Also, some have added a touch of Blue mana to Jund to allow for Desperate Ravings. This Jund bridges the gap. A bit softer vs. aggro, but not much, and a bit better in the long game vs. mirror or control.
Really? I've seen the Desperate Ravings build and it just looks... bad. I mean is it really worth risking throwing away cards you need? Or is it expected you'll just be hoarding lands in the late game?
This is basically the next evolution on the BUG deck right or is BUG still seeing play on its own?
I've seen this + Snapcaster for a 4th color too.
BUG and Jund still see play independently, and are better in different metas. BUG still seems to shine in a field of control, while Jund does better in a field of aggro. I think the current meta makes Jund the more favorable deck, though I still see BUG putting up its own results online.
I think the Snapcaster variants are really just the 4cc decks, as I don't see those running Liliana.
Well, the deck has been competitive for weeks now, placing 4-0 in most DE's, and 3-1 in many. Here's the 3rd place list from one of the PE's last weekend.
I know, total noob question here, but, I don't understand Heretic's Punishment in the Jund sideboards/ Is this for uncounterable damage vs control, or to kill litle dudes against aggro? What does this come in against?
When I said "card pool" yeah, I meant, like, a cube file to store your cube pool in.
If, hypothetically speaking, the new client were to have, say, I don't know, customizable card boxes and binders, this would be a fairly intuitive thing to do... hypothetically...
I think linking MO to PWP will be like this: while entering any tournament you have an option for this tournament to affect your PWP. You can only use it limited times per week.
For cube drafting, I would like to be able to play with custom pool of cards, but it's rather hard to implement, so I think it will be just another draft set containing powerful cards selected by Wizards.
I agree with T_c, partially, in that an authenticator would go a long ways in allowing good PWP integration.
As for custom cube drafts being hard, they aren't. It would fundamentally just be a phantom draft using the host's card pool.
Well, there is an agreement to not post any screenshots or important information. That's why it's a closed beta, and why we had to remove the violating post/thread altogether
As for this actually coming out? I'd probably say sometime next year, as once Masques Block is finished, I can't imagine what else they'd need to work on retrofitting into MTGO (besides ME5? lol).
If I had to guess I would think they'd just test Masque block within the new client... if I had to guess...
I am new in MO (less than a month) but I have noted in the casual room people have very low tolerance to counters. I am playing a zombie deck with a splash of blue only for 5 counters, is usually that as soon as I play the first mana leak my opponents concede :/
Don't play in the casual room... They don't like counterspells... or discard... or land destruction... or cards they can't afford... or remotely cohesive decks...
Despite it's name the Tournament Practice room is probably where you want to be. People are always playing their pseudo-competitive rogue decks and aren't adverse to competitive strategies.
The TP room is really good for goldfishing your new decks...
I use it as a way to get a feel for a deck that I have little to no experience playing, but as far as any real testing goes, 2-man queues are your best option.
I highly doubt you have a 75%+ win percentage since that would be around a 2100+ rating.
Also for the OP 2-Man queues are often used for play testing not as much for trying to actually win tickets. If your goal is to win tickets I would play daily events. However, in this case with Modern events not firing, just be prepared that playing in these 2-man queues will likely lose you tickets.
Right, use better math next time...
As for your real question, it just felt like the natural progression. I enjoy playing Magic and I enjoy competition. Playing in the tournament practice room can be semi-competitive (sometimes...) but there's no tangible rewards for playing well. Playing in actual events give me a to compare myself to other players, and I like having that. It's my Recount.
Once I felt like I was winning enough casual games, I wanted to see if I was good, or just lucky, or if my competition was just casual.
Lastly, when I jumped from paper to MTGO, I lost ALL THE TIME. The transition for me was rough. Not being able to see and read my opponent is horribly detrimental.
Frankly, you're real issue is going to be getting Modern queues to fire in the first place, no one's playing Modern...
I play in Daily Events because the prize payout is worth it, and I feel like I can go 3-1 or better 50% or more of the time. I only play in ISD Block (And soon Pauper) DE's, so I have all the cards I need for all the decks I'd want to play, so my ticket stock is purely for tournament entry.
I play in DE's because I don't have access to a card shop to play in FNM's, so this is my alternative.
Yeah, It all depends. I got my Pauper affinity deck for 1 ticket. Though I don't run Lotus petals those are at least 5 each. So it depends what you want.
So it's not running artifact lands then? Those are all 25-35 cents a piece.
Really? I've seen the Desperate Ravings build and it just looks... bad. I mean is it really worth risking throwing away cards you need? Or is it expected you'll just be hoarding lands in the late game?
EDIT: Never mind the fact that the DR list placed 2nd in the last PE
http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/3076613
Guess it's worth looking into.
BUG and Jund still see play independently, and are better in different metas. BUG still seems to shine in a field of control, while Jund does better in a field of aggro. I think the current meta makes Jund the more favorable deck, though I still see BUG putting up its own results online.
I think the Snapcaster variants are really just the 4cc decks, as I don't see those running Liliana.
1 Forest
10 Mountain
2 Shimmering Grotto
9 Swamp
4 Woodland Cemetery
Creatures: 7
4 Bloodgift Demon
3 Olivia Voldaren
4 Brimstone Volley
1 Dead Weight
4 Devil's Play
4 Garruk Relentless
4 Geistflame
4 Liliana of the Veil
4 Sever the Bloodline
2 Traveler's Amulet
3 Blasphemous Act
1 Daybreak Ranger
2 Dead Weight
3 Heretic's Punishment
2 Tribute to Hunger
4 Witchbane Orb
EDIT: ...You're in the wrong place.
Warning for Backseat Moderation
If, hypothetically speaking, the new client were to have, say, I don't know, customizable card boxes and binders, this would be a fairly intuitive thing to do... hypothetically...
*patiently waits for Blippy to come kick my ass*
I agree with T_c, partially, in that an authenticator would go a long ways in allowing good PWP integration.
As for custom cube drafts being hard, they aren't. It would fundamentally just be a phantom draft using the host's card pool.
If I had to guess I would think they'd just test Masque block within the new client... if I had to guess...
Don't play in the casual room... They don't like counterspells... or discard... or land destruction... or cards they can't afford... or remotely cohesive decks...
Despite it's name the Tournament Practice room is probably where you want to be. People are always playing their pseudo-competitive rogue decks and aren't adverse to competitive strategies.
Let's just say that the new client is hopefully still a ways off...
I use it as a way to get a feel for a deck that I have little to no experience playing, but as far as any real testing goes, 2-man queues are your best option.
Right, use better math next time...
As for your real question, it just felt like the natural progression. I enjoy playing Magic and I enjoy competition. Playing in the tournament practice room can be semi-competitive (sometimes...) but there's no tangible rewards for playing well. Playing in actual events give me a to compare myself to other players, and I like having that. It's my Recount.
Once I felt like I was winning enough casual games, I wanted to see if I was good, or just lucky, or if my competition was just casual.
Lastly, when I jumped from paper to MTGO, I lost ALL THE TIME. The transition for me was rough. Not being able to see and read my opponent is horribly detrimental.
I play in Daily Events because the prize payout is worth it, and I feel like I can go 3-1 or better 50% or more of the time. I only play in ISD Block (And soon Pauper) DE's, so I have all the cards I need for all the decks I'd want to play, so my ticket stock is purely for tournament entry.
I play in DE's because I don't have access to a card shop to play in FNM's, so this is my alternative.
So it's not running artifact lands then? Those are all 25-35 cents a piece.