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  • 1

    posted a message on [540][Powered] wtwlf123's Cube
    What an awesome collection man! Would be sick to draft this cube Wink
    Posted in: Cube Lists
  • 1

    posted a message on [Official] Altered/Pimp Cube Cards Thread
    The new seesic stuff is legit man. Like you said, the memory lapse and finks are my two faves, with arbor elf close behind. Nice stuff.
    Posted in: The Cube Forum
  • 1

    posted a message on [Official] Altered Art Thread (56k Beware)
    OMG Seesic, that whole post is full of win... Your use of color never ceases to amaze me Smile
    Posted in: Artwork
  • 2

    posted a message on [Official] Altered/Pimp Cube Cards Thread
    So I just got some more alters from Bigup and figured it would be a good time to see the fruits of my altering obsession from when I started (end of 2011) to now. Also, it will serve as a nice alternative till I can get my cube photos done.

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    I'd be very interested to see other's compilations as well as normally when I look through people's cube photos, that's what I'm trying to find Smile

    Cheers!
    Posted in: The Cube Forum
  • 1

    posted a message on [[Official]] [DGM] Dragon's Maze And Cube!
    I wouldnt really call Trouble a dud. It can end the game out of nowhere if a player isnt careful.

    EDIT: @ JD: Ahh thx, forgot about that. Fixed.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [[SCD]] Ral Zarek


    I personally think he's very solid and would rate him as the 3rd Izzet card before testing, behind Izzet Charm and Fire//Ice. I think he has a pretty interesting mix of abilities that hit all the right notes for me: Its first ability is very flexible, providing interesting ramping capabilities (among other things) while simultaneously protecting itself allowing a profitable attack phase; its second ability protects itself while providing the player a way to close out a game when needed and can be used consecutive turns right out of the gate; and finally an interesting ultimate that has a good possibility of ending the game. And all this at the golden cost of 4 cmc. Needless to say, I'm very excited to test this card!

    From the DGM and Cube thread:
    Quote from simpygdog
    Ya ral is cubable.
    he doesnt need a +X or an ultimate that -2 is good enough for me.
    Quote from Chained to Life
    Ral Zarek was just spoiled, and he seems like a perfect fit for my Cube. I currently run 4 gold cards for each guild, and while Fire//Ice, Electrolyze, and Prophetic Bolt are all solid cards, I always felt that the fourth slot was a bit loose, since I was running Izzet Charm or Mercurial Chemister. I think Ral's abilities are very fun, can definitely create amazing lines of play, and his ultimate is probably the craziest one I've seen on a Planeswalker!
    Quote from MrDumpkins
    You can do some cool things with grim monolith and mana vault with this, as well as giving one of your guys psedo vigilance, or if you use precombat you can clear the way for your team. His -2 is great and the fact that he can double searing spear out the gate makes me really like him. The ultimate is hilarious.
    Quote from kingneb
    Definitely some interesting design on Ral Zarek. He's similar to Jace AoT in that you can just use his minus ability twice & do six damage over two turns. That seems pretty solid. The plus ability can give a guy pseudo-vigilance or tap a blocker to keep the path clear for your attackers. He seems like he'll fit better in more tempo-based decks than straight-up control. My 4th Izzet card is Prophetic Bolt so this could ultimately replace it. Can't wait to test Ral this weekend.
    Ral is sweet. I wanted an archetype specific walker (ie instants and sorceries) but he's more than solid and at perfect 4cmc. Glad Izzet gets a permanent because it's sad when all the guild's cards go straight into the grave after casting.

    Quote from daedalusaf
    I like Ral, and barring other better Izzet cards, he'll probably go in.
    Quote from LSB
    Unfortunately I don't have space for Raj (Izzet Charm is great at occupying the space for both a counter, burn and card selection).
    Quote from Rubin
    Ral seems really sweet, removal on planeswalkers is always better than it seems because it protects them. Definitely seems better than Venser and Ajani 3, which still see quite a bit of cube play.
    Ral Zarek seems eminently cubeable to me. The -2 is arguably better than Ajani Vengeant since he starts at 4 loyalty. And we all know exactly how good untapping permanents can be, especially when you've got Mana Vault, Grim Monolith, and Thran Dynamo to play with.
    Quote from simpygdog
    Rals +1 is great for combo
    Rals -2 is great for control"
    Rals ultimate should win the game unless you are very unlucky.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [[SCD]] [GTC] Prime Speaker Zegana
    Quote from Toad
    I can't think of a single 6+ cc card that is not "WIN". And all the current ones are "WIN" even when you have no creature on the board.

    There is a difference between "Win More" and "Insuring the Win". Yes the other 6+cc cards can be played on an empty board. But they can be answered by the same *** effect that you're so sure makes this unplayable. This gives you the CA to continue your winning position if they happen to have an answer to your threats. And no, I'm really not concerned with the "extremely hard setup" of having at least a 3 power creature in play.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [[SCD]] [RTR] Abrupt Decay
    Quote from Goodking
    What the hell? Yet another sick G/B card. I won't be running it though - with four other gold cards in contention for three slots, I think I like this one the least. That said, I have a low curve to my cube and this hits a ridiculous number of important targets for cheap, at instant speed. It's sickening, because this would be a windmill slam inclusion in probably every other guild section I have.

    I know right? Is it just me or is GB the new GW?
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [[Official]] [RTR]"Return to Ravnica" and Cube (List of Cubeable Cards in OP)
    If you notice, we have two very efficient 1 cmc hybrid creatures spoiled. I'm hoping this is a cycle, I'd love to have 10 staple/cubeable 1 drop creatures.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [Daily Card Contest] August 3, 2012
    Lightning Storm 2RR
    Enchantment {U}
    Vanishing 3
    Whenever a time counter is removed from Lightning Storm, it deals 3 damage to target creature or player.
    Posted in: Monthly Contests Archive
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