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  • posted a message on [Bounty] Kill the Rogue Thief!
    [dice=1]20[/dice]

    Cyouni's not particularly disturbed - this is along the lines of what he expected was going to happen. A trail of black mana traces itself around him as he slowly straightens, drawing his sword from its sheath on his back. He settles into a stance with the blade pointing backwards; it has its disadvantages, but the advantage is that it's difficult to tell his range. As one of the barbarians gets close enough, a spell flashes from Cyouni's hand, twisting the barbarian in pain. Taking this chance, Cyouni steps forward, his blade flashing out from the side to dispatch the barbarian.

    He's unable to stop the other as a result, and takes a slash on his flank. The mage takes a few steps back, shifting the blade to a guard stance. He glances down at the wound, making sure it's not restricting his movement.

    Swamp, cast Wring Flesh on one of the two attacking me, block that one as well with 1/0 weapon.


    Life: 17

    1x Swamp T
    1x Whispersilk Cloak

    Graveyard:
    1x Wring Flesh

    And my impressively bad dice luck continues.
    Posted in: MTG: The RPG 2
  • posted a message on [Bounty] Eliminate the Wild Menace!
    The farmer simply shrugs a bit. Not really his area of interest - he just wants to go back to farming peacefully.

    There are multiple farms in the same area, and it's beginning to grow dark as they reach the first and largest. The farmer turns back to the group. "Ask around, find out what you need to. If you need 't, we'll give you food and a place t'sleep."
    Posted in: MTG: The RPG 2
  • posted a message on [Bounty] Kill the Rogue Thief!
    Muttering a short curse under his breath, Cyouni decides it's not a good idea to blatantly walk around trying to look for the boy, especially given how he'd stand out in the empty alleyway. Producing a silvery cloak from his satchel, he drapes it around himself before hunting for any traces of the boy.

    The swordsman/mage's eyes flick around the alleyway, checking for watchers, before he bends down to scan the ground for any tracks the boy might have left.
    Posted in: MTG: The RPG 2
  • posted a message on General Discussion and Conversation
    @Caex: I'd probably allow it, and perhaps even plan around it.

    @Jenesis: Yes to both.
    Posted in: MTG: The RPG 2
  • posted a message on [Bounty] Kill the Rogue Thief!
    My bad dice luck, please fail me now.

    Cyouni's steps quickened as he tried to both keep pace with the boy and not be spotted.

    [dice=1]20[/dice]
    Posted in: MTG: The RPG 2
  • posted a message on [Bounty] Eliminate the Wild Menace!
    On an amusing note, I've discovered I can write a really heavy farmer's accent. I've also discovered it's nigh-on unreadable.

    The farmer shrugs slightly. "It varies. Generally, the bigger ones are th' ones found dead. We've lost all kinds - cows, sheep, goats, the lot.

    The smaller ones - rabbits, chickens, and sometimes a pig - are the ones that've gone missin'. It's happened almost ever'day, though it sometimes takes longer if a pig was grabbed."


    The group passes through the gates, heading towards the farmland nearby.
    Posted in: MTG: The RPG 2
  • posted a message on [Bounty] Kill the Rogue Thief!
    Making a mental note of the merchant's face and location, Cyouni attempts to discreetly follow the boy through the crowd.

    After all, that wasn't exactly the most innocuous of conversations; it almost sounded as though the boy was spying on the guards.
    Posted in: MTG: The RPG 2
  • posted a message on [Bounty] Eliminate the Wild Menace!
    "All the dead animals look to have been eaten right there."

    They've begun to near the gates, and it shouldn't be too far to their destination.
    Posted in: MTG: The RPG 2
  • posted a message on [Bounty] Kill the Rogue Thief!
    Cyouni, for his part, slips into the crowd, hoping their tongues are looser than the merchants'. For now, he just listens to the offhand comments made as they pass by, trying to gather as much information as possible.
    Posted in: MTG: The RPG 2
  • posted a message on [Bounty] Eliminate the Wild Menace!
    The farmer chuckles slightly. "No one woulda volunteered. Most don't even wanta go out at night as it is. It's why we hired you."
    Posted in: MTG: The RPG 2
  • posted a message on [Bounty] Kill the Rogue Thief!
    Cyouni crosses his arms as he considers the question. "Better to split up. They're suspicious right now - it'll be easier to get information if we don't look as much of a threat." He nods towards Ultima. "For now, watch him, see how the shopkeeper responds, and act accordingly."

    Almost as if it's an afterthought, Cyouni comments, "Oh, and stay on your guard. I wouldn't be surprised if they tried to make another run at it today."
    Posted in: MTG: The RPG 2
  • posted a message on General Discussion and Conversation
    Because the 3-drop that it uses accelerates faster.

    Put it this way. I had to fight it, and T4 I had a 6/6 that I couldn't easily deal with as a black mage.
    Posted in: MTG: The RPG 2
  • posted a message on [Bounty] Kill the Rogue Thief!
    Cyouni frowns as he considers the possibilities. "There's no reason they shouldn't want to talk to the guards, especially if they're losing goods. Something's up with that."

    "This obviously isn't a simple snatch-and-grab. What's their method of operation?"
    Posted in: MTG: The RPG 2
  • posted a message on Quen's Alehouse
    The farmer grins that gap-toothed smile again. "Then let's get going."
    Posted in: Dominaria
  • posted a message on [Bounty] Eliminate the Wild Menace!
    As usual, punishments will apply if you're not a WPL/player on this quest and post in this thread.

    Players:
    Qfx/Gully
    Fenris/Gear
    smallcreation/Kai


    The farmer doesn't pause as he walks down the road towards the gates of Estark, though he does check to make sure the three follow him. "Like ah said, mah problem's been pretty recent. The beasties only come out at night. They grab our animals, and back inta the dark they go. In the morning, all we find is our animals dead or missin'."
    Posted in: MTG: The RPG 2
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