Quote from Fooly Cooly »most TS decks won because of Cryptic, i know of people who wouldnt even of piloted them if cryptic wasnt around
Quote from Ssbm Rocks1 »Here is Mori's list: http://www.wizards.com/magic/magazin...age/ptsd10/fm4
Unfortunately, this deck can just fail and not do anything.
Quote from dreinal13Clearly you guys forgot that pre-rotation, there was Cryptic Command.
Well, it's more like turn 6 that you combo out. Time Sieve actually takes a really long time to actually win the game. I've seen one draw through nearly its entire library, a couple cards at a time before it actually won the game. I doubt it'll be hugely popular even if it comes back, since it's pretty annoying to sit there and wait for half an hour to see if they can combo out or deck themselves. Dragonstorm was way better. It was still uninteractive, for the most part, but it just went BANG!!! You're dead. It didn't go through an elaborate process just to kill you.
Quote from Sad Panda »You do know that every deck barring control can win by turn 6 and most have t3 god hands. We're in an extremely fast meta...
Quote from Sad Panda »Time Sieve was terrible pre ZDK, and still terrible now. It's only place is in an OtV deck where the only time you can use it is when you already have a superior and probably game-winning board position, which you would most likely give up by activating sieve.
Quote from Sad Panda »Show me this pre-rotation Time Sieve *STANDARD* list that you're talking about...
Quote from Coma WhiteTime Sieve no longer really stands much of a chance competitively. It's just too slow and too vulnerable to stuff like Maelstrom Pulse. Open the Vaults is better.
Quote from H344HIn my testing, the current metagame beats it mostly. Jund one pulse normally equals gg, control they can counter what is important, get that OtV and you are done. RDW is too fast, mythic overpowers you too early
Quote from Soviet Panda »Time Sieve nets you an extra turn, but there's no efficient method in Standard to recur artifacts every turn to abuse Time Sieve.
It's one of those cards that are either unplayable or broken, very rarely balanced in power with the meta.
Edit: You could probaby add it to an OtV deck, but once you resolve OtV it should be nigh-near gg anyways.
Quote from Mini MeI personally like Karn, Sliver Golem as a voltron general. You attack, and then you can animate your armor to block for you if you really need it too. That and the image of Karn full decked out in equipment is pretty sweet.