I 4-1 an league running nebraskabrandon's list. Is it just me or does 21 creatures seem incorrect for an aggro build? I kinda wanna jam in Skyship Plunderer with an 4x Storm Fleet Aerialist for more blocking fun times vs Rx Aggro.
I'm thinking about picking up Mono Blue Favorable Winds (mainly because I don't like the idea of playing so many */1 in a Goblin Chainwhirler Meta) can someone help convince to change my mind and run the throne version? I don't really understand the appeal of throne in this list mainly because you don't really have that many cards to help you tap down your own dorks.
So against UWx control, how do you know when your supposed to switch roles from burn-your-face aggro, to sandbagging burn until your opponent gives you a certain window?
Typically on T4+ since this is when Snap+Counter and Cryptic Command turns on.
The MU is much harder now with the new walkers rule...
It might appear so on paper, but since you need fetches and shocks in order to control when they are turned on, and you mostly fetch and shock in the beginning of the match, gontis cast after turn 2 are a lot more difficult to turn on, why the first is much better than the second
The first Gonti shouldn't be cracked when you have 2x energy since you should be holding onto it so that you can gain more energy for future Gonti draws. Its also best when you draw it earlier for the initial cracking since more is better for higher chances for early draws.
I tend to make two posts when I'm responding to multiple people with quotes, since I think it looks inelegant to make one post quoting multiple people on multiple topics with multiple responses. I wasn't aware that this is an issue.
I'm not sure if its against the rules here but it is in many other forums. It just seem rude to me when someone litters a page with multiple post in a row without anyone else commenting in between.
Against Abzan and Jund, you should just be aggressive with creatures early and then play around their discard while chipping away at them. Eidolon is strong here. Try to hold lands in your hand if possible so that you can discard them to Liliana. If you draw an instant as your only card in hand, hold it until their turn to force them to play a discard spell or activate Liliana. If you draw Spike/Rift Bolt, just play it. Path, Palm, and maybe graveyard hate can help against those. Land destruction via Molten Rain can also be interesting against them, since you could lock them out of a color for a little while.
I don't like the idea of using Molten Rain to try and disrupt colors/tron assembling since it quite unlikely. That said I DO believe that Jund/Azban Rock are the main reason to run Molten Rain for since its the only way you can stop manlands once your in a lilly lock (since Jund/Azban Rock arn't that common anymore Molten Rain has been disappearing from SB).
P.S. Why are some of you double posting all the time for? We have an edit button for a reason.
Overall, I'm extremely happy with how Gonti's is performing for me. I know I boarded it out in two games, and I've learned that it's not good against combo decks. I did topdeck it for the loss against Infect, and that's a very real potentiality. As of right now, I'm accepting that it's a bad topdeck in the way our creatures are bad topdecks. A lot of the speed in which I won had to do with Gonti's, and I'm not just saying that because I'm reporting. A lot of my opening plays were Guide/Swifty, followed by Gonti and then crack a fetch for another burn spell, giving me an energy and pumping Swifty twice. If you're on the fence about this card, I personally recommend it's worth testing.
I've tested and posted some videos on Gonti early on (its in the early thread).
I didn't like it very much - its imo is even less consistence then Shrine.
A lot of Elves lists in the top 32. Lavamancer on the rise!
I honestly think Grim Lavamancer has been fine for awhile now. The only reason why I cutted him back then was because everyone was packing 3-4x Collective Brutality MD for a short while (until they notice that outside of reanimation/dredge decks its not that good MD).
Terrible Video Report:
G1 Green Stompy vs Blue Skies Standard LE 37
G2 UW Control vs Blue Skies Standard LE 37
G3 UR Gift vs Blue Skies Standard LE 37
G4 Approach vs Blue Skies Standard LE 37
G5 Mono Red Aggro vs Blue Skies Standard LE 37
I've since tried a number of variations but I think I like at least 56/60 of this set up.
You need it out early and gathering energy.
Collective Brutality, Kambal, Consul of Allocation & Blood Moon combine with the typical discard package and multiple draw options is the beats :frown:.
I was hoping you Throne players were sniping 0/1 with Warkite Marauder & Walking Ballista.
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https://www.mtggoldfish.com/deck/1118861#online an interesting 5-0 take on mono blue
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I 4-1 an league running nebraskabrandon's list. Is it just me or does 21 creatures seem incorrect for an aggro build? I kinda wanna jam in Skyship Plunderer with an 4x Storm Fleet Aerialist for more blocking fun times vs Rx Aggro.
It might be worth losing Tempest Djinn for Fiery Cannonade or Settle the Wreckage ((though WW is troubling))... Fiery Cannonade would be amazing if that Token deck ever really becomes a thing.
EDIT: If we're racing all the time why not run Skyship Plunderer and Nimble Obstructionist more over Storm Fleet Aerialist.
Dreamcaller Siren abilities sound amazing.
The MU is much harder now with the new walkers rule...
Revel can also help you win games when your behind but it can be tricky to play with.
I'm not sure if its against the rules here but it is in many other forums. It just seem rude to me when someone litters a page with multiple post in a row without anyone else commenting in between.
P.S. Why are some of you double posting all the time for? We have an edit button for a reason.
I've tested and posted some videos on Gonti early on (its in the early thread).
I didn't like it very much - its imo is even less consistence then Shrine.
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2 Stomping Ground
2 Scalding Tarn
2 Arid Mesa
2 Sacred Foundry
2 Mountain
3 Wooded Foothills
3 Bloodstained Mire
4 Inspiring Vantage
Creatures 14
4 Monastery Swiftspear
4 Goblin Guide
4 Eidolon of the Great Revel
2 Grim Lavamancer
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Boros Charm
4 Lightning Helix
4 Searing Blaze
2 Skullcrack
4 Atarka's Command
3 Path to Exile
3 Destructive Revelry
2 Rest in peace
2 Searing Blood
1 Ensnaring Bridge
G1 Grixis Shadow vs Almost Naya Burn Modern LE 101
G2 Titanshift vs Almost Naya Burn Modern LE 101
G3 UW Merfolk vs Almost Naya Burn Modern LE 101
G4 Lantern Control vs Almost Naya Burn Modern LE 101
G5 Esper vs Almost Naya Burn Modern LE 101
Maybe for countering Sphinx's Revelation but I think Atarka's Command would be better in that slot.