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  • posted a message on Font of Agonies
    This also will get counters for any Shocklands that enter the battlefield untapped Grin

    As far as Commander is concerned, this will very easily stack up counters with regular Black staples in the format. Necropotence, Razaketh, the Foulblooded, Erebos, God of the Dead, Fetchlands, Shocklands, many, many more Smile Whether this comes down Turn 1 or Turn 7, Black decks are always paying life for the best effects and it'll remain relevant all game.
    Posted in: The Rumor Mill
  • posted a message on Font of Agonies
    Preview from Richard_Hammer on Twitch:

    Imagine this in a format with all 10 Shocklands available for your mana base:

    Posted in: The Rumor Mill
  • posted a message on Ayli, Eternal Pilgrim: What Is Dead May Never Die
    I have to say this preview season has me going crazy. I'll be doing my usual set review when the entire set goes up, but boy is there a lot to unpack. Teysa Karlov, Kaya, Orzhov Usurper, Kaya's Wrath, Smothering Tithe, Smothering Tithe, Revival // Revenge all have my attention for different reasons.
    Posted in: Multiplayer Commander Decklists
  • posted a message on The RC has an incredible opportunity to bring the game's fundamental fantasy to fruition by allowing Planeswalkers as Commanders
    Quote from An"she »
    It would be better to see the effects of it actually happening than just hypotheticals which get people nowhere.


    This... is awful logic. Let's get a bunch of people to trade for or buy cards with the caveat that we may very well just go ahead and decide it was a bad idea? No... just no.
    Posted in: Commander Rules Discussion Forum
  • posted a message on The RC has an incredible opportunity to bring the game's fundamental fantasy to fruition by allowing Planeswalkers as Commanders
    Quote from cryogen »
    If you think that half of them would have to be banned or you need special rules to keep them in check, then this idea is probably a bad one.


    This is how I feel about it. There are many Planeswalkers I don't care to see in the Command Zone, and a good chunk of them would need banned.

    As an aside, frankly most of the spinoffs of Commander like Tiny Leaders and Brawl are not great game play and there is a reason they are all but forgotten sans a very tiny, dedicated player base. With that said, they shouldn't be used as examples of "Well X works in Y so it should be fine."

    P.S. They stopped marketing Magic as the players being two powerful sorcerers and/or Planeswalkers dueling it out a long, long time ago.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Teysa Karlov - Aristocrats
    It looks like you're looking to do what my Ayli deck has been doing with the new Teysa Smile I'm definitely planning on trying Teysa out in the deck for sure. Here's my primer for Ayli if you feel inclined to check it out Smile

    For the record, although Regna, the Redeemer can help find Krav, the Unredeemed with her Partners With trigger, I do not find Regna worth running and tend to run Krav solo in most of my decks.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Adding an Optimized tag for "75%" decklists
    Kinda disappointed to see the amount of support for the idea. Frankly definitions of decks are dependent on metas and a group's definition of what it means to be competitive, etc. etc. etc. It's just going to add confusion in the end. I agree with darrenhabib that most decks with the Competitive tag in their title currently aren't even "competitive" by many Standards. But are they competitive to those people? Frankly the entire issue with this power level crap is that it completely misses the point of the format and it doesn't need propagated.
    Posted in: Commander (EDH)
  • posted a message on Varina, Lich Queen - Esper Zombie Midrange
    Happy to find a Varina thread Smile I've done a lot of attempts at Zombie decks and she has by far been the funnest. I have a couple of pieces of tech that I employ in my build I wanted to suggest. Library of Leng was mentioned above. I also run it with Solitary Confinement, so I never have to worry about having a card to discard to Solitary Confinement between the two effects playing off of one another.

    I really like Liliana, Untouched by Death in my build because Yawgmoth's Will for Zombies has been really good for me, and she helps with filling the graveyard.

    Additionally, I too run Mystic Remora and Tombstone Stairwell, as well as Glacial Chasm. I realized that it would be a really good time to run Solemnity, because the deck can be pretty mana hungry without having to worry about the Cumulative Upkeep costs. When I added this, I also added Glacial Chasm because when I get going, I draw a lot of hate. So many of the pieces in an Esper Zombie deck are really scary by themselves that it doesn't take much to draw the table's attention, which is also why I run Solitary Confinement.

    After that I realized I could run Mikaeus the Unhallowed, which I had planned on running anyway since it was reprinted so not as cost prohibitive, but Mikaeus, Geralf's Messenger, Solemnity and a sac outlet is a win condition by itself Smile On top of Solemnity hosing Superfriends archetypes, OP Experience Counter Commanders, and Infect which are some of the most dangerous archetypes against a Zombie deck which tends to run at slow to medium speed building itself up in a game.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Jodah - We were born to make history!
    I'm just stopping by for the Yuri on Ice theme song reference in the title, tbh.

