Hmm, normally enchantments don't have activated abilities that remove counters. That seems more like a colored artifact. The effect seems pretty balanced.. though the ability should read: Remove a counter: Put a -1/-1 counter on target creature. You can just activate it multiple times.
Now for a somewhat complicated card, but flavor wise i love it.
Heroic Convergence1WW
Instant
Split Second
As an additional cost to play this spell, sacrifice two creatures you control.
Put an X/Y white Avatar creature token onto the battlefield where X is the combined power and Y is the combined toughness of both sacrificed creatures. This token has all keyword abilities that both sacrificed creatures had. “Back to back, is it prowess that we lack? Hand in hand; Two souls, one man. Revenge we shall enact!"
Hmmm, i think the mechanics of this card would mesh better if you were able to pick an exiled card and put it into your hand. That way you could potentially use this as a tutor if you so desired. Other than that, I think the cost is spot on, its akin to a wish and pseudo jester's cap. Nice job.
Now for another card from my set.
Extort the Dead :4mana::symu::symb: Sorcery {U}
Return target creature card from your graveyard to the battlefield. This creature is a Zombie in addition to its other creature types. Then, draw a card for each zombie on the battlefield. The answers to the future lie in the minds of the past.
Keep in mind, in this set black has a tribal zombie theme.
Hmm, trying to think of a mechanic that can stretch across all colors. Something along these lines:
Bind - Cost: Imprint this card on a creature you control. That creature gains, ": You may copy the imprinted card. If you do, you may play the copy without paying its mana cost."
"I like the concept of this ability, though since it makes the spell repeatable, the Bind cost is going to have to reflect that. I chose to use "on a creature you control" over "on target creature you control" because I want the player to be able to protect his investment on a shroud creature if he so chooses.
Solidify - Cost: ~ enters the battlefield as an enchantment with, "Exile ~: You play this spell as though it were in your hand until end of turn."
"The inspiration for this keyword came from trying to give a player the choice to cast a sorcery cheaper but in a more inopportune time, or spending a turn and casting a "focused" version of it that was able to contain its energy in a more solid state, ie. become an enchantment. It's sort of like combining Seal of Fire and Shock. A card with this ability would look something like this.
Zivren Ingenuity1U
Sorcery {C}
Untap target creature you control and draw a card. Solidify - 2U: ~ enters the battlefield as an enchantment with, "Exile ~: You play this spell as though it were in your hand until end of turn."
Not to sure if this is worded correctly though. I think the second clause of the ability allows it to be played as an instant but if it doesn't then I need to change it so that it does. The first version of the wording was something more along the lines of "Sacrifice ~: Put a copy of this spell on the stack.", but since it was an enchantment, I don't think it would have worked correctly. Nor do I like using "stack" in the description of a keyword.
Any feedback on these would be greatly appreciated and go a long way in helping me with the design of this set.
I'm not really a big fan of your first card. For one, I know that you need to make a dragon for every color pair, but still, non red/blue dragons just don't make much sense to me. Other than the Kamigawa cycle, I can't think of any other time I've seen one that isn't red or blue actually. Secondly, like you pointed out yourself, this card has way to many things going on with it. I like the concept that you're trying to implement, but try to find a less wordy way to describe it. I like the second card though. It's original (that i know of) and functions in a very unique way. I think this guy needs a better name and some flavor text, but that's just because I'm part vorthos. Also, triggered abilities like the ones your creature has use "Whenever..." not "When..." and the second clause of the ability needs "until end of turn" unless you meant otherwise.
Here's a card from the set I'm working on.
Quixicotl Flux 1UUU
Legendary Creature - Zivren Wizard Noble {MR}
Shadow
When ~ enters the battlefield, you may put a control counter on up to three target creatures.
