The triggered ability on Princess Luna has the opposite of the intended effect.
Everyone: Let's have fun together!
>Transform Nightmare Moon
>Choose Blood Moon
Everyone: This is not fun at all...
She seems really, really powerful in more competitive EDH metas. The fact that her -2 searches 4 deep for the cards you want to play with her (Wheel of Fortune effects) is extremely relevant.
At worst, she is a one-sided Chains of Mephistopheles for 1UU that replaces herself. That's still really good.
I do think she requires a UBRx shell to make good use of her (for Fire Covenant, Toxic Deluge, tutors, and Wheel of Fortune). And she is much less powerful in more creature-heavy metas.
If it weren't for her terrible colors, I could imagine this being a very, very powerful Commander in EDH, because she would allow for both Voltron and recursive strategies.
But only having access to white and red is a really big drawback.
I genuinely can't tell if this is a really cute card that I love for having a ton of potential...
Or an absurdly powerful card that works just fine on its own because casting Lightning Bolts and Serum Visions from your graveyard is insane value.
I'm going to hedge my bets and say it's somewhere in the middle.
I really hope we get non-legendary planeswalker creatures. I always figured that was going to be the way they make the inevitable planewalker set work in limited.
There's a ton of design space with planeswalkers that Wizards hasn't done. If we're going to see that design space get used, it will be in this set.
I'm excited. Limited is going to be a nightmare, though.
Random thought: Do you think if the new mulligan rule gets permanently implemented (and consequently not tying scry directly to mulliganing), there will be a chance that scry gets replaced by the generally superior surveil? Surveil allows for a lot more gameplay options.
I like the card in a vacuum. An aggressive WU planeswalker is interesting. My problem is that there is almost no internal consistency between this Dovin and the previous iteration. This is especially concerning because Dovin, Architect of the Law is so similar in playstyle to the original.
EDIT: I suppose you could argue that he gains life and draws cards across two separate abilities, but that is still a bit of a stretch.
I really like this card, even though I am not a big fan of Rakdos.
One of her biggest upsides is her ability to abuse her Legendary status. Subsequent Judiths are two damage divided among two targets for three mana. While that isn't a great deal, it's better than a dead card -- especially in aggressive decks.
It's also synergistic with Rakdos (enabling Spectacle), Gruul (encouraging aggression), and Orzhov (encouraging aristocrats-style interaction) mechanics.
It's still early, but Ravnica Allegiance looks much more interesting than Guilds to me.
While it's a little sad to see that Adapt is a functional reprint of Monstrosity, I like that Simic (at least from looking at Aeromunculus) seems to be returning to its old, freakish ways. I really disliked the direction the lore took with Simic in Return to Ravnica block, where Simic became a slightly less boring Selesnya. Seeing a Homunculus Mutant made me happy.
Lets take a moment to appreciate that with this printing, Sage of Lat-Nam will have been a common, uncommon, and a rare across three different printings.
Mythic sage when, Wizards?
Everyone: Let's have fun together!
>Transform Nightmare Moon
>Choose Blood Moon
Everyone: This is not fun at all...
Good to see that WotC has a sense of humor.
At worst, she is a one-sided Chains of Mephistopheles for 1UU that replaces herself. That's still really good.
I do think she requires a UBRx shell to make good use of her (for Fire Covenant, Toxic Deluge, tutors, and Wheel of Fortune). And she is much less powerful in more creature-heavy metas.
But only having access to white and red is a really big drawback.
Or an absurdly powerful card that works just fine on its own because casting Lightning Bolts and Serum Visions from your graveyard is insane value.
I'm going to hedge my bets and say it's somewhere in the middle.
There's a ton of design space with planeswalkers that Wizards hasn't done. If we're going to see that design space get used, it will be in this set.
I'm excited. Limited is going to be a nightmare, though.
Not that I'm complaining. I like when sets have small subthemes.
EDIT: I suppose you could argue that he gains life and draws cards across two separate abilities, but that is still a bit of a stretch.
One of her biggest upsides is her ability to abuse her Legendary status. Subsequent Judiths are two damage divided among two targets for three mana. While that isn't a great deal, it's better than a dead card -- especially in aggressive decks.
It's also synergistic with Rakdos (enabling Spectacle), Gruul (encouraging aggression), and Orzhov (encouraging aristocrats-style interaction) mechanics.
It's still early, but Ravnica Allegiance looks much more interesting than Guilds to me.
Mythic sage when, Wizards?
That said, this is a necessary change that has been a long time coming.