    But to keep it on topic, have you tried Zacama, Primal Calamity? I like it's utility in my list Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ayli, Eternal Pilgrim: What Is Dead May Never Die
    Quote from tarotplz »Alright, like I said I ended up buying a cheap Demonic Tutor and some other stuff, so I thought since I haven't posted my decklist in a while, I could do just that to get some critiques and ideas for further improvements.

    Anyway, here's the current list:

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Commander (1)
    1x Ayli, Eternal Pilgrim

    Mana Ramp (9)
    1x Sol Ring
    1x Wayfarer's Bauble
    1x Expedition Map
    1x Fellwar Stone
    1x Orzhov Signet
    1x Coalition Relic
    1x Burnished Hart
    1x Ashnod's Altar
    1x Phyrexian Altar

    Card Advantage (10)
    1x Skull Clamp
    1x Night's Whisper
    1x Filigree Familiar
    1x Read the Bones
    1x Phyrexian Arena
    1x Necropotence
    1x Solemn Simulacrum
    1x Disciple of Bolas
    1x Krav, the Unredeemed
    1x Sorin, Grim Nemesis

    Tutors (4)
    1x Demonic Tutor
    1x Sidisi, Undead Vizier
    1x Rune-Scarred Demon
    1x Razaketh, the Foulblooded

    Single Target Removal (9)
    1x Swords to Plowshares
    1x Plaguecrafter
    1x Anguished Unmaking
    1x Vindicate
    1x Fiend Hunter
    1x Utter End
    1x Archon of Justice
    1x Angel of Serenity
    1x Ashen Rider

    Boardclears (4)
    1x False Prophet
    1x Cleansing Nova
    1x Merciless Eviction
    1x Austere Command

    Recursion (12)
    1x Nim Deathmantle
    1x Nezumi Graverobber
    1x Angelic Renewal
    1x Corpse Dance
    1x Gift of Immortality
    1x Unburial Rites
    1x Reveillark
    1x Karmic Guide
    1x Beacon of Unrest
    1x Dawn of the Dead
    1x Sun Titan
    1x Sheoldred, Whispering One

    Wincons (7)
    1x Zulaprot Cutthroat
    1x Blood Artist
    1x Torment of Hailfire
    1x Gray Merchant of Asphodel
    1x Puppeteer Clique
    1x Kokusho, the Evening Star
    1x Yosei, the Morning Star

    Utility (7)
    1x Viscera Seer
    1x Spawning Pit
    1x Reassembling Skeleton
    1x Vizkopa Guildmage
    1x Treasure Keeper
    1x Tree of Perdition
    1x Knight-Captain of Eos

    Lands (37)
    1x Command Tower
    1x Concealed Courtyard
    1x Marsh Flats
    1x Godless Shrine
    1x Isolated Chapel
    1x Caves of Koilos
    1x Shambling Vent
    1x Tainted Field
    1x Temple of Silence
    1x Orzhov Basilica
    1x Scoured Barrens
    1x High Market
    1x Springjack Pasture
    1x Ghost Quarter
    1x Arcane Lighthouse
    1x Geier Reach Sanitarium
    1x Bojuka Bog
    1x Myriad Landscape
    8x Plains
    11x Swamp



    Tell me what you think! I think Disciple of Bolas and Night's Whisper might be some of the first cards to cut. I kinda miss Crypt Ghast, which I took out of the deck a while ago, so I might end up adding that again.
    Let me know what cards you'd take out, and which ones you would add Smile


    Looking pretty sweet! How are you liking Treasure Keeper? I've personally passed over trying it because it's a pretty big gamble without setting up the top and I'm afraid of feel bad moments where I see cards I could cast, but don't want to quite yet and end up putting them on the bottom of my library instead of drawing them to use for later :x I see you decided to try Dawn of the Dead Smile I recently acquired a foil Italian Debtors' Knell and snuck it into my Elenda, the Dusk Rose deck because it's so pretty and one of my favorite pet cards :p

    Recent Discussion!

    On card draw:

    I used to run Promise of Power and it was pretty great for me. Ultimately it was cut while trying to lower the overall CMC over time. I did also run Disciple of Bolas back when I was still filling in holes for stuff I was waiting to put in the deck. The amount of draw power I got out of it felt a bit too situational for my taste. There were a lot of factors before I'd want to cast it, i.e. a decent sized creature on the battlefield, that I also wanted to sacrifice at a given time. In the late game I could recur it and draw a lot of cards by by that time between my other draw options and the tutors available it didn't feel too necessary. Morbid Curiosity isn't bad but not great either and suffers from the same kind of situational thing where you're waiting for a good time to use it. But I'm not saying any of these are bad by any means - this has just been my experience with all of them that lead to me not running them in my own list.