Whenever ~ deals combat damage to a player, gain control of target creature that player controls if it has a control counter on it. "His mere presence can change the tide of battle, his touch.. the tides of war." - Royal Scholar 1/3
a little under costed honestly, mogg infestation does pretty much the same for :3mana::symr::symr: but what really gets me is Decay; it should shrink things, not enlarge them. not really useful information i know, but yeah
Decay would give you the connotation of getting weaker, but in the world I've been working on, blacks creatures are stronger and wiser the longer they are around. I used Decay because it tells you that time is passing... hmm i might try to find a new name. Decay goes so well with black though
Hmm, I guess I'm a little confused with the intent of the card. I guess it would just be a side board card against black if you were also playing black.. I would rather have a steeper cost, maybe 2BB and have it return to your hand w/e ANY swamp is played. Otherwise, nice mechanic. Here is a card from my own set that I've been working with that utilizes a mechanic from the Black Dynasty:
Decree of Gruth :2mana::symb::symb:
Legendary Enchantment (MR)
When ~ enters the battlefield, sacrifice all non-zombie creatures. Put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.
Zombies you control gain Decay 1 (At the beginning of your upkeep, you may tap this creature. If you do, put a +1/+1 counter on it.). "It's simple really. Death is the first step towards power, and who doesn't want power?" - Vilgysh Gruth
I like your assessment of this card Illum, though i do have a question for noobsauce... why did you put a token making ability you have to pay for on a creature thats practically a 10/10 unblockable creature?? I think even having a 5/5 unblockable that makes tokens is pointless lol. I'd get rid of unblockable or basic landwalk and just give it trample.
I'm deployed at the moment so this is going to be a somewhat slow process. I wanted to make this so i could start fleshing out the story and mechanics of the set. Hopefully this will evolve into something that i can make on MSE and print out to play with my friends. Anyways I'm going to organize my thoughts and add to it when i can. If anyone has any thoughts or suggestions, I'd love to hear them.
Dynasty
This is the first set in the block Dynasty. This set is my attempt to bring back mono-colored decks. There are many cards in here that will scale in power based on whether you are playing mono-colored or not. Now I'm not saying you wont be able to play two or three colors, but those that can make a mono colored deck will get some benefits. Below you'll find the mono-colored keyword I've chosen to work around for this set.
(All) Homeland (When you cast this spell, copy it if you only used [color] mana to pay for it. You may choose new targets for the copy.)
-This mechanic is used to promote mono-colored play. Flavorwise, a red mage would be able to form a fireball in an area where he has practiced using the surrounding energies easier than if he was in a foreign area. Here is a card using this mechanic:
Fractured Chant 1U
Instant {C}
Homeland (When you cast this spell, copy it if you only used blue mana to pay for it. You may choose new targets for the copy.)
Counter target spell unless its controller pays 2.
So, it's still not a horrible card w/o paying UU, the power level of the card definately jumps a bit. My basic goal of this mechanic is to look at some of the staple effects each color has, and make a card that can conform to these by having it's non-monocolored version be slightly weaker than the norm and it's monocolored form be slightly more powerful than the norm. This is obviously a version of Mana Leak.
Creatures will also get some bonus' from this concept. See the below card:
Sligh Regavolver 2R
Creature - Beast [COLOR=gray]{U}[/COLOR]
First Strike
If only red mana was used to cast ~, it enters the battlefield with a +1/+1 counter and gains haste.
2/1
Background: Story being rewritten.
Mechanics
(Black) Manifest X(At the beginning of your upkeep, you may tap this creature. If you do, put X +1/+1 counters on it.)
(Red) Battle mechanics are prevalent here.
(Blue) Knowledge (Whenever you draw a card, you may put a knowledge counter on this creature.) Knowledge X - This ability only comes into effect if this creature has X or more knowledge counters on it.
(Green) Lots of land based effects and creature type matters.
(White) Ascend (When this creature would be put into a graveyard from the battlefield, you may exile it instead. If you do, put a 2/2 white Angel creature token with flying onto the battlefield.)
(All) Homeland (When you cast this spell, copy it if you only used [color] mana to pay for it. You may choose new targets for the copy.)
