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  • posted a message on [BIG][CUBE] Sandstorm Salvager
    Ya, I like me a green Blade Splicer w/ extra token synergies. Thumbs Up
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BIG][CUBE] Harvester of Misery
    I like this card, and I might try to make room for it. I like Shriekmaw-style effects; having a cheap option and a full-cost option is powerful. This one is limited on which decks can run it though, since the Infest effect isn't for every deck.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Phantom Interference
    Ya, I like this one too. A Lose Focus that changes Replicate for kicker that makes a 2/2 flying creature. I really wish the spirit mode cost 2 instead of 3 though, which is my only real gripe.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Dust Animus
    Man, this is quite the creature! I'll be testing this one out for sure. Interesting use of the Plot design space.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] [D14] Young Pyromancer
    I think it's fantastic still, and it's in zero danger of being benched. Spell heavy decks looking to clog up the board love this card, and I have no complaints about it at all.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Slickshot Show-Off
    Young Pyromancer's nowhere near the block for me, and there are definitely decks where I would prefer it to this card. That being said, this card looks fantastic, and I'll be happy playing both for a long while I think.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][OTJ] Three Steps Ahead
    So it's Cancel, a weaker Irenicus's Vile Duplication, Catalog, or any combination of the three if you have big mana.


    It's a much better Duplication, since TSA can also copy artifacts. Thumbs Up
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Goldvein Hydra
    I hope so, it just feels like it'll be low impact as a 3-mana 2/2. But maybe not. I'm hoping it plays well. It feels like it will be a scary 5-mana card in midrange ramp decks though, where the opponent has to fear an Ugin or Ulamog if they kill it, but can't afford to ignore it either. But it's not a great rate for aggro, and it's not s good card to cheat into play, so it feels like a midrange card, which is what I meant by midrange card.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BIG][CUBE] Vaultborn Tyrant
    This is a pretty scary fatty. 6 power, 3 life and card draw is good ...doubling it up when it dies is even better. Very good with Sneak/Flash, and it makes for a better fatty in Oath decks than Hornet does. I'll test this guy out in that slot and see how it does.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Smuggler's Surprise
    I like that you can dig for mana/threats, put them into play, and protect them all with one card. And putting big creatures directly into play at instant speed is very scary. I'll likely test this one out.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Goldvein Hydra
    I'm not as high on this card as most folks are here, but I do think it's a solid midrange threat that's scary for the opponent to kill because of the sprouting treasures. I'll likely test it, but I'm unsure if it'll wind up sticking around.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][OTJ] Nurturing Pixie
    Maybe, but it's so rare that I find myself in a situation where Skyfisher forces me into bad tempo. I'm in situations far more often where the upsides matter (wanting the 3rd toughness, playing it on a turn where I don't have a land drop, etc) than ones where I'm forced to bounce something I don't want to bounce. It's not uncommon at all to play it on a turn where you don't have a land drop. In fact, I encounter those situations more often than I do when I don't want to return something at all. I'd rather have the option of bouncing a land when I need to than being forced to play it as a Suntail Hawk when I don't have a permanent to bounce. I can see that happening a lot, actually. Basically, being able to pull lands is important, because there's a huge number of times where it's not a drawback, and it also ensures I can get a meaningful creature out of my card.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][OTJ] Nurturing Pixie
    I like Skyfisher more. The 3rd toughness and the ability to pick up lands are both important. When you don't have a land drop to make for the turn, Skyfisher can pick one up and put it back down, allowing it to be a 2/3 flying for 1 net mana without having to bounce another permanent you control to your hand. Plus it can reset Gemstone Mine counters, get Land Tax going, or otherwise return lands for other value, like Omnath and friends. Most importantly is the ability to ensure you can get a 2-power flying creature even if you don't have another nonland permanent to bounce. Skyfisher can always do that, and this card can't.

    I could see playing this in addition to Skyfisher if you want more of these kinds of effects though; the 1-mana is definitely nice for blink decks.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BIG][CUBE] Vaultborn Tyrant
    No, Woodfall is great. I think people are comparing this favorably to the other green 7-drops.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Slickshot Show-Off
    Plot works well when playing Izzet tempo decks too, since you can cast it and protect it on the following turn. This is far and away the best variant we've seen on Kiln Fiend, and I expect it to play really well.
    Posted in: Cube Card and Archetype Discussion
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