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  • posted a message on Colorless Eldrazi Stompy
    Yes you are crazy. The whole premise of the deck is to abuse mulligans. Try E Tron if you dont think Serum Powder is necessary anymore.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    I ended up going to two IQ's that were in my area and I decided to put a tournament report together. Unfortunately, I started 4-1 in both tournaments but then ended up losing all three of my matches that I could have got Top 8 with.

    Note: I would play 3 Leylines but I only own 2.

    IQ #1 – 68 players, 7 rounds, final record 4-3 for 17th place (right outside the money RIP)

    Round 1 – Humans – Win (2-0)

    Game 1: I get super lucky by screwing him over with a turn 1 Chalice on the play. He has no Cavern of Souls but he stalls for a long time with Reflector Mage. I amass an army with Seasoned Pyromancers, almost die to fliers, but he ends up doing 10 damage to himself with Horizon lands and I eventually rip an Obligator to close it out.
    Game 2: I use Gemstone Caverns to bolt his turn 1 play and follow it up with an Anger of the Gods to close out the game.

    Round 2- Burn – Win (2-0)

    Both matches I Chalice him. Not much else to say.

    Round 3 – Titanshift – Win (2-0)

    Game 1: He kills my Mimic with Wrenn and Six, but I dump 4 power on the board with Seasoned Pyomacer, take his Sakura Tribe Elder with TKS and finish him off the turn before he was going to combo.

    Game 2: I use Gemstone to play a turn 1 Obligator. He kills it but I'm able to rip more Mimics + haste creatures to kill him the turn before he combos again. Obligator really shined in this match.

    Round 4 – G Tron – Lose (1-2)

    Game 1: He assembles Tron through 2 Ghost Quarters and a Chalice on one. Tron doing tron things.

    Game 2: He keeps a bad hand and I punish him with TKS and topdeck a timely Ghost Quarter.

    Game 3: He mulls to 5 and I almost get it with a Ghost Quarter but I just cant keep him off Tron and he uses Karn to stop my Smasher with Ensnaring Bridge. I would have won if I was on the play or ripped an Abrade. Oh well.

    Round 5 – UW Control – Win (2-0)

    Game 1: I have three TKS for which he has three Paths. I get him to 3 but he rips a Wrath on the turn he needed it and locks me with Jace.

    Game 2: We both mull to 5 but I have a Seasoned Pyromancer and Chandra to refuel with and he is also forced to Path me which ramps me into Reality Smasher.

    Game 3: I'm able to play a turn one Obligator with Gemstone Caverns which keeps him off kilter the whole game since he was on a slow Planeswalker plan.

    Round 6 – Eldrazi Tron – Lose (0-2)

    Game 1: I have a hand that is astonishingly good against a deck that cares about Chalice on one. He does not and I lose despite him mulling to 5. But I got to discard two Serum Powders to Seasoned Pyromancer so that was cool.

    Game 2: I get stomped. This is a tough match-up

    Round 7 – Eldrazi Tron – Lose (1-2)

    At this point I'm pretty tilted that I got paired against two of the three people on E – Tron in the tourney.

    Game 1: I get stomped

    Game 2: She keeps and bad hand and gets punished by TKS.

    Game 3: I think I got lucky when she mulls to five but she's able to grab an Ensaring Bridge with Karn before I can kill her. I have a one turn window to draw TKS or Abrade but don't. She rips another Karn and locks me.

    IQ #2 – 39 Players – 6 rounds, final record 4-2 for 9th place (double RIP)

    Round 1 – UR Phoenix – Win (2-0)

    Game 1: He keeps and one lander + cantrips and gets completely wrecked by my Turn 1 Chalice on the play.

    Game 2: He keeps and slow Aria of Flame hand that also gets punished by Chalice.

    Round 2 – Tron – Lose (1-2)

    Game 1: A close game where I rip Ghost Quarter + Chalice to break up + slow Tron but he O-stones the board the hard way. Luckily I rip a Smasher for the win.

    Game 2: With both mull to 5 and I dont have enough resource to stop him from Tron-ing.

    Game 3: I get Tron-ed real good.

