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  • posted a message on Divinity of Pride and Angelic Chorus and the like
    Cool thanks for the quick reply, appreciate it.
    Posted in: Magic Rulings Archives
  • posted a message on Divinity of Pride and Angelic Chorus and the like
    If I already have 25+ life, with Angelic Chorus in play and I cast Divinity of Pride, do I gain 4 or 8 life?
    Similarly how does it react with ALA cards like Mighty Emergence?
    Posted in: Magic Rulings Archives
  • posted a message on [ALA] box opened and scanned!
    The word "eschew" came up in the flavor text of 2 cards, Vectis Silencers and Grixis Battlemage.

    That feels, weird to see them repeat such vocabulary.
    Posted in: The Rumor Mill
  • posted a message on [ALA] Xelskw id Curlkurt- Cradle of Vitality
    Angelic Chorus and this gives your creatures a 1W kicker that pumps for the size of their butt.

    Since we're on life gain, abit of a side track...
    Mycoloth and Angelic Chorus. Combo or Bombo? Does the AC citp trigger count how much big mycoloth is after devour?
    Situation:
    Mycoloth devours 1 creature, AC gains you 4 or 6 life? So when I kick it can i have it gain 4 or 6 counters?
    Posted in: Rumor Mill Archive
  • posted a message on We now have half the set spoiled
    Quote from Crow_Shaman
    I think..... the cards we know. There is a ton of stuff out revealed already that is good. I can see a Jund token deck, Bant Exalted deck, and a Naya zoo style deck already. The rest is going to be filler mostly. Not that it's useless, but it will be the non-bombs and the vanillas. I don't want to make a deck with non-bombs. I like the double striking 4/5 (if he attacks alone) for only 4 mana. Maybe I'm wrong on this, but anyone remember an Eventide card that was awesome in the last half of spoilers?


    Quote from saintskeith »

    cuz usually there are 2-4 cards that are format breakable, and could easily be unspoiled yet


    QFT. More often than not, once we hit the half way point we get disappointed except for that couple of cards. We tend to get filler trash on the way to the finishing point.
    Posted in: Speculation
  • posted a message on [ALA] magic sock preview: Carrion Thrash
    It does look exceptionally fine as Devour fodder.
    Posted in: The Rumor Mill
  • posted a message on [ALA] Previews Monday 9/15: Mycoloth
    I like the way this works with the white Ajani.
    Fungus gets bigger, makes more tokens and said tokens gets bigger.

    Things get nuttier if it's imprinted on Soul Foundry, we all can dream can't we.
    Posted in: The Rumor Mill
  • posted a message on [ALA] Sphinx Sovereign
    Quote from Alfiriel
    jeah and in miriodin, also shatterstorm efects, natrulize, oxidize, 2 destruction elfs, echoing etc etc etc was around ... did this keep the people away from playing ravager ... no.... there was like three times as mana arte hate in stanard and they had to ban a half deck ^^...

    so better hope there is enough hate to handle esper and they have no broken mechaniks..... because your terror for sure will not stop them Wink


    Which probably sums up it's main strength:
    It's immune to terror, twice over.
    Posted in: The Rumor Mill
  • posted a message on [ALA] Compiled Orb Results thread
    Weird, did a search on these 5 pages and no one tried hunger?
    Anyways, hunger - 1
    Posted in: The Rumor Mill
  • posted a message on [ALA] Compiled Orb Results thread
    all - 13
    total - 2
    totals - 0
    player - 37
    players - 2
    each - 20
    other - 4
    sacrifices - 2
    sacrificed - 1
    sacrifice - 34
    dark - 0
    for - 26
    regenerated - 0
    back - 0
    get - 9
    gets - 36
    gain - 16
    gains - 30
    rage - 0
    wrath - 0
    violent - 1
    puppet - 1
    is - 27
    flip - 0
    choice - 0
    prevent - 5
    dealt - 10
    Inflame - 0
    shrine - 2
    altar - 0
    prayer - 0
    time - 2
    step - 2
    back - 0
    jump - 0
    Next - 2
    extra - 0
    half - 1
    triple - 0
    in - 15
    be - 11
    prevents - 0
    by - 3
    with - 36
    without - 3

    ---------------
    There is a puppet.

    2 sacrifices, 1 sacrificed. A mass sacrifice effect to do something for each sacrificed thing? Hmm. Or something that counts "total sacrificed" something.

    No regenerated. There goes the reset.

    10 instances of dealt and only 5 of prevent. 22 instances of would. That makes 17 of "would"s unused by preventions. 11 cases of "be"s.
    A mechanic that goes along "would be dealt to". ....

    "Time Step"?

    Doing half of something. Nice.
    Posted in: The Rumor Mill
  • posted a message on [EVE] Why is Chroma even keyworded?
    It's not the first time that happened.
    Look at hellbent, where everything's that's hellbent is described after the " - " sign. It could very well do without the keyword hellbent itself, but chroma worked fine in a similar fashion while bringing the idea across to the players.

    It happened before, it happens now, I guess it's normal to expect something like that to happen again.
    Posted in: New Card Discussion
  • posted a message on [EVE] Why is Chroma even keyworded?
    Quote from perv90210
    It would? What "essay of text" is Chroma replacing?


    Granted, what most people see on the card is that it does not reduce or effectively tidies up the text and that's totally understandable.

    However, what this actually does, is that it is binding this mechanic that "counts the number of mana symbols on a card and do something with it" into a single word name, Chroma.

    Even by saying something-chroma we now immediately think that it has something to do with counting the amount of mana symbols on a card. In that retrospect the keyword worked.

    For all that we care, there might even be room for multi-coloured chroma.

    Chroma - Dual Decapitation deals damage to target creature equals to the number of red mana symbols and another target creature gets -x/-x where x is the number of black mana symbols in the mana costs of permanents you control.

    Or might even happen on a split card
    Scratch // Retch
    Chroma - The above red ability // Chroma - The above black ability


    Texty, but when I mentioned "multi-coloured chroma", everyone roughly knows what to expect; it has something to do with counting mana symbols of different colours and do stuff with those numbers.
    Posted in: New Card Discussion
  • posted a message on [EVE] Why is Chroma even keyworded?
    It gives Eventide a "number of a particular mana symbol matters" subtheme.
    A quick search on gatherer on "mana symbol" shows the only other card outside of Eventide that works in a similar way is Charmed Pendant.
    And so they named this theme... Chroma. Could have found a better word for it, but it's just getting into semantics.
    Posted in: New Card Discussion
  • posted a message on [EVE] Justify the Selkies
    For dual types, a Merfolk Selkie should look like a hybrid between the merrow and selkie, especially when it's the human end that's unchanged, but concept art shows it in it's rather original form. So.....

    Quote from the parent article »
    Today's preview card is an example of how we used this same strategy. Create creatures from folklore, but interpret them through the lens of established creature types so as to reinvest in those tribally-relevant creature types.


    They ate selkies entirely, and put them together with their closest, most relevant tribe - merfolk.
    Posted in: New Card Discussion
  • posted a message on [EVE] WTFX @ Flame Jab's Art (RK Post resuses his SHM swamp art!)
    I'd like to think of it as an art-work combo that is related in the actual game.
    Others can call it lazy but fact that there are people who liked the idea means he pulled this off sweetly.
    This does not warrant another excuse to be lazy again though.
    Posted in: New Card Discussion
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