A little triple postage action, eh? Yeah, I think it goes without saying that "That Which was Taken" is that magical thingy Konda took that pissed off all the kami. Hey look, it's a white villain! :yikes:
I happen to love chaining effects. And weird cycles (5 multi-color, 1 mono-color, but it's necessary I swear :biggrin3: . The white one is the key to the whole cycle, hence the "blessing" pattern)
Simple Blessing - :xmana::symw:
Enchantment
Simple Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Simple Blessing: Put a Grace counter on target enchantment.
:1mana:: Gain 1 life for every Grace counter on Simple Blessing. Then return Simple Blessing to its owner's hand. Play this ability only whenever you could play a sorcery.
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Natural Blessing - :xmana::symg::symw:
Enchantment
Natural Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Natural Blessing: Put a Grace counter on target enchantment.
Whenever Natural Blessing has 5 or more Grace counters on it, you may destroy all artifacts with converted mana cost less than the number of Grace counters on Natural Blessing. Then remove all Grace counters from Natural Blessing.
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Temporal Blessing - :xmana::symw::symu:
Enchantment
Temporal Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Temporal Blessing: Put a Grace counter on target enchantment.
Whenever Temporal Blessing has 5 or more Grace counters on it, you may return all non-land permanents target opponent controls with converted mana cost less than the number of Grace counters on Temporal Blessing to their owner's hands. Then remove all Grace counters from Temporal Blessing.
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Psychotic Blessing - :xmana::symw::symb:
Enchantment
Psychotic Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Psychotic Blessing: Put a Grace counter on target enchantment.
Whenever Psychotic Blessing has 5 or more Grace counters on it, you may destroy all non-black creatures with converted mana cost less than the number of Grace counters on Psychotic Blessing. Then remove all Grace counters from Psychotic Blessing.
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Capricious Blessing - :xmana::symr::symw:
Enchantment
Capricious Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Capricious Blessing: Put a Grace counter on target enchantment.
Whenever Capricious Blessing has 5 or more Grace counters on it, you may untap and gain control of all creatures with converted mana cost less than the number of Grace counters on Capricious Blessing target opponent controls. Those creatures gain haste until end of turn. Then remove all Grace counters from Capricious Blessing.
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Endless Blessing - :xmana::symw::symu::symb::symr::symg:
Enchantment
Endless Blessing comes into play with X Grace counters on it.
Whenever Endless Blessing has 20 or more Grace counters on it, you may gain 20 life, draw 7 cards, have target opponent discard his or her hand, destroy all lands target opponent controls, and put into play Y 1/1 green Insect creature tokens, where Y is the number of Grace counters on Endless Blessing. Then remove all Grace counters from Endless Blessing.
So what are we going to have different races employing Ninjas for there services? That does not make much sense! Maybe they are empolying them to fight the Spirts but that does not make much sense either! What is Ninja going to do agaiasnt a huge Kami? Steal from it? SO can we expect Jon-hi, Sevant of the Kitsune?
It makes perfect sense. It's not like the ninjas are bound to bushido, so they don't have to follow one master, so selling their skills isn't exactly preposterous. And apparently the ninjas in Kamigawa at least are more like elite ass-kicking warriors than the spies/assassins/thieves they were irl...I mean, just check out Ink Eyes' story. She killed a friggin ogre easily. Shouldn't be too much harder to off a spirit :biggrin3:
Stahlregen, apparently I missed this part of your post:
And no, I really don't care about limited.
well duh it's too slow for any format where you care about quickness (apparently that includes your casual group for some reason). You could say that about 9/10 or more of the cards out there, omg big revelation. But if this thing is active for multiple turns, it will win games. Unfortunately the only place where it has time to get going is limited, but that doesn't make it a worthless card, just a limited bomb, like I said.
Narrow use? Indestructability is always useful if you have a creature. At the very least you get a uber-blocker, and if active for a few turns you have an unstoppable army.
Kaisen, Undead Samurai :symb::symw:
Legendary Creature - Samurai Zombie
Whenever Kaisen is dealt combat damage, regenerate Kaisen and put a training counter of Kaisen.
