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  • posted a message on I am not getting any instant email notifications for threads I am subscribed to
    I know some of the email notifications have had bugs off and on.
    I'll prod the developers to take another look.

    (Also, irony: I didn't get a notification for this post. Apologies for the delay in response)
    Posted in: Community Discussion
  • posted a message on You may not post here. You may be banned from doing so or some other restriction is applied to your account.
    You're definitely not banned. You wouldn't be able to visit any forum page if you were banned. This is a generic "You don't have permission". Posting to a deleted thread would do it (generally only happens if you go to a thread and it's for some reason deleted right before you post).

    Where were you trying to post?
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on How much should "Target gets -4/-4 uEOT" Cost?
    What would you cost "Target creature gets -4/-4 until end of turn" ?


    Existing "vanilla" examples and higher/lower bounds:







    We're all over the place here.
    I feel like the cost bounds for -3/-3, -4/-4, and -5/-5 are so overlapping, you could justify any non-absurd answer.

    So.. if you made a "-4/-4" card in your set.. what would you cost it?

    And, expanding a little, how would you cost it for double-black vs single-black costs?
    Is instant/sorcery a large change to cost?
    Posted in: Custom Card Creation
  • posted a message on Abyssal Persecutor static ability
    Moved to rulings
    Posted in: Magic Rulings
  • posted a message on [Global/Tech] Feyd Ruin's Depths of Despair
    WizardMN hit it on the head.
    I've gone ahead and edited your decktag in your thread so that it appears correctly.
    Basically, your two issues were: No [card] tags needed inside of a [deck] tag, and cards should be listed as "1 Cardname" instead of "x1 Cardname"

    Smile
    Posted in: Staff Helpdesks
  • posted a message on Merge Curse with Legacy Account
    We can absolutely get you into your old account.
    You'll need to submit a merge ticket, and our Customer Support will verify and handles this.

    Note your current account and email, your twitch account and email, and your old account and email.
    Then head to: https://curseweb.zendesk.com/hc/en-us/requests/new

    Follow this quick how-to:
    What can we help you with today?
    > Website Assistance

    Email
    >Your twitch account email

    Subject
    > Account Merge

    Description
    > Indicate that you need to merge your twitch account with your MTG Salvation account. List both your Twitch account name and your MTG Salvation account name. If your email is not the same for both, please note this and what each one is.

    Which website do you need help with?
    > MTG Salvation

    What can we help you with?
    > Account Assistance
    > Curse / Twitch Merge

    If you have any trouble, just holler at me here Smile
    Posted in: Community Discussion
  • posted a message on 1 CMC Planeswalkers
    I've been thinking about 1cc walkers since the uncommon ones were announced in WAR.

    First, I think we can't do it with any existing walker. They are simply too powerful lorewise to see weakened down to 1cc, and no one really wants to see their epic hero in weak noob form. BUT... perhaps a fledgling walker who just sparked? You don't already have to be a powerful mage for your spark to trigger, so it fits.

    Second, I think the most crucial aspect of a 1cc walker is that it can't protect itself, at least not with its main + or - abilities (ie: no tokens, full-round tap, burn, etc). This will keep it from getting out of hand and ruining the early game. Any ability that could protect itself would have to be limited to its third "ultimate" ability, if seen at all. It could also, perhaps, psuedo-protect itself, such as untapping a creature you control. This would allow a little protection, but it doesn't do it by itself.

    I would also discourage any card advantage or permanent gains outside of the ultimate. If you drop one first turn on the play you can +it and -it before your opponent generally has a chance to kill it, with only a few exceptions. As such, the Walker's first two abilities combined shouldn't be able to do more than what we'd get from a good 1cc Spell. This would be a good rule of thumb that limits the early game power before the opponent can properly interact with it.

    Two examples along these lines:


    Svengol, Silhana Champion green mana
    Legendary Planeswalker - Svengol
    +1: Untap up to one target creature.
    -2: Target creature gets +2/+2 until end of turn.
    -4: Put a +1/+1 counter on each creature you control.
    (2)


    Brogsten, Legion Drillmaster red mana
    Legendary Planeswalker - Brogsten
    +1: Up to one target creature can't block this turn.
    -1: Target creature gains haste until end of turn.
    -4: Creatures you control get +2/+0 until end of turn.
    (2)

    (Brogsten would be the final version of the little Legion Goblin that has worked his way up the ranks in Boros. He was first seen as a Recruit, and went on to become a full fledged Loyalist, before his time as a Warboss triggered his spark as shown above).


    Of course, making "weak" walkers is the opposite of what Planeswalker cards are suppose to represent.
    But, no reason it can't be explored here for fun, right?
    Posted in: Custom Card Creation
  • posted a message on Cephalid Shapeshifter, Surprise Factor Goblin , Healing Magician
    Combat Cleric is a bit too pushed, imo, especially for common.
    This kind of recurrent life gain is always fairly limited on its amount or is at least attached to a much larger mana cost, and is never anywhere this good at common.

    Just saying "1 life" is pushed for common, but doable.

    Posted in: Custom Card Creation
  • posted a message on My friend is having a baby!!!
    MSE is definitely the way to go for your own control and customization.
    Here's some placeholders to work with in the interem.
    Posted in: Custom Card Creation
  • posted a message on My friend is having a baby!!!
    Simple gender symbol based on your description.
    Posted in: Custom Card Creation
  • posted a message on My friend is having a baby!!!
    Quote from Simplysublime »
    4. Where can I get the custom cards printed to ensure they look and feel as authentic as possible?
    With the massive rise of counterfeit cards, we don't allow discussions on printing fake cards. Fedex has a printing service, so I would recommend just taking it there and trying a couple different print stocks.
    Posted in: Custom Card Creation
  • posted a message on The Most Vicious Color Hosers
    Quote from Reyos »


    This is not the case, from the rulings on Contamination (emphasis mine):

    External effects that generate more mana still generate their additional mana as directed without being affected by this card. Effects which generate more mana based on what type of mana the land produces will be affected in color but not in amount.

    You missed the first two words of your quote: External effects

    This specifically refers to effects such as Fertile Ground and Vernal Bloom, which can cause more mana to be produced beyond Contamination's limiting effect.

    Cabal Coffers can produce a maximum of B with Contamination, but Contamination won't stop Fertile Ground from then producing more mana.

    Also, this is from 2012, so Lock
    Posted in: Magic General
  • posted a message on Best looking basic lands
    What are some of your favorite basic lands in the game?

    I'm a huge fan of the full-art lands for the overall aesthetics, but my favorite Art cycle actually comes from Portal. The art here is kind of unique in that it each piece has a feature beyond the land itself. A farm house, a castle, a ship, an air balloon, ruins, tree houses, etc. I'm a big fan of cycles, and these are all stand-out unique lands that you can use in your deck to match.

    The art was (finally) reused in Archenemy, so we can have them new bordered too!















    Posted in: Magic General
  • posted a message on Can't Access Links
    That's a deleted thread.
    If this is happening with various old threads, it's most likely that they are also deleted.

    Due to the GDPR, when we transferred to Fandom we were forced to delete any EU user account whose owner did not explicitly agree to allow their transfer. This, unfortunately, made quite a few threads disappear in the process.
    Posted in: Community Discussion
  • posted a message on Trade Feedback
    It's currently bugged.
    I'll prod the developers about this again.
    Posted in: Forum Software Feedback and Bug Reports
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