2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on July FCC- Round 1
    Stormbound Warmage 2UUR
    Creature - Human Knight Wizard
    Flash, first strike, Kicker 1U/R mana
    When Stormscape Battlemage comes into play choose one — Counter target spell or deal 3 damage to target creature. If you paid Stormbound Warmage’s kicker cost choose both instead.
    Appearing on the battlefield in a hail of lightning the battlemage strikes down spell and warrior alike.
    Posted in: Custom Card Contests and Games
  • posted a message on July FCC- Signups Thread
    Count me in.
    Posted in: Custom Card Contests and Games
  • posted a message on June FCC - Round 2
    Deadly Crescendo XB
    Sorcery
    Target creature gets -X/-X until end of turn. If only black mana was spent to play Deadly Crescendo, all creatures get -X/-X until end of turn.
    The greater the evil, the deadlier the song.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 06/10/07
    Macabre Scrying 1UBB
    Instant
    Destroy target creature.
    Draw a card.
    As the waters rushed around the stunned warrior the wizard observed his every motion, extracting the knoledge of his life from the throes of his death.
    Posted in: Custom Card Contests and Games
  • posted a message on June FCC - First round
    Boneshard Slasher BB
    Creature - Skeleton Warrior
    B, Remove target creature card in a graveyard from the game: Boneshard Slasher gets +1/+1 until end of turn.
    2/1
    Made from the remains of their enemies and allies the slashers may fight without concern for their own health, focusing on the slaughter.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 05/28/07
    Revolution 1WW
    Sorcery
    Destroy all creatures, they can't be regenerated. Put X 1/1 white Serf tokens into play under target opponent's control, where X is number of creatures destroyed this way.
    If carefully managed, plots against oneself can be among one's greaterst assets.
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    Revolution 1WW
    Sorcery
    Destroy all creatures, they can't be regenerated. Put X 1/1 white Serf tokens into play under target opponent's control, where X is number of creatures destroyed this way.
    If carefully managed, plots against oneself can be among one's greaterst assets.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 05/26/07
    Martyr's Conversion 2W
    Instant
    As an additional cost to playing Martyr's Conversion, sacrifice a creature.
    Regenerate all creatures you don't control. Gain control of each creature regenerated this way.unless its controller pays 2.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 05/25/07
    Goblin Explosives RR
    Instant
    Deal 2 damage to target creature or player.
    If you control a goblin, Volitile Explosives instead deals 4 damage to that creature or player and 2 damage to you.
    "This is better than lightning, it hurts guys not even there!"
    -Toggo, Goblin Weaponsmith
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 05/24/07
    Goblin Catapult 3R/W mana
    Artifact Creature - Goblin Soldier
    W Tap two untapped soldiers you control: Deal 2 damage to target creature.
    R, Sacrifice a goblin you control: Deal 2 damage to target player.
    With the best of military training goblins can become formidiable soldiers. Unfortunately, they're still goblins in the end.
    3/2


    Thanks Destrius!
    Posted in: Custom Card Contests and Games
  • posted a message on June FCC Player Signups
    Let's try this, haven't done FCC in ages...
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 05/23/07
    Shadow of Night 1B
    Enchantment - Aura
    Enchant creature
    Enchanted creature has shadow.
    Whenever enchanted creature deals combat damage to a player, put a Night counter on target land.
    Lands with Night counters are swamps.
    When the night falls in one it assures its spread to all.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 05/22/07
    Cannibal Ghoul 3BB
    Creature - Zombie Horror
    Whenever a creature dealt damage by Cannibal Ghoul this turn is put into a graveyard, put a corpse counter on Cannibal Ghoul.
    Cannibal Ghoul has absorb X, where X is the number of corpse counters on Cannibal Ghoul. (If a source would deal damage to Cannibal Ghoul, prevent X of that damage.)
    4/3
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 05/21/07
    Heroic Sacrifice 1W
    Enchantment
    Sacrifice a creature: When target permanent you control is put into a graveyard this turn, return that card to play under your control.
    Posted in: Custom Card Contests and Games
  • posted a message on GWS Long - The Man Plan
    Well, that is definatly a valid point, and the loss of proactive disruption is somewhat unfortunate. Defense Grip is rather poor, and I've cut it in favor of metagame slots, as it simply wasn't up to par. The advantages of this slower disruption are definatly large, however. Xantid Swarm allows you to win through any number of problematic spells, whereas Duress/Cabal Therapy don't always hit all their disruption. Also, the card advantage provided by Dark Confidant is incredible against control, allowing you many more "outs" around their counters. Last, by playing with men, you gain two advantages; the ability to play superior cards and a decreased dependancy on storm. The damage from Trinket Mage and/or Dark Confidant really helps this deck, allowing it to win easily off a much lower storm count. As for superior cards, the ability to play Culling the Weak is outstanding. It is essentially a Cabal Ritual that always has threshold as well as being easier to cast, and thereby is immesurably useful in general. All in all, from my testing the benefits of using slower disrutpion far outweigh the penalties, even though it is only relevant game 1, as there should be Duress and/or Cabal Therapy sideboard for control matchups.
    Posted in: Ritual-Based Combo Decks
  • To post a comment, please or register a new account.