I really hope we get non-legendary planeswalker creatures. I always figured that was going to be the way they make the inevitable planewalker set work in limited.
There's a ton of design space with planeswalkers that Wizards hasn't done. If we're going to see that design space get used, it will be in this set.
I'm excited. Limited is going to be a nightmare, though.
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Feb 23, 2019Patronmacabre posted a message on /new Mulligan Rule being tested at Mythic Championship LondonRandom thought: Do you think if the new mulligan rule gets permanently implemented (and consequently not tying scry directly to mulliganing), there will be a chance that scry gets replaced by the generally superior surveil? Surveil allows for a lot more gameplay options.Posted in: The Rumor Mill
Jan 2, 2019I like the card in a vacuum. An aggressive WU planeswalker is interesting. My problem is that there is almost no internal consistency between this Dovin and the previous iteration. This is especially concerning because Dovin, Architect of the Law is so similar in playstyle to the original.Posted in: The Rumor Mill
EDIT: I suppose you could argue that he gains life and draws cards across two separate abilities, but that is still a bit of a stretch.
Jan 2, 2019I really like this card, even though I am not a big fan of Rakdos.Posted in: The Rumor Mill
One of her biggest upsides is her ability to abuse her Legendary status. Subsequent Judiths are two damage divided among two targets for three mana. While that isn't a great deal, it's better than a dead card -- especially in aggressive decks.
It's also synergistic with Rakdos (enabling Spectacle), Gruul (encouraging aggression), and Orzhov (encouraging aristocrats-style interaction) mechanics.
It's still early, but Ravnica Allegiance looks much more interesting than Guilds to me.
Dec 19, 2018Patronmacabre posted a message on Ravnica Allegiance Mechanics ( Spectacle, Afterlife, Adapt, Riot, Addendum)While it's a little sad to see that Adapt is a functional reprint of Monstrosity, I like that Simic (at least from looking at Aeromunculus) seems to be returning to its old, freakish ways. I really disliked the direction the lore took with Simic in Return to Ravnica block, where Simic became a slightly less boring Selesnya. Seeing a Homunculus Mutant made me happy.Posted in: The Rumor Mill
Apr 4, 2018Patronmacabre posted a message on Sage of Lat-Nam & Ghitu Chronicler & Divest .:. Strictly Better MtG PreviewsLets take a moment to appreciate that with this printing, Sage of Lat-Nam will have been a common, uncommon, and a rare across three different printings.Posted in: The Rumor Mill
Mythic sage when, Wizards?
Feb 26, 2018I think I am going to be the first person to express disappointment in this one for a reason other than the inevitable rarity bump.Posted in: The Rumor Mill
I was genuinely hoping Imperial Seal would be the P3K mythic. Hopefully, they'll reprint Three Visits at least.
Jan 6, 2017Patronmacabre posted a message on Aethersphere Harvester - Russian spoiler from redditPosted in: The Rumor MillQuote from Ryperior74 »What is with this set
I know it isn't but this is set a standard powerful as new phyrexia at this point.
Artifact blocks are overpowered. It's tradition at this point.
Oct 28, 2016I really dislike the design of this card, mostly because how it fluctuates so quickly from unplayable garbage to game-breaking.Posted in: The Rumor Mill
The big thing to remember is that your opponents will get to choose from an average of six cards, not ten.
If you have three opponents or fewer, the card is terrible. It may be borderline acceptable with three opponents, but it is by no means good.
Four opponents is really this cards only "sweet spot" where it is useful, but not degenerate.
When you have five or more opponents, the card produces card advantage that Yawgwin would envy.
I feel like all the other Undaunted/number of opponents matters cards all work well, but the strength of this card just varies wildly.
Jun 22, 2016Patronmacabre posted a message on Access Magic preview card Emrakul the Promised EndThis card's ability is designed perfectly and works wonderfully with protection from instants.Posted in: The Rumor Mill
When you take control of their turn, you waste all their sorcery-speed removal (obviously, wrath effects work well against it). Then, you send all of your opponent's creatures to their doom against a massive 13/13 flier.
The card is more of a one-sided board wipe than anything.
Also, it's extremely flavorful in that it controls minds while manipulating time (both a reference to it being the Eldrazi of corruption and that its previous incarnation took extra turns). Furthermore, I love how the 13s are a reference to Innistrad's love of 13.
It might not be constructed playable, but it is very well designed.
Mar 7, 2016Patronmacabre posted a message on Shadows over Innistrad mechanics spoilers (plus changes to DFC rules)Lore thoughts:Posted in: The Rumor Mill
In the clue token, they mention the tide rising and chanting. There is something evil and madness-inducing in the deep. This is similar in lore the SOI's likely namesake -- The Shadow over Innsmouth (the next set, Eldritch Moon, should assure skeptics that this was intentional.) But there is something worthy of note about the focus on tides: tides are affected by the moon. This was also likely intentional.
Getting into some murkier territory, Warped Landscape and Thraben Inspector show similar geometric designs in the artwork. What do we know that is able to warp the landscape and has similar creeping tendrils? Emrakul. Of course, following The Shadow Over Innsmouth more closely, the lurking enemy in deep might just be some Lovecraftian sea monster. Alternatively, Emrakul could be hiding in the moon.
At the end of the day, all I want is a new Mikaeus card called "Mikaeus, Host of the Nightmare," with flavor texts that includes "Ah, Cosi... or as some say, Kozilek..."
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