So I randomly came across one of your posts in another thread and decided to read your blog...and I'm glad I did :). I'm kinda like you in that I've lurked here forever despite being really active in MTG. I just haven't really been involved with the online community at all even though I have tons of friends who play. I figured I'd introduce myself though and I see you have a youtube channel with a nice following, so I guess I'll check that out sometime too. Catch ya later
P.S. EDH is absolutely where it's at. Nothing like getting to play with all the cards you used to love that rotated out of standard...
Metalworker + Voltaic Construct + 2 (or more) artifacts in your hand
There's also a slew of combos with Umbral Mantle. Basically the mantle and any creature that can tap for 4+ mana at a time (Metalworker, Rofellos, Llanowar Emissary, Priest of Titania, Elvish Archdruid, Wirewood Channeler)
I'm sorry but some of this advice is just quite poor. Crocanura is the best green common. Reach is completely relevant, especially on a creature that grows. Skyblinder Staff is very expensive and doesn't really provide significant evasion at all. Greenside Watcher with 3 gates is absolutely fine...I've played the guy with 0 gates many times. Goblin Piker is a fine card in this format, and the possible upside by having a few gates in your deck cannot be ignored.
As for your pool...it's a very strange pool because no single guild stands out as the most powerful. There's a decent Orzhov-splash-Boros rares deck, but that deck would be loaded with 5-drops. As it is, I think your build is fine but I'd drop either the Armored Transport or a Smite for a Ruination Wurm. Smite makes you play more defensively and you're deck wants to be attacking way more than it wants to be blocking. In addition, it's a weak splash, but not totally awful. It would make your mana better for sure. Angelic Edict is probably also maindeckable here.
LEFT:
Merciless Eviction
Biovisionary
Godless Shrine
Sepulchral Primordial (Basilica ScreecherFoil)
Realmwright
Mystic Genesis
Enter the Infinite
Biomass Mutation
Whispering Madness
Five-Alarm Fire
Breeding Pool
Sacred Foundry (ForestFoil)
MIDDLE:
Soul Ransom
Consuming Aberration (Simic ManipulatorFoil)
Immortal Servitude
Stomping Ground (Orzhov CharmFoil)
Simic Manipulator
Blind Obedience
Ooze Flux
Boros Reckoner (Burst of StrengthFoil)
Legion Loyalist
Signal the Clans
Mind Grind
Aurelia's Fury
RIGHT:
Clan Defiance (ForestFoil)
Luminate Primordial
Thespian Stage
Duskmantle Seer
Glaring Spotlight
Skaarg Goliath
Gyre Sage
High Priest of Penance
Gruul Ragebeast
Illusionist's Bracers (Scatter ArcFoil)
Borborygmos Enraged (Simic CharmFoil)
Firemane Avenger (Obzedat, Ghost CouncilFoil)
Hope this helps!
I'm glad someone actually read what I wrote. I don't post on here often, but I've played this game long enough and I've been playing limited long enough to have experimented a little bit, and I don't mind running 41/17 when I have a few Gatecreeper Vines and/or Axebane Guardians and I'm splashing bomby things.
The only other time I've played 41/18 or 41/17 was during Masters Edition and Time Spiral drafts with powerful lands that don't tap for mana (Maze of Ith, Arena). If you count the no-mana land as a spell in your regular 40/17 or 40/16 builds, then you end up in really awkward situations where you want to curve out into a 5 drop and your 5th land is that Arena. Running the extra land there and maintaining as close-to-normal a ratio as possible can likely be correct. I'm not claiming to be an expert on the subject, but I've played long enough to have experimented with this dilemma a few times and those are my observations (or $0.02).
Other cards I've been very impressed with during my limited testing are Disciple of Bolas, Sigarda, Host of Herons, and Garruk, Primal Hunter.
Also don't forget Ghost Dad. Promise of Bunrei+Nantuko Husk was the basic shell, and some versions even ran the Tallowisp engine.