Not hard enough for me! Though, you have stumped me in the past often enough...
Pink Floyd Co-Founder3U
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep that player untaps a land he or she controls.
You should try 65daysofstatic, If These Trees Could Talk, and God is an Astronaut if you aren't already familiar with them. Maybeshewill seems reasonably similar to all of those.
You know, it's funny that you mentioned 65daysofstatic because I actually discovered Maybeshewill immediately after listening to 65days for the first time (I love last.fm :D) God Is an Astronaut are amazing as well, but I wouldn't really consider them post-metal. If These Trees Could Talk are a band I haven't listened to yet but I think I might have come across their name before. I'll definitely have to check them out.
Pelican and Russian Circles are both really good although I'm not really familiar with much else in the genre. I like a lot of post-rock bands and more metal bands than anything else, but there's not a lot of crossover when it comes to the stuff I like to listen to. However, I did recently discover a band that may be worthy of discussion in this thread despite the fact that they're not purely post-metal. They're a British band called Maybeshewill. They basically play a mix of post-rock, post-metal, electronica, and math-rock. It's a really interesting combination, to say the least. You can listen to their entire debut album on Myspace: Not For Want of Trying
DLPJ: I'm currently looking for a counterexample (besides Sensei Golden-Tail). Can you think of any offhand? Let me check a few cards.
Check out Quicksilver Fountain. It is worded the same way in Japanese (<counter name> o okarete iru kagiri) that the Mimic is worded, and the ruling is that if the fountain is removed while the counter remains on the land-turned-island, it is permanently in that state.
I think this is fairly conclusive.
OK, I will concede the argument to you for now. If you are right, then that makes Aven Mimic a much better card.
Actually, DLPJ, if the ability is linked to the ability (which this is), it can survive after the creature leaves play. I'll look up the Japanese wording of the Profiteer to show you the difference.
Edit: The Profiteer has it with two different lines, with no connection between them, exactly as on the English version.
The Aven clearly connects what the counter does with the ability that places the counter, not on a static ability of the Mimic.
Meanwhile, if you take a look at Sensei Golden-Tail's ability, while the counter itself is not giving the ability (apparently it's just there for a reminder), it does show that an ability connected with a counter that is placed by a creature can have effects that persist through that creature's removal.
The actual text on the card, by present account, is such that the effect is generated from the triggered ability.
He was saying the text you have in the first post is wrong.
Well, even if the two abilities are linked, I still don't see anything in the rules stating that the effect from the second ability will still apply even after the source leaves play. Maybe we should wait until Wizards releases the FAQ for the set?
2) The effect is considered with the counter, not the creature. Thus, even after the Aven Mimic leaves play, the creature is still a 3/1 flyer.
No. Unfortunately, that isn't the case. Aven Mimic is the source of the effect, so the effect will cease to exist once Aven Mimic leaves play. I'm sure someone will find the pertinent ruling to back me up.
EDIT: Looking through the Comprehensive Rules, I found this:
418.4b The effect applies at all times that the permanent generating it is in play or the object generating it is in the appropriate zone. Example: A permanent with the static ability “All white creatures get +1/+1” generates an effect that continuously gives +1/+1 to each white creature in play. If a creature becomes white, it gets this bonus; a creature that stops being white loses it. A creature spell that would normally create a 1/1 white creature instead creates a 2/2 white creature. The creature doesn’t come into play as 1/1 and then change to 2/2.
A science fiction crime drama television series about a New York City homicide detective who suddenly finds himself inexplicably transported from 2008 to 1973 after being infected by a virus of Asian origin.
Tactical RPG Sequel 1
Artifact ,t: Name a card. Reveal a card at random from your hand. If it's the named card, Tactical RPG Sequel deals 2 damage to target creature or player.
"Man, I remember using that in Sligh decks to finish people off... Good memories man..."
TV Show Created by Spider-Man Director
Creature G G,T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Really? Aside from Krauser, I used a knife very rarely in the beginning, and by the time I got to the castle it was completely obsolete. When did you use a knife?
Also, did anyone see the video of the guy knifing a regenerator to death? I cannot imagine anyone ever having the tenacity to actually do that.
OK, let me rephrase. The game was much easier if you used the knife and physical attacks instead of relying solely on firearms to defeat every single enemy. You could save several bullets on each of the weaker enemies by knifing and kicking them to death. Or you could just blow all your ammo unnecessarily and find yourself running out of bullets when you got surrounded by several enemies at once.
