Yawgmoth, the Seeing Evil :2mana::symb::symb:
Planeswalker - Yawgmoth
+1: target player discards a card
-1: Look at target opponent's hand and choose a card, that player discards that card.
Kor, Jund Warrior :symb::symr::symr::symg:
Planeswalker - Kor
+2: Put a 1/1 red Goblin creature token into play.
- 3: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
- 9: Sacrifice any number of creatures. For each creature you sacrifice this way, each opponent sacrifices two permanents.
[3]
Enraged Soldier W
Creature - Human Soldier XR: ~ gets +X/+0 until end of turn.
At the end of turn, if any damage that would be dealt by ~ is prevented, it deals the prevented damage to you.
1/3
Next:
Hungry Sliver2GGG
Creature - Sliver
All Slivers gain Devour 7
2/2
Vampiric Dragon5BBB
Creature - Dragon
Flying
Whenever a creature dealt damage by ~ this turn is put into a graveyard, put a +1/+1 counter on ~.
7/7
EDIT: Got cut off. D= Will do W instead.
Whirlwind Dragon2UU
Creature - Dragon
Flying
Whenever ~ comes into play, you may pay X, if you do, return X target permanents back to their owners' hands.
2/2
Any player may pay 3, if they do, counter ~
Prevent all damage that would be dealt to you and creatures you control this turn if W was spent to play ~.
Deals 5 damage to every attacking or blocking creature if R was spent to cast ~.
Worldmerger - 3
Creature - Human Wizard
Worldmerger is all colors.
All lands you control gain all Land Types, and "T Add 3 mana of any combination to your mana pool."
0/3
After Splashing out £50 odd for the some Goblin Decks, this is what I've managed to make. So far playtesting against my friends, this has managed a no loss streak one-on-one. (Multiplayer matches are a different story, but they just gang up on me anyway. >.>) As the list will show, this is entirely a Goblin Deck, and includes nothing (except lands) without the subtype Goblin.
Any comments, any suggestions, any glaring weaknessess that need to be patched? I'm interested in any ideas. I was thinking about another Wort, Boggart Auntie or 2.
Enchantment
All counters become -1/-1 counters.
Enchantment - Aura
Enchant Creature
Enchanted Creature gains +5/+5, at the end of turn...
Planeswalker - Yawgmoth
+1: target player discards a card
-1: Look at target opponent's hand and choose a card, that player discards that card.
Creature - Hound
First Strike
Pay 2 Life: Lunging Bloodfang gains +2/+0 until end of turn.
2/2
Planeswalker - Kor
+2: Put a 1/1 red Goblin creature token into play.
- 3: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
- 9: Sacrifice any number of creatures. For each creature you sacrifice this way, each opponent sacrifices two permanents.
[3]
Next:
Yawgmoth, the Seeing Evil
Creature - Human Soldier
XR: ~ gets +X/+0 until end of turn.
At the end of turn, if any damage that would be dealt by ~ is prevented, it deals the prevented damage to you.
1/3
Next:
Hungry Sliver 2GGG
Creature - Sliver
All Slivers gain Devour 7
2/2
Creature - Dragon
Flying
Whenever a creature dealt damage by ~ this turn is put into a graveyard, put a +1/+1 counter on ~.
7/7
EDIT: Got cut off. D= Will do W instead.
Whirlwind Dragon 2UU
Creature - Dragon
Flying
Whenever ~ comes into play, you may pay X, if you do, return X target permanents back to their owners' hands.
2/2
Creature - Dragon
Flying, Trample, Protection from Green
5/7
Instant
Any player may pay 3, if they do, counter ~
Prevent all damage that would be dealt to you and creatures you control this turn if W was spent to play ~.
Deals 5 damage to every attacking or blocking creature if R was spent to cast ~.
Worldmerger - 3
Creature - Human Wizard
Worldmerger is all colors.
All lands you control gain all Land Types, and "T Add 3 mana of any combination to your mana pool."
0/3
9 Swamp
6 Mountains
1 Forest
1 Wort, Boggart Auntie
1 Ib Halfheart, Goblin Tactician
1 Goblin King
1 Earwig Squad
1 Boggart Mob
2 Warren Pilferers
2 Mad Auntie
2 Caterwauling Boggart
1 Squeaking Pie Sneak
2 Boggart Harbinger
1 Goblin Matron
2 Frogtosser Banneret
1 Goblin Warchief
2 Knucklebone Witch
2 Hungry Spriggan
2 Mudbutton Torchrunner
2 Prickly Boggart
3 Facevaulter
2 Boggart Shenanigans
2 Warren Weirding
4 Boggart Birth Rite
2 Tarfire
Any comments, any suggestions, any glaring weaknessess that need to be patched? I'm interested in any ideas. I was thinking about another Wort, Boggart Auntie or 2.
Tribal Enchantments such as Boggart Shenanigans count though, yes?