Cards Set Stats: Set Name: Dynasty Set Size: 229 + 20 Basic Land -G/R/W/U/B: 42 each -Artifact: 17 -Land: 7
Current Progress: 86/229
Green - 17/42 (C = 6/20) (U = 4/11) (R = 4/9) (MR = 2/2)
Binding Growth2G
Instant {C}
Homeland (When you cast this spell, copy it if you only spent green mana to pay for it. You may choose new targets for this copy.)
Target creature gets +3/+3 until end of turn.
Ensnaring Vines 1GG
Enchantment [COLOR=orange]{R}[/COLOR]
[COLOR=black]Creatures you control can only be blocked by creatures with flying or reach.[/COLOR] 1G: Target creature loses flying. No one knows the forest better than its inhabitants.
Essence of Zarumok 1G
Enchantment - Aura {C}
Enchant Creature
Whenever enchanted creature attacks, put a +1/+1 counter on it.
Seed the Land 3G
Sorcery [COLOR=gray]{U}[/COLOR]
Homeland (When you cast this spell, copy it if you only spent green mana to pay for it.)
Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
Nature's Empath G
Creature - Elf {C} T, Discard a land card: Search your library for a land card and reveal it. Then, shuffle your library and put the revealed card on top of it.
0/1
Primal Instinct 3GG
Enchantment [COLOR=orange]{R}[/COLOR]
At the beginning of your upkeep, you may tap all lands you control and return a non-token creature from the battlefield to your hand. If you do, regenerate each creature you control.
Realm of Rebirth GGG
Enchantment [COLOR=gray]{U}[/COLOR]
Whenever you cast a spell, if it's the first spell you've cast this turn, you may return target creature card from your graveyard to the top of your library.
Regal Cougar 1G
Creature - Cat {C}
Forestwalk Its nimble feet and light body carry it through the forest unhindered.
2/1
Ro'alka, Guardian Oak 4GGG
Legendary Creature - Treefolk [COLOR=red]{MR}[/COLOR]
Vigilance, reach
Whenever ~ blocks or becomes blocked, put a +1/+1 counter on each other creature you control. Its protected those around it so that they may flourish and take it's place.
6/9
Savage Druid 1G
Creature - Elf Druid [COLOR=orange]{R}[/COLOR] 1GG, Exile ~: Put a 3/3 green Bear token with trample and "When this creature leaves play, return Savage Druid to the battlefield under your control."
1/3
Spitting Basilisk 2GG
Creature - Beast [COLOR=gray]{U}[/COLOR] 2B: ~ gains deathtouch until end of turn. t: Deal 1 damage to target creature with flying.
3/3
Stormwood Shepherd3G
Creature - Elf Shaman [COLOR=orange]{R}[/COLOR] 1G,t: Search your library for a creature or land card and put it into your hand, then shuffle your library.
2/3
Stormwood Slayer GG
Creature - Elf Warrior {C} G: ~ gets +1/+1 until end of turn. Play this ability only once each turn.
2/2
Veracious Cobra 1GG
Creature - Snake [COLOR=gray]{U}[/COLOR]
Deathtouch 1G,q: ~ gets +1/+1 until end of turn.
1/3
Zarumok Gren1GG
Planeswalker - Zarumok [COLOR=red]{MR}[/COLOR]
When ~ enters the battlefield, search your library for a basic land and put it onto the battlefield tapped.
+1: Put a +1/+1 counter on target creature you control, then gain 1 life for each counter on that creature.
-4: Search your library for a creature card with converted mana cost equal to or less than the number of lands you control and put it onto the battlefield, then shuffle your library.
2
Zarumok's Howl GG
Instant [COLOR=orange]{R}[/COLOR]
Put a +1/+1 counter on target creature. You may repeat this effect for each untapped land you control as this spell resolves.
Red - 17/42 (C = 6/20) (U = 6/11) (R = 3/9) (MR = 2/2)
Adrenaline Rush1R
Sorcery {C}
Target creature gets +4/+0 and gains haste until the end of turn. A comrade's death is the only motivation one needs.
BlitzkriegRR
Sorcery {C}
Creatures you control get +2/+0 until end of turn and must attack this turn if able.
