- Registered User
Member for 12 years and 18 days
Last active Mon, Mar, 8 2021 14:11:45
- 0 Followers
- 5,402 Total Posts
- 89 Thanks
Jan 3, 2016Posted in: Cube Card and Archetype Discussion
Are we talking about the monogreen Nicol Bolas deck?Quote from Altaurus321 »I think the most interesting part of this card for me is the potential to encourage a new archetype, and have that archetype be focused around a color with a pretty singular identity.
Nov 4, 2015Magus of the NightmarePosted in: The Cube Forum
2B, T, Sacrifice another creature, Return ~ to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Sep 7, 2015I like this Kiora better than most of you guys. She seems like she competes for the top Simic spot in unpowered cubes. She works really well with mana dorks, has good card advantage, and her ultimate is very sweet wrath. I see her as +1 Garruk Wildspeaker, -2 sweet card advantage, and her ultimate is basically Plague Wind + three 8/8s.Posted in: Cube Card and Archetype Discussion
She isn't quite Kolaghan's Command or Dack Fayden power level but Simic isn't there yet and doesn't really need those effects since green and blue are already such a powerful color combo even without the gold cards.
Aug 30, 2015NathanZimmerer posted a message on [BFZ] [Cube] BFZ Dual Lands + Full Art BFZ Duals, Shocks, and FetchesI like Tango Lands since it takes two to tango.Posted in: Cube Card and Archetype Discussion
Aug 29, 2015Gideon, Ally of ZendikarPosted in: Cube Card and Archetype Discussion
Planeswalker - Gideon
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Put a 2/2 white Knight Ally creature token onto the battlefield.
-4: You get an emblem with "Creatures you control get +1/+1."
2/2? 2/2??!?!?!? WHAT!
Jul 3, 2015My first impression is that this card is extremely efficiently costed, and that any cube size should test it.Posted in: Cube Card and Archetype Discussion
I ran this in my Gu Opposition/Natural Order deck last night along with Survival of the Fittest and Sylvan Library.
Evolutionary Leap was great, I used it to draw more gas with elves and my tokens once they had done their thing. I drew a few duds and bombs with it. It's a good insurance policy if my opponents were to cast wrath, clones, or Control Magic, since I could sacrifice them in response. The shuffle effect was great with Sylvan Library too. I also wanted more green mana in play for this.
This card is going to be sticking into my list for a while as I have been craving for more instant speed sacrifice effects in cube. Sacrifice effects are generally underrated in my opinion.
May 31, 2015Out of all these options I almost like Boros Signet the best for the 5th slot. unless you prefer Slayer's Stronghold. RW doesn't usually appreciate mana rocks. but the RW decks that do REALLY love them.Posted in: Cube Lists
- To post a comment, please login or register a new account.
Nov 6, 2009Posted in: Cube Lists
I aim to create the most fun, exciting, powerful and balanced custom limited environment
that I can for my playgroup within the confines of a Vintage legal and Singleton legal frame.
Cube Size: 450 Cards
Breakdown: 55 Each Color, 105 Guild/Multicolor, 70 Colorless
Standard or Theme Cube: Standard
Average Draft: 3-6 players
Cube CMC: 2.836
Vintage Legal?: Yes
Singleton Legal?: Yes
The only cards I ban from the cube are cards that aren't Vintage legal (Ante cards, Dexterity cards, Un- Cards, Conspiracies & Holiday Promos, etc), cards that can't function within all game types (like draft manipulators that are blanks in Sealed Deck, or cards that would require a commander to function, etc) and cards thar reference "outside of the game" as a zone (Wishes, Companions, etc).
