Stormbound Warmage2UUR
Creature - Human Knight Wizard
Flash, first strike, Kicker 1
When Stormscape Battlemage comes into play choose one — Counter target spell or deal 3 damage to target creature. If you paid Stormbound Warmage’s kicker cost choose both instead. Appearing on the battlefield in a hail of lightning the battlemage strikes down spell and warrior alike.
Deadly Crescendo XB
Sorcery
Target creature gets -X/-X until end of turn. If only black mana was spent to play Deadly Crescendo, all creatures get -X/-X until end of turn. The greater the evil, the deadlier the song.
Macabre Scrying1UBB
Instant
Destroy target creature.
Draw a card. As the waters rushed around the stunned warrior the wizard observed his every motion, extracting the knoledge of his life from the throes of his death.
Boneshard SlasherBB
Creature - Skeleton Warrior B, Remove target creature card in a graveyard from the game: Boneshard Slasher gets +1/+1 until end of turn.
2/1 Made from the remains of their enemies and allies the slashers may fight without concern for their own health, focusing on the slaughter.
Revolution1WW
Sorcery
Destroy all creatures, they can't be regenerated. Put X 1/1 white Serf tokens into play under target opponent's control, where X is number of creatures destroyed this way. If carefully managed, plots against oneself can be among one's greaterst assets.
Revolution1WW
Sorcery
Destroy all creatures, they can't be regenerated. Put X 1/1 white Serf tokens into play under target opponent's control, where X is number of creatures destroyed this way. If carefully managed, plots against oneself can be among one's greaterst assets.
Martyr's Conversion2W
Instant
As an additional cost to playing Martyr's Conversion, sacrifice a creature.
Regenerate all creatures you don't control. Gain control of each creature regenerated this way.unless its controller pays 2.
Goblin ExplosivesRR
Instant
Deal 2 damage to target creature or player.
If you control a goblin, Volitile Explosives instead deals 4 damage to that creature or player and 2 damage to you. "This is better than lightning, it hurts guys not even there!" -Toggo, Goblin Weaponsmith
Goblin Catapult3
Artifact Creature - Goblin Soldier W Tap two untapped soldiers you control: Deal 2 damage to target creature. R, Sacrifice a goblin you control: Deal 2 damage to target player. With the best of military training goblins can become formidiable soldiers. Unfortunately, they're still goblins in the end.
3/2
Shadow of Night1B
Enchantment - Aura
Enchant creature
Enchanted creature has shadow.
Whenever enchanted creature deals combat damage to a player, put a Night counter on target land.
Lands with Night counters are swamps. When the night falls in one it assures its spread to all.
Cannibal Ghoul 3BB
Creature - Zombie Horror
Whenever a creature dealt damage by Cannibal Ghoul this turn is put into a graveyard, put a corpse counter on Cannibal Ghoul.
Cannibal Ghoul has absorb X, where X is the number of corpse counters on Cannibal Ghoul. (If a source would deal damage to Cannibal Ghoul, prevent X of that damage.) 4/3
Heroic Sacrifice 1W
Enchantment
Sacrifice a creature: When target permanent you control is put into a graveyard this turn, return that card to play under your control.
Well, that is definatly a valid point, and the loss of proactive disruption is somewhat unfortunate. Defense Grip is rather poor, and I've cut it in favor of metagame slots, as it simply wasn't up to par. The advantages of this slower disruption are definatly large, however. Xantid Swarm allows you to win through any number of problematic spells, whereas Duress/Cabal Therapy don't always hit all their disruption. Also, the card advantage provided by Dark Confidant is incredible against control, allowing you many more "outs" around their counters. Last, by playing with men, you gain two advantages; the ability to play superior cards and a decreased dependancy on storm. The damage from Trinket Mage and/or Dark Confidant really helps this deck, allowing it to win easily off a much lower storm count. As for superior cards, the ability to play Culling the Weak is outstanding. It is essentially a Cabal Ritual that always has threshold as well as being easier to cast, and thereby is immesurably useful in general. All in all, from my testing the benefits of using slower disrutpion far outweigh the penalties, even though it is only relevant game 1, as there should be Duress and/or Cabal Therapy sideboard for control matchups.
Creature - Human Knight Wizard
Flash, first strike, Kicker 1
When Stormscape Battlemage comes into play choose one — Counter target spell or deal 3 damage to target creature. If you paid Stormbound Warmage’s kicker cost choose both instead.
Appearing on the battlefield in a hail of lightning the battlemage strikes down spell and warrior alike.
Sorcery
Target creature gets -X/-X until end of turn. If only black mana was spent to play Deadly Crescendo, all creatures get -X/-X until end of turn.
The greater the evil, the deadlier the song.
Instant
Destroy target creature.
Draw a card.
As the waters rushed around the stunned warrior the wizard observed his every motion, extracting the knoledge of his life from the throes of his death.
Creature - Skeleton Warrior
B, Remove target creature card in a graveyard from the game: Boneshard Slasher gets +1/+1 until end of turn.
2/1
Made from the remains of their enemies and allies the slashers may fight without concern for their own health, focusing on the slaughter.
Sorcery
Destroy all creatures, they can't be regenerated. Put X 1/1 white Serf tokens into play under target opponent's control, where X is number of creatures destroyed this way.
If carefully managed, plots against oneself can be among one's greaterst assets.
Sorcery
Destroy all creatures, they can't be regenerated. Put X 1/1 white Serf tokens into play under target opponent's control, where X is number of creatures destroyed this way.
If carefully managed, plots against oneself can be among one's greaterst assets.
Instant
As an additional cost to playing Martyr's Conversion, sacrifice a creature.
Regenerate all creatures you don't control. Gain control of each creature regenerated this way.unless its controller pays 2.
Instant
Deal 2 damage to target creature or player.
If you control a goblin, Volitile Explosives instead deals 4 damage to that creature or player and 2 damage to you.
"This is better than lightning, it hurts guys not even there!"
-Toggo, Goblin Weaponsmith
Artifact Creature - Goblin Soldier
W Tap two untapped soldiers you control: Deal 2 damage to target creature.
R, Sacrifice a goblin you control: Deal 2 damage to target player.
With the best of military training goblins can become formidiable soldiers. Unfortunately, they're still goblins in the end.
3/2
Thanks Destrius!
Enchantment - Aura
Enchant creature
Enchanted creature has shadow.
Whenever enchanted creature deals combat damage to a player, put a Night counter on target land.
Lands with Night counters are swamps.
When the night falls in one it assures its spread to all.
Creature - Zombie Horror
Whenever a creature dealt damage by Cannibal Ghoul this turn is put into a graveyard, put a corpse counter on Cannibal Ghoul.
Cannibal Ghoul has absorb X, where X is the number of corpse counters on Cannibal Ghoul. (If a source would deal damage to Cannibal Ghoul, prevent X of that damage.)
4/3
Enchantment
Sacrifice a creature: When target permanent you control is put into a graveyard this turn, return that card to play under your control.