2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [Official Thread] Blightning Aggro
    Quote from PandaFury
    A little bit of theory about the deck as far as being proactive or reactive goes:

    In every round there are two sides: the beatdown and the control. Control can be played by this deck, as we all know. The question that needs to really be answered is which one are we? Being able to properly determine the answer to that question can win you games on its own by influencing your plays from then out. So here's my musings on the big matchups.

    5cc/fae: We're obviously the beatdown.
    Kithkin(mono-w or r/w): I'd argue that we're the control in this matchup. Board sweepers, spot removal, burn, and maybe one or two goblin outlanders are generally what locks this down. The basic truth is that if you can survive them emptying their hand you will win. Makes for slower plays on our part with survival in mind since we know they can hit harder earlier thanks to anthem/procession. Also, we need our mana to take out threats like KoM and Wizened Cenn before they get out of hand. Playing the control in this matchup will definitely increase your win percentage. I guarantee it.
    B/W Tokens: See kithkin, I'd really say we're the control in this one. Disrupt, conquer, and if you can render their windbrisk heights useless, do so.Infest is an mvp in this matchup pretty much always. So is Blightning, but that's a big duh.
    Vengeant Lark: Depending on the build we can be either the control or the beatdown. This just takes experience, and honestly once Slave of Bolas comes to the show I think this match will drastically improve in our favor.
    Mirror: How you play this depends on their build and who gets a better hand. I personally like slapping in SoB and Ricochet from the sideboard because they are answers that pose questions that the deck just doesn't have answers to.

    Tier 1.5/2 decks: we are generally the beatdown, but your mileage may vary.

    As far as card selection for doing your builds, there are a couple of philosophies. Proactivity will lead you more down the disruption path:playing cards like thoughtseize/thought hemorrhage/blightning as a full on suite to get an idea of their deck build and then to rip it apart while playing efficient beats to finish the job when they have nothing in hand. The downside to this of course is blistering fast aggro decks like kithkin bend it over. Without skewing more towards burn/removal and a few choice creatures this philosophy seems to be too weak to aggro. The other major way is Reactivity: using your burn as mainly removal to what the other player puts down and swinging through unchallenged to get your wins in. This faces a difficulty when you just don't get enough answers to their questions.

    The philosophy I endorse personally is more of a mix. I like asking the questions, not answering them. For card selection in the deck I think you should ask yourself "what can they really do about this?". The cards that fit your curve, are efficient, and that have the fewest answers in light of your other choices and the meta are what make the cut. Also having a handful of cards that are answers(SoB and Wild Ricochet) that also provide CA and ask questions of their own are great because they come out of left field and most opponents won't expect it. Purely reactionary cards(like guttural response and everlasting torment) I don't think really deserve a spot in this deck.

    That's it for the mini-treatise on deckbuilding and playing philosophy. I think that a mix that is mostly being reactive(since burn is modular and can turn proactive at any time) with a handful of proactive cards is best because it covers more of the metagame "clock", putting us at aggro-control and aggro at the same time, with a decent chance of taking out mid-range decks to boot.


    I seriously was thinking about America, The Beautiful! while reading this treatise of Blightning play theory.

    I think a proper ratio for when to be proactive vs. reactive would be 60pro/40re. I obv. didn't stay up all night crunching numbers, but it is an aggro deck, no?

    Anathemancer and Slave of Bolas. BBC!!!!Nuff said!
    Posted in: Standard Archives
  • posted a message on [Official Thread] Blightning Aggro
    Quote from magicdownunder
    When you look at the build it doesn't seem too much different to traditional blightning:

    You gain

    CA with cascade allong with extra burst, one would believe that droping down a Bloodbraid Elf and hitting Blightning, Boggart Ram-gang, or Maelstrom Pulse would feel pretty awesome, and you now have green splash which opens loads of new options.

    However, you lose

    Flame Jav, the 5-drops SGC or Demi-god and a consistance manabase, your also more open too Anathemancer.

