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The biggest argument against it is having to keep the GY in a specific order, but anybody who is thinking about playing legacy should get used to it. You don't want to make that mistake in tournament.
Do people actually mess aroudn the order of the cards in their graveyard?:confused: Looks like I have played too many tournaments in my day as I think I would consider this cheating if my oponent did this. Or do you mean paying attention when multiple creatures die?
Rishadan Airship and its twin brother work quite well. They would work in any cube I think as they are playable in almost any deck that runs blue. Question is if they are strong enough to force other cards out of the cube.
Most of the other cards he suggests in the article seem subar to me. The only way to make blue aggro playable is to go tribal in my oppinion. Force either merefolk or faeries. If you don't do this good drafters will just ignore the crap and will just go for the other blue spells. This is the same thing that happens to all weak cards in cube drafting. By going tribal the weaker cards all help each other which makes them a lot better. But I'd rather not go there as it doesn't make for interesting drafting. I remember Mercadian Mask Limited quite well. I jut drafted every rebel I saw andthat seemed to work quite well (got me a PTQ win:p).
Just had a thought: When evaluating colour balance, how about subtotalling gold cards by their respective colours? For example, if your entire gold selection was Lightning Helix and Electrolyze, that would give you totals of 1 white, 2 red and 1 blue. That way each colour can get it's fair share of the gold pie, without having a rigid colour scheme that forces you to play suboptimal cards to 'fill out' the quota for a colour combination.
Hybrid can be accounted for with the same system, but with hybrid totals.
I think we then should count Lightning Helix as 0.5 red and 0.5 white. This way Nicol Bolas, Planeswalker doesn't count as three cards in the colour pie, but as 3 times 1/3. Otherwise gold cards would have more relative weight then mono coloured cards.
Shuffle and make everything random. Real boosters are not balanced.
True, but real boosters are not completely random either. I think a fixed part and then a random part mightr be best, but it can get tiresome to create the boosters.
One problem is see with this is that it is hard to compare a land to a normal spell. It seems easier to compare Void with Wrecking Ball than Void with Badlands.
Good updates overall. If you're not currently using Into the Roil, you could try it instead of Boomerang. It can't hit lands, but it's more splashable and can draw you cards when you've got extra mana.
We have Into the Roil in. In the last draft it really shined, bounce has proven to be very good so far. It helps to bypass big problems like Moat, reanimated finishers and messes up combos. Into the Roil is probably better then Boomerang, but both are worthy of their place. Boomeranging land often is a nice option to have to give control some time or to slow a slow opponent down.
S Do the make the cut for top 60 cards of that color?
I think only Kor Haven and Faerie Conclave might. The other cars are all cubeworthy, but will not make the cut in a colour scetion I think. Faerie Conclave will have to fight hard for its place though... It depends on how many creatures you want in blue.
You don't play Hymn to Tourach?:o This card is insanely good. I fondly remember all the times I hymned my oppenent into a loss. The only reason not to play this card is if you think it is too strong, but then you would have an onorthodox cube.
Zuran Orb is a very strong card. It doesn't really need combo's to be strong enough. It really messes up the aggro plan and gives control time to either get full control or use its finisher. In some aggro matches it gives the one side that has a smarter but less powerfull plan (shadows, flyers) time to survive the onslaught on the other side.
It gives control the chance to go for the deck kill. Zuran Orb gives live to suicide type decks, be it suicide Black or Necro-Yawgmoths' Bargain decks.
Wtwlf123, I think you stress the 'nothing' part too much. This discussion is mainly semantics I guess. There is a correlation between different formats. I think the correlation between Type I cards and Cube cards is bigger then Limited and Limited vs Cube . The correlation is not absolute of course, but I am pretty sure it would be considered statisticlly relevant (even a correlation of .3 would be ok, and I think we would get a much higher correlation then that).
I think deep down we probably agree. You can't just say that a card will be cubable because it was good in Limited or Constructed. But you can say that changes that a card that did well in one of those formats does well in cube is bigger then the chances of a random card. That is because in all formats power floats to the top.
