Regardless, Baneslayers and Cobras are seeming more stapleish (tell me if you are playing W or G you wouldn't want to play either of them?) and any rare that runs $30 a piece (ever) is ridiculous.
Agree about Goyf too. Great opportunity cost, bad beating on the wallet ($160-$170 a playset on Ebay right now, which is slightly lower than retail (geesh). If you want a slod 1.x deck you gotta drop a G. Seems bad.
- apaulogy
- Registered User
-
Member for 15 years and 16 days
Last active Sun, Feb, 8 2015 13:27:14
- 0 Followers
- 4,036 Total Posts
- 4 Thanks
-
Oct 10, 2009apaulogy posted a message on 3 cards that should never have been printedPosted in: legacy dude 345 Blog
-
Sep 17, 2009apaulogy posted a message on Its a hollow feeling, you know?Dude...good writing, first of all. It reads like a story.Posted in: Elysium Blog
Sorry to hear about this. I wondered where you were today in the Faerie thread. Anyway, I am sure a bunch of people have said this to you, but you are still young. So is she. You have a lot of things to look forward to. Just watch Forgetting Sarah Marshall and hope you meet Mila Kunis in Hawaii :smile:. You don't seem like you have any baggage yet, ride it out man.
Take it from a former junkie, who still managed to find someone beautiful and willing to put up with my crap/baggage. (this is sincere and not a brag, I promise) - To post a comment, please login or register a new account.
I seriously was thinking about America, The Beautiful! while reading this treatise of Blightning play theory.
I think a proper ratio for when to be proactive vs. reactive would be 60pro/40re. I obv. didn't stay up all night crunching numbers, but it is an aggro deck, no?
Anathemancer and Slave of Bolas. BBC!!!!Nuff said!
dude....call it what you will, this is a Jund deck. Post it in the jund archetype forum.
oh yeah..thanks
Pithing Needle does something here... Anathemancer unearths (note to self)
Pithing Needle does nothing here...Anathemancer is triggered
@Zudah- I had the same Revelation the other day about the deck lists. RDW is basically Blightning w/o Blightning... aaah Conflux.
I think my change after ARB will be - 4 Blightning.IDK what to replace with still.
Here is why:
Blightning as a spell is kind of a one trick pony, but it's more than narrowly good because of the CA it provides. When any player notices my B/R manabase (which takes minimal perception), that becomes enough information for them to start playing their hand aggressively. It eventually leads into a game of "topdeck" where I may relevantly have cast Blightning once, which is not a bad state to be in with this deck. However, in terms of cost effectiveness, drawing blightning in topdeck mode is subpar as an over costed Incinerate at sorcery speed. Why is that good? I saw a few posts back that someone mentioned why Demigod was subpar. There is already too much extant hate and it doesn't get much better with the reprinting of Terminate. The Blightning situation is similar, where the hatred is in the form of awareness. I am not saying it needs to disappear entirely, just it needs to be thouroughly evaluated/tested.
Now I do not advocate Demigod at all in the current environment, just a matter of preference. But if you must, he needs to be a 4-of. To do this I would - 1 Outlander.
Infest does essentially the same thing as fallout, and you rarely need both. I would keep with the fallout plan, and turn the infests in the SB to terminate. I understand that you would want them in a Kithkin heavy meta, but I MD Terror, so BFT is never a problem. You could cut the aforementioned Demigods and go Terror, IMO. You also need 4-Flame Javelin, more so than 4 x Outlander. Cut 1 and add the Javelin, trust me.
Your SB also needs more outs for White, as Token and Reveillark vareints can be a beating. Outlander shines hugely g1, but you need to step-up the game for games 2 and 3. I run Chaotic Backlash for this, in addition to Deathmark. It is just stupid good (see previous post).
No, I agree that you will miss the CA blightning provides once cut...
I am also not advocating to replace them with thought hemmorage because you're thinking is correct here too.
Two potential blightning replacements, IMO:
Anathemancer
Jund Hackblade
The deathtouch guy could be more of a SB card. I would rather have haste...I think hackblade will get the nod before playtesting. The Anathemancer could = a bunch of damage, but would just be a vanilla 2/2 for 3 otherwise.
This deck has evolved into blightning w/o MD blightning...but incinerate.
Deathmark will rotate when M10 becomes legal, so it won't rotate with ARB release.
What about Terror?
This is the list I have been playing to much success:
4 x Boggart Ram-Gang
4 x Mogg Fanatic
4 x Hellspark Elemental
3 x Goblin Outlander
2 x Shambling Remains
21 Creatures
3 x Volcanic Fallout
3 x Terror
4 x Blightning
1 x Banefire
15 Spells
4 x Sulfurous Springs
4 x Graven Cairns
4 x Ghitu Encampment
8 x Mountain
24 land
I didn't post my SB because I got secret tech 8o) (not that it is too diffidult to narrow the options with the provided information). But you can be rest assured that it has 4 Deathmark. No Demigods due to the fact that I don't want to really hit 5 lands in a game. Terror (which may become Terminate)deals with almost everything that Fallout or Javelin doesn't. Banefire... well do I really have to explain why the miser is good here? The Outlander is MVP against all the rampant white in my area, although he is sometimes counterproductive with fallout (I am thinking of switching to the cutthroat, TBD). Hellspark gives the deck speed and early game sligh. IMO the most cut-able cards in the deck are The Outlander (he is technically more of a SB presence) and Blightning (sorry, people are on to this trick. As mentioned before, nothing sux worse than forcing your opponent to discard 2 Wilt-Leaf Lieges [albeit a rare circumstance]). This deck would fare better against Lark varients (a bad MU IMO) if your Blightning didn't help them discard evoke utility.
I don't think I have a terrible MU with anything in the field right now. Even the bad ones are approx. 45% in my favor.The goal is to push as much creature damage as possible turns 2-5 then finish it. Pretty straight forward, the only thing you have to memorize in terms of game play is order of operations and appropriate mulligan.
I am eating my words. It has been officially confirmed.
Goody :cool:.
Good point, and an oversight on my part.
You deserve a cookie!!
I still want actual confirmation, as opposed to "orb speculation".
@Dyne- The word activated also appears 3 times...
I hope you didn't spend a lot of time on this analysis...
The orb shows zero instances of the word "can't" or "cannot"
I cannot imagine there is a more succinct way to say "The named card can't/cannot be played", which would be the only reason I can think of to change the wording on a card.
Therefore, No Meddling Mage.
I wish Wizards would either confirm or deny this, because it is this falsely driving the price up on the Paper version of this card if it isn't in the set, and all of this "put it into esperlark/it's good in Type 1.x and not Standard" discussion would be moot.