- NacatlFleetfoot
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Member for 15 years and 27 days
Last active Mon, Jan, 22 2018 18:35:30
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Oct 23, 2011NacatlFleetfoot posted a message on Notes for a Pauper MBC PrimerJust wanted to say you got really ripped off on those Chittering Rats. Online or off, a single one is no more than 7 cents, so you shouldn't have spent more than 30 cents for an playset.Posted in: Zelderex Blog
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Sep 28, 2011NacatlFleetfoot posted a message on Magic as Art.Art comes in many forms and I believe the design of Magic cards qualifies. Not only is there the raw art portion of a card, but there is also a more mechanical design, as well creation of flavor which is a writing aspect - and writing can be considered art. From this, I don't see why it wouldn't be considered art, even if only vaguely.Posted in: Zelderex Blog
Also, on the last part, Draftmagic.com is looking for writers:
http://www.draftmagic.com/2011/09/25/writers-wanted/ -
Sep 28, 2011NacatlFleetfoot posted a message on Why I hate GideonLet's also noy forget the fact that, when Gideon is a creature, it's pretty hopeless to do anything but chump him, since even on power creatures can't trade since he has a prevention shield -_-UPosted in: Zelderex Blog
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Sep 28, 2011NacatlFleetfoot posted a message on Why I hate GideonTo be honest, this is the kind of card I hate so much that even if someone gave me a playset to use for free, I wouldn't use it. I'm not going to contribute to Gideon being played more and would rather contribute to a decline against him.Posted in: Zelderex Blog
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Sep 27, 2011NacatlFleetfoot posted a message on Why I hate GideonAgreed on all counts. Gideon Jura is my nemesis of ALL the planeswalkers. He's just completely unfair and unflavorful. Not to mention he's completely unfun to play against. I'm still hoping he'll eventually get the banhammer or my wet dream would be seeing him replaced in the next coreset with my favorite Planeswaler, Ajani (Though that is indeed only a dream, as most prefer Elspeth even over Ajani).Posted in: Zelderex Blog
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Sep 24, 2011NacatlFleetfoot posted a message on The Vault SkirgeI don't see Skirge reaching near the same potential price as Hawks. Squadron Hawk was so good because one Hawk fetched up three of it's buddies so that, even if one or two hawks bit the dust, there were still more to take up a sword. Skirge's only assets are lifelink and not dying to Doom Blade or Go for the Throat.Posted in: DOLZero Blog
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Sep 20, 2011NacatlFleetfoot posted a message on Mill - Block ConstructedCould probably go down to 22-23 lands. Also, I'd replace Grasp of Phantasm with some number of Jace's Archivist. Also, the bound idea is fine, but I think you're really better of countering stuff instead of bouncing it.Posted in: FuneralofGod Blog
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Given that the list wants to discard cards, isn't Distemper a lot better, since you can cast it for it's madness cost? Less pump, but more synergy and less mana cost. Unless I'm misunderstanding something.
Because Wizards wants to jump on the internet hype train by combining everything with cats. Cat Monkey was the first step, now Cat Snakes. (Also, I know a lot of people who own ferrets who refer to them jokingly as 'cat snakes'.)