    The mana base looks fairly smooth running with:

    I can't see it failing too often, for creatures I think you want more bang for your buck, so cards like mogg and Hell spark elemental are less appealing. It seem that its in your better interest to run cards like Shambling Remains, Ashenmoor Gouger or Jund Hackblade heck hell thunder is decent as well.

    hmmmmm, I might as well give it a shot if I was to build Jund-blightning it would look like this:

    I feel that Maelstrom kinda works like VF MB which doesn't kill my own dudes, so thats great. Every creature I cast triggers Jund HackBlade which is also good and pretty much anything I pick up using Bloodbraid Elf will be fun (even the lowly Removal bait-figure)

    I tried putting in more casade cards but anymore then two Bituminous Blast is overdoing it, while the other two Demonic Dread and Violent Outburst don't suit blightning too much at all......



    dude....call it what you will, this is a Jund deck. Post it in the jund archetype forum.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Blightning Aggro
    Quote from Renkin
    He was talking about the unearth..


    oh yeah..thanks Monocle

    Pithing Needle does something here... Anathemancer unearths (note to self)
    Posted in: Standard Archives
  • posted a message on [Official Thread] Blightning Aggro
    Quote from Millatog45
    They have to counter it, and then Pithing Needle it. Yeah, I can deal with that. But I wouldn't play more than 2 MD either.


    Pithing Needle does nothing here...Anathemancer is triggered

    @Zudah- I had the same Revelation the other day about the deck lists. RDW is basically Blightning w/o Blightning... aaah Conflux.

    I think my change after ARB will be - 4 Blightning.IDK what to replace with still.

    Here is why:

    Blightning as a spell is kind of a one trick pony, but it's more than narrowly good because of the CA it provides. When any player notices my B/R manabase (which takes minimal perception), that becomes enough information for them to start playing their hand aggressively. It eventually leads into a game of "topdeck" where I may relevantly have cast Blightning once, which is not a bad state to be in with this deck. However, in terms of cost effectiveness, drawing blightning in topdeck mode is subpar as an over costed Incinerate at sorcery speed. Why is that good? I saw a few posts back that someone mentioned why Demigod was subpar. There is already too much extant hate and it doesn't get much better with the reprinting of Terminate. The Blightning situation is similar, where the hatred is in the form of awareness. I am not saying it needs to disappear entirely, just it needs to be thouroughly evaluated/tested.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Blightning Aggro
    Quote from funkdoobi
    so here's the list i'll be running next week.


    My meta run's a lotta kithkin, 5cc, swans, that's why i threw in the vexing's and infests. Bane is side for the stray story circle.



    Now I do not advocate Demigod at all in the current environment, just a matter of preference. But if you must, he needs to be a 4-of. To do this I would - 1 Outlander.

    Infest does essentially the same thing as fallout, and you rarely need both. I would keep with the fallout plan, and turn the infests in the SB to terminate. I understand that you would want them in a Kithkin heavy meta, but I MD Terror, so BFT is never a problem. You could cut the aforementioned Demigods and go Terror, IMO. You also need 4-Flame Javelin, more so than 4 x Outlander. Cut 1 and add the Javelin, trust me.

    Your SB also needs more outs for White, as Token and Reveillark vareints can be a beating. Outlander shines hugely g1, but you need to step-up the game for games 2 and 3. I run Chaotic Backlash for this, in addition to Deathmark. It is just stupid good (see previous post).
    Posted in: Standard Archives
  • posted a message on [Official Thread] Blightning Aggro
    Quote from bloodredrevolt
    I personally have had plenty of success with blightning.

    Reason against running hemo instead...4 cmc. That simple. Normally we don't want to end up with more than 5 lands. At that number, i can either blightning then two drop (any of the various twodrops) or i can Hemo, and leave one land untapped to do nothing with (since we probbably already dropped the ones). At four mana.. i can either hemo..or land 2 two drops. I'd rather drop sparky and hold an incinerate than just drop a hemo. Overrall it seems to be getting away from the aggro concept this deck is built upon.

    And if hemo is counttered....well then i guess you're S.O.L. But by attempting to land the two drops, you're forcing the opponent to decide on a spell to counter (if they must) and either way you're likely still getting something through.

    Just my opinion though, if after testing you still disagree...then by all means, MD hemo =).


    No, I agree that you will miss the CA blightning provides once cut...

    I am also not advocating to replace them with thought hemmorage because you're thinking is correct here too.

    Two potential blightning replacements, IMO:

    Anathemancer

    Jund Hackblade

    The deathtouch guy could be more of a SB card. I would rather have haste...I think hackblade will get the nod before playtesting. The Anathemancer could = a bunch of damage, but would just be a vanilla 2/2 for 3 otherwise.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Red Deck Wins
    Quote from Equinox²
    TERMINATE will terminate with our problems, but the deck will bea RbDW!


    This deck has evolved into blightning w/o MD blightning...but incinerate.

    Quote from Equinox²
    Will Deathmark rotate this time?



