He steps towards the shelves, removing a few gems. He fishes in his satchel for a few gems, then slides a note across to Frankie, together with a bag of gold.
As his shade vanishes and his goblin and skeleton melt back into the ground, Cyouni nods. "Let's get you to the healers. After that, I think I'll stock up on, and maybe exchange, a few spells before I meet you for the quest."
OOC: I now have an extra 20 gold. That's an extra casting for me.
Cyouni's hand glowed. He swept it across and the energy seperated from his hand, coalescing into a shadow. "Let's get this done quickly. We both have a quest to go on..."
I guess Red and White are allies of Green...but still.
I believe most, if not all, are disappointed by the lack of new mechanics.
Something for the Izzet might be powerful, but unpredictable, with possible damage to self.
For the Cult of Yore, something relating to the number of land cards in graveyards might work, as they tear down the existing foundations of civilization...
Cyouni's hand glowed with dark power. With a sweep of his hand, a skeleton rose from the ground, ready to defend him.
"Must we go through with this charade again?" He sighed. "Ah well..."
You do not know how tempted I am to begin plans to move into my favorite guild...
Long term plans, of course, but...
Really tempted. Great. Now I don't know what to do when I get to level 3...
Oh yeah, can you buy a few castings of a gem and then buy the other castings later? The main topic didn't cover that...
Finally, for Warbeard's shop, does the "new weapon base" include any starting power/toughness? Thanks...
He steps towards the shelves, removing a few gems. He fishes in his satchel for a few gems, then slides a note across to Frankie, together with a bag of gold.
OOC: I now have an extra 20 gold. That's an extra casting for me.
OOC: Shade gets +4/+4. Forgot to play my land, too, so...
IC: As his creatures strike Suven, Cyouni pauses. "Will you concede? You cannot keep this going forever."
The shade and the last goblin charge.
OOC: Will probably be taking a main phase 2 this time...
Life: 14
In play:
6 Swamp
1 Looming Shade
1 Festering Goblin T
1 Drudge Skeletons
Graveyard:
1 Terror
3 Festering Goblin
IC: The rotting fumes from the goblin envelop the shade, but there is little effect.
Life: 14
In play:
6 Swamp
1 Looming Shade
1 Festering Goblin
1 Drudge Skeletons
Graveyard:
1 Terror
3 Festering Goblin
OOC: Terrored. And you take 1 from the goblin. And you're out of Giant Growths...finally.
Life: 14
In play:
6 Swamp T
1 Looming Shade (5/5) T
2 Festering Goblin [1 T]
1 Drudge Skeletons
Graveyard:
1 Terror
2 Festering Goblin
OOC: +3/+3 to the shade. 2 Swamp left untapped...
OOC: Oops, forgot. Shade gets +1/+1.
Life: 15
In play:
6 Swamp
2 Festering Goblin [1 T]
1 Drudge Skeletons
1 Looming Shade T
Graveyard:
2 Festering Goblin
Life: 14
In play:
5 Swamp [3 ]
2 Festering Goblin
1 Drudge Skeletons
1 Looming Shade
Graveyard:
2 Festering Goblin
I believe most, if not all, are disappointed by the lack of new mechanics.
Something for the Izzet might be powerful, but unpredictable, with possible damage to self.
For the Cult of Yore, something relating to the number of land cards in graveyards might work, as they tear down the existing foundations of civilization...
"Must we go through with this charade again?" He sighed. "Ah well..."
Life: 14
In play:
4 Swamp [2 T]
2 Festering Goblin
1 Drudge Skeletons
Graveyard:
2 Festering Goblin
Long term plans, of course, but...
Really tempted. Great. Now I don't know what to do when I get to level 3...
Oh yeah, can you buy a few castings of a gem and then buy the other castings later? The main topic didn't cover that...
Finally, for Warbeard's shop, does the "new weapon base" include any starting power/toughness? Thanks...
As his hand glows, Cyouni pulls another goblin forth from the ground and waits patiently.
Life: 14
In play:
3 Swamp [1 T]
2 Festering Goblin
Graveyard:
2 Festering Goblin