Color Balance?: Yes
Guild Balance?: Yes
Mana Support?: No
Mana Support?: No
Here's a link to the cube on CubeCobra if you want to mock draft it:
I wrote a cube article about the fundamental cube design questions, and how I decided to build my cube to cater to my playgroup. The article was designed to help those folks that are still in the incipient phase of cube building, and may need some pointers on how to balance the cube for smoother drafts and gameplay. But hopefully even the veteran cube managers can find at least some useful information on how to streamline the cube and better enable aggressive archetypes. Here's a link:
"Cube Design Philosophy"
I also wrote an article that deals with managing your manabase when cubing, and the impact those mana demands have on drafting, deck-building and constructing the cube. Here's a link to that one:
"Mana Short: A study in limited resource management."
Feel free to post comments on the article page or here in this thread with any questions or comments!
Additionally, I've written some Set Reviews in the form of top 20 countdowns based on set previews. Note, these are written as set previews, not necessarily set reviews, but here's the links to them anyways:
My Review #01 - Discusses my top 20 Cube cards from AVR!
My Review #02 - Discusses my top 20 Cube cards from M13!
My Review #03 - Discusses my top 20 Cube cards from RTR!
My Review #04 - Discusses my top 20 Cube cards from GTC!
My Review #05 - Discusses my top 20 Cube cards from DGM!
My Review #06 - Discusses my top 20 Cube cards from M14!
My Review #07 - Discusses my top 20 Cube cards from THS!
My Review #08 - Discusses my top 20 Cube cards from BNG!
My Review #09 - Discusses my top 20 Cube cards from JOU!
My Review #10 - Discusses my top 20 Cube cards from M15!
My Review #11 - Discusses my top 20 Cube cards from KTK!
My Review #12 - Discusses my top 20 Cube cards from FRF!
My Review #13 - Discusses my top 20 Cube cards from DTK!
My Review #14 - Discusses my top 20 Cube cards from ORI!
My Review #15 - Discusses my top 20 Cube cards from BFZ!
My Review #16 - Discusses my top 20 Cube cards from OGW!
My Review #17 - Discusses my top 20 Cube cards from SOI!
My Review #18 - Discusses my top 20 Cube cards from EMN!
My Review #19 - Discusses my top 20 Cube cards from KLD!
My Review #20 - Discusses my top 20 Cube cards from AER!
My Review #21 - Discusses my top 20 Cube cards from AKH!
My Review #22 - Discusses my top 20 Cube cards from HOU!
My Review #23 - Discusses my top 20 Cube cards from XLN!
My Review #24 - Discusses my top 20 Cube cards from RIX!
My Review #25 - Discusses my top 20 Cube cards from DOM!
My Review #26 - Discusses my top 20 Cube cards from M19!
My Review #27 - Discusses my top 20 Cube cards from GRN!
My Review #28 - Discusses my top 20 Cube cards from RNA!
My Review #29 - Discusses my top 20 Cube cards from WAR!
My Review #30 - Discusses my top 20 Cube cards from M20!
My Review #31 - Discusses my top 20 Cube cards from ELD!
My Review #32 - Discusses my top 20 Cube cards from THB!
My Review #33 - Discusses my top 20 Cube cards from IKO!
My Review #34 - Discusses my top 20 Cube cards from M21!
My Review #35 - Discusses my top 20 Cube cards from ZNR!
My Review #36 - Discusses my top 20 Cube cards from KHM!
My Review #37 - Discusses my top 20 Cube cards from STX!
I was invited to be a guest on the MTGin3D Podcast with Liam and Pedro. Here's a link to that episode ...give it a listen!
MTGin3D Episode #5 - Exploration
I was invited on as a guest for the "What's In The Box!?" Podcast with Zakeel and Drew. Here's a link to that episode:
What's in the Box EP8 - Community Spotlight: wtwlf123
Oct 5, 2016psly4mne posted a message on [Power Rankings] 2016 Cube Power Rankings Discussion (Results in Post #2)Posted in: Cube Card and Archetype Discussion
wtwlf123, this was the part that really didn't sit well with me and that I would not cater to.Quote from calibretto »@cuttups: Agreed. I didn't want to include them last year, wouldn't include them in my main list, and don't want to include them this year. We all have prerogative to vote how we see fit. I don't personally feel like these cards should make my top 20.