    Exsanguinate vs Debt to the Deathless

    I've gone over these at an earlier point in the thread, but I prefer Exsanguinate because the mana cost at which it and Debt to the Deathless meet parity is pretty high.

    1WWBB = 2 life loss
    3BB = 3 life loss

    2WWBB = 4 life loss
    4BB = 4 life loss

    3WWBB = 6 life loss
    5BB = 5 life loss

    So, outside of using either with infinite mana combos that will kill the table regardless, you have to spend 3WWBB (7 total for it to escape parity with Exsanguinate. That takes it farther out of situations where you may want to use either of these to save you if you're drawing heat or in a pod with a lot of aggro decks. In a pod of four players, for an Exsanguinate casted at 4BB you're gaining 12 life back and need less of a colored mana investment to use for other things. Maybe a situation arises where you want to activate Vizkopa Guildmage where having the extra colored mana you used to cast Debt to the Deathless could have been important. With the extra colored mana investment and needing to cost 7 mana total before it's better than Exsanguinate, this is why I personally choose Exsanguinate Smile

    Phyrexian Altar

    I'm super glad that this got reprinted and is a bit cheaper now! It's quickly bouncing back to nearly $20 again :/ I don't think I'll be adding one to the deck, myself. In my build the colorless mana from Ashnod's Altar goes a lot farther (Nim Deathmantle, sac engine loops, Corpse Dance, etc) and the 3CC slot is pretty full up to consider just adding it outright. I certainly don't blame anyone for running it, though!

    Mana Acceleration

    I still want to get a Mox Amber to test out in the deck. With typically playing Ayli on Turn 2 it seems like it'd be active most of the game. I certainly am never sad to see it in my Yuriko, Tiger's Shadow deck. I don't run Land Tax or Boreas Charger in my build because I run so few basic lands, and I tend to already draw more lands than I can play because of Necropotence, Phyrexian Arena and Weathered Wayfarer. I however am considering replacing Wayfarer's Bauble with Land Tax. It's not a card I've been super happy with and the price on Land Tax is much less prohibitive at the moment.

    Crypt Ghast and similar effects I don't run mostly for reasons I've discussed before with y'all, or in the main post. Without Urborg it feels like a dead Creature, and I get a lot of mileage out of my utility lands in a given game where I need to use the extra abilities rather than tap them for BB. Again a card that's not bad by any means but not my preference Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on The Goldilocks syndrome & Ravnica (getting it just right)
    Quote from The Fluff »
    For whatever the reason, I'm simply glad new Emmara only costed two instead of seven. She's more playable that way, and I have a playset on SCG cart to be ordered. My only complaint is why the soldier tokens that she create cost 1.00$ each, I guess because they are rare?


    I order custom tokens from rk post's website for $0.50 each and they're way cooler. Should check it out Wink
    Posted in: Magic General
  • posted a message on The Goldilocks syndrome & Ravnica (getting it just right)
    I don't really see it as being kneejerk design based on feedback as much as it being part of the design pendulum swinging back towards more aggressively costed Creatures and cards. As far as power levels go, Kaladesh to Amonkhet to Ixalan and the Core Set were that pendulum swinging from the peak of it's trajectory back down and now we're up on the other side again. Ravnica is filling in the power vacuum that Kaladesh left.

    No doubt people were disappointed in a few of the guild leaders and champions last time around, but overall most of them were not bad. I do think Commander has and Brawl have some influence on the lower-costed Legendary Creatures in Ravnica this time around because 1.) When Return to Ravnica was being designed, Commander hadn't manifested itself as being near as popular as it was and they didn't have a good idea yet of what it needed or what players wanted, and 2.) Although Brawl is basically already a dead idea, it no doubt had influence on the mana costs and tuning of Legendary Creatures if only to a limited extent. It feels bad to play an high cost Brawl Commander in Standard when you have very little good ramp to work with.

    Anyway, I myself prefer low-cost Commanders so I'm definitely happy. I'm sure something else is that the Guild Leaders/Champions are very important to the plane/setting and Wizards most likely wanted them to be more likely to see play. It's surely part of the optics of their branding and making the story a larger part of their focus with the game. It feels bad when your favorite guild's Champions or Leaders are completely unplayable and over costed. In the recent past they've mentioned that's why cards like Emrakul, the Promised End were tuned so aggressively.
    Posted in: Magic General
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    I run Glory in my Alesha, Who Smiles at Death build and love it. Pushing attackers through unimpeded is amazing for the deck and I'm already running a lot of ways to dump creatures in my graveyard as it is.
    Posted in: Commander (EDH)
  • posted a message on Ayli, Eternal Pilgrim: What Is Dead May Never Die
    Hey there everyone! Stopping by for a moment to announce some changes I've made to my list. It's been quite a long time since I've committed any changed to my list, but after some lengthy testing I'm ready to announce a few cuts and additions! The OP has been updated with these changes! Some of these are changes that y'all have picked up on making, such as Antoine up above (I'll take at look at your list and respond to your questions soon!).

