Not so much a rules question as a format question, but...
Up until recently, my local store has been holding FNM tournaments on Saturdays. However, the store's owner recently told us that Wizards was forcing him to change it to Friday. I'd have thought that a change of such importance would have been announced publicly on Dailymtg (and discussed to some extent on these forums), but I haven't seen a thing about it.
Is this enforcing of FNMs to be held on Friday true? The reason I ask is because my friends and I often go to an FNM at another store on Fridays, and this change will cut our tournament play in half. Kinda petty, but I'm starting to think that my local store's owner is just doing this because he's sick of the other store poaching customers.
Something in Scourge about either Sash or Waistcoat eating Guvner Dereg's harpsichord and bush.
At the risk of speaking heresy, I remember finding Sash and Waistcoat hysterical when I first read those novels.
...Then again, I was a juvenile teenager at that point, whose favourite movie was Jay & Silent Bob Strike Back. Now I read classic literature and watch foreign films lol. Ah, how times change...
Anti Synergistic depends on the build.
I Run 4 Guides, 4 Pheonix and 4 Lavamancers. There is games where I dont draw a creature (Given that im only drawing stupid lands those games). I used to have 3 slagstorm in the board, but I took 2 out for more Manabarbs.
Phoenix and Lavamancer don't belong in a goblin build, bra.
Been testing Artificer Andy list on MODO with some slight changes.
I think its the real deal, it feel really solid on all the MUs with enough burn and creature to deal with aggro and control, the only problem was that I was piloting like a blind donkey on LSD during the standard event and dropped 1-2 (after hindsight I notice I had lethal for both game :-/)
Still learning how to board, and now really concidering running 4 anti-artifact cards
My friends younger bro piloted Andy's list (or something very similar) last FNM and he conceded a game despite his Shrine being lethal combined with the burn in his hand. Haters can say all they want about mono-red being mindless auto-pilot, but it definitely has an element of trickiness.
Anti-artifact cards for the Steel matchup? I was still in my Shrine Red frame of mind when I was constructing the SB for my goblin deck and I almost put in Slagstorm before I realised "Hurrrr, anti-synergistic" lol.
But yeah, I'm still tooling around with boarding tactics myself. I've found in certain matchups that there's not much we can bring in, like UB Control for example.
Also, how did you find Signal Pest? It irritates me drawing more than 2 per game...
This is what I've been using.The only thing that I am considering is puting in shrines, but I'm thinking of taking out a spikeshot, 2 chieftains, and 1 Hero. I don't mind taking out a spikeshot, but the chieftains are just so good and the Hero is undervalued by a huge amount. Any constructive criticism please?
From my testing, I found that Searing Blaze was a bit lacking. More often than not I found myself wanting to do those last few points of damage to the dome but was restricted by them having no creatures or me not having the landfall. I use Incinerate in its stead. Maybe cut Arsonist for Shrines?
I really want to try that list. Signal Pest seems like a cool addition and merges the void between kuldotha and Goblins.
Although it's not a goblin (and can't attack for damage on its own…) Signal Pest BASICALLY fills the role Wardriver would play without clogging up the 2-drop spot. Between Ember Hauler, Shrine, and even Bushwhacker, there just isn't enough space for Wardriver (at least as a 3 or 4-of). Signal Pest fits on the curve perfectly, imo.
There are a whole bunch of discussions about goblin decks in the competitive RDW subforum, you should go check it out. Your deck is 1 playset of Spikeshot Elders short of being pretty much the stock standard goblins list.
I collect Jwari Shapeshifters. I have 66 of them so far, 2 of them being foil and 1 being Japanese. I started collecting when I found myself with a surplus of them from cracking packs/drafting. I've made an effort to grab every single Shapeshifter I come across at my local FNM, but since it's generally a fairly small event (roughly 20ish people a week) I've pretty much picked the place clean. I usually get about 4-6 more every time a bigger event like a PTQ rolls around.
I just love how the flavour text is so appropriate in context of my collection, lol
"The best expedition would be an entire team of me."
King is actually one of the best writers MTG has ever had, in terms of style and substance. His books are great, however they don't always follow the corresponding card sets all that closely. Take The Onslaught Cycle: Good books, all three.
I absolutely LOVED the Onslaught novels (bar all the unnecessary toilet humour) and they're some of my favourite MTG novels, second only to The Brothers' War (surprise surprise, lol).
Question: Was Shadowmoor really that good? I read Lorwyn and Morningtide, and I was put off by the pacing issues and the one-dimensional characters. However, I did like the way elves were portrayed as fascists, which I thought was an interesting spin on traditional elves.
Just look at the one I-N-S piloted and modify it for your meta, I don't think permission builds get much better than that one.
Yeah, pretty much this. I used the INS list as a starting point, and then changed a few things around to suit the meta at FNM. However, there are a few decklists from Magic Online Standard events on the Decks of the Week page at dailymtg.com.