Burning Desire 2R
Sorcery [COLOR=black]{C}[/COLOR]
[COLOR=black]As an additional cost to cast ~, discard a card at random.[/COLOR]
~ deals X damage to target creature or player where X is the converted mana cost of the discarded card.
Dance of the Dragon 2RR
Legendary Enchantment [COLOR=red]{MR}[/COLOR]
At the beginning of your upkeep, tap any number of creatures you control. For each creature tapped this way, put a charge counter on ~. Then, if there are 20 or more counters on ~, sacrifice it and put four 5/4 red Dragon creature tokens with flying onto the battlefield.
Enraged Berserker 1RR
Creature - Human Barbarian [COLOR=gray]{U}[/COLOR]
[COLOR=black]~ can't be blocked except by two or more creatures.[/COLOR]
3/2
Flurry of Knives 2R
Instant [COLOR=black]{C}[/COLOR]
Deal 1 damage to target creature.
Replicate - Tap an untapped creature you control. "And those came from where?" - Awe struck companion
Kiluk Dragonrider 3RR
Creature - Human Barbarian [COLOR=gray]{U}[/COLOR]
Flying
Whenever ~ attacks, you may sacrifice a land. If you do, deal 3 damage to target creature or player. "Our control over the dragons are limited... very, very limited." Barbarian Rider
3/3
Kiluk Raider 1R
Creature - Human Barbarian {C}
Haste
2/1
Lightning Phoenix 1RRR
Creature - Phoenix [COLOR=orange]{R}[/COLOR]
[COLOR=black]Flying, haste[/COLOR]
[COLOR=black]When ~ enters the battlefield, deal 3 damage to target creature or player.[/COLOR]
At the beginning of your upkeep, you may pay 3RRR. If you do, return ~ from your graveyard to the battlefield under your control.
3/1
Lightning Strike2R
Instant [COLOR=gray]{U}[/COLOR]
Homeland (When you cast this spell, copy it if you only used red mana to pay for it. You may choose new targets for the copy.)
~ deals 2 damage to target creature or player. "The chances of getting struck twice are astro..." Soldier's last words
Realm of Hostility RRR
Enchantment [COLOR=gray]{U}[/COLOR]
Whenever you cast a spell, if it's the first spell you've cast this turn, put a 3/1 red Elemental creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
Rugged Bravado RR
Creature - Human Barbarian [COLOR=gray]{U}[/COLOR]
Whenever ~ attacks, it gains double strike until end of turn.
2/2
Ryellus, Battle Hardened 3RR
Legendary Creature - Human Barbarian [COLOR=orange]{R}[/COLOR]
Haste
Whenever ~ attacks, exile the top card of your library. ~ gets +X/+0 until end of turn where X is the converted mana cost of the exiled card.
4/3
Reduce to Ashes 1RR
Instant [COLOR=orange]{R}[/COLOR]
[COLOR=black]Split Second[/COLOR]
~ deals 6 damage to target creature. If a creature dealt damage by ~ would be sent to a graveyard this turn, instead exile it.
Sligh Regavolver 2R
Creature - Beast [COLOR=gray]{U}[/COLOR]
First Strike
If only red mana was used to cast ~, it enters the battlefield with a +1/+1 counter and gains haste.
2/1
Vaeryl Bromin 1RRR
Planeswalker - Vaeryl [COLOR=red]{MR}[/COLOR]
When ~ enters the battlefield, creatures you control gain first strike until end of turn.
+1: Target creature gets +X/+0 until end of turn where X is the number of creatures you control.
-4: Untap all creatures you control. There is another combat phase followed by another main phase.
3
Warrior of the North R
Creature - Human Barbarian {C}
First Strike, haste
~ attacks each turn if able. His pace is steady, his resolve steadfast.
1/1
White - 21/42 (C = 7/20) (U = 6/11) (R = 6/8) (MR = 2/3)
Angel of Divination 3WW
Creature - Angel[COLOR=orange] {R}[/COLOR]
Flying, Vigilance 1W,t: Target attacking or blocking creature gets +3/+3 and gains lifelink.
