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  • posted a message on February MCC Round 2 - Ribonucleic Acid
    Unhinged Ringleader 1RR
    Creature - Human Shaman (Mythic Rare)
    B, Discard a card: Unhinged Ringleader gains +2/+0 and gains menace until end of turn.
    Hellbent — As long as you have no cards in hand, instants and sorceries in your graveyard have flashback. The flashback cost is equal to their mana cost.
    ______
    They're screaming for an encore!
    3/2

    Posted in: Monthly Contests Archive
  • posted a message on February MCC Round 1 - Golden Memories
    Debtor's Seal 3WB
    Enchantment [Common]
    Sacrifice Debtor's Seal: Destroy target creature.
    Afterlife 1
    One contract ends when another begins.
    Posted in: Monthly Contests Archive
  • posted a message on December MCC Round 2 - Together Forever
    Steal the Spotlight 3URR
    Instant [Rare]
    Surge UR (You may cast a spell for its surge cost if you or a teammate have cast another spell in the same turn)
    Return target spell to its owner's hand. If it's an instant or sorcery, you may copy it. If you do, you may choose new targets for the copy.
    ___
    ''There's no I in teamwork, but there is a ME in Comet Storm.''
    Posted in: Monthly Contests Archive
  • posted a message on December MCC Round 1 - Decisions, decisions
    Etherium Phylactery 2W
    Artifact [Rare]
    Etherium Phylactery enters the battlefield tapped.
    T: Join Forces - Starting with you, each player may pay any amount of mana. Put that many charge counters on Etherium Phylactery.
    2WW,T, Exile Etherium Phylactery: Each player's life total becomes the amount of charge counters on Etherium Phylactery. Activate this ability only if there are at least five charge counters on Etherium Phylactery.
    -
    Eternity is best spent in good company.
    Posted in: Monthly Contests Archive
  • posted a message on Best Guild for Prerelease?
    I'm no experted on limited but it seems Golgari is a really safe pick. Black and especially black green have a lot of removal tools at their disposal as well as big finishers. The best finishers might be the blue fliers but a blue splash in a golgari deck is probably easier to do than a green splash in a Dimir one. The early G/B cards seem more impactul than the U/B ones.

    Also, correct me if I'm wrong but Vraska's one of the possible promos for the Golgari seeded pack, right?
    Posted in: New Card Discussion
  • posted a message on September MCC Round 1 - Homecoming
    Doesn't seem to be a lot of Azorius around to keep this contest orderly.

    New Pravh Vanguard 2WW
    Creature - Human Soldier [Uncommon]
    White creatures you control have +0/+1 and vigilance.
    Absolute Law - 2WWUU (You may cast this card for its Absolute Law cost. If you do, put in the Command Zone with a law counter as it resolves and it becomes an Emblem with the same rules text. Then, return all other cards you own with law counters on them to your hand.)
    2/4
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Thanks for the clarification guys Smile
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Another clarification question, since this problem cropped up in round 1 and I was thinking about Super-Duper Death Ray.
    Would a sorcery with either Wither or Infect satisfy the main challenge for this round ? The rules texts for Infect describe it as ''This creature deals damage...'' but would it be allowed on a shock-variant ?
    Posted in: Custom Card Contests and Games
  • posted a message on July MCC Round 2 - Just a Bit Ill
    Quicksand Hurricane XRW
    Enchantment (Rare)
    Wither, Vanishing X
    At the beginning of your end step, choose one:
    * Quicksand Hurricane deals 1 damage to all creatures
    * Quicksand Hurricane deals 5 damage to target creature with a -1/-1 counter.
    At the first sign of weakness, Amonkhet's sands will swallow you whole.



    Tel-Jilad Horror
    Creature - Elf Mutant
    Wither
    GB : Tel-Jilad Horror gains +1/+0 until end of turn. If this is the second time this ability has resolved this turn, Tel-Jilad Horror gains Infect.

    Ichor Blast 1B
    Sorcery (Uncommon)
    Kicker 2R
    Infect
    Ichor Blast deals 2 damage to target creature. If the kicker cost was paid, it deals 2 damage to its controller as well.