Yeah, it might make some logical sense. But it's also boring to look at. And being boring but logical is worse than being interesting but having to stretch things. They've favored style and visual dynamism over being 100% internally consistent. And I'm okay with that. I don't need the Magic multiverse to be 100% internally consistent as long as it continues to be interesting. Feel free to disagree.
No no, I don't disagree. The new gobs are definitely more interesting, but couldn't we have the best of both worlds and be given a reason for the visual change? Even if it was something as simple as evolution (as Dalkon suggests).
As it stands, the sudden change with no flavor explanation is a little jarring.
Doug Beyer answered this question in an article, either a feature article or StF, I can't remember.
Basically, they felt that the original Mirrodin goblins looked too generic, even with the metal bits, so they gave the goblins in Scars a more unique visual appearance. Same with the Neurok, Moriok, etc. though for the reason that they looked entirely homogeneous in their appearance, so they were given a greater variety of styles.
Story-wise? I don't know of any reason other than a simple ret-con. But the basic reason is because the old style of goblins for Mirrodin weren't up to the standard they wanted; they were lacking in a unique style for themselves.
But wasn't that the whole point? I assumed the races of Mirrodin were pretty much supposed to be generic looking, due to being stolen from "real" planes.
(I'd look up Beyer's articles to read up on it myself, but I hate his writing style, sooooo...)
A lot of people seem opposed to using Emrakul, but one of the game-enders I use in my Kresh deck is Tooth and Nail for Emrakul, the Aeons Torn and Madrush Cyclops. While it doesn't necessarily end the game, I use it to cripple the opponent who is the biggest threat to me, and then proceed to annihilate everyone else. (Annihilator 6 works well with Kresh :D)
Up until recently, my local store has been holding FNM tournaments on Saturdays. However, the store's owner recently told us that Wizards was forcing him to change it to Friday. I'd have thought that a change of such importance would have been announced publicly on Dailymtg (and discussed to some extent on these forums), but I haven't seen a thing about it.
Is this enforcing of FNMs to be held on Friday true? The reason I ask is because my friends and I often go to an FNM at another store on Fridays, and this change will cut our tournament play in half. Kinda petty, but I'm starting to think that my local store's owner is just doing this because he's sick of the other store poaching customers.
At the risk of speaking heresy, I remember finding Sash and Waistcoat hysterical when I first read those novels.
...Then again, I was a juvenile teenager at that point, whose favourite movie was Jay & Silent Bob Strike Back. Now I read classic literature and watch foreign films lol. Ah, how times change...
Phoenix and Lavamancer don't belong in a goblin build, bra.
My friends younger bro piloted Andy's list (or something very similar) last FNM and he conceded a game despite his Shrine being lethal combined with the burn in his hand. Haters can say all they want about mono-red being mindless auto-pilot, but it definitely has an element of trickiness.
Anti-artifact cards for the Steel matchup? I was still in my Shrine Red frame of mind when I was constructing the SB for my goblin deck and I almost put in Slagstorm before I realised "Hurrrr, anti-synergistic" lol.
But yeah, I'm still tooling around with boarding tactics myself. I've found in certain matchups that there's not much we can bring in, like UB Control for example.
Also, how did you find Signal Pest? It irritates me drawing more than 2 per game...
From my testing, I found that Searing Blaze was a bit lacking. More often than not I found myself wanting to do those last few points of damage to the dome but was restricted by them having no creatures or me not having the landfall. I use Incinerate in its stead. Maybe cut Arsonist for Shrines?
Although it's not a goblin (and can't attack for damage on its own…) Signal Pest BASICALLY fills the role Wardriver would play without clogging up the 2-drop spot. Between Ember Hauler, Shrine, and even Bushwhacker, there just isn't enough space for Wardriver (at least as a 3 or 4-of). Signal Pest fits on the curve perfectly, imo.
http://forums.mtgsalvation.com/showthread.php?p=7041386#post7041386
I just love how the flavour text is so appropriate in context of my collection, lol
I absolutely LOVED the Onslaught novels (bar all the unnecessary toilet humour) and they're some of my favourite MTG novels, second only to The Brothers' War (surprise surprise, lol).
Question: Was Shadowmoor really that good? I read Lorwyn and Morningtide, and I was put off by the pacing issues and the one-dimensional characters. However, I did like the way elves were portrayed as fascists, which I thought was an interesting spin on traditional elves.
Yeah, pretty much this. I used the INS list as a starting point, and then changed a few things around to suit the meta at FNM. However, there are a few decklists from Magic Online Standard events on the Decks of the Week page at dailymtg.com.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/activity/584
No no, I don't disagree. The new gobs are definitely more interesting, but couldn't we have the best of both worlds and be given a reason for the visual change? Even if it was something as simple as evolution (as Dalkon suggests).
As it stands, the sudden change with no flavor explanation is a little jarring.
But wasn't that the whole point? I assumed the races of Mirrodin were pretty much supposed to be generic looking, due to being stolen from "real" planes.
(I'd look up Beyer's articles to read up on it myself, but I hate his writing style, sooooo...)