3/3
Celestial Conviction 1WW
Enchantment [COLOR=orange]{R}[/COLOR]
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Divine Ascension 2WW
Instant [COLOR=orange]{R}[/COLOR]
Until the end of turn, whenever a creature you control is sent to the graveyard, put a 2/2 white Angel creature token with flying onto the battlefield.
Essence of Ruvai 1W
Enchantment - Aura {C}
Enchant Creature
Enchanted Creature gains, "1WW: Exile target creature you control, then return it to the battlefield under its owner's control."
Final Blow 1W
Instant {C}
Destroy target creature dealt damage this turn.
Graceful Landing W
Sorcery {C}
Target creature with flying gets +4/+4 and loses flying.
Harmonic Guardian 2WW
Creature - Angel[COLOR=gray] {U}[/COLOR]
Flying
When ~ enters the battlefield, gain 3 life. It resonates with the memories of a thousand lifetimes.
2/3
Martyrdom 4WW
Sorcery [COLOR=orange]{R}[/COLOR]
~ cannot be countered by spells or abilities.
As an additional cost to cast ~, sacrifice a creature.
Exile X target creatures where X is the power of the sacrificed creature. "People living deeply have no fear of death." - Anais Nin
Messenger Falcon 1W
Creature - Bird Scout {C}
Flying While many falcons are taken in for training, only a handful of them are entrusted as messengers of war.
2/1
My'leal, Zealous Persecutor 3WW
Legendary Creature - Human Soldier [COLOR=orange]{R}[/COLOR]
First Strike, protection from black and from red "I administer my own justice, swift and without regret." - My'leal
4/4
Night Watchman 4W
Creature - Human Soldier {C}
Vigilance
Other white creatures you control get +0/+1. With his watchful eyes and devoted demeanor, the townspeople can rest easy knowing their lives are in good hands.
3/4
Parry2W
Enchantment - Aura {C}
Enchant Creature
Whenever enchanted creature attacks, you may tap target creature.
Pious Calvary 1WW
Creature - Human Knight [COLOR=gray]{U}[/COLOR]
First Strike
Ascend (If this creature would be put into a graveyard from the battlefield, you may exile it instead. If you do, put a 2/2 white Angel creature token with flying onto the battlefield.)
3/2
Rakari Hymn 3W
Instant [COLOR=gray]{U}[/COLOR]
Homeland [COLOR=black](When you cast this spell, copy it if you only used white mana to pay for it.)[/COLOR]
Gain 1 life for each creature you control.
Rakari Peacekeeper 2WW
Creature - Human Soldier [COLOR=gray]{U}[/COLOR]
When ~ enters the battlefield, tap target creature.
If ~ would go to the graveyard from the battlefield, you may put it on top of your library instead. If you do, target opponent gains 2 life.
3/3
Realm of Spirit WWW
Enchantment [COLOR=gray]{U}[/COLOR]
Whenever you cast a spell, if it's the first spell you've cast this turn, creatures you control get +1/+1 until end of turn.
Frontline Reinforcements1W
Sorcery {C}
Homeland [COLOR=black](When you cast this spell, copy it if you only used white mana to pay for it.)[/COLOR]
Put a 1/1 white Soldier token onto the battlefield.
Rin the Faithful 1W
Legendary Creature - Human Cleric [COLOR=orange]{R}[/COLOR]
Flash
When ~ enters the battlefield, creatures you control gain absorb 1 until end of turn. Only through true unwaivering faith shall this battle be won.
1/2
Ruvai Xenos 2WW
Planeswalker - Ruvai [COLOR=red]{MR}[/COLOR]
When ~ leaves the battlefield, return to the battlefield all creature cards exiled by it.
+1: Exile target creature you control.
-4: Destroy all creatures. They can't be regenerated.
