The interface change is nice. My Curse username was Eric_Bauman for some reason, haha. I had to jump through some hoops to get there
Anyways, my favorite magic card is Fact or Fiction. I believe it to be the perfect draw spell if you build around it. PLaying it in a deck chock full of flashback spells and snapcaster mages is my dream in legacy, and resolving it in commander is always a really fun moment for everyone involved. It is the epitome of interactive card because both players get a say in the resolution of the card (even though I always get what I want. The Jace V Chandra one has the best flavor text in that regard.) I currently own four different copies (original, FNM promo, FTV 20 promo and JVC art)and they are all in either commander decks, casual decks or my cube.
MTGS is a great site and I look forward to brewing/discussing in the future!
-Hyugafan
Really dont like the redeemer. Sentinels from m15 just seems better.
Daretti: technologic- Daft Punk.
Child of alara: All the colors of the wind, Pocahontas OST.
P1P1- nomad's outpost
P1P2- abzan charm
P1P3- frontier bivouac
P1P4- Duneblast
P1P4- ur dual
P1P5 - UB dual
And so forth. I ended up with the following deck. Note how amazing the mana was.
1 sandsteppe citadel
1 nomad's outpost
1 blossoming sands
1 thornwood falls
1 swiftwAter cliffs
1 rugged highlands
1 jungle hollow
2 forest
1 island
1 mountain
2 plains
3 swamp
2 archer's parapet
1 heir of the wilds
1 temur charger
1 monastery flock
1 salt road patrol
1 sagu archer
1 bear's companion
1 avalanche tusker
1 efreet weaponmaster
1 ponyback brigade
1 abzan guide
1 war behemoth
1 abzan charm
1 sultai charm
1 arc lightning
1 kill shot
1 utter end
1 bring low
1 bitter revelation
1 burn away
1 murderous cut
1 duneblast
Ten removal spells, some card advantage and a bevy of morphs is all you need. Duneblast helps, too. [[archer's parapet]] is necessary to the archetype as well. The card gains you 6-8 life on average off their two drop bear and when you get to lategame you nug them for 1 every turn for essentially free. 8 duals is a good number, and you want good color coverage so trilands are a premium. The deck is insane when it comess together. This was a clean 3-0 sweep and the games were not close.
Main theme: goodstuff/control/theft effects
Main wincons: maze's end, [[villainous wealth]], infinite mana+[[oona, queen of the fae]]. Plans , B and C in that order. I run scapeshift and life from the loam to help.
Commander: yisan, the wanderer bard
Theme: toolbox, elves, swarm, devotion, big mana.
Main win conditions: plan A is to assemble a board and craterhoof behemoth them out. Plan B is going over the top with a genesis wave. Plan C involves lots of tokens and overrun effects. Plan D is beating down with efficient beaters abd grinding them out with card advantage and toolboxes.
Wirewood symbiote, hornet queen, broodharch nantuko, hornet's nest, saber ants are all nice targets for it. My yisan list also runs invasive species for value.
Spiking cradle both games was lucky. Your utility beats out his nut draws, tho and you have disruption/CA. Seems like every other Gx deck is an ok matchup, but you'd struggle against heavy control/board wipes. I'd main a [[skylasher]] for the V-clique and Geist matchups.
EDIT: nevermind, scryb ranger is a heck of a card. Nature's lore>rampant growth, though.
Least favorite way to lose: craterhoof behemoth. Dumbest wincon ever. You tap out for something and suddenly the green player with five 1/1s oneshots you. Turning a bunch of 1/1 tokens into 42 damage is a dumb effect, and barring counterspells or fog effects there really isn't much counterplay. I'd honestly rather lose to zur lockdown or MLD. Tooth and nail is in the same vein. "Resolves? Ok, GG"
Aura shards for permanent based control, boros charm and ajani's presence for wipes, etc.
Tormod's crypt and the like ruin my jarad deck, but hey, I have krosan grip.
1- thought bitterblossom was bad because it could kill you.
2- cracked packs like a maniac.
3- thought armored ascension was the best card ever.
4- would routinely play 15 land decks with seven drops.