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  • posted a message on SBE question
    Quote from Horseshoe_Hermit
    They enter play with +1/-1 as the result of a continuous effect from a static ability.
    They then trigger Pandemonium.
    They then die to State-Based Effects as 2/0s.
    Then the triggers are stacked.
    Then those triggers resolve, using last-known information about the powers, each of which was 2.



    yes, thank you for repeating exactly what i posted.

    Play nicely, now. :/
    -Woapalanne
    Posted in: Magic Rulings Archives
  • posted a message on SBE question
    they'll trigger pandemonium, but they'll also do 2 damage.

    here's how it works

    Spell is played
    Dovescape counters spell and creates tokens
    Tokens are given +1/-1 as a SBE and as such die as 2/0s
    Pandemonium triggers X times where X is the # of tokens
    Posted in: Magic Rulings Archives
  • posted a message on Debate "Link & Discuss" Thread
    link: here it is

    discuss:

    all i have to say since i still can't think of anything to say about the article is "wow, just wow" is to quote the headline:
    Husband rips wife's eyes out after she refuses sex
    Posted in: Debate
  • posted a message on Peel From Reality
    Quote from Jaelan
    Quick question:

    My opponent controls an untapped Coiling Oracle.

    I declare an attack with my Primal Forcemage (2/2) and my Groundbreaker (9/4 due to the Forcemage's ability, but that's fairly irrelevant here).

    Opponent declares blockers: Coiling Oracle will block the Forcemage. Then, "before damage goes on the stack," he plays Peel from Reality, targetting his Coiling Oracle and my Groundbreaker, and therefore taking no damage.

    Is this correct? This is the way we played it, but I just wanted to make sure in case it ever comes up again.

    Thanks!


    yes, he can do that.

    no combat damage has been assigned, so you can't take any trample damage because both the attacker and the blocker have vacated the red-zone
    Posted in: Magic Rulings Archives
  • posted a message on Artist signed+altered cards
    Quote from Magik
    Don't worry. Getting 20ish cards signed at a time should be quite okay. I've seen people taking stacks of 40-60 cards to get signed by Mark Tedin in Singapore. Wonder what will he think. Artists are afterall human. So cut them some slack in signing cards Smile In 1997 when Mark Tedin came here, I believe each person could only get 5 cards signed and then have to queue again.

    (Beta-Male: Don't worry getting 20ish signed is okay, I just have a personal vendetta against those people piling heaps of cards for artists to sign. It is'nt considerate, rude I would say to pile up so many cards to get signed, and also holding up the queue, where people are just trying get a couple of cards signed. I'm not shooting you or whatsoever :))


    whether or not 20ish is okay, i still apologized for bringing up a stack of more than 10.

    i remember at GP Seattle they had a 12 card limit per trip through the line for Tedin, which I thought was an excellent idea.
    Posted in: Magic General
  • posted a message on Artist signed+altered cards
    cavotta and tedin are really cool guys. however, ed beard takes the cake.

    met him at GP Charlotte in 2005. the organizers had to forcibly remove him from his hotel room to get there due to World of Warcraft. i apologized in advance for bringing him 20ish DCI psychatog promos (which have since grown to 30 and have been made into a playmat). when i told him about the playmat idea, his eyes got all big and he said "that's the coolest thing i've heard about all day"

    he signed his name across 5 of teh togs and dated 'em. he just regular signed 14 more of them and for the 20th one, he converted him into Zorrotog

    cool guy
    Posted in: Magic General
  • posted a message on A few time limit questions ~
    Quote from JayC
    In a sanctioned, FNM tournament...

    How long is a player allowed to sideboard before it's become excessive?

    How long is a player allowed to take a turn before it becomes excessive? Now, I know that some situations require hard thinking, especially when the board is large or when a response may be in order to an important play. I also want to know how long a player is allowed when the board is empty or near empty and there is nothing to respond to, they simply seem to be thinking about a whole lot of nothing.

    Now, the same questions, but at a major event... ( as it seems there can be less leniancy (sp) at these tournies )

    What are the typical actions a Judge might take if a player is taking too much time or may be purposely stalling?


    i believe the (un)official ruling on sideboarding and resolving mulligans is 3 minutes.

    generally, anything uncomplicated like shuffling your deck after you crack a fetch land is given a rough limit of 1 minute.
    Posted in: Magic Rulings Archives
  • posted a message on The Official Pro Wrestling Thread
    Source: Dave Meltzer of The Wrestling Observer Newsletter

    Dusty Rhodes has successfully lobbied for WWE to add tag team titles to ECW. New belts have been ordered and are expected to be ready by the end of the month.

    There was much opposition to this because many feel that the company already has enough championship belts. Rhodes pushed Vince McMahon hard, saying that ECW is too one-dimensional and shallow when it comes to talent. The tag team titles would give more purpose to different people on the show and allow more variety in booking.
    Posted in: Entertainment Archive
  • posted a message on How do you make your proxies?
    step 1: take a common
    step 2: turn common over
    step 3: take sharpie
    step 4: write name and relevant information on back of common
    step 5: wait for ink to dry
    step 6: enjoy your work
    Posted in: Magic General
  • posted a message on That card's awful...why would I play that!
    i'm not too ashamed to say that i traded away my arcbound ravagers for $2.00 apiece shortly after the Darksteel pre-release


    so *shrug* who knows.

    for every trade where i get foil sundering titans for $1.00 apiece, there's a trade where i give away ravagers for $2
    Posted in: Magic General
  • posted a message on Best Card Name (Votes be done!)
    i'm gonna have to go with the classic: Island
    Posted in: Opinions & Polls
  • posted a message on Star Mark!!??
    the star expansion symbol was for Starter
    Posted in: Magic General
  • posted a message on Mindgames, and defending against them.
    Quote from Remus Shepherd
    He saw me riffle shuffle right in front of him, rotating half the deck each time (which is the easiest way to do it). There's no way anyone could stack a deck like that. And this store is a very casual environment, with half the players there under fifteen years old. He was just being a dick. Smile

    Thanks for the advice you all gave me above. I think I may just concede to this guy next time he gets under my skin. He gets what he wants -- a win -- and I get what I want, a game experience that's fun and not a test of who annoys who.



    you do realize that that's not the point he was trying to make. the point is, keeping you from being sloppy (which is what playing with a deck with the poles all screwed up comes down to) will keep you from getting in trouble down the road.

    he may have been an ass, but he was totally in the right to ask you to fix your poles, casual or not. hell, i do it without asking at casual drafts.
    Posted in: Magic General
  • posted a message on Mindgames, and defending against them.
    Quote from Remus Shepherd »

    But then he decides to play Magic pro-player mindgames with me, insisting that I have to make all my (unsleeved) cards face the same way.


    that's not a mind game, so much as its making sure you're playing fair and not "marking your deck" by having your lands facing one way and your non-lands facing the other.
    Posted in: Magic General
  • posted a message on AoD and Call to the Netherworld
    ok, here's what happens:

    you play AoD, discarding Twisted Abomination and Call to the Netherworld. By the time you remove Call to the Netherworld to play it via madness, the Abomination is already in the graveyard. You can then go ahead & Call up the Abom. for free. all fair like.
    Posted in: Magic Rulings Archives
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