Oct 30, 2014I think this guy seems interesting enough to at least give him a shot at 550. I'll likely throw this in the Silverblade Paladin slot. I don't really like it more than other 3cc options in white, though, even at 550.Posted in: Cube Card and Archetype Discussion
Jul 21, 2014Don't be too hasty in trading all that stuff away. I'd hold onto it for at least a few months before you decide to sell any of it. It would be devastating if you really wanted to move back up to 450 and had to re-buy all those cards.Posted in: The Cube Forum
Glad you're liking the smaller size. It makes the archetypes you hold onto much more consistent, and increases the power-level of the cube by quite a bit.
May 25, 2014noshadowkick posted a message on [[MCD]] Conspiracies and Draft-Altering ConstructsThe cool thing about these cards is that they can easily be included as an adjunct colorless section. I plan on picking them all up once singles are available and shuffling them into a draft based on everyone's mood. It'll be a nice option that's not quite as crazy as planechase (which is a bit too crazy for my group).Posted in: Cube Card and Archetype Discussion
On another note, imagine Muzzio's Preparations on a Goblin Guide.
Oct 28, 2013Posted in: Cube Card and Archetype Discussion
Because black aggro is different than white aggro.Black has a much higher quantity of removal, so the non-evasion abilities on the 2-drops are more important. Black aggro runs a lower creature count than white aggro, because so many of the black aggro cards are spells. This means there's less slots available. Black doesn't have a bunch of creature pump available, so the shadow isn't as strong. Also, a lot of black aggro decks focus around a sub-strategy like Pox/Stax, recursive beaters, mass disruption spells, etc. It simply functions differently than white aggro does.
Oct 25, 2013Monkey D Luffy posted a message on [[Archetype]] The importance of having Aggro, Midrange, and Control in cube.First, let me apologize to Mods, but since this post feels like it would drag Karmic Guide thread off discussion too much, I decide to just start a new thread. I can't do much to stop the way another user decide to talk, but I think it's at least good to keep discussion in one single thread. At least it'll prevent another topic from going off topic like Storm or Karmic Guide thread.Posted in: Cube Card and Archetype Discussion
Quote from Gubbe85
To maybe answer this in a better way, let me ask a simple question: Why should there be balance in rock paper scissors?
Then you say something like: 'to keep them from being more powerful than eachother'. Which isn't an answer to my question because then I ask: "so what?"
Because you don't seem to get why it's similar to rock paper scissors, allows me to tell you.
Here's the basic characteristic of the 3 main deck type.
Aggro: Put down threat early, kill the opponent before they have a chance to do anything.
Midrange: Contains many creatures with 3-6 mana cost. And some 2.
Control: Try to survive early game and dominate late game.
There's of course variation and so forth depending on the pick, but that's basically what it come down to. So, here is how the match up would work. I would say in theory, but I have play many Magic games, and I feel it's rather accurate.
Aggro, with its early game pressure, can't get pass Midrange because Midrange put too many stopper in its way before Aggro can reduce the opponent life to low enough amount. Midrange creatures will soon grow to the same amount as aggro, not to mention that it's all bigger.
Midrange, because it doesn't put down enough threats at the beginning of the game, give control free leeway to set up and save removal as it please. Control can then save those removal for the late game creature that come down and bring the game to late game where it dominates.
Control, although the best decks in late game, is unable to deal with every single threats that aggro bring down. Aggro also have tools to keep the game in early state for long as possible, such as by using cards like Winter Orb, Tangle Wire, or any land destruction.
In the cube where aggro doesn't exist, or exist in low quantity, this means that since control>midrange, it's pretty much very tempting to go control. If players in that cube haven't done this, it just mean they don't realize that control>midrange.
- To post a comment, please login or register a new account.