1x Chaplain's Blessing
2x Stern Constable
1x Expose Evil
1x Moorland Drifter
1x Puncturing Light
1x Angelic Purge
1x Dauntless Cather
1x Ethereal Guidance
1x Survive the Night
1x Always Watching
1x Inquisitor's Ox
1x Tenacity
2x Emissary of Sleepless
1x Humble the Brute
Blue
1x Essence Flux
1x Ghostly Wings
1x Press for Answers
1x Seagraf Skaab
1x Vessel of Paramnesia
1x Stitched Mangler
1x Trail of Evidence
1x Abberrant Researcher
1x Drownyard Explorers
1x Drunau Corpse Trawler
1x Silent Observer
1x Sleep Paralysis
1x Welcome to the Fold
1x Gone Missing
1x Stormrider Spirit
1x Rise from the Tides
1x Indulgent Aristocrat
1x Grotesque Mutation
2x Macabre Waltz
2x Rancid Rats
1x Farbog Revenant
1x Kindly Stranger
1x Tooth Collector
1x Vampire Noble
1x Rottenheart Ghoul
1x Stallion of Ashmouth
2x Stromkirk Mentor
1x Mindwrack Demon
1x Twins of Maurer Estate
1x Morkrut Necropod
Red
1x Dual Shot
1x Insolent Neonate
1x Rush of Adrenaline
1x Senseless Rage
2x Tormenting Voice
1x Bloodmad Vampire
1x Convicted Killer
1x Howlpack Wolf
1x Ulrich's Kindred
1x Breakneck Rider
1x Fiery Temper
2x Pyre Hound
1x Spiteful Motives
1x Goldnight Castigator
1x Aim High
2x Clip Wings
1x Hinterland Logger
1x Veteran Cathar
1x Crawling Sensation
1x Ulvenwald Mysteries
2x Might Beyond Reason
1x Solitary Hunter
1x Watcher in the Web
Multicolored & Colorless
1x Sorin, Grim Nemesis
1x Game Trail
1x Warped Landscape
1x Woodland Stream
1x Wild-Field Scarecrow
1x Muderer's Axe
1x Runaway Carriage
Now, my first feelings were to try BW delirium, as both Sorin and Mindwrack Demon are of course good cards, plus Kindly Stranger and Tooth Collector are good delirium cards. I get a little bit of removal in Angelic Purge and Puncturing Light, as well as some neat tricks and the ever impressive Always Watching.
My next brew went to BR madness/delirum with all seven of the vampires of I have - not sure if enough to capitalize on the Stromkirks and Aristocraft - splashing Sorin. This also gets the notable Breakneck Rider, as well as Fiery Temper, Spiteful Motives, and some draw. I suppose Goldnight Castigator is also worth mentioning.
Still going through options and I think I'll try laying out UW or UB with the Sorin splash next. The green in the pool is not impressive from my glance, which is disappointing given I have two green dual-landed.
Well, they're were auditioning to be her assistant, not part of the contest, so I'm pretty sure that's not it.
The fact that she went through 400 without liking any of them really implies it was an 'oops' that keeps happening. She hasn't liked any of them because she keeps accidentally burning all of them.
MTGOTradersFreebot
Freecardbot
Academy_Quizbot
Forget the guy he was passing cards to. The guy he was supposed to play got a free bump up to top 4.
Also added in some red guildgates to splash the Entering half of Breaking // Entering
2 Izzet Guildgate
2 Rakdos Guildgate
4 Dimir Guildgate
9 Island
5 Swamp
Creatures - 12
4 Jace's Phantasm
4 Wight of Precinct Six
4 Consuming Aberration
4 Breaking // Entering
4 Mind Sculpt
4 Thought Scour
4 Psychic Strike
4 Pilfered Plans
3 Far // Away
2 Devour Flesh
3 Aetherize
3 Duress
3 Illness in the Ranks
3 Death's Approach
2 Ultimate Price
1 Negate
Still shoddy sideboard decisions, but Aetherize against aggressive decks - probably not necessary at this point - Duress against control and decks that bring in Rest in Piece, etc. Illness in the Ranks against tokens - not nearly as good once Intangible Virtue drops. Death's Approach as removal for when letting them pick with Devour Flesh and Away doesn't work. Ultimate Price for the same reason, but for decks running monocolored creatures and Negate for replacing removal or a Strike to be able to counter irritating non-creatures.
I'm thinking though that maybe I'll go:
-3 Aetherize
+1 Negate
+2 Cyclonic Rift
Rift works just as well against aggressive decks and tokens, though does cost more, and can give me borrowed time against troublesome non-creatures.
The only thing with Jace's Phantasm is, while it likes mill, mill doesn't particularly like it. The Phantasm's would be the only things dealing damage. Mill doesn't normally care what life total my opponent is at, while Phantasm does. Plus there's Thragtusks, which make beatdown with just 4 creatures a bit of an issue.
I figured I may as well try and cobble something cheap and fun-ish to play though. More going just to see the friends, but may as well play instead of sitting around. Decided I'd like to try mill. This is the list I'd like to pick up, but from online testing so far, it just seems too slow, not to mention I'm not sure what I'm covering, as I'm unfamiliar with the popular decks in the format currently.
