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  • posted a message on [[Official]] Blue/Green Infect
    Quote from dapoonk

    And Inkmoths are NEEDED. I dont see any reason not to run them! they are vital


    This is completely true. Inkmoth allows you to "cheat" your creature count and I think it has been mentioned already that with this deck you don't need a lot of creatures. You need to draw at least one and protect it.

    I've won with plays like

    Turn 1. Inkmoth
    Turn 2. Island/Forest - Ponder if possible.
    Turn 3. Wild defiance
    Turn 4. Activate Inkmoth. Go for lethal. Blessing/Guile to protect me from instant removal.
    Posted in: Standard Archives
  • posted a message on [[Official]] Blue/Green Infect
    I'm assuming that deck is wolf-run, it is one of our best matchups. Grin

    Aside from Thalia and Spellskite, are there any other early spells/creatures that are a nuisance to us?
    Posted in: Standard Archives
  • posted a message on [[Official]] Blue/Green Infect
    Was about to ask you how's your experience with Thalia. lol Grin

    I'm packing 2 gut shot mb and 2 sb too.
    A draw from Humans like turn 2 Honor of the Pure followed by turn 3 Thalia could be devastating, but I think it will be manageable to race especially with Blighted Agent out.
    Posted in: Standard Archives
  • posted a message on [[Official]] Blue/Green Infect
    So I've done a little playtesting.

    Wolf Run 2-0 (in MWS)
    The build I played against used Whipflares and Slagstorm, instead of Galvanic Blast and Devil's Play which I assume will give the deck more problems. Just play around these sorcery sweepers, save your Apostle's Blessing.

    Esper Control 3-1 (in MWS)
    Inkmoth nexus backup-ed by Ranger's Guile/Apostle's Blessing is you're best threat here. It really depends on how many spot removal they are packing although Gideon Jura may be a problem here if he ever comes down.

    Solar Flare 7-3 (paper magic playtest :D)
    Flare runs fewer spot removal than Esper Control, their main sweeper is Day of Judgment which should be a little slow against this deck.
    A thing to note though is if they are packing Blade Splicer, they could race us and the main deck Oblivion Ring is sort of a tempo killer for our Wild Defiance play Grin

    Next I'll test against Humans and Delver - these two decks I assume would be our worst matchups. Thalia will be a pain to handle and the Vapor Snag - Snapcaster Mage tandem from Delver should also give us a fight.
    Posted in: Standard Archives
  • posted a message on [[Official]] Blue/Green Infect
    There we have it. Straight from the man himself Grin

    congratulations on your finish.
    Posted in: Standard Archives
  • posted a message on [[Official]] Blue/Green Infect
    Interesting.. I find the numbers a bit quirky. Why NOT the full 4 glistener main deck?

    can you post the link to this event?


    Quote from highlow2
    What creatures would you run?

    Just my opinion, but I personally am not going to play anything more than blighted agent, glistener elf, and ichorclaw myr in my mainboard.


    Just thinking an additional 2 Blighted Agent for more reliable creatures on turn 2. Though the deck with those 3 creatures + inkmoth is like running 16 creatures. will give it a shot
    Posted in: Standard Archives
  • posted a message on [[Official]] Blue/Green Infect
    Really interested with this idea. What do you guys think is the best number of creature base? Excluding Inkmoth Nexus. maybe 14-16?
    Posted in: Standard Archives
  • posted a message on Will silent departure be the new vapor snag?
    Quote from ThisIsNotMyName
    Bounce is inherently bad. What makes Vapor Snag good is the one damage as well as removing a single blocker for the turn all for U. Unsummon is just a plain bounce spell, and doesn't contribute to the main plan (kill them before CA matters.) Nothing will replace it. Vapor Snag does that, but Unsummon just isnt fast enough.


    I agree with this, Vapor Snag provides tempo. Unsummon is just bad it has been around for years but has seen minimal play in constructed.

    Quote from Ponger
    Um....... Snapcaster isn't going to rotate when Vapor Snag does.......



    Silly me... my bad... carry on Grin
    Posted in: Standard Archives
  • posted a message on Will silent departure be the new vapor snag?
    No Silent Departure although decent is not on the same power level. Instant speed is what makes it very good and even if they do reprint Vapor Snag, without Snapcaster Mage to abuse it. Snag will be mediocre at best.
    Posted in: Standard Archives
  • posted a message on [Deck/Primer] U/r/(x) Delver
    The issue with thunderous wrath or miracle cards for that matter is that you do not control when you can cast them. Sure with enough library manipulation via brainstorm and ponder you can set this up. I think it is a strong card to include just requires a little more "building around" it.
    Posted in: Aggro & Tempo
  • posted a message on [Deck]Merfolk
    Quote from b07
    It would be better if Kira were also a merfolk, but that downside is honestly not that bad, especially considering you most often want to use Vial to flash her in as a counterspell to removal.


    It does not work that way. Kira has to be already in play by the time they aim removal at one of your creatures.

    If you respond to say Lightning bolt on your Lord of Atlantis by vialing Kira in. The Lord still dies.
    for reference: http://forums.mtgsalvation.com/showthread.php?t=378750
    Posted in: Aggro & Tempo
  • posted a message on [Deck/Primer] U/r/(x) Delver
    Quote from rstevens416
    I am also expecting lots of maveric, blade decks, RUG, (of course) and goblins or fish. i feel with the new land you will end up seeing lots of trible decks.


    People going back to tribal decks namely gobs and fish will be unlikely, they already had aether vial before so being uncounterable via the new land don't mean much to them and they are still very much outclassed by maverick especially when it runs punishing fire.
    Posted in: Aggro & Tempo
  • posted a message on [Deck/Primer] U/r/(x) Delver
    I'm thinking that Vexing Devil might be what we need to actually support the Stifle/Wasteland Build. Since Goblin guide clashes with that strategy so much.
    Posted in: Aggro & Tempo
  • posted a message on [Deck/Primer] U/r/(x) Delver
    Quote from DMel
    Well, the finals of the latest SCG was U/R Delver vs. U/R Delver.


    Wow. This really gets me excited for this archetype.

    I like the addition of spell piece in the main. It really helps in protecting our creatures and apply pressure.
    Posted in: Aggro & Tempo
  • posted a message on [Deck/Primer] U/r/(x) Delver
    Basically when going the burn face plan, I maindeck 2 fireblasts and 3 price of progress.

    but as with all decks this is really a meta call. If your meta is rampant with 3 color decks. then go crazy with POP Grin
    Posted in: Aggro & Tempo
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