2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [[Official]] All About Shuffling
    1: Do you do any pre-shuffle deck arranging?

    After each game I will shuffle the cards in play/in my hand/graveyard together and then into the deck.

    When I mulligan I shuffle my hand into the top ~10 cards then into the rest of the deck.


    2: What is your shuffle ritual?

    Overhand shuffle 3-5 times, pile shuffle w/7 piles if my opponent is doing so, overhand shuffle until my opponent presents his deck, or my hands start hurting, or 30 shuffles.

    3: How many key cards do you want in your opening hand?

    Playing MWKithkin it really depends. 1 land with 4 playables can win games, 4 lands with spectral, windbrisk, ajani, and PTE can win as well.

    I'll add my own question because I think it is interesting.

    4: How do you shuffle/cut your opponent's deck when they present it to you?

    5-6 Overhand shuffles, 1 final cut.
    Posted in: Magic General
  • posted a message on The "Chindogu" game!
    Condemned Angel 3BR
    Creature - Demon Angel
    Condemned (When a creature an opponent controls attacks alone, it gets -1/-1 until end of turn)
    When a creature an opponent controls attacks alone it gains Self Demise until end of turn (Whenever it deals damage, regenerate it and destroy it.)

    Next: Arc-Slogger
    Posted in: Custom Card Contests and Games
  • posted a message on The "Chindogu" game!
    Telemin Performance Wink

    But seriously...

    Planar Bubble 1W
    Enchantment
    If a revealed creature would be put onto the battlefield from a player's library, exile it instead.

    Next: Sleep
    Posted in: Custom Card Contests and Games
  • posted a message on The Official Joke Thread.
    A frog walks into a bank, looking for a loan to buy a new speedboat. He walks up to the loan adviser, Patty Whack, and asks for a loan for his boat. Patty, confused, asks if he has any collateral. The frog responds by placing a small ivory elephant on the desk, saying that it was all he had. Patty asks if the frog is sure, and the frog remembers, and says "Oh yes, and my father is Mick Jagger!" She isn't quite sure what to do, so she goes to the bank manager and explains that a frog wants a loan, his dad is Mick Jagger, and all he has for collateral is this little... thing.

    The bank manager responds...
    Its a knick-knack, Patty Whack, so give the frog a loan, 'cuz his old man's a rolling stone!
    Posted in: the Speakeasy
  • posted a message on Windbrisk Heights w/ M10
    Quote from Franky
    After the declare blockers step no players have priority to play spells or abilties.


    This is true. After the Declare Blockers step, you go directly into the Combat Damage Step, in which the first thing you do is assign/deal combat damage. You can use windbrisk in the declare blockers step, after blockers have been declared, or in the declare attackers step, before blocks.
    Posted in: Magic Rulings Archives
  • posted a message on M10 Rules
    "But that's an issue for the future; let's get back to the present. Changes to the Oracle card database will go into effect on Friday, July 10.

    Changes to the Comprehensive Rules will also go into effect on Friday, July 10, but the new rulebook is being posted today so you can get an early look. The new Basic Rulebook is also being posted today."

    From his article. I just check the new official comp. rules and it does say tomorrow though. Is there anywhere where it specifies which rules to use if a tournament lasts for more than 1 day?
    Posted in: Magic Rulings Archives
  • posted a message on M10 Rules
    I would ask the HJ or TO at your FNM (I assume thats why you are asking), but I'd side with effective today.
    Posted in: Magic Rulings Archives
  • posted a message on The "Chindogu" game!
    Calm the Nexus UU
    Enchantment
    If an opponent would remove a card from the top of his library from the game, destroy target white, blue, black, red and green enchantment he or she controls. If you do, counter up to two target spells and sacrifice Calm the Nexus.

    Next:
    Gempalm Polluter
    Posted in: Custom Card Contests and Games
  • posted a message on Finite Damage Challenge


    Method:
    turn 1: Plains
    turn 2: Forest, Wheel of Sun and Moon Enchanting Myself.
    On each subsequent even-numbered turn, I pay a basic land.
    On each subsequent odd-numbered turn, I play a bounce-land, bouncing the basic I played the turn before.

    On turn 4, I play Upwelling with the 4 mana I have available.

    Each subsequent turn I tap out to start filling my mana pool.

    t5: 4 Mana (Basic, Bounce, Basic), play bounce
    t6: 5 Mana (Basic, Bounce, Bounce), play bounce
    t7: 7 Mana (Bounce, Bounce, Bounce, played Basic)
    t8: 7 Mana (Bounce, Bounce, Bounce, Basic) play bounce

    Each subsequent set of 2 turns, I will play one bounce land and add 1 extra mana to my mana pool. Playing 38 Bounce lands allows me to do this for 34 bounces, 68 turns, starting with turn 9.
    /start math
    2*(34*35)/2 = 34*35 = 1190 + 23 from before = 1213 mana in my pool.
    /end math

    Along the way, I'll use 20 of this mana to play 4 copies of Coat of Arms.

