Quote from Altaurus321@ Windreave: Thanks for the critiques man Took to heart most of your suggestions, some I'm waiting till I actually play with the cards to make the change though to see if they are actually bad/op.
Closing in on the finish line, finally.
phyrexian harvester - I made this card almost exactly a couple of days ago. I'll consider adding the life loss to mine. =P
Lotusite - seems pretty fun. I'm sure it's got some interesting synergies.
Wild Shepard - I like this card a lot. I have a soft spot for interactive mana elves.
Arkellan Whisperer - this is cool for token makers. I like it with the wolf enchantment.
Durkwood Mauler - Nice. Us custom cubers love taking advantage of Time Spiral Block.
Elvish Naturalizer - A card real cubes have wanted forever. love it.
Hivequeen - More or less ooze garden strapped to a creature. Seems kind of goofy, but fun.
Mystic scout - raising the bar. I like it.
Savage Hunter - Yes. All sorts of yes.
Chameleon Overlord - Sweet interactions to be had for sure. This is one of those cards that affects something so small that you don't notice it until like 6 turns after it's in play and then the whole game gets screwed up. I actually love cards like that.
Crucible Visionary - I've been trying to use this sort of ability as kind of a drawback in my cube. i like it.
Hibernating Ooze - I also had something like this, but it was 2 colors and had flash. I feel like devour needs flash to not be a letdown.
Gorehoof aggressor - mine costs 5 and has haste instead of trample. I like both. The similarities in our green sections are pretty interesting.
Sage of eternal blossoms - I think It has to remove itself, or it will be able to bring itself back.
Warpstalker - this is an awesome card, though I feel that it is blue through and through. reminds me of Fleeting Image and Rainbow efreet.
Deepwood studies - I made a blue enchantment for UU that scries 2 a turn. it's cool in green though. More Cubeable mirri's guile
Four-leaf clover - This is really cool. I'll potentially steal it.
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Cheers!
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EDIT: @ JD: Ahh thx, forgot about that. Fixed.
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I personally think he's very solid and would rate him as the 3rd Izzet card before testing, behind Izzet Charm and Fire//Ice. I think he has a pretty interesting mix of abilities that hit all the right notes for me: Its first ability is very flexible, providing interesting ramping capabilities (among other things) while simultaneously
protecting itselfallowing a profitable attack phase; its second ability protects itself while providing the player a way to close out a game when needed and can be used consecutive turns right out of the gate; and finally an interesting ultimate that has a good possibility of ending the game. And all this at the golden cost of 4 cmc. Needless to say, I'm very excited to test this card!From the DGM and Cube thread:
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There is a difference between "Win More" and "Insuring the Win". Yes the other 6+cc cards can be played on an empty board. But they can be answered by the same *** effect that you're so sure makes this unplayable. This gives you the CA to continue your winning position if they happen to have an answer to your threats. And no, I'm really not concerned with the "extremely hard setup" of having at least a 3 power creature in play.
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I know right? Is it just me or is GB the new GW?
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Enchantment {U}
Vanishing 3
Whenever a time counter is removed from Lightning Storm, it deals 3 damage to target creature or player.