- Altaurus321
- Registered User
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Member for 14 years, 11 months, and 1 day
Last active Sat, Apr, 11 2020 12:45:48
- 0 Followers
- 2,900 Total Posts
- 97 Thanks
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wtwlf123 posted a message on Print This Wizards (so I can put it in my cube)Awesome card, awesome flavor, and really good to boot. A+Posted in: The Cube Forum -
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Goodking posted a message on Print This Wizards (so I can put it in my cube)Wow, Darkling is super awesome. I love that card.Posted in: The Cube Forum -
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clan_iraq posted a message on [[M15]] Ensoul ArtifactHe should have bee more specific that it falls off when the nexus ceases to be an artifact creature at EoT not because it stops being a creature (which the aura provides again), but because its no longer an artifact land creature, just a land creature, making it an invalid target for the aura, which falls off making it just a plain ol landPosted in: The Rumor Mill
But its still an effective 4/4 pump for 2 cmc at sorcery speed for an inkmoth deck, hardly a bad option -
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Spade posted a message on [Official] Altered Art Thread (56k Beware)Some commissions I have done recently.Posted in: Artwork
Malthael from Diablo 3.
A quick step by step animation I did with the above card.
Hanna the ship's Navgator with new textbox. No idea who painted the original image.
Based on this image by unknown artist: http://i1093.photobucket.com/albums/i423/gio_81/MtG Altered/Temp/Hanna2_zps8b1a52c8.jpg
The Moirae Sisters (Fates) from Persona 3.
Tartarus tower, also from Persona 3.
Bearer of Heavens with Attack on Titan art.
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wtwlf123 posted a message on [540][Powered] wtwlf123's CubePosted in: Cube ListsQuote from Altaurus321 »I'm not sure if I've brought this up before Mark, but I really enjoy your group's newfound love for interesting over powerful (as in maybe the last few years). It makes it a lot more exciting for me to follow your updates and card testing. Anyways, thanks for the great work you do in the community and I look forward to keep seeing new and innovative ideas pop up here
Hey thanks man! Ya, we're trying a little bit of everything nowadays, experimenting with cards that have previously been removed and moving in new directions. I like how it's working out so far. -
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thevorpalbunny posted a message on [Official] Altered/Pimp Cube Cards Thread5 other additions to the cube.Posted in: The Cube Forum -
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thevorpalbunny posted a message on [Official] Altered/Pimp Cube Cards Thread2 new tool-themed, a 300-themed alter and an Escher duplicant. All done by Wotan.Posted in: The Cube Forum -
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Mister Lamp posted a message on [Official] Altered/Pimp Cube Cards ThreadAlmost forgot to post this. My first commissioned alter.Posted in: The Cube Forum -
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Pringlesman posted a message on [Official] Altered/Pimp Cube Cards ThreadMy newest cube updates, aren't ya'll jealous.Posted in: The Cube Forum
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Torggo posted a message on [[SCD]] Mogis, God of SlaughterPosted in: Cube Card and Archetype DiscussionQuote from sperryUghhh, so many punisher mechanic cards.
Don't know how to evaluate this at all.
As an enchantment that only does the Sac/Damage thing, it's not good enough. But it can become a 7/5 indestructible creature, which is obviously a really big game.
Honestly, I think it's impossible to say without testing. How often will you be able to turn on the creature mode is going to be the deciding factor, IMO.
You could also consider doing things like including the Borderposts if you are going to include the multicolor gods.
My initial thought is I havent seen anything to make me want to include very suboptimal cards to support Devotion. - To post a comment, please login or register a new account.
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@ Hardbody: Sick swords there man! Wish I could see them in person, since I'm sure the foil is stunning like that! I guess we both have a sweet set now
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Also, Modfly just completed my Mana Elf commission:
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Bigup finally finished my shocks 😃
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Another one NathanZimmerer and I came up with while working through his cube:
Creature - Spirit {U}
Flying, Echo 1W
When Spirit Guide enters the battlefield, search your library for a creature card with converted mana cost 1 or less, reveal it, then put it into your hand and shuffle your library.
2/1
I love the way you can play this turn 2, then turn three pay echo and play the 1 drop you got.
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Another random one:
Creature - Demon Faerie {R}
Flying
At the beginning of your upkeep, you lose 1 life.
Whenever you lose life, if it was from a source you control, put a +1/+1 counter on Darkling.
1/1
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Making the Combat Step Exciting Again in Powered/Unpowered Cubes
The Problem: I feel powered/unpowered cubes lack complexity during the combat step, something that seems very important to modern set design and leads to an overall more interesting game play experience (IMO of course). This is attributed to the lack of combat altering cards present in most cube environments because they simply don't stack up, power wise, to other cards competing for slots in each color. Complex combat, to me, is made up of three main ingredients: A plethora of diverse stat changing instants; strong, but not overwhelming removal; and creature abilities. Most powered/unpowered cubes have the latter two in excess, but are nearly void of the first. This leads to easy combat math and a lack of interesting/memorable plays during the combat step.
The Fix: The only thing I've come up with is lowering the average overall power level of the cube to something in between peasant and standard unpowered. I'd like to get everyone's opinion on this though. Do you agree/disagree with my assessment? Do you think it's worth fixing, and if so how? Keep in mind that there would need to be a good number of these pump effects to make a noticeable difference in how drafters approach combat steps.
This post by TheTennesseeFireman sums up the steps one would have to take to make combat more interesting:
Possible Inclusions people can include in each color: