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  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Since no one posted a card:

    Hymn of the Forgotten WB
    Instant
    As an additional cost to cast ~, discard a creature card.
    Return target creature card from your graveyard to the battlefield as long as it shares a creature type with the discarded card.
    The hymn fills the air, connecting the world of the living and the dead for the briefest of seconds.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    To delete posts, go to the advanced editor and click delete post.

    Hmmm how about this:

    Fractured Reality 7
    Legendary Artifact {MR}
    At the beginning of your end step, flip a coin. If the flip is heads, take an extra turn after this one. If the flip is tails, skip your next turn.
    "Deja Vu.."
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from Yubel
    Dreamsieve, I like it. Great for any tribe that uses U. And balanced, but I'm a newb, so what would I know lol.

    Reglov, Elemental Archmage 2WUBGR
    Legendary Creature-Demon Wizard
    Flying
    1W: Reglov gains Lifelink until end of turn.
    1U: Counter target Instant or Sorcery Spell.
    1B: Destroy target non-Black creature. It can't be regenerated.
    2G: Reglov gets +2/+2 and gains Trample until end of turn.
    R: Deal 1 damage to target creature or player.
    (3/6)
    "I have mastered all forms of power, and soon, I will master the world!"


    Well, this guy has a lot going on. Probably a little too much, but we will get back to that. A good comparison to this card would be Obelisk of Alara. The main difference between them (other than being different card types) would be that your card doesn't tap for any of its abilities. I think you should up the costs or make some of his abilities ones that cause him to tap. You could give the card a little more elegance by replacing his white ability with one that gave him Vigilance, so that you could activate multiple abilities a turn. Something like this:

    Reglov, Elemental Archmage 2WUBGR
    Legendary Creature-Demon Wizard
    1W: Target creature you control gains Vigiliance.
    1G: Target creature you control gains +1/+1.
    1R: Deal 1 damage to target creature or player.
    2B,t: Destroy target nonblack creature.
    3U,t: Target player draws a card.
    "I have mastered all forms of power, and soon, I will master the world!"
    5/5

    Even this probably has too much going on, but i feel it is much more balanced. (Also, you don't have to do your mana symbols like this:
    "mana"1"/mana""mana"w"/mana", this works just the same, "mana"1w"/mana" as does this "mana"1w, t"/mana" Alot less work lol :P)

    Alright here's my card, its from my custom set I'm working on. I'm still looking for people that are able to do renders as I am not.

    Fractured Reality 8 mana
    Legendary Artifact {MR}
    At the beginning of your end step, if this is the first end step since your opponent's last end step, flip a coin. If the flip is heads, take an extra turn after this one. If the flip is tails, skip your next turn.

    I'm not sure if this is worded correctly... if not, could someone lend me a hand with it?
    Posted in: Custom Card Contests and Games
  • posted a message on [NIV] Nivica (In Progress) | [ZAB] Zaberoth (Balancing)
    Hmm, the computer I'm at doesn't allow me to see the card list... would you mind posting the set in a spoiler or something?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    So it's Mogg Fanatic for the M10 rules change huh? Don't see any problems with it. Hell man, with the recent upgrade in power, you might be able to get away with R as the cost lol.

    Here's an update version of a card i posted earlier in this thread from my set:

    Decree of Gruth :3mana::symb::symb::symb:
    Tribal Sorcery - Zombie {MR}
    Destroy all non-zombie creatures. They can't be regenerated. Put a 1/1 black Zombie creature token onto the battlefield for each creature destroyed this way.
    As long as ~ is in the graveyard, Zombies have Manifest 1.
    "It's simple really. Death is the first step towards power, and who doesn't want power?" - Vilgysh Gruth

    (Manifest is explained on other cards, but due to the text restrictions of this card, it's been left off. See below for ability text.)

    Manifest X (At the beginning of your upkeep, you may tap this creature. If you do, put X +1/+1 counters on it.)
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    The name? Awesome. The flavor? Well crafted and the italtics beautiful. The effect? Just potent enough to work. The drawback? Not very white and not needed.