    Round 3 – UW Control – Win (2-0)

    Game 1: For some reason he keeps a triple Field of Ruin hand that is full of counterspells. He gets wrecked.

    Game 2: I draw all four of my Scourges and he is forced to waste time Path-ing and Oust-ing them. Eventually they beat him down. He also wiffs twice with Narset.

    Round 4 – UR Phoenix - Win (2-0)

    Game 1 : Similar to my first match against Phoenix, he keeps a one lander and gets wrecked by Chalice on one.

    Game 2: In more deja-vu, this opponent also keeps a slow Aria hand. He almost gets me with it, but I rip a Chalice plus having a low pain manabase saves my bacon and I'm able to kill him quick with Smasher + Mimic.

    Round 5 – Dredge Win - (2-1)

    Game 1: I cant find a decent hand despite two Powders and mulling to 5. He has a mediocre start but I cant do anything to stop him. If I had Chalice on one turn one I probably could have stole it.

    Game 2: I have Relic and Anger of the Gods to slow him down but I then I flood out. I get lucky when he misplays and doesn't double block my Smasher which takes him to two and I kill him with Ramunap Ruins.

    Game 3: I keep a hand of Leyline, Relic, and Anger of the Gods. I also draw Chalice and he's effectively locked out of the game.

    Round 6 – UW Control – Lose (1-2)

    In yet another unfortunate turn for me, I get paired down against a local player who has a tie so we have to play it out. He knows how to play against me much better than other UW players.

    Game 1: I have a very aggressive Mimic + Obligator draw and he just spins his wheels while I beat him down.

    Game 2: A very long and hard fought game. He stabilizes with Timely Reinforcements, traps two of my Smashers under a Detention Sphere, and follows up with Baneslayer which I dont have an answer to since I used both my Dismembers to kill tokens to push through damage. I make a bad misplay by playing a creature into a counter that I knew he had instead of ticking up Blastzone to free my Smashers a turn earlier. He also misplays by attacking with Baneslayer the turn before I release the Smashers but he has a Fact or Fiction that gets him Snap into Path to save him from his mistake. I do have another turn to draw Obligator to kill him with his own Baneslayer but I'm not lucky this time.

    Game 3: I keep a double Temple hand but don't draw TKS or Smasher and he has Ceremonious Rejection, Snap, and Timely Reinforcements anyways.

    Closing Thoughts

    I thought the deck performed quite well and is certainly able to go toe-to-toe with the top meta decks. I was impressed with all the red cards and playing a lot of basics helped in my UW control matches. Obligator being a fast-hasty clock won me multiple games I otherwise would have lost (I think I only stole a creature with it twice). The London Mulligan really helps Tron decks so I think another Damping Sphere could be a good idea. Overall, I would recommend this version of the deck over Colorless if you have a lot of Humans, Dredge, and UW in your meata. The red cards were clutch against them and having Abrades for all the Ensaring Bridges running around is also nice.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    I would never play All is Dust or Endbringer in the sideboard. This deck isn't Eldrazi Tron so getting to 6+ mana is not easy even with Temples. Neither one of those fills a niche that isn't better served by another card.

    I like a 3-2 split of Leyline and Relic for graveyard hate. London + Powder means you should still be able to get Leyline easily with 3. Relic is very important for grinding out slow decks with Eternal Scourge and I would never play less than two. Dont worry about nonbo with Chalice as you are siding it out in most matchups where Relic comes in.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    @ Jurk: The red version plays almost exactly the same as pure colorless. The only difference is sideboarding with Obligator vs Matter Reshaper. Obligator gets to stay in for un-interactive decks since the haste clock is relevant but comes out in match-ups where one-toughness is a liability such as Jund with Wrenn and Six or any deck that you think will play Plague Engineer.

    I think that both versions are about the same in terms of power level. I've won games with Abrade and Anger of the Gods that I would never have won otherwise but I've also won games with Manlands and Zhalfrin Void scrys that I certainly would have lost without them.

    I don't like Warping Wail, but it is better than it's ever been I guess. I'm going to play Mystic Forge in my flex slot the next time I play Colorless.

    Still agree that Karn is crap. It doesn't fit the deck's plan at all.

