2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on UBW WizOFish
    The SB looks perfect, though I cant help but wonder if some Persecutes couldn't be worked in. Also, the Delays in the MD could be replaced with Rune Snags or Mana Leaks, as the 3-turn-later free spell could come back and bite you, hard.

    EDIT: Just realized, Venser puts a beatin' on Hellbent Demonfires, though not as well as a Willbender.
    Posted in: Standard Archives
  • posted a message on Cloudstoner
    More than anything, this deck *needs* Teferi, Mage of Zhalfir so that you can pop in dudes in combat or their EOT. It would also benefit from adding White for Court Hussar, Azorious Aethermage, Stormfront Riders and even Loxodon Heirarchs.
    Posted in: Standard Archives
  • posted a message on R/W/B Control Slivers
    To put it simply... WHERE THE HELL ARE YOUR NECROTIC SLIVERS???

    -4x Brain Pry
    +4x Necrotic Silver

    Also, a few of these cards can be relegated to the SB, making more room for better disruption/burn and possibly Bobs.

    to SB:
    3x Hide // Seek
    3x Persecute
    2x Sudden Death

    +4x Dark Confidant
    +4x Char

    Also, for the SB you'd do well to have an answer to some of the larger competitors Such as Dstorm, and Dralnu. I reccomend Shadow of Doubt or Aven Mindcensor as a 4-of, and some Leyline of the Voids to round it out.

    Total changes:
    -4x Brain Pry
    -3x Hide//Seek
    -3x Persecute
    -2x Sudden Death

    +4x Necrotic Sliver
    +4x Dark Confidant
    +4x Char

    SB:
    4x Shadow of Doubt or Aven Mindcensor
    3x Hide // Seek
    3x Persecute
    3x Leyline of the Void
    2x Sudden Death



    EDIT: Nice call on the Cautery Sliver, but you also lack the raw power of Necrotic Sliver.
    Posted in: Standard Archives
  • posted a message on U/W Bounce Control- Solid
    Might I suggest 4x Court Hussar and 3x Stormfront Riders in the place of 2x Dust Elemental, 3x Rune Snag, 1x Wrath of God, and 1x Venser, Shaper Savant. This will give you more men to work with, and token-making capabilities galore.
    Posted in: Standard Archives
  • posted a message on UBW WizOFish
    I'm gonna test this deck out with the following changes:
    -1 This deck
    +1 3color Dralnu

    [/sarcasm]

    Seriously, this deck looks solid, though i'm not 100% sold on the Willbender.(Yes, he does bend Split Second over and put rather large things into small orfices, but he has to be face-down at a cost of 3 to do so)
    Personally, i'd make the following changes:
    -1 Willbender
    -3 Repeal

    +1 Vedalken Aethermage / Pit Keeper
    +3 Boomerang (I understand Repeal cantrips, but Boomerang can hit land and bounce anything from CMC1-infinity for 2 mana.)

    SB
    -2 Tormod's Crypt
    -1 Temporal Isolation

    +3 Extirpate (Hitting all copies of a single card is better than nixing the entire 'yard in 90% of cases I've come up against. Also, Crypt forecasts the Removal, making your opponent play more cautiously.)
    Posted in: Standard Archives
  • posted a message on Delirium Skeins and Grave Scrabbler
    No, because the ability of the Grave Scrabbler won't trigger until after it resolves as a spell itself, and that will be long after the Delirium Skeins resolves.
    Posted in: Magic Rulings Archives
  • posted a message on A couple of Xth Arts
    The third art looks to be Aluren, what with all the small creatures.
    Posted in: The Rumor Mill
  • posted a message on [10th] product art showing 5 legends
    Well, I dont know about you guys, but I'm heavily leaning toward Pianna, Nomad Captain as the white legend, as it is very core set friendly, and the robes (not the hat/turban) look similar.