    P.S. I'll be back to reply to y'all's recent posts here soon!

    December 5th, 2018 Update


    Outgoing

    -Faith's Fetters
    -Mangara of Corondor
    -Nezumi Graverobber
    -Vish Kal, Blood Arbiter

    Incoming

    +Leonin Relic-Warder
    +Gift of Immortality
    +Gray Merchant of Asphodel
    +Krav, the Unredeemed

    1. Mangara of Corondor OUT; Leonin Relic-Warder IN

    For quite a while, I haven't felt great about drawing Mangara. While they has been the occasion where I've been able to machine-gun down permanents by combining Mangara with combo pieces, the turn it takes to make him active has too often resulted in him being removed or no longer around to do his job. Enter Leonin Relic-Warder. The deck has plenty of ways to deal with Creatures, but only a small number of ways of dealing with Artifacts and Enchantments. He can use the Fiend Hunter trick to exile his targets permanently, but also comes down for WW allowing you to put a giant wrench in the gears of decks that use Mana Crypt and such to ramp ahead fast. He is also an infinite loop with Necromancy or Gift of Immortality and a sac outlet.

    2. Nezumi Graverobber OUT; Gift of Immortality IN

    The Graverobber has been a long time patron of the deck since it's inception. However, he has lost favor over time with his mana intensive ability and the difficulty of getting him to flip outside of Turn 1-3. His reanimation ability is fantastic, but ultimately the problem is that the format has sped up since the days he made it into the list. The format has become extremely popular since the early days of this deck, and so more and more content creators and players are pushing optimized decks. More "tier" decks and "competitive" lists means being unable to afford such a large mana investment that looks uncertain, now. Hell's Caretaker was up for consideration for it's place, but ultimately Gift of Immortality felt the best in testing. It combos with Sun Titan, Fiend Hunter and the newly added Leonin Relic-Warder, and is great for recovering from a board wipe, and costs little mana to do so.

    3. Faith's Fetters OUT; Grey Merchant of Asphodel IN

    "Gary" has long been a consideration for the deck, but it's always been a matter of what to take out for him. Over time with the addition of Anguished Unmaking and Utter End, I've increased the total single target removal that can hit any problem permanents. Occasionally Faith's Fetters would come in handy, particularly in niche cases where I didn't want whatever the permanent was to die. This scenario has become so few and far in between, however, that it finally made sense to take it out and bring in Gary, especially because life drain has become more important. As mentioned in the case of Nezumi Graverobber above, the speed of decks in Commander has been on the rise. Not only is Gary often times a win condition in himself with reanimation shenanigans, but the life drain can offset hits taken early in the game or the use of Necropotence and Toxic Deluge.

    4. Vish Kal, Blood Arbiter OUT; Krav, the Unredeemed IN

    Another part of the speed of the format rising is attempting to shed large expensive cards that don't do much by themselves, as well as finding more card draw. Vish Kal has been a staple sac outlet in the deck since very early on, but in truth has aged poorly. He is neat and flavorful, but Krav has come to replace him as not only a sac outlet, but life gain and card draw, for significantly cheaper mana investment. I have been very impressed with Krav. I have no plans to run his partner.

    Recognition

    A few of the regulars that stop by and participate in the thread and discussion have asked about or suggested some of these before. I confess - if it weren't quite obvious - that I can be stubborn about hanging on to what I'm used to for sentimental reasons or because "it works", although I usually do have good reasoning for my own choices. As time has gone on, I've learned to be even more objective with deck building because at my LGS I've found a lot of people come to me for deck advice or to discuss ideas and the meta is maturing on a month-by-month basis as the format has grown. But most of all, thank you to everyone who continues to offer their input and ideas here! I'm thankful for your support for the ideas presented here and positivity as we explore ways to make our opponents bend the knee!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mana Source Spoiler- 2019 GP Prom....OH MY GOD!!!
    Quote from void_nothing »
    Quote from Velrun »
    Dominaria Mountain?
    Looks sorta like it could be Shiv. But then again, could be Regatha.


    The structure looks a lot like the Thran superstructures found across Dominaria in the updated style guide and backgrounds of a lot of the new art, so I'm pretty sure it's Dominaria. If it were Vryn they'd probably have asked for the Mage Rings in the artwork since that's the only real way we can identify the plane at this point.
    Posted in: The Rumor Mill
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