3
Spirit Lance W
Instant [COLOR=gray]{U}[/COLOR]
[COLOR=black]Reveal the top card of your library. Exile target creature with converted mana cost less than or equal to the converted mana cost of the revealed card. Then, put the revealed card on the top or bottom of your library. [/COLOR]
Tactical Edge 5W
Instant {C}
Homeland (When you cast this spell, copy it if you only used white mana to pay for it. You may choose new targets for the copy.)
Put target attacking creature on top of its owner's library.
The Second Coming 7WWW
Sorcery [COLOR=red]{MR}[/COLOR]
[COLOR=black]Exile all creatures you control and put a X/X white Avatar creature token with flying, vigilance and is indestructible onto the battlefield where X is the combined converted mana cost of all creatures exiled this way.[/COLOR] He is the fusion of selflessness, fortitude, and valor bound by his follower's conviction.
Blue - 11/42 (C = 5/20) (U = 3/11) (R = 1/8) (MR = 2/3)
Battlemage Apprentice1U
Creature - Zivren Wizard [COLOR=gray]{U}[/COLOR]
Knowledge (Whenever you draw a card, put a knowledge counter on this creature.)
Knowledge 1 - Blue spells you control cost 1 less to cast.
1/1
Essence of Unis 1U
Enchantment - Aura {C}
Enchant Creature
Flash
Whenever enchanted creature deals combat damage to a player, you may scry 2.
Fractured Chant 1U
Instant {C}
Homeland (When you cast this spell, copy it if you only used blue mana to pay for it. You may choose new targets for the copy.)
Counter target spell unless its controller pays 2.
Glacial Vise 2U
Enchantment - Aura {C}
Enchant Creature
Whenever enchanted creature deals damage to a creature, tap that creature. It doesn't untap during its controller's upkeep.
Quixicotl, Scrollbound Sage 2UU
Legendary Creature - Zivren Wizard [COLOR=red]{MR}[/COLOR]
Knowledge (Whenever you draw a card, put a knowledge counter on this creature.) T: Draw a card.
Knowledge 5 - T: Draw two cards. Play this ability only if ~ has 5 or more knowledge counters on it.
1/4
Realm of Manipulation UUU
Enchantment [COLOR=gray]{U}[/COLOR]
Whenever you cast a spell, if it's the first spell you've cast this turn, you may tap target permanent. It doesn't untap during its controller's next upkeep.
Reverberate 1UU
Instant [COLOR=orange]{R}[/COLOR]
Return target permanent to its owner's hand. At the beginning of your next upkeep, add X to your mana pool where X is that permanent's converted mana cost.
Suppression 2UU
Instant [COLOR=gray]{U}[/COLOR]
Counter target spell and return target nonland permanent to its owner's hand. Sometimes the best way to win is to make your opponents think they can't.
Unis Jin 2UUU
Planeswalker - Unis [COLOR=red]{MR}[/COLOR]
Play with the top card of your library revealed.
+1: Shuffle your library.
-5: Draw X cards where X is the converted mana cost of the revealed card.
3
Zivren Ingenuity2U
Sorcery {C}
Untap target creature you control and draw a card.
Zivren Outcast U
Creature - Zivren Soldier {C}
Defender Those without a quick mind are shunned by society and resigned to guarding those they hate.
1/2
Black -18/42 (C = 4/20) (U = 8/11) (R = 3/8) (MR = 3/3)
Black Hole 4BBBB
Sorcery [COLOR=red]{MR}[/COLOR]
Exile all permanents target player controls. You lose life equal to the number of permanents exiled this way. The world as you know it has vanished.
Brainburst BB
Sorcery [COLOR=gray]{U}[/COLOR]
[COLOR=black]Each player discards a card[/COLOR]. Then, if you discarded the card with the highest converted mana cost, each other player discards a card. "To know, through experience, the pain you cause, makes its execution all the more delicious."
Cover of Darkness B
Instant {C}
All creatures become colorless until end of turn. "Night's black mantle covers all alike." ~Guillaume de Salluste Du Bartas
Death BreederBBB
Creature - Zombie [COLOR=orange]{R}[/COLOR]
When ~ comes into play, exile up to two target creature cards from your graveyard. Put 3 time counters on each creature exiled this way. If they don't have suspend, they gain it.
