While certainly not the usual feel of the trickiness of blue, the fact that this guys can come out of no where and swing for 7, i think at least, certainly adds a small piece to blue to his feel
Lava Maze
:symtap:: add to your mana pool. Play this ability only if you control a Mountain.
:symtap:: add to your mana pool. Play this ability only if you control a Swamp.
Shard name: Kraad
Shard theme: A military based casted system, devoid of blue mana, and therefore artistic thought, is strictly enforced, Angels rule over ranks of humans, elementals, goblins, and faeries, who, on Kraad have managed to set their tribal differences aside and band together, though the elemental caste of elite warriors chooses, mostly to remain seperate from their fleshy allies. Although Angels rule over Kraad's inhabitants, chaos is beginning to fall upon the plane, and the lack of green mana is starting to show, as plant life slowly withers and dies, and the races under command of the Angels start to question their leadership. A new caste of demoniac elementals is arising to challenge the angels, and their leadership seems too good to be true to the lower castes. Are the ver'xi elementals truely in it for everyone, or do they bring their own agenda?
The landscape of Kraad is a tedious mix of mountains, volcanoes, marshy plains, and wholely lifeless mires.
Mechanic: Martyr - Activate Martyr only before attackers are declared. Creatures you control gain ____ until end of turn.
Coalition Warrior - 1/1 Human Warrior {C}
~ gets +1/+1 as long as you control a Faerie.
~ gets +1/+1 as long as you control a Goblin.
:1mana::symr::symr: Goblin Sapper - 1/2 Goblin {C}
:symtap:, sacrifice ~: Destroy target artifact or enchantment, then flip a coin and call it, if you win the flip, ~ deals one damage to target artifact or enchantments controller, if you lose, ~ deals one damage to you.
Elemental's Herald - 1/1 Human Shaman {U}
:2mana::symw:, :symtap:, sacrifice a red creature, a white creature, and a black creature: Search your library for a card named Ravager Elemental and put it into play. Then shuffle your library.
:symr::symw::symb: - Kraad Charm {U}
Choose one of the following: ~ Deals three damage to target creature or player; prevent all combat damage that would be dealt this turn; destroy target creature.
:2mana::symw: Kraad Battlemage - 2/2 Human Wizard {U}
:symr:,:symtap: ~ deals 1 damage to target creature
:symb:,:symtap: Put a 1/1 black elemental creature token into play.
:symr::symr::symw::symw::symw::symb::symb: Tactical Ultimatum - Sorcery {R}
Creatures you control get First Strike, Lifelink, and Vigilance until end of turn.
Creatures your opponents control get -3/-3 until end of turn.
:4mana::symr::symw::symw::symb: - Ravager Elemental - 5/5 Elemental {M}
When ~ comes into play, ~ deals 4 damage to target creature, you gain 4 life, and target opponent loses 4 life.
When ~ leaves play, destroy all other creatures.
:3mana::symr::symw::symb: - Axarian, Grand Tactician - 2/7 Angel {M}
:xmana:,:symtap: ~ deals X damage divided as you choose among any number of creatures and/or players. You gain life equal to the damage dealt this way.
yea, i was thinking of switching this shard to WBG, as the whole graveyard feel is definitely more sensible in the main-black shard. Any suggestions you have for formatting would be greatly appreciated
:1mana::symg::symb::symb::symw:
Reconstruct
Target opponent chooses a creature you control and you choose a creature target opponent controls. The creature your opponent chose has power and toughness equal to the creature you choose, and the creature you chose has power and toughness equal to the creature your opponent chose
Lava Maze
:symtap:: add to your mana pool. Play this ability only if you control a Mountain.
:symtap:: add to your mana pool. Play this ability only if you control a Swamp.
3x Cloudgoat Ranger
4x Mogg Fanatic
3x Nobilis Of War
3x Siege-Gang Commander
2x Furystoke Giant
3x Knight Captain of Eos
Spells
2x Dolmen Gate
1x Militia's Pride
2x Cenn's Enlistment
4x Spectral Procession
3x Ajani Vengeant
2x Rise of the Hobgoblins
2x Martial Coup
2x Mark of Asylum
Land
4x Rugged Prarie
4x Reflecting Pool
2x Vivid Crag
2x Vivid Meadow
3x Plains
5x Mountain
4x Windbrisk Heights
Shard theme: A military based casted system, devoid of blue mana, and therefore artistic thought, is strictly enforced, Angels rule over ranks of humans, elementals, goblins, and faeries, who, on Kraad have managed to set their tribal differences aside and band together, though the elemental caste of elite warriors chooses, mostly to remain seperate from their fleshy allies. Although Angels rule over Kraad's inhabitants, chaos is beginning to fall upon the plane, and the lack of green mana is starting to show, as plant life slowly withers and dies, and the races under command of the Angels start to question their leadership. A new caste of demoniac elementals is arising to challenge the angels, and their leadership seems too good to be true to the lower castes. Are the ver'xi elementals truely in it for everyone, or do they bring their own agenda?
The landscape of Kraad is a tedious mix of mountains, volcanoes, marshy plains, and wholely lifeless mires.
Mechanic: Martyr - Activate Martyr only before attackers are declared. Creatures you control gain ____ until end of turn.
Creature Types:
Goblins, Elementals
Humans, Angels
Faeries, Elemantals
:symr::symw: Goblins
:symw::symb: Faeries
:symb::symr: Elementals, Demons
:symr::symw::symb: Angels, Elementals, Demons
Coalition Warrior - 1/1 Human Warrior {C}
~ gets +1/+1 as long as you control a Faerie.
~ gets +1/+1 as long as you control a Goblin.
:1mana::symr::symr: Goblin Sapper - 1/2 Goblin {C}
:symtap:, sacrifice ~: Destroy target artifact or enchantment, then flip a coin and call it, if you win the flip, ~ deals one damage to target artifact or enchantments controller, if you lose, ~ deals one damage to you.
Elemental's Herald - 1/1 Human Shaman {U}
:2mana::symw:, :symtap:, sacrifice a red creature, a white creature, and a black creature: Search your library for a card named Ravager Elemental and put it into play. Then shuffle your library.
:symr::symw::symb: - Kraad Charm {U}
Choose one of the following: ~ Deals three damage to target creature or player; prevent all combat damage that would be dealt this turn; destroy target creature.
:2mana::symw: Kraad Battlemage - 2/2 Human Wizard {U}
:symr:,:symtap: ~ deals 1 damage to target creature
:symb:,:symtap: Put a 1/1 black elemental creature token into play.
:symr::symr::symw::symw::symw::symb::symb: Tactical Ultimatum - Sorcery {R}
Creatures you control get First Strike, Lifelink, and Vigilance until end of turn.
Creatures your opponents control get -3/-3 until end of turn.
:4mana::symr::symw::symw::symb: - Ravager Elemental - 5/5 Elemental {M}
When ~ comes into play, ~ deals 4 damage to target creature, you gain 4 life, and target opponent loses 4 life.
When ~ leaves play, destroy all other creatures.
:3mana::symr::symw::symb: - Axarian, Grand Tactician - 2/7 Angel {M}
:xmana:,:symtap: ~ deals X damage divided as you choose among any number of creatures and/or players. You gain life equal to the damage dealt this way.
Reconstruct
Target opponent chooses a creature you control and you choose a creature target opponent controls. The creature your opponent chose has power and toughness equal to the creature you choose, and the creature you chose has power and toughness equal to the creature your opponent chose