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    posted a message on R/x Aggro
    I've decided to take a more burn-ish approach as it seems to make the deck somewhat faster.



    I really like the flow of this deck and the consistency too.
    Posted in: Standard Archives
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    posted a message on
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  • 2

    posted a message on Ceremonious Rejection
    Seems super solid also 6 fingers. o.O
    Posted in: Ceremonious Rejection
  • 1

    posted a message on [Primer] U/W Spirits
    SCG IQ Results!



    Game Rundown!
    We had 36 total players and did 6-round swiss into top 8 cut.

    Round 1: WIN vs U/R Alchemist
    I had a god hand both draws and defeated him within 5 turns each time and he didn't have a chance to do anything. Overall I feel like we have a feast/famine matchup with this as it is really draw dependent. We can steamroll early but will lose late game.

    Round 2: LOSS vs G/B Delirium
    This was a depressing loss. It was a great back and forth game with me taking an easy Game 1, him taking a close Game 2, and then Game 3 I had him at 1 life when he stabilized. I couldn't have played any differently and had no mistakes; I just lost the tempo and the game by a topdeck. Frown

    Round 3: WIN vs G/B Delirium
    Another Delirium matchup but this one wasn't even a contest, my opponent had mana difficulties and I just pushed through for 2 easy wins.

    Round 4: WIN vs Bant CoCo
    This was a scary game, where my opponent should have won due to some stupid good Collected Company plays, but I got lucky by him choosing to play Tamiyo, Field Researcher to tap my creatures when he could have animated his land for a win. Luckily I had an Essence Flux which allowed me to blink my Rattler to give hex to my Queller, and allowed me to take the win. I think we have a solid matchup vs company but they have the ability to outrace us hard.

    Round 5: DRAW
    My opponent for Round 5 was the guy who accompanied me to the event so instead of risking knocking each other out, we decided to take the DRAW which would give both of us the chance for Top 8 if we won our next round.

    Round 6: DRAW vs U/G Crush
    This matchup is not as familiar to me, so I made some mistakes in play and the game ended up going on longer than necessary due to me reading her cards, her deck naturally being slow etc. I took game 1 barely, but then game 2 lasted a long time. In my exhaustion I was under the impression we were in Game 3 and I knew that draw wouldn't get me nor my opponent into Top 8, so I started playing really fast with only a few minutes left on the round clock, but unfortunately that was a bad decision for me, as by doing that it allowed my opponent to come back to beat me as I expected. However if I had realized that we were only in Game 2, I would have simply played at a normal pace and wouldve taken the 1-0-1 win. It's unfortunate, but it was my stupidity. I think we have a strong matchup vs Crush because counter spells are so powerful against them. They can stall out a lot, which can run us out of gas, but overall I think we can beat this.

    With that I placed 10th and just missed Top 8. I need to do some more tuning, but I feel this deck is definitely Tier 2, but still has some really strong matchups.


    Card Feedback!
    Overperformers:
    Essence Flux was amazingly good so many times in this event. Although I had tuned it down to 2, I may end up upping it to 3 again just due to the amount of interactions and plays this gives us.

    Imprisoned in the Moon performed extremely well also. I think it is still sideboard tech as there are many matchups where it isn't needed, but overall I was really pleased. I managed to remove some big threats and the ramping aspect was never relevant. I stand by this card being undervalued.

    Invasive Surgery may be next to impossible to hit it's Delirium effect but I like this over Dispel personally as the matchups I sided it in against, it was quite relevant.

    Negate is just such a powerful card right now. I'm tempted to move up to 2 main just due to every single deck being so reliant upon some type of non-creature spell, whether it be CoCo, Crush, Planeswalkers, or just removal.

    Underperformers:
    Selfless Spirit was disappointing as usual. I tuned it to 3 for a reason and a last minute change to 4 wasn't the best call. It isn't inherently bad but it just isn't that good in this deck that I want it every hand and in multiples. I'll be fine moving back to 3 on this one.

    Notable Mentions:
    Nebelgast Herald was a bit awkward for some reason. I think it related to my matchups and that I didn't face any creatures strategies, but it just wasn't as relevant as in testing. I may be tempted to move this guy to 2 if the meta keeps shifting towards these less creature-centric decks.

    Archangel Avacyn was rarely relevant. I think I need to move her to 3, as I just didn't draw her nor get the chance to really use her effectively. I'm honestly not sure if the deck ultimately needs her, but I plan to still continue to use her as I think she offers a lot.

    Clash of Wills was a little disappointing but not greatly so. I'm planning to start testing some Spell Shrivel but I'm not sure of the numbers yet and I do still feel that Clash is a strong card in this deck overall.

    Thunderclap Wyvern is a card that I want to give another chance to. Always Watching performed exceptionally well, but the Vigilance was never a significant factor. I'm thinking that Wyvern may be a better choice as it continues to pressure with its body also, but this will need to be tested.

    As always, any feedback is appreciated! I came just short of my goal again today, but I think I'll do something significant with this deck soon!
    Posted in: Standard Archives
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