    6 mana and sacrificing a creature is already a hefty cost. Yes, it can't be countered, but it's still probably not worth losing life. I'd make two changes. One, remove the lose X life drawback. Two, make it up to X target creatures, to make sure the opponent can't somehow force this to backfire on you. My version would be

    Martyrdom :4mana::symw::symw:
    Sorcery {R}
    ~ cannot be countered by spell or abilities.
    As an additional cost to cast ~, sacrifice a creature.
    Exile up to X target creatures where X is the power of the sacrificed creature.
    "People living deeply have no fear of death." - Anais Nin

    Overall, a great card.


    Thanks man, if you ever want to bounce ideas off me for the set, feel free. I like alot of the cards that you've made.

    Now one of mine for a time long ago...
    Primate Gear :sym2g::sym2g::sym2g::sym2g:
    Artifact Creature-Ape Contruct
    Trample
    You can't add mana to your mana pool.
    8/8



    That is an intersting drawback, though I'm not sure if it is enough of a drawback. If you get this out 3rd-4th turn, will not adding mana to your mana pool really make a difference? They have to kill him within 2-3 turns to even live, let alone when they do, the drawback doesn't come into play anymore. I would make it a bit more hefty:

    Primate Gear (2/G)(2/G)(2/G)(2/G)
    Artifact Creature - Ape Construct
    Trample
    Whenever an opponent taps a land for mana, add one mana to that player's mana pool of any type that land produced.
    9/9

    This way you get an 9/9 creature for GGGG and your opponent gets an opposite mirari's wake. This may be to big of a drawback lol, but i would have to playtest to find out.

    More from my first custom set :p

    Flurry of Knives :symr::symr:
    Instant {U}
    Deal 2 damage to target creature.
    Replicate - Tap target creature you control.
    "And those came from where?" - Awe struck companion
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    @ magac: Hmm, this card seems inventive, but not worth the huge drawbacks that accompany it. This card only adds 1 damage to any black spell that hurts the opponent, where as you lose 3 life just sitting there every upkeep. It's final effect, while interesting, makes you lose the game if it doesn't make you win the game. I could only see this being played if you were already winning, or playing some deck with donate. I'd tone down the drawbacks and up the effects a bit.

    @ seratonin: This card's abilities mesh very well together. I'm about 100% sure there is nothing printed that even closely resembles this :p Very original and i LOVE the name lol. It reminds me of a Final Fantasy game boss.

    More from Dynasty:

    Martyrdom :4mana::symw::symw:
    Sorcery {R}
    ~ cannot be countered.
    As an additional cost to cast ~, sacrifice a creature.
    Exile X creatures where X is the power of the sacrificed creature. You lose X life.
    "People living deeply have no fear of death." - Anais Nin
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    @ Illum: Great card man. I can actually see this card being printed pretty easily. Out of curiosity what rarity would you have this at? You could probably put some evasion on him if he was an uncommon Smile

    ----EDIT -----
    Just thought of this. To tie in the blue feel the card gives with it's merfolk creature type, what about making them pay (2/U)?
    --------------
    Keeping with the trend of promoting my set:

    Spirit Lance W
    Instant {C}
    Reveal the top card of your library. Exile target creature with converted mana cost less than or equal to the converted mana cost of the revealed card. Then, put the revealed card on the top or bottom of your library.

    Feedback is always appreciated :p
    Posted in: Custom Card Contests and Games
  • posted a message on Dynasty, Feedback Encouraged (Set 1/3, 85/229) (FROZEN)
    Well, I originally had designed the Gruth's as a Dynasty of the Dead that grew stronger the older they were, hence decaying. I guess maybe Manifest X would be better, as in manifesting your true strength that you lost after dying.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    This is a very inventive way to promote the use of monocolored decks. Good job! I'm very interested to see the next cards in the cycle. I'm not sure what "Everefresh" is though lol.

    Now to keep up with the revealing cards from my set Dynasty.

    Brainburst :1mana::symb::symb:
    Sorcery {U}
    Each player discards a card. Then, if you discarded the card with the highest converted mana cost, target opponent discards an additional two cards.
    "To know, through experience, the pain you cause, makes its execution all the more delicious."