7 Swamp
4 Dimir Guildgate
Creatures - 4
4 Augur of Bolas
Artifacts - 3
3 Sands of Delirium
Spells - 30
4 Dream Twist
4 Mind Sculpt
4 Psychic Strike
4 Thought Scour
4 Pilfered Plans
4 Breaking // Entering
2 Aetherize
2 Increasing Confusion
2 Dimir Charm
3 Cremate
3 Illness in the Ranks
3 Negate
2 Dimir Charm
2 One-Eye Scarecrow
1 Aetherize
Biggest problem so far is everything seems to be aggro (at least online). The fog banks are pretty good at keeping back a couple things, but Rancor and tramplers nix that line of defense. Aetherize helps a bit against swarms, but at the same time doesn't help as much against the likes of haste creatures (the ones I'm seeing mainly Strangleroot Geist and Ash Zealot).
Unsure if the Drownyard, Sands, and Confusions are redundant. Drownyard actually seems to be working out the worst so far, Sands the best, as it lets me still mill a card or two with whatever extra mana I have. Increasing Confusion is nice, but I find that usually it's not worth the mana to cast the first time, as much as it is the second time.
Been considering Pilfered Plans for a bit of draw outside the scant amount from the singleton Think Twice and the two Thought Scours. Also not sure on the removal. Ultimate Price doesn't hit things like Wurm tokens or Boros Reckoners, but does hit some relevant things. Death's Approach seems like it should work well in combination with the mill, but I haven't tested that too much yet. Was considering Victim of the Night, but I'm not how sure I'd reliably have BB to cast it.
EDIT: Changed it up a bit after playing against another mill deck online. Not sure how I missed the Breaking half of Breaking // Entering. Mills as much as Mind Sculpt and if I wanted I could throw in some Izzet Guildgates and use the Entering half as a back up plan. That same deck ran no removal to make more room for mill and used Augur and Pilfered Plans, as well as more Thought Scours to keep the mill going. It also used Jace, Architect of Mind, but that's not in my price range.
As for the sideboard? It's really just a pile of junk I figured might be useful after playing against a good handful of decks in MTGO's tournament practice room, so it could use a lot of work.
What about the girls who are Magic nerds? Also, am I the only one who has a local shop, etc where the players actually have decent hygiene or something?
Event #: 5328247
Time: 4/18/2013 12:42:25 PM
Players:
veritas1666
_Claw_
--> NacatlFleetfoot
Cathy
PerringtonOwl
amjones
coopa12321
Kawaiisama
------ GTC ------
Pack 1 pick 1:
Forest
Burning-Tree Emissary
Verdant Haven
Zhur-Taa Swine
Scorchwalker
Madcap Skills
Nav Squad Commandos
Ætherize
Basilica Screecher (FOIL)
--> Crypt Ghast
Contaminated Ground
Mental Vapors
Predator's Rapport
Martial Glory
Balustrade Spy
Knew I wanted either the Screecher or Ghast here, but wasn't quite sure. Figured I likely wouldn't see another Ghast so I went with it.
Pack 1 pick 2:
Plains
Forest (FOIL)
Simic Guildgate
--> One Thousand Lashes
Zarichi Tiger
Bomber Corps
Structural Collapse
Bioshift
Court Street Denizen
Executioner's Swing
Elusive Krasis
Mark for Death
Slaughterhorn
Wildwood Rebirth
This seemed like a pretty easy pick, as I like Thousand Lashes over Executioner's Swing. I did pause and think about the Elusive Krasis for a moment though.
Pack 1 pick 3:
Swamp
Way of the Thief
Deathcult Rogue
--> Prophetic Prism
Burst of Strength
Corpse Blockade
Orzhov Guildgate
Spire Tracer
Smog Elemental
Hellraiser Goblin
Totally Lost
Agoraphobia
Pit Fight
Considered the Guildgate here, but I figured the Prism would both fix and would be a good card with extort. Also considered the Rogue.
