Quote from bearsman6
Also, and I know this is hard for me to even say, but... ugh, the intro pack gave me an idea: Chasm Drake. It gives our big bodies the much-needed evasion they crave (*cough* Ghoultree), and it's an easily-splashable non-green body itself, which can prove extremely useful.
Quote from MyznomerAnd yet your satisfied with someone telling you now have to jump through hoops, for no actual gain, because of flavor? Flavor should enhance cards, it should be a part of their design, it should not be an afterthought, tacked on to fill a slot in a set.
Quote from Cutthroat SmileInteresting deck, looks like it could do some serious damage very quickly...Seismic Assault would be good in this deck, I would think.
Quote from Finality
Earwig Squad - a creature which is currently in a very mediocre tribe and doesn't really play any good 1-2 drop rogues to take advantage of the turn 3 Prowl.
Quote from Halted AsylumHi guys,
Giant's CrushMagic OnlineOCTGN2ApprenticeBuy These Cards
LANDS (24)CREATURES (26)04 Jotun Grunt04 Stinkdrinker Daredevil02 Jotun Owl Keeper03 Brion Stoutarm04 Thundercloud Shaman03 Sunrise Sovereign02 Arbiter of KnollridgeOTHERS (10)04 Giant's Ire04 Mana Tithe04 Tarfire02 Deathrender
Quote from Phil Bowles1. You're paying 2G for a 2/2. A 2/2 deathtouch isn't that unreasonable, certainly not exceptional. It's not underpriced like the Vanquisher. In my experience, there are too many better options for 2G in Standard Elves (including Imperious Perfect and Llanowar Sentinel, which unlike the wolf can be pumped by the Perfect) for it to be worthwhile making the tokens in the first place. It's the same choice you'd face if you have a 2G 2/2 deathtouch and a Perfect in hand and have to decide which to cast.