I think the flip was for $600 or $700, and Sheets won the $700, but I could be mistaken.
Does anyone else see how broken this new time walk is? Right now Noxious revival is legal...mill it to your grave, noxious. use it. Seems good...
I'd post this in the partial spoiler thread if there was one, but the spoiler (and OP here) both make the mistake of saying Demonlord of Ashmouth has "exile it unless you sacrifice a creature", when it actually says "sacrifice another creature".
Pretty important, since clearly it'd be quite a bit more powerful if it could immediately skip its "first form."
Will there be spoilers today from PAX, or is that a Sunday thing?
I think it's a Saturday thing.
The Standard metagame is stagnant and unhealthy at the moment, and has been for months. Jace, the Mind Sculptor is appearing in winning deck lists an alarming percentage of the time, with Stoneforge Mystic appearing almost as often. For reference, 88% of the decks in Day 2 of Grand Prix Singapore contained multiple copies of Jace, and almost 70% of the Day 2 decks contained Stoneforge Mystic. The numbers from Pro Tour Qualifiers and independent large events like the StarCityGames.com Open Series look very similar.
We haven't seen cards dominate the field like this, possibly ever. Even in the heyday of Affinity (the last deck to require such drastic measures in Standard), we weren't seeing anything like this level of homogeneity. When you realize that both cards, besides being dominant in Standard, are top tier in Constructed formats of all sizes up to and including Legacy (and even Vintage for Jace), it becomes harder and harder to argue that the cards are anything but flat-out too powerful.
As for interactivity, when you lose to Jace / Stoneforge decks, you still feel like you're playing Magic: you cast your creatures, attack and block, yet, if your opponent plays well enough, eventually fall under an avalanche of card advantage and efficient tutoring. Game play like that is a far cry from past Standard environments containing ban-worthy cards, wherein you might get decked by a Tolarian Academy–fueled Stroke of Genius on turn three, or die from 20 on turn four to a combination of Arcbound Ravager, Disciple of the Vault, and Cranial Plating, both frequently at the hands of less proficient players. Those games felt more random and less satisfying, and the outcry to do something about it was loud and clear.
It was less clear this time, so we were willing to see if players were in fact tolerant of a skill-rewarding one-deck metagame. The ultimate goal is player enjoyment, and if most people were enjoying themselves, we weren't going to take any rash actions based solely on the math of deck lists.But then the formal complaints began pouring in, followed by a drop in attendance—pronounced at Pro Tour Qualifiers, shocking at the recent New Phyrexia Game Day, more subtle but just as real at Friday Night Magic—that we can't ignore. If people don't want to play the game, we need to fix it.
Quote from TheLizardYes, Lingering Souls is the problem. In Standard. For some value of "problem".
However, everyone is talking about Block Constructed, which is a different format from Standard.
I feel like the folks at scglive and team fireball are hyping the huntsmaster. Okay okay, huntsmaster is fantastic, but after watching some of the games with it, most games I'd want to just stay on the ramp into titan plan. This isn't always the case though. Definitely a decent one of...
If anyone on here had a better idea, list, then wouldn't you be playing in Hawaii today?