I love how horribly living weapons turned out to be. It's such an awesome mechanic, and they treated it like garbage. not one good one. It's like, they went out of their way to make them bad.
I'm afraid I have to disagree with you there - and I believe the pre-release will prove you wrong. All of them will have a big impact on Limited play - and will make people make mistakes with their removal. You didn't really expect some kinda crazy standard bomb Living Weapon, did you?
Oh wait, there's still a possibility of a Skullclampy Thing...
Alright, thread. I've completely read you, and I have a few things to say.
#1 - Massacre is now officially known as LOLwurm. Kudos, Crimson. All in favor, agree on the back of your meaningful future post.
#2 - Nobody cares if a Mythic is a 'bomb in Limited'. Mythics on average will appear 3 per pod. If you're lucksack enough to get a mythic, let alone a playable one, saying its a bomb is sorta wassnames... a given.
#3 - Some of you are clearly spoiled by M11. You are all hungry for that card that's better than the best creature RIGHT NOW, rather than the one that will be post-rotation. It's almost assured that Titans and BSA are not coming back - this guy and his Wurmcoil pal will achieve great things, then (along with every other uber fun/interesting creature that had to sit around and suck compared to those jerks). Powercreep has taken firm hold of your souls. Consider yourself lucky that I'm not in charge - I'd nip power creep right in the bud. This time next year you'd all be playing Homarid Spawning Bed, Abbey Gargoyles, and Hungry Mists and liking it!
#4 - His CIP ability certainly enables and fuels his 2nd ability, but his 2nd ability sticks around. I notice a lot of people ignoring that - every removal spell gets a Shock tattooed to it once he's in play.
#5 - It's obvious that MBC will be a presence in the meta of FNMs all over the country after MBS becomes tourney legal, if only to try it - and this guy is a natural fit within it. Also - with Memoricide to common to strip away win conditions within MBC (they always got my freakin' Grave Titans) it's nice to have a total of 3 good critters to run (Titan, Wurmcoil, LOLwurm).
There is 0 chance this is a gimmick.
We have had...MANY times, people opening product ahead of time and spoiling cards for us.
NEVER has it been dragged out for days, with cards being held over our heads like this.
It has nothing to do with being selfish, they need to realize that the visual spoiler will be complete VERY soon, and noone will care about them if they don't get out with the information.
True.
Fun is fun, and we played along for a while, but we know when we're being trolled. More or less over these guys unless they step up and redeem themselves.
I understood only mirrodin besieged boosters will be divided by faction.
which is bad as you don't really want to open a skithirix when you've chosen to be mirran.
so your point looks invalid even if there is very little chance your opponent is playing any of these unplayable fogs.
Good point - but its doubtful many infect/phyrexian players will be running these cards - so if you're Phyrexian and you pull any of these and they're in your colors, you might have the super secret tech for a jawdropper on Mr. Concussive Bolt. Also, mirran players, don't discount these fogger cards - they can and will save your life vs. say untamed mighted Plague Myr.
Sheoldred, Whispering One..
if you break it down it says SHE-OLD-RED. I say it is a red female planeswalker. maybe Koth's mom.
...I couldn't help it. I lol'd.
Anyways, I'm with the 'this discussion is moot' crowd, on the basis that Phyrexia couldn't possibly have a planeswalker. They wouldn't be bothering to try to take over Mirrodin via Karn if they did, they'd just be hopping from plane to plane droppin' oil spills.
I don't think so. You can't equip or pump him in any way, and gets chumped to death by almost every creature in the format. Needs evasion that he doesn't have. Scroll Thief is slightly better than this guy, because you can buff him up, and he doesn't require a double-colored CC.
I don't like all of the 2-ofs, personally. What I would change:
-2 Adventuring Gear (turns that it does nothing hurt a lot)
-2 Strider Harness (not worth it)
-1 Throne of Geth
+4 Sign in Blood (need to zoom zoom zoom!)
+1 Land (20 is pretty inconsistent)
#1 Inquisition is every bit as nice as a T1 drop.
#2 White has 0 card draw, and if you don't win right away, you lose.
I want to be able to recover from board wipes without lucksacking topdecks.
I may be living in a dream world, but actually testing will reveal who is right and who is poisoned to death. ^.^ We shall see. Still thinking about my adjusted build - new spoilers have been interesting. Starting to think mono-black infect is a better strategy, but I will continue to work on this.
Power of Will0
Instant (U)
Power of Will is blue.
