious).
I would even say 3/4 of the cards in a set are meaningless for Constructed, and even more of them are meaningless for Extended, and just a handfull of cards as its best have any meaning for Legacy or even Vintage.
A card must be ridiculous or very very meta game dependent to have a impact on this old formats.
If you want the "rhystic" mechanic as a way to push cards down in manacosts and make powerfull spells, under the idea that in Legacy / Vintage the cost will never be paid anyway, than the design is kinda strange from the start, as you intentional create a mechanic that is actual "meaningless" (and if its not, the card simply is meaningless, as they have the mana no matter what).
So say your cards get down for Legacy / Vintage, than you run in the problem that your cards just do nothing better than existing stuff, as the rhystic mechanic is a "possible" drawback that totally renders the card useless if they reach the mana.
The "bounce" is just worser than Chains of Vapor as the chains "allways" costs you 1 mana, and the deck you want it (call it "storm") you can use it on your own stuff and sacrifice the lands to create more storm, while the card on its own makes more sence in normal "limited" aswell, as the land sacrifice part allways does something, and doesnt prevent players from playing spells (as sacrifice lands is better than paying mana as a "rhystic" option, as the player is allways capable to sacrifice a land, if they want to do that early is questionable).
Your "shatter" is something that doesnt matter in Legacy / vintage, simply because you have so much better stuff allready, and the "Replicate" mechanic is a lot more powerfull than the little rhystic kicker, even Ancient Grudge has more potential to fight around Counterspells etc.
So just say we intentional create the cards for "Legacy / Vintage" , something thats really difficult, as the card must be pretty powerfull and/or is simply meta game dependent.
Fazit:
Well i played a lot of Limited with the "Rhystic" mechanic, and its really a bad designed mechanic, and WotC intentionally doesnt print any more of this type of mechanics wide spread among a set (as its totally ok on single cards, but not if the format is full of it).
Maybe it makes sence if you just switch the Rhystic cost to a "non-mana" cost, which hopefully makes the mechanic more usefull inside Limited formats (or aim more for the "kicker" rhystic, so the card does something all the time, and just more if they can't pay the cost, for fairness most of the rhystic cards should be sorcery, otherwise its way too easy to get the rhystic bonus).
And i don't want to change cards in the way that i say the card must be totally different, i just post an idea that might suit the original in a different way, you can ignore it if you think it doesnt help, or take something of it to tweak something on your own cards (even if the suggestions just give you more ideas for "Other" cards).
Yes and thats actual "fair".
Nobody would ever play Telephaty in a constructed deck , wasting a card for it is just bad, as you get pretty much the same with "Duress" effects a lot better.
On the land you actual play it if you can use the telephaty effect for some usefull effect.
And on the Reflecting Pool like land its even usefull for the mana ability on its own.
The real advantage of Telephaty is kinda situnational, most action happens on the board anyway, it just gets usefull if you "need" that information , either if you combo out, or you play controll to see if you can tap out for a Sorcery spell (which is all just fair, nothing broken at all).
WotC used that and it was "bad".
Why ?
Well it slows your format a lot, as its often the correct play to have untapped mana instead of actual playing something, and if you don't do that, you punish the player for playing a "curve" , and you normally want to avoid that, as it totally messes with Limited formats.
In constructed the Rhystic effects are really strong against decks that play a tight manabase and want to curve out, as they don't want to keep mana open for your cards.
But its horrible against Controll decks that have mana open anyway for counterspells etc.
So while it might seem like a fair way to balance a card , the rhystic mechanic has big design problems that lead to very unfun game states.
Kicker in the opposite rewards you for something , having more mana, so you turn something thats normally bad (being flooded) into something usefull, which makes more player happy than a mechanic that does the opposite (punishing you for having not enough mana).
Thats just about the Rhystic mechanic.
Now your cards in detail:
Recede :1mana::symw:
Sorcery
Choose a player and a nonland card type. You and the chosen player each sacrifice a card of the chosen type unless the chosen player pays :2mana:.
This has the problem that you simply choose a card type which you don't have yourself, so "creature" is just an edict if you don't have one.
You also should make it "opponent" instead of player as it just makes sence if you choose an opponent.
In perspect of Cataclysmn and Decimate you could redo the card to:
Recede 2WWSorcery (R)
Each player sacrifices a permanent of each permanent type.
Its white as we get similiar stuff at white rares, World Queller etc.
Impasse
Instant
Return target nonland permanent to its owner’s hand unless its controller pays :2mana:.
Less problematic, as the effect just costs 1 colorless less without the Rhystic mechanic.
However, you could make it cantrip if they can't pay:
Impasse 1
Instant
Return target nonland permanent to its owner’s hand.
Draw a card unless an opponent pays2.
Has something of Into the Roil, just with Rhystic instead of Kicker. Most the time this is even better than Into the Roil as its a pretty good bounce early and if they tap out it can feel like Remand.
Depart
Instant
Target player sacrifices a creature unless that player pays :2mana:.
The mana payment is difficult, as this card simply kills "everything" early , especially as its an instant which makes the Rhystic ability a lot worser.
Theirs no reason you play this card if your opponent actual has the mana, so the Rhystic cards that do "nothing" if the opponent pays are really bad.
Here again i would aim for a "kicker" feeling, or something complete different (getting again away from the rhystic mechanic).
Depart
Instant
Target player discards a card.
If that player can't , he or she sacrifices a creature instead.
Just something different that might work better in blacks color wheel with discard etc. (as Rhystic suits blue or white more, which have a "taxing" theme allready, or Red in terms of mana destruction, but black and green are bad rhystic colors).
Thrash :1mana::symr:
Instant
Destroy target artifact. You may destroy another target artifact unless its controller pays :2mana:.
Here you use it like a "kicker" allready, which feels better, but its not really a good card in view of Ancient Grudge, or Shattering Spree.
Furrow :1mana::symg:
Sorcery
Put target land on top of its owner’s library unless its controller pays :2mana:.
The Plow Under effect is something you get not often in Green, mainly as it doesnt feel very green in its current state.
Instead of "wasting" a sorcery slot for this, it might work a lot better on a creature, especially for green.
Furrow Bear 2G
Creature - Bear
When ~ enters the battlefield, each player puts a land he or she controlls on the top of his or her library, unless that player pays :2mana:.
2/2
This also makes it stronger for beatdown (at least if you get it down turn 2-3 its allmost guaraneteed to get the effect), and it has something of a "kicker" creature as you need to pay aswell (maybe you want the land for landfall or something , so its not allways a real drawback).
Yes like i said, the simpel Telephaty is a big bonus for "Combo" oriented decks that need the information what the opponents is capable of doing to stop them.
But to be true, you should not design a card because its good in Eternal, it should mainly matter for the set its in, and if its fair enough in Standard etc.
Eternal just has so much stronger cards, and even if this card gets "restricted" , the card itself should be not the problem in the view of the overall "broken" format.