Pack 1 pick 4:
Mountain
Cloudfin Raptor
Skinbrand Goblin
--> Drakewing Krasis
Assault Griffin
Orzhov Guildgate
Totally Lost
Mental Vapors
Ripscale Predator
Martial Glory
Skyblinder Staff
Tin Street Market
About here it started looking to me like Simic was open, what with both the Raptor and Krasis still in the pack. Struggled with the choice and figured the Krasis might send a stronger signal. Looking back I probably should have taken the Raptor.
Pack 1 pick 5:
Island
Dimir Keyrune
Gutter Skulk
Scab-Clan Charger
--> Frilled Oculus
Millennial Gargoyle
Verdant Haven
Sage's Row Denizen
Act of Treason
Illusionist's Bracers
Illness in the Ranks
Super easy pick here. I like Charger, but Oculus is just so much better (imo).
Pack 1 pick 6:
Island
Boros Guildgate
Zhur-Taa Swine
Court Street Denizen
Basilica Screecher
--> Elusive Krasis
Totally Lost
Enter the Infinite
Naturalize
Beckon Apparition
Another simple pick. Did note the second Screecher I'm passing at this point.
Pack 1 pick 7:
Mountain
Dimir Guildgate
Way of the Thief
Dutiful Thrull
--> Urban Evolution
Spell Rupture
Last Thoughts
Naturalize
Tin Street Market
Happy to pick up Urban Evolution, regardless of the fact from what I've watched in the past couple months, it's not as awesome as it looks, since Simic wants mostly creatures.
Pack 1 pick 8:
Island
--> Simic Guildgate
Way of the Thief
Zarichi Tiger
Spell Rupture
Bane Alley Broker
Ruination Wurm
Paranoid Delusions
Could've gone with Spell Rupture, I suppose, but the Guildgate seemed fine.
Pack 1 pick 9:
Forest
--> Verdant Haven
Scorchwalker
Nav Squad Commandos
Contaminated Ground
Mental Vapors
Predator's Rapport
Probably should've just cut the Scorchwalker, seeing as I wasn't at all planning to actually play Haven.
Pack 1 pick 10:
Plains
Forest (FOIL)
--> Simic Guildgate
Zarichi Tiger
Structural Collapse
Bioshift
Just another Guildgate.
Pack 1 pick 11:
Swamp
Way of the Thief
Burst of Strength
Totally Lost
--> Agoraphobia
Surprised to see Agoraphobia come back. Burst of Strength had me paranoid in 2 out of 3 matches.
Pack 1 pick 12:
Mountain
--> Orzhov Guildgate
Mental Vapors
Tin Street Market
Not interested in Vapors or Market, so may as well take away a gate from someone.
Pack 1 pick 13:
Island
--> Illusionist's Bracers
Illness in the Ranks
Just took the rare for kicks.
Pack 1 pick 14:
Island
--> Naturalize
Nice to get a decent sideboard card second-to-last pick.
Pack 1 pick 15:
--> Mountain
------ GTC ------
Pack 2 pick 1:
Plains
Vizkopa Guildmage
Gruul Charm
Warmind Infantry
Furious Resistance
Structural Collapse
Smite
Death's Approach
--> Drakewing Krasis
Keymaster Rogue
Mark for Death
Slaughterhorn
Metropolis Sprite
Paranoid Delusions
Whispering Madness
Few good things for me here. Liked the Krasis larger flying body over Sprite or ground-bound Slaughterhorn, though if the Krasis hadn't been there I think I would've taken the Slaughterhorn.
Pack 2 pick 2:
Plains
Boros Guildgate
Syndicate Enforcer
Mugging
Smite
Adaptive Snapjaw
Skinbrand Goblin
Assault Griffin
Mindeye Drake
Purge the Profane
Wasteland Viper
Signal the Clans
--> Slaughterhorn
Metropolis Sprite
And more Slaughterhorn and Metropolis Sprite. Also had the choice of Snapjaw or Drake, but Slaghterhorn seemed like the best pick to me.
Pack 2 pick 3:
Plains
Simic Charm
Scab-Clan Charger
Millennial Gargoyle
--> Experiment One
Act of Treason
Nav Squad Commandos
Shadow Alley Denizen
Ruination Wurm
Clinging Anemones
Rapid Hybridization
Forced Adaptation
Beckon Apparition
Almost missed the Experiment as Simic Charm and Charger caught my eye. Had a bit of a decision between the Experiment and the Charm, but figured I'd just go with the creature to be safe.