    Posted in: Monthly Contests Archive
  • posted a message on July MCC Round 1 - Can't Keep 'Em Down
    The Last Experiment 1UG
    Legendary Creature - Plant Mutant (Mythic Rare) [Simic Watermark]
    Graft 1, Undying
    Remove a counter from you or a permanent you control: You may cast The Last Experiment from your graveyard this turn. Activate this ability only any time you could cast a sorcery and only once each turn.
    It has learned from all previous iterations. Now, it can teach them.
    -Momir Vig

    0/0


    Kayoshi, Eternally Seeking WW
    Legendary Creature - Spirit Samurai [Rare]
    Renown 1, Persist
    When Kayoshi becomes renowned, you gain life equal to her power.
    She vowed to help Kamigawa until it no longer needs her.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on June MCC Round 2 - Family history
    Tolarian Exchange Student 1G(U/R)
    Creature - Treefolk Wizard [Common]
    As long as you control another Wizard, Tolarian Exchange Student has +1/+0 and Prowess.
    As long as you control another Treefolk, Tolarian Exchange Student has +0/+1 and Reach.
    Remember your roots has a very literal meaning in Krosa.
    1/4


    Class of 1993 CWUBRG
    Creatures - Human Wizards [Mythic Rare]
    When Class of 1993 enters the battlefield, search cards you own from outside the game for any number of cards from the Alpha or Beta expansion set. Reveal them and shuffle them into your library.
    Class of 1993's power and toughness is equal to the number of Wizards you control.
    */*



    Kjeldor's Elite 3WW
    Creature - Human Knight [Rare]
    When Kjeldor's Elite enters the battlefield, create two 2/2 Knight creature tokens with Vigilance.
    Your life total can't go below the number of Knights you control (Damage or loss of life that would reduce it below that number reduces it to that number instead. You can't pay life that would make you go below that number.).
    3/3



    Posted in: Monthly Contests Archive
  • posted a message on June MCC Round 1 - History in the making


    The Hall of Champions
    Plane - Kylem

    Whenever a historic permanent would leave the battlefield, instead exile it.
    Whenever you roll [Chaos], create a token that's a copy of a permanent exiled with The Hall of Champions.
    When you planeswalk away from The Hall of Champions, return to the battlefield all cards exiled with it under their owner's control.



    Wandering Bard 1GUW
    Creature - Human Rogue [Rare]
    Whenever a historic permanent enters the battlefield under your control, you may sacrifice Wandering Bard. If you do, put a token into play that's a copy of that permanent except the token isn't legendary if that permanent is legendary.
    Finally back to Dominaria after her Multiverse Tour.
    1/1

    Goblin Curator 1R
    Creature - Goblin Advisor [Common]
    Goblin Curator's power is equal to the number of Historic permanents in your graveyard (Legendaries, Sagas and Artifacts are historic)
    To the untrained eye, it may look like a scrapheap. But true scholars will recognize a scrap pile.
    */1


    Cabal Usurper UBB
    Creature - Human Shapeshifter
    Whenever a historic permanent is put into a graveyard from the battlefield, you may pay UB. If you do, Cabal Usurper becomes a copy of that permanent.


    Pendrell Vale
    Land [Rare]
    T: Add C to your mana pool.
    At the beggining of your end step, if Pendrell Vale is untapped, you may return target Historic permanent to its owner's hand unless its controler payers 1


    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I just want to say the MCC this month has been really fun. I love the little flavor you gave it and it really made me want to design the best possible card in order to keep participating in the later rounds. I'm bummed to have been eliminated but i'll keep checking out the progress of the contest. Thank you for all your effort, bravelion and your pannel of Fair Judges.
    Posted in: Custom Card Contests and Games
  • posted a message on October MCC Round 2 - "Teamwork"
    Incandescent Masterpiece 5RW
    Artifact Creature - Angel Construct (Mythic Rare)
    Flying
    Fabricate 3
    Creatures with power greater than Incandescent Masterpiece's power can't attack.
    Creatures with power less than Incandescent Masterpiece's power can't block.
    1R: Target creature gains +1/+0 until end of turn.
    The magnificience of its design sent most of the jury in a stupor. Or maybe it was all the flashing lights.
    2/1

    Barbed Root Brawler 4GG
    Artifact Creature - Construct (Rare)
    Fabricate 4 (When this creature enters the battlefield, put four +1/+1 counters on it or create four 1/1 colorless Servo artifact creature tokens.)
    G,T: Target artifact creature you control fights target creature you don't control.
    Some are built to sting. Some are built to smash.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on October MCC Round 1 - "Aerial engineering"
    Fairground Trinket Dispenser 2
    Artifact (Rare)
    3: Create a colorless 1/1 Thopter artifact creature token with flying. Any player may activate this ability but only as a sorcery.
    B,T : Destroy target Thopter creature.
    ''Leave no gear unchecked. Even a harmless vending machine can turn out to be a rebel contraption''
    -Consulate guard captain
    Posted in: Monthly Contests Archive
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