Quote from Niphred »The Companion mechanic seems like a judge nightmare. Is the player using the companion supposed to present the contents of their deck to their opponent beforehand? How do they prove they are eligible to use the companion? The same seems true for casual environments to a degree. Will pass on everything but Lutri for this reason.
Quote from Nikeyeia »Stromkirk Noble vs Jackal Pup vs Bomat Courier?
Quote from wallycaine »So, I was wondering about the odds you get a "good" pair of abilities, versus ending up with a crappy pair after 2 combats (aka the first opportunity to attack), and it feels like the odds you get something good is fairly high. Basically, since there's 10 abilities, and you're getting two randomly, there's 45 possible permutations (since order basically doesn't matter). So let's go through the list and pick out the "good" combos. First off, to me at least, anything involving +1/+1, Flying, or Double-strike is pretty good value for your 3 drop. A 3 mana 4/4 with an ability, 3/3 flyer, or 3/3 doublestriker all seem well above curve, so we can probably say that any permutation that involves those is good. So right off the bat, that gives us 24 combos out of 45 that are good (Each of them takes up 9 of the combos, but overlap in 3 spots, so 27-3 gets you 24 unique combos that have flying, double strike, or +1/+1). There's maybe one or two of those that are borderline, such as 4/4 reach, but I still think they fall on the side of good value for your cost. Additionally, the combo of Deathtouch and First Strike adds another one to the good pile. That brings us up to 25 combos that I'm willing to call uneqivocally good. If those are all the combos you're after, then you've got about a 55% chance of getting them right away.
Quote from ryansaxe »I want to include this card so bad, but I just don't want to cut an Izzet card. It's close enough that a keyword ability or a 4th point of toughness would make me test it. As is, I'm just not sure there's a card I'm willing to cut.