    Click the link below to see more and input on the set is ALWAYS helpful, Thanks! Smile
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I actually think this card is a little weak for the cost. Compare Forgotten Ancients and Mycoloth. The prior puts +1/+1 counters on at a rediculous rate at a lower cost. Mycoloth puts more critters into play at a larger but one time cost. I think this guy may be too slow because it takes 3 turns for his second ability to come into effect and i don't think the opponent is going to wait for that to happen. How about something a little more agressive.

    Infinity Spawn 3GG
    Creature - Spirit [Mything Rare]
    Whenever a player plays a spell, if it wasn't the first spell played this turn, put a +1/+1 counter on ~.
    1GG, Remove two +1/+1 counters from ~: Put a token that's a copy of ~ onto the battlefield with X +1/+1 counters on it, where X is the number of +1/+1 counters on ~.
    4/3

    Not sure if it's worded correctly but you get the effect. Allows for a quicker rate of replication.

    Here's another card from my set:

    Tactical Advantage RR
    Instant {U}
    As an additional cost to play this spell, tap any number of target creatures.
    Target creature you control gets +2/+0 for each creature you control tapped by this spell and -0/-2 for each creature you don't control tapped by this spell.
    Tactics requires a deep understanding of yourself and the enemy, each side's weaknesses and strengths.
    Posted in: Custom Card Contests and Games
  • posted a message on Dynasty, Feedback Encouraged (Set 1/3, 85/229) (FROZEN)
    Yah i was definately leaning there, but i need it to seem original in some way. I'm pretty sure that thier dynasty is going to reflect on combat prowess in some way, i'm just trying to find an interesting way to present it. Thanks for the input Gloomzy! Smile
    Posted in: Custom Set Creation and Discussion
  • posted a message on RAAAWWR!!! (Still Looking For Designers!)
    Hey guys, I've been looking through some of the cards here and i like the feel of this set. I've posted numerous cards throughout "single card idea's by you" thread and am also participating in the MCC this month. I'm on the second round atm, but hope to get further. Ummmm, I'm also designing my own set at the moment but would love to also be a part of this set. I have a pretty good amount of time and usually try to be innovative. Here is a card I though up while looking at the structures:

    Flagpole 5
    Structure
    Whenever a structure you control is dealt damage, Flagpole is dealt that much damage instead.
    Whenever a spell or ability an opponent controls is put onto the stack targeting a structure you control, if that spell or ability could target ~ but doesn't, that opponent changes one of its targets to ~.
    "The enemy can't bear to see us united..."
    0/6

    Basically taking the ability of a flagbearer and placing it on a structure. Here's another:

    Hardened Blacksmith WW
    Creature-Human (Peasant)?
    t: Remove a -0/-1 counter from each structure you control.
    "Whistle while you work....."
    0/3
    Posted in: Custom Set Creation and Discussion
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    @ blue: I originally made this card before the M10 changes had been announced, hence the use with combat damage on the stack. I do agree that the ability is a bit useless other than countering a kill spell.

    @ Illum: This card seems fine. Nothing really exciting to critique though. This card might be an uncommon, though putting vigilance on a 1/1 flyer isnt gonna break the game by any means. I definately could see this getting print at some point in the future with the obvious rise in power level of most cards coming out these days.

    Here's another card from my set Smile

    Suppression :2mana::symu::symu:
    Instant {U}
    Counter target spell and return target nonland permanent to its owner's hand.
    Sometimes the best way to win is to make your opponents think they can't.
    Posted in: Custom Card Contests and Games
  • posted a message on Dynasty, Feedback Encouraged (Set 1/3, 85/229) (FROZEN)
    Thank you very much! maybe I'll just use a theme or something as far as green goes.

    //EDIT//

    Changed around Solidify a bit:

    Solidify - Cost: ~ enters the battlefield as an enchantment with, "Sacrifice ~: (Effect)"

    Let me know if you think this is a bit easier to understand. My only concern is trying to find a way for me not to repeat the effect of the card in ability (where the effect is).
    Posted in: Custom Set Creation and Discussion
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