For me it's going to be all about GWB Planeswalker Junk and possibly RUG. Huntmaster is just too good. I've also been doing a lot of testing with Mono Green Stompy thanks to Undying, Mono Black Zombies and of course Burning Vengeance. had the chance to do a good bit of testing on the MTGO Be.... .... ....Cockatrice
Stompy and Zombies sounds incredibly janky, but, you really can't argue with their mana bases!
...Also, know what I can do if I really feel like it? I can Birthing Pod this into Obliterator on your turn
Well, no... no matter how much you feel like doing it you cant
In any case I've got my eye on this guy for ISD Block Zombies. The problem is I'm sure sure a mono black zombie deck will fly in block with that damn cage running around now...
You strike me as one of those players who says "Sure Baneslayer is strong, but it dies so easily to Doom Blade." This is, you mock the weaknesses of cards (and probably other things) to feed your ego.
Standard has plenty of mana-fixing options at the moment, especially if you're running green (there are 2 sets of dual lands with the friendly colors - red and white, and 1 set of dual lands for black and blue). Sphere of the Suns and Manalith are both still in Standard. What makes you think 3 mana symbols out of 5 makes it so difficult to play?
Green just gained a new vigilant creature, which makes a total of 8 monogreen creatures now that have vigilance or can gain it through their own abilities (none of which are in Standard). And I'd happily play a 5/4 vigilant trampler for 5, which means I'd definitely play one that's hard to kill and nearly impossible to kill with infect. So please save the pessimism, and recognize the features this card has which are worthwhile.
Actually he makes perfectly valid points, and without even a hint of "BUT IT DIES TO REMOVAL!!!!"ism. This card is good, sure, but it's restrictive cost will limit it to a very specific subset of decks. If this guy cost 3GG, 4G or even 5G he'd be borderline too good, but the GGG just makes him "Good" instead of "ZOMG BROKEN". He wasn't crapping on the card at all.
[DKA] Compiled Info
This thread is to be used as a reference tool before posting anything concerning Dark Ascension in the rumor mill, and also to keep track of the progression of information on the set thus far. The first post will be kept updated until it’s time for the partial spoiler to take over.
Command the Night
Logo
Symbol
Release
Set Name:Dark Ascension Block: Set 2 of 3 in the Innistrad block Three-Letter Abbreviation: DKA Twitter Hashtag: #MTGDKA Number of Cards: 158 Rarity Distribution: Unknown Release Date: February 3, 2012 Prerelease Events: January 28-29, 2012 Launch Parties: February 3-6, 2012 Magic Online Release Date: Unknown Game Day: February 25-26, 2012 Start Previews on Daily MTG: January 9, 2012
For one, you're only looking at 2 man queues. The 8 man queues hold more value. 2 man queues are good for testing and little else. Also, you're looking at Pauper queues, which award M12. Standard and ISD Block award ISD packs, which are slightly more valuable.
DE's are the way to go. 6 tix to enter, 3-1 = 20 tix, 4-0 = 40, unless you're playing Pauper, wherein the payouts are just slightly less.
The destruction of the moon can mean only one thing... The new planeswalker in AVR must be Piccolo!
....
....and I'm out.
Stompy and Zombies sounds incredibly janky, but, you really can't argue with their mana bases!
Well, no... no matter how much you feel like doing it you cant
In any case I've got my eye on this guy for ISD Block Zombies. The problem is I'm sure sure a mono black zombie deck will fly in block with that damn cage running around now...
Actually he makes perfectly valid points, and without even a hint of "BUT IT DIES TO REMOVAL!!!!"ism. This card is good, sure, but it's restrictive cost will limit it to a very specific subset of decks. If this guy cost 3GG, 4G or even 5G he'd be borderline too good, but the GGG just makes him "Good" instead of "ZOMG BROKEN". He wasn't crapping on the card at all.
Relax.
This thread is to be used as a reference tool before posting anything concerning Dark Ascension in the rumor mill, and also to keep track of the progression of information on the set thus far. The first post will be kept updated until it’s time for the partial spoiler to take over.
Logo
Symbol
Release
Set Name: Dark Ascension
Block: Set 2 of 3 in the Innistrad block
Three-Letter Abbreviation: DKA
Twitter Hashtag: #MTGDKA
Number of Cards: 158
Rarity Distribution: Unknown
Release Date: February 3, 2012
Prerelease Events: January 28-29, 2012
Launch Parties: February 3-6, 2012
Magic Online Release Date: Unknown
Game Day: February 25-26, 2012
Start Previews on Daily MTG: January 9, 2012
You're half right. There will be no MED5 but that do want the P9 online. They just want to be "extremely delicate in their implementation."
Less easy answer: marlon, sharpbot, uh... other ones...
DE's are the way to go. 6 tix to enter, 3-1 = 20 tix, 4-0 = 40, unless you're playing Pauper, wherein the payouts are just slightly less.
Complete and total "shot in the dark" uninformed guesswork vs actual information... I LOVE IT!
I've actually always been a little curious, but it sounds like too much work. Plus my inner OCD likes all the cards from the same set anyway!