Dude the only time you go knife a zombie is when you are so hardcore you can calculate the frame rate in real time
Honestly in RE even baby zombies can somersault do a double kick and bite you in the neck yoda style
Actually, it was very difficult to survive in RE4 without using your knife to kill enemies. The best strategy was to conserve ammo by using a maximum of one round per enemy. One well-placed head shot, followed up by a few knife slashes and a roundhouse to the face (or a suplex, if you were lucky enough), was usually enough to finish off most of the enemies. Of course, the bosses were a different story, but you would quickly find yourself running out of ammo if you tried to kill every single enemy with just guns.
So I saw the trailer and thought it looked ****ing awesome. Saw it had generally great reviews and was very interested in the game.
So I go out this morning and pick it up. Get home excited to blow the hell out of zombie/mutants. Open up the tray and pop it in. I must admit, this is the most frustrating and horribly flawed game engine I've ever played on in my life.
Why the hell do I have to essentially leave myself defenseless and completely stop, then with a second or so delay, pull out my knife, just to swing it (with a very slow animation, might I add) with the zombie ******* being just slightly too far for the knife and then it completely misses. With the slow animation, as I'm pulling my knife back to ready it again, I'm being completely ambushed by *******s and lose a quarter of my health. If I do what I think would be the smart thing and use my pistol on the *******s, a few shots later I'm completely out of ammo and have to resort back to my seemingly useless knife. So if it wasn't frustrating enough that I have to completely stop to use my weapons, using them is extremely slow too. In addition to having to completely stop when using a weapon, you can't even slowly strafe or anything while aiming. I am just ****ing sitting there waiting for death to come. I don't really buy games very often unless I am really interested and this is the biggest regret I've ever had purchasing a game. I REALLY don't see how anybody can enjoy this slow **** and the rather poor control scheme. These reviews boggle my ****ing mind and this was the most irritating 45 minutes of my life. The game is completely unplayable, unless I go on ****** ametuer mode, which seems pointless. Somebody please explain to me on how this is good at all... Like in GoW you can shoot without aiming so you can walk and such. In this I attempt to do that and I turn around just for it to make me stare at my useless partner, who will die before I even do.
You never played Resident Evil 4, did you? As far as I know, it uses essentially the same engine. Obviously, if you're accustomed to playing shooters like Gears of War, it's going to take some time to adjust to the different controls and game engine. Amateur mode is there for a reason. It's for people like you who aren't used to that style of gameplay.
Rising Roger Waters?
You know, it's funny that you mentioned 65daysofstatic because I actually discovered Maybeshewill immediately after listening to 65days for the first time (I love last.fm :D) God Is an Astronaut are amazing as well, but I wouldn't really consider them post-metal. If These Trees Could Talk are a band I haven't listened to yet but I think I might have come across their name before. I'll definitely have to check them out.
OK, I will concede the argument to you for now. If you are right, then that makes Aven Mimic a much better card.
Well, even if the two abilities are linked, I still don't see anything in the rules stating that the effect from the second ability will still apply even after the source leaves play. Maybe we should wait until Wizards releases the FAQ for the set?
No. Unfortunately, that isn't the case. Aven Mimic is the source of the effect, so the effect will cease to exist once Aven Mimic leaves play. I'm sure someone will find the pertinent ruling to back me up.
EDIT: Looking through the Comprehensive Rules, I found this:
Yep. Too bad the show is being canceled already.
Disgaea 2: Cursed Scroll Memories?
Yep. Your turn.
Creature G
G,T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
OK, let me rephrase. The game was much easier if you used the knife and physical attacks instead of relying solely on firearms to defeat every single enemy. You could save several bullets on each of the weaker enemies by knifing and kicking them to death. Or you could just blow all your ammo unnecessarily and find yourself running out of bullets when you got surrounded by several enemies at once.
Actually, it was very difficult to survive in RE4 without using your knife to kill enemies. The best strategy was to conserve ammo by using a maximum of one round per enemy. One well-placed head shot, followed up by a few knife slashes and a roundhouse to the face (or a suplex, if you were lucky enough), was usually enough to finish off most of the enemies. Of course, the bosses were a different story, but you would quickly find yourself running out of ammo if you tried to kill every single enemy with just guns.
You never played Resident Evil 4, did you? As far as I know, it uses essentially the same engine. Obviously, if you're accustomed to playing shooters like Gears of War, it's going to take some time to adjust to the different controls and game engine. Amateur mode is there for a reason. It's for people like you who aren't used to that style of gameplay.
Into the Oliver North?