As an additional cost to cast Power of Will, pay 1 life and exile a blue card from your hand.
Counter target spell.
No. Absolutely not! Something reasonable.
Sacrificial Idea1UU
As an additional cost to Sacrificial Idea, discard a card.
Counter target spell.
I'm afraid I have to disagree with you there - and I believe the pre-release will prove you wrong. All of them will have a big impact on Limited play - and will make people make mistakes with their removal. You didn't really expect some kinda crazy standard bomb Living Weapon, did you?
Oh wait, there's still a possibility of a Skullclampy Thing...
#1 - Massacre is now officially known as LOLwurm. Kudos, Crimson. All in favor, agree on the back of your meaningful future post.
#2 - Nobody cares if a Mythic is a 'bomb in Limited'. Mythics on average will appear 3 per pod. If you're lucksack enough to get a mythic, let alone a playable one, saying its a bomb is sorta wassnames... a given.
#3 - Some of you are clearly spoiled by M11. You are all hungry for that card that's better than the best creature RIGHT NOW, rather than the one that will be post-rotation. It's almost assured that Titans and BSA are not coming back - this guy and his Wurmcoil pal will achieve great things, then (along with every other uber fun/interesting creature that had to sit around and suck compared to those jerks). Powercreep has taken firm hold of your souls. Consider yourself lucky that I'm not in charge - I'd nip power creep right in the bud. This time next year you'd all be playing Homarid Spawning Bed, Abbey Gargoyles, and Hungry Mists and liking it!
#4 - His CIP ability certainly enables and fuels his 2nd ability, but his 2nd ability sticks around. I notice a lot of people ignoring that - every removal spell gets a Shock tattooed to it once he's in play.
#5 - It's obvious that MBC will be a presence in the meta of FNMs all over the country after MBS becomes tourney legal, if only to try it - and this guy is a natural fit within it. Also - with Memoricide to common to strip away win conditions within MBC (they always got my freakin' Grave Titans) it's nice to have a total of 3 good critters to run (Titan, Wurmcoil, LOLwurm).
True.
Fun is fun, and we played along for a while, but we know when we're being trolled. More or less over these guys unless they step up and redeem themselves.
I think everything on it should be the same as before, with the exception of the -1 - change that to a +1 and we're fine.
Good point - but its doubtful many infect/phyrexian players will be running these cards - so if you're Phyrexian and you pull any of these and they're in your colors, you might have the super secret tech for a jawdropper on Mr. Concussive Bolt. Also, mirran players, don't discount these fogger cards - they can and will save your life vs. say untamed mighted Plague Myr.
...I couldn't help it. I lol'd.
Anyways, I'm with the 'this discussion is moot' crowd, on the basis that Phyrexia couldn't possibly have a planeswalker. They wouldn't be bothering to try to take over Mirrodin via Karn if they did, they'd just be hopping from plane to plane droppin' oil spills.
Captain Black has not 'confirmed' anything.
I know nothing for fact; this was just mentioned by the futuredrafters.
Quote from them about a new skullclamp:
When someone mentioned Skullclamp's traits (specifically the +1/-1 bit), one of them said
"One of those numbers is different."
+1/+1 was the original design of Skullclamp.
We shall see!
Pretty sure it did the same thing as Skullclamp, only was rare, and gives +1/+1 rather than +1/-1.
Soul Parry
Blunt the Assault
Fulgent Distraction
Someone correct me if I'm wrong. All I'm saying is this: Metalcraft up a Concussive Bolt, and see your opponent go 'oh... crap...'
I don't like all of the 2-ofs, personally. What I would change:
-2 Adventuring Gear (turns that it does nothing hurt a lot)
-2 Strider Harness (not worth it)
-1 Throne of Geth
+4 Sign in Blood (need to zoom zoom zoom!)
+1 Land (20 is pretty inconsistent)
#1 Inquisition is every bit as nice as a T1 drop.
#2 White has 0 card draw, and if you don't win right away, you lose.
I want to be able to recover from board wipes without lucksacking topdecks.
I may be living in a dream world, but actually testing will reveal who is right and who is poisoned to death. ^.^ We shall see. Still thinking about my adjusted build - new spoilers have been interesting. Starting to think mono-black infect is a better strategy, but I will continue to work on this.
No. Absolutely not! Something reasonable.
Sacrificial Idea 1UU
As an additional cost to Sacrificial Idea, discard a card.
Counter target spell.
My reanimator decks drool...