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  • posted a message on [STX][CUBE] Prismari Command
    There are a lot of decks that would love to have access to Prismari Command that don't want to play Careful Study. Dedicating a slot in your deck to Study is a big ask, and decks won't play that effect unless they care about the 'yard. Stapling a Study effect to your spell that's also killing a creature or shattering an artifact is a much different thing. That effect is pretty much always awesome.

    While there are less combinations of effects that add up to card advantage, I think the Petal effect and the Study effect are valuable in more situations, and often have higher ceilings in the situations where they shine.
    Posted in: Cube New Card Discussion
  • posted a message on This or That discussion.


    I like Wall of Blossoms quite a bit, but Wall of Roots is an outstanding cube card.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Collective Defiance
    I think the 1RR cost would be really prohibitive in decks playing Narset/Leovold/Thief, but it would obviously be a cool interaction.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [STX][CUBE] Witherbloom Command
    -3/-1 UEOT is a bizarre line of text on a sorcery. I don't think this pushes out anything I'm currently playing.
    Posted in: Cube New Card Discussion
  • posted a message on [STX][CUBE] Prismari Command
    This card is great.
    Posted in: Cube New Card Discussion
  • posted a message on This or That discussion.
    Khenra >> Robber > Immolator

    Krasis > Nissa

    Carver > Scavenger > Engineer
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Skinrender > Shepherd

    Elder > Vandal

    Epiphany > Expertise

    Nissa >> Koma

    Mammoth ≥ Gargaroth

    Entity > Greatshark
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [C19][CUBE] Sevinne's Reclamation
    This card is really good. One of my nominations for the most underplayed great recent cube printings out there.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [720][Powered] wtwlf123's Cube
    I still use my cube vault.
    Posted in: Cube Lists
  • posted a message on This or That discussion.
    Quote from SaucyFaucet »

    enemy horizon lands vs. enemy pathways?


    allied bicycle lands vs. allied pathways?


    Horizon Lands > Pathway Lands

    Pathway Lands > Cycling Lands
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from armando.zuffi »
    1 - Staggershock vs Galvanic Blast ?

    2 - Irreverent Revelers vs Ancient Grudge (assuming that is red card, and my cube is unpowered)?


    Staggershock > Blast

    In unpowered, I'd go with Revelers. In powered, I prefer Grudge.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [720][Powered] wtwlf123's Cube
    @Breathe - There's still plenty of removal and roadblocks for control decks to function against creature decks. And aggro decks don't necessarily want Doom Blades for pushing damage, there's plenty of other options for removal, reach, and evasion for performing that role. And, the cube churns out just as many unfair decks as it used to. There's still just as many decks at the table cheating monsters into play, storming off and persisting infinitely as there used to be. I think you've misinterpreted what the recent changes were for and the effect on the meta.

    @Sky - Ya, I can see that. Like I said, I don't think they're bad and I don't fault anyone for playing Doom Blade variants. They're just not as appealing to me as they used to be, and we've opted for different forms of removal that we've found to be more effective.
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    They started feeling super "meh" to me. Tons of creatures that cost more than 2 mana guarantee value in the face of removal nowadays, so it didn't feel like a great deal nearly as often as they used to. I prefer my removal to either be more flexible (Rider, Downfall), generate card advantage (Chupacabra, Shriekmaw), or be cheap enough that it trades up in mana against 2cc creatures (Thirst, Push, etc). So my default black removal is 1 mana or less, can kill more than just creatures, or is strapped to a body.

    They're in no way bad, but they started to feel less and less efficient over time, so I prefer the other options. And black has so much removal that I never feel short. But there's always a chance that cards like GFTT and HA could come back in at some point. They're perfectly fine cards.
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    There are certainly ways to support it, but ya, I'd be worried about consistency issues for sure.
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    Just running it off the natural sources of C in the cube.
    Posted in: Cube Lists
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