I expected this to be a 360 powered staple and it exceeded my expectations. It's not uncommon to not be able to block it, plus getting back any powerful card can be a huge beating. Naturally it has been a great UG card. Let's face it, even a slightly more awkward and expensive Eternal Witness is still really good, plus you can use the ability instant speed and it beats down much better. I think it may be the best morph card in general.
Dusk Swallower 5WBG
Creature -- Hydra Wurm
Trample
When ~ enters the battlefield, destroy up to two target permanents. Gain life equal to the total converted mana cost of permanents destroyed this way.
6/7
I don't think it should be able to target itself.
It's quite powerful and works well with most all the cube cheat effects besides Channel and Tinker.
Hellspark is consistently good in my list, though doesn't play in a few deck types. I enjoy the interactions with equipment, has been nuts with swords and Skullclamp. I could see cutting it but not for any of the current red two drops.
Red's two drops don't compete with Dark Confidant, Stoneforge Mystic, Snapcaster Mage, or Goyf. Young Pyromancer is a great start.
Like Miracles, when you are playing this card, you have to play slightly differently. For that I understand why some would shy away from including Corpse Dance.
Beyond that, this card is quite powerful and is waiting to be abused. Creatures have gotten much better in recent times so the value of Corpse Dance has risen significantly. I haven't hit with an Eldrazi yet, but I have used Kalonian Hydra, Wurmcoil, Elf + Skullclamp, and my favorite - Gilded Drake. I've also gotten to use it twice a turn a few times. It's a very grindy card that can become busted. It's been in 3 drafts so far, dominating 2 of them and being side boarded in the other draft, so it's still really early.
I'm excited to play it alongside the Magic Orgins DFC legendary/walkers.
Any creatures in the yard are better than the dorky, vanilla zombies you'll make. I'm sure this card can be decent but I compare it to something like Moorland Haunt that isn't a land.
I suggest Whip of Erebos, Corpse Dance, or Living Death instead of this card. OP, note that Living Death and Whip are modern frames.
Obviously removing the restriction from the card would substantially increase its power level, but I'm still quite happy with how it has played out. Copse Dance requires support, more than the other reanimation spells, but it can be more powerful than Animate Dead and leads to very interesting game states. I'd suggest playing it with Elrdazi, mega fatties, and delve is cute.
If your black section has some extra room I'd try it out.
My experience is that it has been better than Living Death on average, and occasionally better than Animate Dead. Luckily haven't had to use it defensively but it can be used to make blockers too.
I've been trying out Corpse Dance for a while and has show a lot of success. Does anyone have any experience with Corpse Dance?
-Graveyard order does matter with the new rules alongside Corpse Dance if you are curious.
-If the creature dies then it doesn't get exiled
-Works with Eldrazi
-Instant speed so you could use on blocks, or at your opponent's end turn.
Absolutely. If all five are cubeable, which is very possible (since pushing Magic Origins is very expected), then black will gain a good amount of power by being able to use reanimate spells on walkers.
Her planeswalker minus is also really good with a lot of these creatures
Synergistic with:
Genesis, Lark, Alesha, Stronghold, Unearth, Recurring Nightmare, Squee, Goblin Nabob, Life from the Loam, Flickerwisp (to flip her from planeswalker to creature)
It's quite powerful and works well with most all the cube cheat effects besides Channel and Tinker.
Red's two drops don't compete with Dark Confidant, Stoneforge Mystic, Snapcaster Mage, or Goyf. Young Pyromancer is a great start.
Beyond that, this card is quite powerful and is waiting to be abused. Creatures have gotten much better in recent times so the value of Corpse Dance has risen significantly. I haven't hit with an Eldrazi yet, but I have used Kalonian Hydra, Wurmcoil, Elf + Skullclamp, and my favorite - Gilded Drake. I've also gotten to use it twice a turn a few times. It's a very grindy card that can become busted. It's been in 3 drafts so far, dominating 2 of them and being side boarded in the other draft, so it's still really early.
I'm excited to play it alongside the Magic Orgins DFC legendary/walkers.
I suggest Whip of Erebos, Corpse Dance, or Living Death instead of this card. OP, note that Living Death and Whip are modern frames.
If your black section has some extra room I'd try it out.
My experience is that it has been better than Living Death on average, and occasionally better than Animate Dead. Luckily haven't had to use it defensively but it can be used to make blockers too.
I've been trying out Corpse Dance for a while and has show a lot of success. Does anyone have any experience with Corpse Dance?
-Graveyard order does matter with the new rules alongside Corpse Dance if you are curious.
-If the creature dies then it doesn't get exiled
-Works with Eldrazi
-Instant speed so you could use on blocks, or at your opponent's end turn.
I'm glad they're really printing great 1 drops every set.
Transform her with:
White: Balance, Karmic Guide, Lark, Elspeth, Sun's Champion, Armageddon + manland
Blue: Gilded Drake, Glen Elendra Archmage, Mulldrifter, Clones (play clone, sacrifice clone), possibly Tinker
Black: Flesh Carver, Braids, Shriekmaw, Boneshredder, Mulldrifter, Vampire Hexmage, Carrion Feeder, flashed Necromancy, Toxic Deluge, other ways via edicts and 187 creatures
Red: Goblin Bombardment, Hellspark Elemental, Keldon Marauders, Ghitu Slinger, Greater Gargadon, Sneak Attack, Avalanche Riders, Mogg Fanatic, Fire Imp, Siege-Gang Commander, Pyroclasm, Torch Fiend, Mogg War Marshal, Generator Servant, and burn spells to your own creatures, possibly Daretti, Scrap Savant
Green: Sakura-Tribe Elder, Birthing Pod, Natural Order, Yavamaya Elder
Artifact: Skullclamp, Grafted Wargear, Mortar Pod, Smokestacks, Trading Post
Gold: Qasali Pridemage, Falkenrath Aristocrat, Murderous Redcap,
...combat, your own removal spells.
Her planeswalker minus is also really good with a lot of these creatures
Synergistic with:
Genesis, Lark, Alesha, Stronghold, Unearth, Recurring Nightmare, Squee, Goblin Nabob, Life from the Loam, Flickerwisp (to flip her from planeswalker to creature)
Doesn't transform from wraths.