Pack 2 pick 4:
Swamp
Mugging
Bomber Corps
Adaptive Snapjaw
Zhur-Taa Swine
Orzhov Guildgate
Knight Watch
--> Sapphire Drake
Slate Street Ruffian
Midnight Recovery
Contaminated Ground
Greenside Watcher
Greenside Watcher might have been okay since I already have two gates at this point, but Sapphire Drake is just hands down better here.
Pack 2 pick 5:
Forest
Dimir Guildgate
Orzhov Keyrune
Bomber Corps
--> Adaptive Snapjaw
Shadow Alley Denizen
Viashino Shanktail
Executioner's Swing
Midnight Recovery
Last Thoughts
Syndic of Tithes
Finally picked up a Snapjaw here. Certainly no shortage of them going around.
Pack 2 pick 6:
Forest
Syndicate Enforcer
Burst of Strength
Spell Rupture
Frenzied Tilling
Armored Transport
--> Metropolis Sprite
Serene Remembrance
Illness in the Ranks
Pit Fight
Maybe should have taken Pit Fight here, but was getting a bit of tunnel vision at this point to keep picking creatures, i think.
Pack 2 pick 7:
Swamp
Dimir Guildgate
Boros Keyrune
--> Prophetic Prism
Knight Watch
Court Street Denizen
Hydroform
Wildwood Rebirth
Dying Wish
Not really much for me here - at least that I'd want, Hydroform does not count - so Prism it is.
Pack 2 pick 8:
Plains
Gruul Guildgate
--> Leyline Phantom
Coerced Confession
Skinbrand Goblin
Last Thoughts
Mental Vapors
Skyblinder Staff
Not much else but the Phantom here.
Pack 2 pick 9:
Plains
Furious Resistance
Structural Collapse
Death's Approach
Keymaster Rogue
Mark for Death
--> Metropolis Sprite
Preferred another Sprite over the Rogue. Didn't really want to be bouncing back evolve creatures.
Pack 2 pick 10:
Plains
Boros Guildgate
Syndicate Enforcer
--> Adaptive Snapjaw
Skinbrand Goblin
Purge the Profane
Not surprised the Snapjaw came back.
Pack 2 pick 11:
Plains
--> Millennial Gargoyle
Nav Squad Commandos
Ruination Wurm
Clinging Anemones
Not real fond of the Anemones, so went with the Gargoyle.
Pack 2 pick 12:
Swamp
--> Zhur-Taa Swine
Midnight Recovery
Contaminated Ground
Wasn't going to give the Gruul player a pretty much free Swine here and it's not like I was missing out on anything by cutting it.
Pack 2 pick 13:
Forest
Midnight Recovery
--> Last Thoughts
Figured I'd probably not play it, but nice to have the choice.
Pack 2 pick 14:
Forest
--> Serene Remembrance
Pack 2 pick 15:
--> Hydroform
------ GTC ------
Pack 3 pick 1:
Plains
Godless Shrine
Simic Guildgate
Duskmantle Guildmage
Zarichi Tiger
--> Frilled Oculus
Bomber Corps
Spell Rupture
Skyknight Legionnaire
Ground Assault
Daring Skyjek
Court Street Denizen
Mortus Strider
Shadow Slice
Voidwalk
Argued with myself about whether or not I should just take the Shrine for the few tickets, but decided I'd be good and actually take a card that would help me maybe win 3 or 4 packs instead of one that would just net me a few tix.
Pack 3 pick 2:
Forest
Warmind Infantry
Millennial Gargoyle
Ivy Lane Denizen
Wojek Halberdiers
Madcap Skills
--> Crocanura
Rust Scarab
Guildscorn Ward
Shadow Alley Denizen
Hindervines
Righteous Charge
Clinging Anemones
Primal Visitation
Easily the Croconura over the Rust Scarab and Denizen. Didn't give it a second thought.