    Deathmark will rotate when M10 becomes legal, so it won't rotate with ARB release.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Blightning Aggro
    Quote from Homee1212
    Personally, Tarfire is suboptimal in this deck. Most of the the time, a 2 damage spell would be redundant with a Mogg Fanatic or a 2/2 Figure of Destiny as far as killing creatures, and if Tarfire was pointed at the dome, its much worse than its Incinerate and Flame Javelin counterparts.

    There are much better and more efficient cards for that slot...


    What about Terror?

    This is the list I have been playing to much success:



    I didn't post my SB because I got secret tech 8o) (not that it is too diffidult to narrow the options with the provided information). But you can be rest assured that it has 4 Deathmark. No Demigods due to the fact that I don't want to really hit 5 lands in a game. Terror (which may become Terminate)deals with almost everything that Fallout or Javelin doesn't. Banefire... well do I really have to explain why the miser is good here? The Outlander is MVP against all the rampant white in my area, although he is sometimes counterproductive with fallout (I am thinking of switching to the cutthroat, TBD). Hellspark gives the deck speed and early game sligh. IMO the most cut-able cards in the deck are The Outlander (he is technically more of a SB presence) and Blightning (sorry, people are on to this trick. As mentioned before, nothing sux worse than forcing your opponent to discard 2 Wilt-Leaf Lieges [albeit a rare circumstance]). This deck would fare better against Lark varients (a bad MU IMO) if your Blightning didn't help them discard evoke utility.

    I don't think I have a terrible MU with anything in the field right now. Even the bad ones are approx. 45% in my favor.The goal is to push as much creature damage as possible turns 2-5 then finish it. Pretty straight forward, the only thing you have to memorize in terms of game play is order of operations and appropriate mulligan.
    Posted in: Standard Archives
  • posted a message on [ARB] omfg it's finally confirmed. MEDDLING MAGE
    So I think my subject line says it all.

    I am eating my words. It has been officially confirmed.

    Goody :cool:.
    Posted in: New Card Discussion
  • posted a message on [ARB] omfg it's finally confirmed. MEDDLING MAGE
    Quote from Phaethon
    And yet, spellbreaker behemoth has can't in it's text. Twice!

    The orb has apostrophe issues


    Good point, and an oversight on my part.

    You deserve a cookie!!

    I still want actual confirmation, as opposed to "orb speculation".

    @Dyne- The word activated also appears 3 times...
    Posted in: New Card Discussion
  • posted a message on [ARB] omfg it's finally confirmed. MEDDLING MAGE
    Quote from mhs777
    I actually think that this is about 95% confirmed. Here's my thinking behind it.

    The word "Meddling" appears 2 times in the set (fits the instance in the title and the game text of Meddling mage).

    There is no other card in magic (beside Meddling kids from Unhinged) with the word "Meddling" in it.

    the word "named" is used only once in ARB. the only other gold cards with "named" in their game text are:

    Boris Devilboon (Legends)
    Conjurer's Ban (Guildpact)
    Dementia Sliver (Time Spiral)
    Demigod of Revenge (Shadowmoor)
    Hazezon Tamar (Legends)
    Isperia the Inscrutable (Dissension)
    Rohgahh of Kher Keep (Legends)
    Stangg (Legends)
    Tolsimir Wolfblood (Ravnica)

    We know that Demigod of Revenge can't be in the set because it's hybrid.

    Boris Devilboon, Hazezon Tamar, and Rohgahh of Kher Keep are on the reserved list, so they're out.

    Dementia Sliver will definitely not be reprinted, as Slivers would be totally out of place with the block theme.

    Conjurer's Ban, Isperia the Inscrutable, and Tolsimir Wolfblood would be almost impossible to reprint, since they were designed for the guild theme of the Ravnica block.

    Stangg is not in the orb, hence he is eliminated.

    So, unless this is an entirely bizarre series of coincidence and chance, Meddling Mage will see print again. Note, though, that this is not at ALL like the rumored Tolarian Academy reprint rumor in Time Spiral. The people who started the rumor overlooked the brazen fact that Tolarian Academy is on the reserved list, and couldn't possibly be reprinted. Given the evidence, I think the rumor is essentially confirmed.



    I hope you didn't spend a lot of time on this analysis...

    The orb shows zero instances of the word "can't" or "cannot"

    I cannot imagine there is a more succinct way to say "The named card can't/cannot be played", which would be the only reason I can think of to change the wording on a card.

    Therefore, No Meddling Mage.

    I wish Wizards would either confirm or deny this, because it is this falsely driving the price up on the Paper version of this card if it isn't in the set, and all of this "put it into esperlark/it's good in Type 1.x and not Standard" discussion would be moot.
    Posted in: New Card Discussion
  • To post a comment, please or register a new account.