And Inkmoths are NEEDED. I dont see any reason not to run them! they are vital
This is completely true. Inkmoth allows you to "cheat" your creature count and I think it has been mentioned already that with this deck you don't need a lot of creatures. You need to draw at least one and protect it.
I've won with plays like
Turn 1. Inkmoth
Turn 2. Island/Forest - Ponder if possible.
Turn 3. Wild defiance
Turn 4. Activate Inkmoth. Go for lethal. Blessing/Guile to protect me from instant removal.
Was about to ask you how's your experience with Thalia. lol
I'm packing 2 gut shot mb and 2 sb too.
A draw from Humans like turn 2 Honor of the Pure followed by turn 3 Thalia could be devastating, but I think it will be manageable to race especially with Blighted Agent out.
Wolf Run 2-0 (in MWS)
The build I played against used Whipflares and Slagstorm, instead of Galvanic Blast and Devil's Play which I assume will give the deck more problems. Just play around these sorcery sweepers, save your Apostle's Blessing.
Esper Control 3-1 (in MWS)
Inkmoth nexus backup-ed by Ranger's Guile/Apostle's Blessing is you're best threat here. It really depends on how many spot removal they are packing although Gideon Jura may be a problem here if he ever comes down.
Solar Flare 7-3 (paper magic playtest :D)
Flare runs fewer spot removal than Esper Control, their main sweeper is Day of Judgment which should be a little slow against this deck.
A thing to note though is if they are packing Blade Splicer, they could race us and the main deck Oblivion Ring is sort of a tempo killer for our Wild Defiance play
Next I'll test against Humans and Delver - these two decks I assume would be our worst matchups. Thalia will be a pain to handle and the Vapor Snag - Snapcaster Mage tandem from Delver should also give us a fight.
Just thinking an additional 2 Blighted Agent for more reliable creatures on turn 2. Though the deck with those 3 creatures + inkmoth is like running 16 creatures. will give it a shot
Bounce is inherently bad. What makes Vapor Snag good is the one damage as well as removing a single blocker for the turn all for U. Unsummon is just a plain bounce spell, and doesn't contribute to the main plan (kill them before CA matters.) Nothing will replace it. Vapor Snag does that, but Unsummon just isnt fast enough.
I agree with this, Vapor Snag provides tempo. Unsummon is just bad it has been around for years but has seen minimal play in constructed.
No Silent Departure although decent is not on the same power level. Instant speed is what makes it very good and even if they do reprint Vapor Snag, without Snapcaster Mage to abuse it. Snag will be mediocre at best.
The issue with thunderous wrath or miracle cards for that matter is that you do not control when you can cast them. Sure with enough library manipulation via brainstorm and ponder you can set this up. I think it is a strong card to include just requires a little more "building around" it.
It would be better if Kira were also a merfolk, but that downside is honestly not that bad, especially considering you most often want to use Vial to flash her in as a counterspell to removal.
It does not work that way. Kira has to be already in play by the time they aim removal at one of your creatures.
I am also expecting lots of maveric, blade decks, RUG, (of course) and goblins or fish. i feel with the new land you will end up seeing lots of trible decks.
People going back to tribal decks namely gobs and fish will be unlikely, they already had aether vial before so being uncounterable via the new land don't mean much to them and they are still very much outclassed by maverick especially when it runs punishing fire.
I'm thinking that Vexing Devil might be what we need to actually support the Stifle/Wasteland Build. Since Goblin guide clashes with that strategy so much.
This is completely true. Inkmoth allows you to "cheat" your creature count and I think it has been mentioned already that with this deck you don't need a lot of creatures. You need to draw at least one and protect it.
I've won with plays like
Turn 1. Inkmoth
Turn 2. Island/Forest - Ponder if possible.
Turn 3. Wild defiance
Turn 4. Activate Inkmoth. Go for lethal. Blessing/Guile to protect me from instant removal.
Aside from Thalia and Spellskite, are there any other early spells/creatures that are a nuisance to us?
I'm packing 2 gut shot mb and 2 sb too.
A draw from Humans like turn 2 Honor of the Pure followed by turn 3 Thalia could be devastating, but I think it will be manageable to race especially with Blighted Agent out.
Wolf Run 2-0 (in MWS)
The build I played against used Whipflares and Slagstorm, instead of Galvanic Blast and Devil's Play which I assume will give the deck more problems. Just play around these sorcery sweepers, save your Apostle's Blessing.
Esper Control 3-1 (in MWS)
Inkmoth nexus backup-ed by Ranger's Guile/Apostle's Blessing is you're best threat here. It really depends on how many spot removal they are packing although Gideon Jura may be a problem here if he ever comes down.
Solar Flare 7-3 (paper magic playtest :D)
Flare runs fewer spot removal than Esper Control, their main sweeper is Day of Judgment which should be a little slow against this deck.
A thing to note though is if they are packing Blade Splicer, they could race us and the main deck Oblivion Ring is sort of a tempo killer for our Wild Defiance play
Next I'll test against Humans and Delver - these two decks I assume would be our worst matchups. Thalia will be a pain to handle and the Vapor Snag - Snapcaster Mage tandem from Delver should also give us a fight.
congratulations on your finish.
can you post the link to this event?
Just thinking an additional 2 Blighted Agent for more reliable creatures on turn 2. Though the deck with those 3 creatures + inkmoth is like running 16 creatures. will give it a shot
I agree with this, Vapor Snag provides tempo. Unsummon is just bad it has been around for years but has seen minimal play in constructed.
Silly me... my bad... carry on
It does not work that way. Kira has to be already in play by the time they aim removal at one of your creatures.
If you respond to say Lightning bolt on your Lord of Atlantis by vialing Kira in. The Lord still dies.
for reference: http://forums.mtgsalvation.com/showthread.php?t=378750
People going back to tribal decks namely gobs and fish will be unlikely, they already had aether vial before so being uncounterable via the new land don't mean much to them and they are still very much outclassed by maverick especially when it runs punishing fire.
Wow. This really gets me excited for this archetype.
I like the addition of spell piece in the main. It really helps in protecting our creatures and apply pressure.
but as with all decks this is really a meta call. If your meta is rampant with 3 color decks. then go crazy with POP