Opal-Eye doesn't look much like a kitsune....he looks like his frickin nose has been chopped off or something....
And to me, the black rat ninja looks exactly like Ink-Eyes (before she got all demon powered-up and all)
Anyways, I love it. Admittedly I think it would "fit" with white better....actually, why is this red?
Opponent: Cantripmancer
Judge: PopokiOfDeath
I happen to love chaining effects. And weird cycles (5 multi-color, 1 mono-color, but it's necessary I swear :biggrin3: . The white one is the key to the whole cycle, hence the "blessing" pattern)
Simple Blessing - :xmana::symw:
Enchantment
Simple Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Simple Blessing: Put a Grace counter on target enchantment.
:1mana:: Gain 1 life for every Grace counter on Simple Blessing. Then return Simple Blessing to its owner's hand. Play this ability only whenever you could play a sorcery.
----------------
Natural Blessing - :xmana::symg::symw:
Enchantment
Natural Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Natural Blessing: Put a Grace counter on target enchantment.
Whenever Natural Blessing has 5 or more Grace counters on it, you may destroy all artifacts with converted mana cost less than the number of Grace counters on Natural Blessing. Then remove all Grace counters from Natural Blessing.
----------------
Temporal Blessing - :xmana::symw::symu:
Enchantment
Temporal Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Temporal Blessing: Put a Grace counter on target enchantment.
Whenever Temporal Blessing has 5 or more Grace counters on it, you may return all non-land permanents target opponent controls with converted mana cost less than the number of Grace counters on Temporal Blessing to their owner's hands. Then remove all Grace counters from Temporal Blessing.
----------------
Psychotic Blessing - :xmana::symw::symb:
Enchantment
Psychotic Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Psychotic Blessing: Put a Grace counter on target enchantment.
Whenever Psychotic Blessing has 5 or more Grace counters on it, you may destroy all non-black creatures with converted mana cost less than the number of Grace counters on Psychotic Blessing. Then remove all Grace counters from Psychotic Blessing.
----------------
Capricious Blessing - :xmana::symr::symw:
Enchantment
Capricious Blessing comes into play with X Grace counters on it.
:1mana:, Remove a Grace counter from Capricious Blessing: Put a Grace counter on target enchantment.
Whenever Capricious Blessing has 5 or more Grace counters on it, you may untap and gain control of all creatures with converted mana cost less than the number of Grace counters on Capricious Blessing target opponent controls. Those creatures gain haste until end of turn. Then remove all Grace counters from Capricious Blessing.
----------------
Endless Blessing - :xmana::symw::symu::symb::symr::symg:
Enchantment
Endless Blessing comes into play with X Grace counters on it.
Whenever Endless Blessing has 20 or more Grace counters on it, you may gain 20 life, draw 7 cards, have target opponent discard his or her hand, destroy all lands target opponent controls, and put into play Y 1/1 green Insect creature tokens, where Y is the number of Grace counters on Endless Blessing. Then remove all Grace counters from Endless Blessing.
[insert all 80 Colosseum smilies]
It makes perfect sense. It's not like the ninjas are bound to bushido, so they don't have to follow one master, so selling their skills isn't exactly preposterous. And apparently the ninjas in Kamigawa at least are more like elite ass-kicking warriors than the spies/assassins/thieves they were irl...I mean, just check out Ink Eyes' story. She killed a friggin ogre easily. Shouldn't be too much harder to off a spirit :biggrin3:
well duh it's too slow for any format where you care about quickness (apparently that includes your casual group for some reason). You could say that about 9/10 or more of the cards out there, omg big revelation. But if this thing is active for multiple turns, it will win games. Unfortunately the only place where it has time to get going is limited, but that doesn't make it a worthless card, just a limited bomb, like I said.
I mean...oh look an alien! :alien1:
Legendary Creature - Samurai Zombie
Whenever Kaisen is dealt combat damage, regenerate Kaisen and put a training counter of Kaisen.
And to me, the black rat ninja looks exactly like Ink-Eyes (before she got all demon powered-up and all)