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  • posted a message on [BOK] Fumiko the Lowblood
    What the bloody hell....how do you people type so fast :xd: :yikes:

    Anyways, I love it. Admittedly I think it would "fit" with white better....actually, why is this red?
    Posted in: The Rumor Mill
  • posted a message on The Complement Thread!
    Dragon of the Pants: Awesome name. I feel the fire down below as we speak :biggrin3:
    Posted in: Community Discussion
  • posted a message on [BOK] That Which Was Taken
    A little triple postage action, eh? Rolleyes Yeah, I think it goes without saying that "That Which was Taken" is that magical thingy Konda took that pissed off all the kami. Hey look, it's a white villain! :yikes:
    Posted in: The Rumor Mill
  • posted a message on January - Fcc Round 1
    Number: 03
    Opponent: Cantripmancer
    Judge: PopokiOfDeath

    I happen to love chaining effects. And weird cycles (5 multi-color, 1 mono-color, but it's necessary I swear :biggrin3: . The white one is the key to the whole cycle, hence the "blessing" pattern)

    Simple Blessing - :xmana::symw:
    Enchantment
    Simple Blessing comes into play with X Grace counters on it.
    :1mana:, Remove a Grace counter from Simple Blessing: Put a Grace counter on target enchantment.
    :1mana:: Gain 1 life for every Grace counter on Simple Blessing. Then return Simple Blessing to its owner's hand. Play this ability only whenever you could play a sorcery.

    ----------------

    Natural Blessing - :xmana::symg::symw:
    Enchantment
    Natural Blessing comes into play with X Grace counters on it.
    :1mana:, Remove a Grace counter from Natural Blessing: Put a Grace counter on target enchantment.
    Whenever Natural Blessing has 5 or more Grace counters on it, you may destroy all artifacts with converted mana cost less than the number of Grace counters on Natural Blessing. Then remove all Grace counters from Natural Blessing.

    ----------------

    Temporal Blessing - :xmana::symw::symu:
    Enchantment
    Temporal Blessing comes into play with X Grace counters on it.
    :1mana:, Remove a Grace counter from Temporal Blessing: Put a Grace counter on target enchantment.
    Whenever Temporal Blessing has 5 or more Grace counters on it, you may return all non-land permanents target opponent controls with converted mana cost less than the number of Grace counters on Temporal Blessing to their owner's hands. Then remove all Grace counters from Temporal Blessing.

    ----------------

    Psychotic Blessing - :xmana::symw::symb:
    Enchantment
    Psychotic Blessing comes into play with X Grace counters on it.
    :1mana:, Remove a Grace counter from Psychotic Blessing: Put a Grace counter on target enchantment.
    Whenever Psychotic Blessing has 5 or more Grace counters on it, you may destroy all non-black creatures with converted mana cost less than the number of Grace counters on Psychotic Blessing. Then remove all Grace counters from Psychotic Blessing.

    ----------------

    Capricious Blessing - :xmana::symr::symw:
    Enchantment
    Capricious Blessing comes into play with X Grace counters on it.
    :1mana:, Remove a Grace counter from Capricious Blessing: Put a Grace counter on target enchantment.
    Whenever Capricious Blessing has 5 or more Grace counters on it, you may untap and gain control of all creatures with converted mana cost less than the number of Grace counters on Capricious Blessing target opponent controls. Those creatures gain haste until end of turn. Then remove all Grace counters from Capricious Blessing.

    ----------------

    Endless Blessing - :xmana::symw::symu::symb::symr::symg:
    Enchantment
    Endless Blessing comes into play with X Grace counters on it.
    Whenever Endless Blessing has 20 or more Grace counters on it, you may gain 20 life, draw 7 cards, have target opponent discard his or her hand, destroy all lands target opponent controls, and put into play Y 1/1 green Insect creature tokens, where Y is the number of Grace counters on Endless Blessing. Then remove all Grace counters from Endless Blessing.
    Posted in: Custom Card Contests and Games
  • posted a message on Official Self-Description Thread (Age, Name, Height, etc)
    17 until October....eh, w00t?
    Posted in: Talk and Entertainment
  • posted a message on [BOK] Higure, the Still Wind
    So that's what a ninja lord looks like :biggrin3: :smile2:
    Posted in: The Rumor Mill
  • posted a message on Holy Crap!
    Jesus, you must love the Colosseum :p

    [insert all 80 Colosseum smilies]
    Posted in: Community Discussion
  • posted a message on [BOK] Ink-Eyes, Servant of Oni
    Quote from SorryGuy »
    So what are we going to have different races employing Ninjas for there services? That does not make much sense! Maybe they are empolying them to fight the Spirts but that does not make much sense either! What is Ninja going to do agaiasnt a huge Kami? Steal from it? SO can we expect Jon-hi, Sevant of the Kitsune?

    It makes perfect sense. It's not like the ninjas are bound to bushido, so they don't have to follow one master, so selling their skills isn't exactly preposterous. And apparently the ninjas in Kamigawa at least are more like elite ass-kicking warriors than the spies/assassins/thieves they were irl...I mean, just check out Ink Eyes' story. She killed a friggin ogre easily. Shouldn't be too much harder to off a spirit :biggrin3:
    Posted in: The Rumor Mill
  • posted a message on [BOK] That Which Was Taken
    Stahlregen, apparently I missed this part of your post:
    And no, I really don't care about limited.

    well duh it's too slow for any format where you care about quickness (apparently that includes your casual group for some reason). You could say that about 9/10 or more of the cards out there, omg big revelation. But if this thing is active for multiple turns, it will win games. Unfortunately the only place where it has time to get going is limited, but that doesn't make it a worthless card, just a limited bomb, like I said.
    Posted in: The Rumor Mill
  • posted a message on [BOK] That Which Was Taken
    Narrow use? Indestructability is always useful if you have a creature. At the very least you get a uber-blocker, and if active for a few turns you have an unstoppable army.
    Posted in: The Rumor Mill
  • posted a message on [BOK] That Which Was Taken
    It's a must-play in most, if not all, limited decks. That's a bomb, imo.
    Posted in: The Rumor Mill
  • posted a message on [BOK] ten arts, aka "WTF OMG IBM LOL"
    The second pic in the first row scares the crap outta me ^^
    Posted in: The Rumor Mill
  • posted a message on [BOK] InQuest Gamer's preview
    [edit]ignore the man behind the curtain....
    I mean...oh look an alien! :alien1: Grin
    Posted in: The Rumor Mill
  • posted a message on Build A Card *Salvation Version*
    Kaisen, Undead Samurai :symb::symw:
    Legendary Creature - Samurai Zombie
    Whenever Kaisen is dealt combat damage, regenerate Kaisen and put a training counter of Kaisen.
    Posted in: Custom Card Contests and Games
  • posted a message on [BOK] InQuest Gamer's preview
    Opal-Eye doesn't look much like a kitsune....he looks like his frickin nose has been chopped off or something....
    And to me, the black rat ninja looks exactly like Ink-Eyes (before she got all demon powered-up and all) Grin
    Posted in: The Rumor Mill
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