    1193 in my mana pool. 4x Coat of arms in play.
    In my hand/lined up in my library by the wheel:
    2 Plains, 2 Forest, 4 Martial Coup, 4 Priest of Titania, 4 Mirrorweave.

    Plains, Tap 38 bounces + Plains for 77 Mana

    Play Martial Coup for 1278, emptying my pool.

    Next turn, Plains, tap for 78 Mana,

    Play Priest (76 left)
    Play Mirrorweave, targeting Priest. (72 left)
    Tap 1278 elves, each for 1279 mana. (1278*1279+72)
    Play Martial Coup for 1634632

    Next turn, Forest, tap for 79 Mana,
    Play Priest(77)
    Mirrorweave @ Priest (73)
    Tap elves (1634632*1634633+73)
    Martial Coup for 2672023410127

    Next turn, Forest, tap for 80 Mana,
    Play Priest(78)
    Mirrorweave @ Priest (74)
    Tap elves (2672023410127*2672023410128+74)
    Martial Coup for 2672023410127

    7.1397091 × 10^24 Soldiers

    Next turn each attacks, getting +4/+4 for each soldier I control = (7.13*10^24)^2 *4 = 2.033476 × 10^50

    Thats 200 Quindecillion Damage.


    Note: I misplayed it a bit, this could be a few orders of magnitude bigger, but I think you get the point. Also, I can go infinite because wheel recurs all of my combo-cards, and I couldn't think of an easier way to recur the lands. I suppose I could drop a priest (I only used 3) for a naturalize, but just saying I wont go infinite is about the same.

    Time for sleep.
    Posted in: Other Forum Games
  • posted a message on The Wikipedia Game
    Big Banana
    Waterslide
    Water Rides
    Amusement Rides
    Tilt-A-Whirl
    Chaos Theory

    Chaos Theory
    to
    Dali Llama
    Posted in: Other Forum Games
  • posted a message on [M10] Rules changes finally explained! MANY PREVIEWS
    You have a Wilt-Leaf Liege and two Naya Hushblade in play. I attack with an Enormous Beloth (7/7). You declare all three of your creatures as blockers.

    Right now, I can kill all 3 (Assign 4 Damage to Liege, 2 to one Hushblade, 1 to the other)

    When M10 comes out, I can't assign that last damage to the second hushblade because what is defined as "lethal damage" is checked when damage is assigned, and I won't be able to touch your second blade.
    Posted in: Rumor Mill Archive
  • posted a message on Priority during cascade
    I just want someone to confirm that I will never have priority to be able to activate Shelldock Isle while another spell's cascade is resolving. By the time I gain priority, the "put the cards removed this way on the bottom of your library in a random order" will have happened.
    Posted in: Magic Rulings Archives
  • posted a message on [M10] New Art from Facebook (Could be new cards)
    Quote from the_fish
    Well, in a similar, not-at-all-broken vein, how about:

    Lotus Growth 2G
    Enchantment -Aura
    Enchant Land
    Enchanted land has "T: Add three mana of any one colour to your mana pool."

    So it's sort of like a cheaper, card-disadvantaging Gilded Lotus. Still nuts with Garruk, though.


    My thoughts were along these lines:

    -You should be able to play your lotus on turn one.
    -It should accelerate your mana explosively.
    -Hierarch/Birds shows us what is acceptable in terms of disadvantage-less t1 acceleration.
    -4 Mana on turn 2 means Garruk, and brokenness.
    -Needs a drawback that makes turn-one lotus acceptable, but late game a desperate measure.

    Maybe an enchantment is the wrong idea...

    Lotus Explosion - 1
    Sorcery
    As an additional cost to play Lotus Explosion, sacrifice all lands you control.
    Add 3 mana of any one color to your mana pool.

    Its very powerful, but not completely broken.
    Posted in: The Rumor Mill
  • posted a message on [M10] New Art from Facebook (Could be new cards)
    #2:

    Lotus Growth - 0
    Enchantment - Aura
    Enchant [Basic?] Land
    When enchanted land is tapped for mana, sacrafice it. If you do, put 2 mana of the color produced into your mana pool.


    Is 3 mana on turn one too much? I think it is, but it does fit the flavor of lotuses well. It does seem that the lotus is very, very large, powerful, and possibly even enveloping the land around it.
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.