Pack 3 pick 3:
Plains
Debtor's Pulpit
Warmind Infantry
Urban Evolution
Millennial Gargoyle
Verdant Haven
--> Sage's Row Denizen
Wojek Halberdiers
Act of Treason
Spire Tracer
Hydroform
Shadow Slice
Skullcrack
Didn't need a second Evolution or Haven and Spire Tracer seemed underwhelming. Went with the Denizen as it has a decent sized butt for evolving purposes.
Pack 3 pick 4:
Swamp
--> Simic Fluxmage
Angelic Edict
Disciple of the Old Ways
Syndicate Enforcer
Psychic Strike
Adaptive Snapjaw
Coerced Confession
Skinbrand Goblin
Massive Raid
Metropolis Sprite
Primal Visitation
Yet more Metropolis Sprite and Adaptive Snapjaw. Went with the Fluxmage as it seemed a good deal better.
Pack 3 pick 5:
Forest
--> Cloudfin Raptor
Deathcult Rogue
Adaptive Snapjaw
Orzhov Guildgate
Spire Tracer
Tower Defense
Shattering Blow
Midnight Recovery
Thespian's Stage
Last Thoughts
This made me feel a bit better about passing up the Cloudfin Raptor in pack 1.
Pack 3 pick 6:
Island
Dimir Guildgate
Debtor's Pulpit
Smite
Spell Rupture
Bioshift
--> Hands of Binding
Slate Street Ruffian
Enter the Infinite
Naturalize
Not much of a choice here between Spell Rupture and Hands of Binding.
Pack 3 pick 7:
Swamp
Forest (FOIL)
Angelic Edict
Shattering Blow
Last Thoughts
Ripscale Predator
--> Metropolis Sprite
Dying Wish
Skyblinder Staff
Just more Metropolis Sprite.
Pack 3 pick 8:
Mountain
Way of the Thief
Foundry Street Denizen
Corpse Blockade
--> Drakewing Krasis
Wildwood Rebirth
Beckon Apparition
Tin Street Market
Couldn't say I was upset to grab another Drakewing and there wasn't much else.
Pack 3 pick 9:
Plains
--> Simic Guildgate
Zarichi Tiger
Court Street Denizen
Mortus Strider
Shadow Slice
Voidwalk
And a third guildgate.
Pack 3 pick 10:
Forest
--> Ivy Lane Denizen
Guildscorn Ward
Hindervines
Righteous Charge
Primal Visitation
Since I figured there was another Simic drafter at the table by now, I was surprised and pleased to see the Denizen come around.
Pack 3 pick 11:
Plains
--> Urban Evolution
Spire Tracer
Hydroform
Shadow Slice
Still didn't need it, but figured why not.
Pack 3 pick 12:
Swamp
--> Syndicate Enforcer
Coerced Confession
Primal Visitation
Didn't want to give whatever Orzhov player there was the table any extra extort, even if the Enforcer is not the best of the best as far as Extort goes.
Pack 3 pick 13:
Forest
--> Tower Defense
Midnight Recovery
Pack 3 pick 14:
Island
--> Bioshift
Pack 3 pick 15:
--> Swamp
While I can't remember specific details of the matches themselves, I do remember this:
1st Round vs Simic with a Dimir splash
2nd Round vs Boros
3rd Round vs Gruul
Won all three matches, but was admittedly 2-1 in all three matches. I do remember that Tower Defense came in out of the sideboard every match after the first game and was actually an MVP. Saved me against at least 3 situations that I can recall, including screwing over an alpha strike from the Boros player and wrecking their whole board.
I like to think I did alright for my first draft. Based a decent amount of picks of what I've learned from watching draft videos. Pretty pleased that I won the queue, but it could have just been dumb luck. Thoughts of what anyone else would've done differently?
Someone's missing the utility the cycling adds to cards here. Would you rather topdeck a "Destroy target artifact" card lategame and have it be irrelevant or topdeck that same card, except you can cheaply cycle it and possibly find an out by drawing a card?
Anyways, as far as mechanics, I'd have to say I have a love-hate relationship with Hexproof. As much as I love not having to worry about spot removal on my own creature, it's also that much a of a pain when the creature is on the other side of the board.