2/2
Essence of Nyhillis3BB
Enchantment - Aura [COLOR=#ffa500]{R}[/COLOR]
Enchant Creature
Whenever enchanted creature deals combat damage to a player, you may return a creature card from that player's graveyard to the battlefield under your control.
Exterminate1BB
Sorcery [COLOR=orange]{R}[/COLOR]
Destroy target creature. It can't be regenerated. Search its controller's library for cards with the same name as the destroyed creature and put them into their owner's graveyard. Shuffle that player's library. "I don't believe in leaving loose ends..." - Azrothenus, Night Captain
Extort the Dead 4BB
Sorcery [COLOR=gray]{U}[/COLOR]
Return target creature card from your graveyard to the battlefield. This creature is a Zombie in addition to its other creature types. Then, draw a card and lose 1 life for each zombie on the battlefield. The answers to the future lie in the minds of the past.
Hollow Mastadon 4B
Creature - Zombie [COLOR=gray]{U}[/COLOR]
Manifest 3 (At the beginning of your upkeep, you may tap this creature. If you do, put three +1/+1 counters on it.)
2/2
Hollow Hexer2B
Creature - Zombie {C}
Manifest 1 (At the beginning of your upkeep, you may tap this creature. If you do, put a +1/+1 counter on it.) 1B,q: Target creature gets -1/-1 until end of turn.
1/1
Impending Doom B
Sorcery {C}
Destroy target nonblack creature at the beginning of it's controller's next end step.
Killer Instinct 3B
Enchantment - Aura [COLOR=gray]{U}[/COLOR]
Enchant Creature
Enchanted creature gains first strike and deathtouch.
Nyhillis Gruth 1BB
Planeswalker - Nyhillis [COLOR=red]{MR}[/COLOR]
When ~ enters the battlefield, choose a creature type.
+1: Search you library for a creature of the chosen type and put it into your graveyard, then shuffle your library.
-4: Return all creatures of the chosen type from each graveyard to the battlefield under their owner's control.
2
Plague Bolt 2BB
Instant[COLOR=black] {C}[/COLOR]
Target player's creatures gain, "At the beginning of end step, you lose 1 life." until end of turn. The land before them blackened, destroying their crops and killing their livestock.
Realm of Perdition BBB
Enchantment [COLOR=gray]{U}[/COLOR]
Whenever you cast a spell, if it's the first spell you've cast this turn, you may destroy target nonblack creature. It can't be regenerated.
Resolve of the Fallen1BBB
Legendary Enchantment {[COLOR=red]MR[/COLOR]}
Whenever a creature is put in a graveyard from the battlefield, put a 2/2 black Zombie creature token onto the battlefield under your control.
As long as ~ is in the graveyard, Zombies you control have manifest 1.
Ritual of Desecration BB
Sorcery [COLOR=gray]{U}[/COLOR]
Add BBB to your mana pool.
Replicate - Return two lands you control to their owner's hand.
Servants of Gruth B
Creature - Skeleton Warrior {C} B, Pay 2 life: Regenerate ~.
0/1
The Gatekeeper 2BB
Creature - Zombie [COLOR=orange]{R}[/COLOR] 2B, Sacrifice two creatures: Return target creature card in a graveyard to the battlefield under your control.
3/3
Eternal Construct 3
Artifact Creature - Golem [COLOR=gray]{U}[/COLOR]
When ~ enters the battlefield, if only green mana was used to cast it, you may return target card from your graveyard to your hand.
2/2
Experimental Flask 3
Artifact [COLOR=orange]{R}[/COLOR]
Whenever a creature enters the battlefield, put a charge counter on ~.
T, Sacrifice ~: Search your library for a creature card with converted mana cost equal to the number of charge counters on ~ and put it onto the battlefield under your control.
Fractured Reality 5
Legendary Artifact [COLOR=red]{MR}[/COLOR]
At the beginning of your end step, flip a coin. If the flip is heads, take an extra turn after this one. If the flip is tails, skip your next turn. "Deja Vu..."