    Right now I'm on a version of Red with three maindeck Seasoned Pyromancers. Its felt great so far. There are a pair of IQs in my area this weekend so I think I'm going to go to them and give the deck a real test.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    I didnt say anything about Icon. I think it's much worse than Mystic forge. Eldrazi are already big enough to not need an anthem.

    Not being able to play cards in your hand is a huge drawback for Frenzy that Forge doesn't have. I think it's much better.
    Posted in: Deck Creation (Modern)
  • posted a message on [M20] [CUBE] Includes and Testing Thread
    Just Voracious Hydra for me. Even by Core Set standards, this is a very bad set for cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Colorless Eldrazi Stompy
    So Mystic Forge is a card worth discussing. I feel like it's better than Smugglers Copter and better than the sideboard Karn, Scion of Urza I often see. It even has some minor synergy with Eternal Scourge.
    Posted in: Deck Creation (Modern)
  • posted a message on [CUBE][M20] Agent of Treachery
    It's a neat reanimation target, but it's meh if you're playing 7 for it. It would need a 5/5 flying body attached to it for me to be happy paying 7 for this effect.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Colorless Eldrazi Stompy
    I've recently tried a Red build as well and was impressed. My maindeck is similar, except - 1 Dismember and -1 Surgical for two Seasoned Pyromancers. I haven't had much time to try them, but Pyromancer has felt good. Pitching extra chalices + Powders for cards is gas and its not too hard for this deck to empty its hand and straight up draw cards. It's also way for the deck to make up the lost selection of cards from dropping Zhalfrin Void for red sources.

    My manabase is still a work in progress, but I am running one more red source and I probably should run another. I'm trying two Prismatic Vista with 2 wastes and 2 Mountains and its been fine so far. Unfortunately, I think cutting down to one Mutavault + Gemstone Caverns is the only way to get enough red sources.

    As for the your sideboard, I'm not a huge fan of some of the cards. I think Alpine Moon is bad in a deck with Chalice of the Void. If you want more Tron hate I would run Damping Sphere or Sorcerous Spyglass. Shatterstorm >>> By Force, though I don't think either is necessary since new Karn has really supressed artifact decks lately. I'm running Chandra, Torch of Defiance instead of Hazoret, but I'm thinking about running a third Seasoned Pyromancer in that slot.

    I much prefer Lightning Bolt over Rending Volley. Sure, Volley can get Thing in the Ice, but Bolt is better against pretty much everything else in the format. Being able to blast planeswalkers and mana dorks is important. I'd also try to squeeze a couple of Relics in the board since you need them to grind out control and midrange decks. Maybe a 3-2 split of Leyline and Relic.

    So far I've enjoyed the red version. Having real sideboard cards is a big deal. I won multiple games thanks to Bolt, Chandra, and Abrade that would not have been winnable with colorless sideboard cards.


    I've still have yet to find a good 60th card for Colorless. Coptor is OK, but I wouldn't run two. You should be running 4 Mimics. Relic should be fine 60th card in this GY heavy meta.
    Posted in: Deck Creation (Modern)
  • posted a message on [M20][CUBE] Rotting Regisaur
    Has no evasion and a giagantic downside. Sure you might me able to do some cute tricks with Gravecrawler and Bloodghast, but if you dont have synergy cards at the time the card is hot garbage. Hard pass for me.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [M20][CUBE] Cryptic Caves
    I'm about to increase my colorless section by 10 cards so I think this will be a fine filler until the next Blast Zone gets printed.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][M20] Chandra, Acolyte of Flame
    Three mana planeswalkers are almost always better than you would think, so I have high hopes for her. Only problem is red is swimming in excellent 3-drops right now.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Wren and Six
    Never been big on the lands in graveyard subtheme, but this plus Horizon lands makes me want to support it. RG is the weakest combo,imo, so I've got space to test it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Winds of Abandon
    I think I like Declaration in Stone slightly more and I dont need two 2cc white removal spells.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1]Force of Negation
    I think it's ok if you're into the all combo all the time MTGO style Vintage cubes. Outside of that I agree that there are better options.
    Posted in: Cube Card and Archetype Discussion
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