    I'd say 50% Pianna, 35% Cho-Manno, 15% Lin-Sivvi

    Also, the green-skinned guy on the boxtopper looks like Erhnam Djinn.
    Posted in: The Rumor Mill
  • posted a message on Counterbalance
    honestly I'm not exactly sure where I want to go with this deck. I'm more likely to drop white in the place of red if anything, running more burn for removal and possibly even a couple Iso scepters. This would allow me to run both Cunning and Burning Wishes and allow me to keep the Gelectrodes... I'll start working on a list in a bit. I'm extremely reluctant to rely on manlands as a win condition, so I guess that means the scepters are going to have to be in the MD.
    Posted in: Legacy Archives
  • posted a message on R/B Stax Variant
    To be honest, the Dark Rits are in there for the possibility of the turn 1 3sphere. The Goblin Welders are in there to cheat in the fat guys, though not having blue to drop them into the 'yard ,and this idea just being a random doodle on a napkin dont help that argument very much, now does it? The Pithing Needles were in there mainly to stop Aether Vial, Gempalm Incinerator, opposing Wastelands, and even providing a cheap Welder target. As for the Chalices, those were thrown in there to fill space, really. The whole idea started as a 'Slaver import and got thrown way off track when I saw the set of Stax stuff sitting in my binder unused. In any case, care to take a shot at a list?
    Posted in: Legacy Archives
  • posted a message on Counterbalance
    No offense, but if the deck was meant to win with Manlands or a Decree, I'd be better off just playing an established list of No Stick, Scepter Chant, or just toss in some Standstills and play Landstill. If the Wishboard route catches your fancy, I'd opt for Burning Wishes, moving a Wrath to the Board, and giving a very good reason to keep the red in... The main reason I'm reluctant to change the deck though, is that Counterbalance requires a delicate balance (No pun intended) of CMCs, and the removal of red would drop the 3 slot to about 3, and the removal of Wrath and dropping the Salvager combo as a win condition would drop the 4 mana slot to nil.

    I'm not exacltly keen on mono-blue either, as that severely limits my options for quality kill conditions, and removes the combo potential of the UWR build with Salvagers and Gelectrodes. I know it might seem like I'm being difficult, but the majority of the changes you'd make would unbalance the deck.
    Posted in: Legacy Archives
  • posted a message on Counterbalance
    Cutting red means the deck only has one win condition, and an active Humility means I have none. Cutting Wraths means theres only 1 card in the deck with a CMC of 4, meaning its harder to lock them down. Granted, dropping red would add a considerable amount of stability, but the loss of Gelectrode as a win condition vastly outweighs that. The addition of Cunning Wish would be vastly benefical, but I'm not sure what to put into the Wishboard... As for current changes, I'm pondering these:

    -2 Electrolyze
    -2 Fire // Ice
    -1 Pyrite Spellbomb

    +3 Isochron Scepter
    +2 Orim's Chant
    Posted in: Legacy Archives
  • posted a message on R/B Stax Variant
    See also header from counterbalance thread. :p



    This deck is also untested yet it shows great potential but I dont have the time to test, fine tune, and generally push this deck to its limits. I don't know how it would do against any deck at all but I'm trying to get the flow of ideas going. I'll probably be making new lists for different decks, different deck ideas and possibly even just tossing random cards together. Hopefully, a tournament winning, or even just a viable deck to come out of these ideas. You know I might even try Zombie Tribal :p
    Posted in: Legacy Archives
  • posted a message on Counterbalance
    I know an unproven and untested deck shouldnt be posted, but since the New Deck Ideas forum got axed, and I dont have the time to run every idea that pops out of my head through a testing gauntlet, I figured I'd just post it here and let you guys do it for me...



    The sideboard is just something I tossed together on the fly.

    As for matchups, if a Counterbalance and Top are played early enough, Solidarity is an Auto-Win, as the majority of their spells, including the bounce spells and counters they run in the MD, and even their High Tides get countered. As for Gobbos, I've got no clue how it'd do against a turn 1 lackey, hence the Bolts and STPs in the board.
    Posted in: Legacy Archives
  • posted a message on Sunforger + Research // Development
    I know this has been answered before and I know the answer is yes, but the local judge doesn't believe me, so I suggested we ask here...

    Can a Sunforger fetch and play the Development half of Research // Development

    I know it asks 3 questions to determine this:

    Is it Red/White?
    Is it an Instant?
    Is its converted mana cost <5?

    And since it gets a yes to all 3, it is allowed, right?
    Posted in: Magic Rulings Archives
  • To post a comment, please or register a new account.