Nothing that's ever happened in Magic in any other format has any bearing on the cube. How good a card is in any other format has no bearing on how it will do in the cube. At all. There are lots of great cube cards that never left the kitchen table, and there are lots and lots of cards that were bombs in constructed that are god-awful in the cube. People need to shake the notion that they're somehow related.
I am pretty sure there is a big correlation. Sure it is not 100% percent as different format have different selection criteria. But most great cube cards did pretty good in constructed and draft.
I do think that the correlation is bigger from Cube to constructed then the other way. There are (relativily) more constructed cards that will be bad Cube cards, then vice versa. Constructed alows more narrowness, and wants more synergy (which can be good for cards that powerwise are only so so). Cube generally just wants good bang for the buck, power compared to cost is the most important selection criteria.
I do agree that you cannot make choices like Skizzik or Rakka Mar based on weither they did or did not perform in Constructed or Draft. And especially not like Antknee42 did, saying that Constructedness is better for Cube then being a Draft bomb.
Do people actually mess aroudn the order of the cards in their graveyard?:confused: Looks like I have played too many tournaments in my day as I think I would consider this cheating if my oponent did this. Or do you mean paying attention when multiple creatures die?
Most of the other cards he suggests in the article seem subar to me. The only way to make blue aggro playable is to go tribal in my oppinion. Force either merefolk or faeries. If you don't do this good drafters will just ignore the crap and will just go for the other blue spells. This is the same thing that happens to all weak cards in cube drafting. By going tribal the weaker cards all help each other which makes them a lot better. But I'd rather not go there as it doesn't make for interesting drafting. I remember Mercadian Mask Limited quite well. I jut drafted every rebel I saw andthat seemed to work quite well (got me a PTQ win:p).
I think we then should count Lightning Helix as 0.5 red and 0.5 white. This way Nicol Bolas, Planeswalker doesn't count as three cards in the colour pie, but as 3 times 1/3. Otherwise gold cards would have more relative weight then mono coloured cards.
True, but real boosters are not completely random either. I think a fixed part and then a random part mightr be best, but it can get tiresome to create the boosters.
We have Into the Roil in. In the last draft it really shined, bounce has proven to be very good so far. It helps to bypass big problems like Moat, reanimated finishers and messes up combos. Into the Roil is probably better then Boomerang, but both are worthy of their place. Boomeranging land often is a nice option to have to give control some time or to slow a slow opponent down.
I'd cut Furnace Whelp, Genju of the Spires and Goblin Welder.
I think only Kor Haven and Faerie Conclave might. The other cars are all cubeworthy, but will not make the cut in a colour scetion I think.
Faerie Conclave will have to fight hard for its place though... It depends on how many creatures you want in blue.
You don't play Hymn to Tourach?:o This card is insanely good. I fondly remember all the times I hymned my oppenent into a loss. The only reason not to play this card is if you think it is too strong, but then you would have an onorthodox cube.
It gives control the chance to go for the deck kill.
Zuran Orb gives live to suicide type decks, be it suicide Black or Necro-Yawgmoths' Bargain decks.
It also combos with other cards like Psychatog, Land Tax, Crucible of Worlds, Armageddon and cards that cost life.
I think deep down we probably agree. You can't just say that a card will be cubable because it was good in Limited or Constructed. But you can say that changes that a card that did well in one of those formats does well in cube is bigger then the chances of a random card. That is because in all formats power floats to the top.
I am pretty sure there is a big correlation. Sure it is not 100% percent as different format have different selection criteria. But most great cube cards did pretty good in constructed and draft.
I do think that the correlation is bigger from Cube to constructed then the other way. There are (relativily) more constructed cards that will be bad Cube cards, then vice versa. Constructed alows more narrowness, and wants more synergy (which can be good for cards that powerwise are only so so). Cube generally just wants good bang for the buck, power compared to cost is the most important selection criteria.
I do agree that you cannot make choices like Skizzik or Rakka Mar based on weither they did or did not perform in Constructed or Draft. And especially not like Antknee42 did, saying that Constructedness is better for Cube then being a Draft bomb.
I'd cut Rakka Mar. Skizzik has more oomph to it. Rakka Mar is a bit vulnerable. Also a 2/2 for 2RRis a bit mediocre.