I just mean there was some aesop confusion I experienced. The essay seemed mostly about "strategize to beat your opponent," but you got deeper and deeper into saying "accept what your opponent is doing as legit."
The way I read that, is if you take your opponent's strategy as a cheat or a gimmick or some such, you won't be able to treat it with the respect it deserves when you try to counter/beat it.
Why would Condemning a Platinum Emperion not cause its controller to gain life? The life gain happens after the Emperion has left the battlefield.
They don't say that. They say that you follow the instructions on the card and at each step see what happens. Condemn would cause you to gain life, because at the lifegain part, the Emperion is busy sitting on the bottom of the library, while Reanimate wouldn't cause you to lose life, because at the life loss part, the Emperion is busy being in play.
So is having to scour the internet for Infect/Planeswalker interactions that do something entirely different than what the rules text on the card says...
Hardly. Magic's rules are based on exceptions: if the rules aren't contradicted, they remain. In this case, the rule that combat damage from creatures removes loyalty from planeswalkers is not contradicted.
Or, you know, I guess this would have it too, if you didn't want to just take my word for it. It's at the bottom of the infect section. Page four of the All Archives button on dailymtg. Where Google may fail, logic prevails.
Of that list, one that jumps out at me is Spreading Seas. Drop it early on whatever random land they play, then drop Venser to blink it onto a more troublesome target. And, of course, draw another card.
Elspeth's first essentially says "Gain X life, where X is the number of creatures you control." One ability, one instance of lifegain. If you're looking for Pridemate shenanigans, I suggest her second with Soul Warden out.
The neat thing about Proliferate is that once your opponent gets a single poison counter on them, then every proliferate effect you have essentially becomes a Shock. With no way to remove poison counters, depending on the availability of proliferation, you could put down a very inevitable clock.
Thrummingbird makes a great way to do this. There's only one really relevant flier in the format, and that costs five mana. Proliferating Poison might just be viable enough for Tier 2-definitely gonna be a great FNM/casual deck
I dunno about Standard (it seems to be an inferior choice to any given Titan), but for EDH, it's great. Sweepers are always excellent in that format, and a dragon is always pretty great in that format. A sweeper dragon is awesome.
I don't see how this can be. Think about it, with cards like Venser and Distortion Strike around, Poison will be overpowered beyond belief with out a way to remove them. I don't know if I buy it. I mean think about it.....5 damage from infect creatures mean the game is almost over. Any boosters to infect creatures become game ending, any unblockable spell on a big infect creature means game over. I don't think Wizards would be silly enough to not have serious answers to poison.
How do you stop yourself from dying to life total damage in mono red? Aside from lifelinking artifacts, that is.
You kill the other guy first, or you kill the things killing you.
Modular 3 guy gets 3 -1/-1 counters on him. Then, before a player would get priority, State Based Actions are checked. SBAs see that there's a creature with 0 or less toughness and that counters need to be canceled out. SBAs are performed as a single action-therefore, the counters are removed simultaneous to the creature going to the graveyard. Modular triggers, and as obviously a card in a graveyard cannot have +1/+1 counters on it, it uses Last Known Information, and looks at the creature to just before it was put into the graveyard, where it had three +1/+1 counters on it. The creature also had three -1/-1 counters on it, but that's fine-this is just before the creature was sent to the graveyard, and therefore, just before State Based Actions were checked.
You don't need to be a judge (or even a rules adviser). You just need to give the comp rules a looksee.
I think the only way to prevent intentional draws (wich usually happens in the last two rounds) is to remove the tie option.
It may be difficult to implement but its the only way.
There is no practical way to prevent IDs in paper Magic. I think this rule was thought up to encourage playing out rounds without outright banning essentially unpreventable behavior.
Given that Elspeth was a Knight of the reliquary, and looking at the artwork, I could make a case for Elspeth being Green/White. Precidence set by Ajani.
Elspeth was not a Knight of the Reliquary, Rafiq was.
The way I read that, is if you take your opponent's strategy as a cheat or a gimmick or some such, you won't be able to treat it with the respect it deserves when you try to counter/beat it.
They don't say that. They say that you follow the instructions on the card and at each step see what happens. Condemn would cause you to gain life, because at the lifegain part, the Emperion is busy sitting on the bottom of the library, while Reanimate wouldn't cause you to lose life, because at the life loss part, the Emperion is busy being in play.
Hardly. Magic's rules are based on exceptions: if the rules aren't contradicted, they remain. In this case, the rule that combat damage from creatures removes loyalty from planeswalkers is not contradicted.
Or, you know, I guess this would have it too, if you didn't want to just take my word for it. It's at the bottom of the infect section. Page four of the All Archives button on dailymtg. Where Google may fail, logic prevails.
Thrummingbird makes a great way to do this. There's only one really relevant flier in the format, and that costs five mana. Proliferating Poison might just be viable enough for Tier 2-definitely gonna be a great FNM/casual deck
How do you stop yourself from dying to life total damage in mono red? Aside from lifelinking artifacts, that is.
You kill the other guy first, or you kill the things killing you.
You don't need to be a judge (or even a rules adviser). You just need to give the comp rules a looksee.
There is no practical way to prevent IDs in paper Magic. I think this rule was thought up to encourage playing out rounds without outright banning essentially unpreventable behavior.
Elspeth was not a Knight of the Reliquary, Rafiq was.