Imbued Mox 0
Artifact [COLOR=orange]{R}[/COLOR]
Imprint - When ~ enters the battlefield, exile the top 4 cards of your library. t: Add to your mana pool one mana of any type that a land imprinted on ~ could produce. Its polished finish reveals an ever morphing landscape.
Flametongue Construct4
Artifact Creature - Golem [COLOR=gray]{U}[/COLOR]
When ~ enters the battlefield, if only red mana was used to cast it, you may have it deal 4 damage to target creature.
3/3
Soul Slayer XX
Artifact - Equipment [COLOR=orange]{R}[/COLOR]
Imprint - When ~ enters the battlefield, exile target creature with converted mana cost X or less.
Equipped creature gets +Y/+Y where Y is the power of the imprinted card.
Equip 2
Land - 7/7 (C = 1/1) (U = 1/1) (R = 5/5) (MR = 0/0)
Bountiful Meadows
Land [COLOR=gray]{U}[/COLOR]
~ enters the battlefield tapped with X charge counters on it where X is the number of basic land types among lands you control. T, Remove a charge counter: Add one mana of any color to your mana pool.
When there are no charge counters on ~, sacrifice it.
Engulfing Rapids
Land [COLOR=orange]{R}[/COLOR] ~ comes onto the battlefield tapped. t: Add U to your mana pool. XUU,t, Sacrifice ~: Counter target spell with converted mana cost X.
Hallowed Frontier
Land [COLOR=orange]{R}[/COLOR] ~ comes onto the battlefield tapped. t: Add W to your mana pool. XWW,t, Sacrifice ~: Gain X life.
Invigorating Grove
Land [COLOR=orange]{R}[/COLOR] ~ comes onto the battlefield tapped. t: Add G to your mana pool. XGG,t, Sacrifice ~: Target creature gets +X/+X until end of turn.
Mysterious Crypt
Land [COLOR=orange]{R}[/COLOR] ~ comes onto the battlefield tapped. t: Add B to your mana pool. XBB,t, Sacrifice ~: Search your library for a nonland card with converted mana cost X and reveal it. Shuffle your library, then put the card on top of it.
Region of Mimicry
Land [COLOR=black]{C}[/COLOR]
At the beginning of your upkeep, this land becomes a copy of the most common land among all lands on the battlefield and gains this ability. Every day it begins anew.
Trail of Embers
Land [COLOR=orange]{R}[/COLOR] ~ comes onto the battlefield tapped. t: Add R to your mana pool. XRR,t, Sacrifice ~: Deal X damage to target creature.
I would probably lower its cost to 1(R/G)(R/G) because you have to factor in that you ARE sacrificing creatures to even make this guy good. At that cost you have a much more aggressive creature that's in line with what wizards is trying to do. Nice job though on the mechanics. I like them. I feel like this little guy should be blessed with some flavor text.
Here's my next card of the tribal cyclers:
Honorbound CadetWW
Creature – Human Soldier
Sacrifice ~ : The next 2 damage dealt to target creature you control is dealt to target creature instead.
Soldier Cycling W (Discard this card: Search your library for a soldier and put it into your hand. Shuffle your library.) There’s always a more resilient soldier.
2/2
Hmm.. as simple as this is, i dont think wotc has done anything like it. Very simple and elegant. Good job.
Now to keep with my "tribal cyclers" cycle:
Scrollbound Advisor1UU Creature-Human Wizard Sacrifice ~ : Counter target spell unless it’s controller pays 2. Wizard Cycling UU (Discard this card: Search your library for a wizard and put it into your hand. Shuffle your library.) There’s always an older wizard. 1/3
Hmm... I think this is a very interesting card. I like how it's abilities tie together well, but i think this will most likely just be a 3/4 unblockable for 4 until a better creature gets dropped. Which is pretty good for that amount of mana, but taking into account the cumulative upkeep, may actually be just right if not a little underpowered. Mind seeing my take on the card?
Grixis Mindslaver 1UBR
Creature - Abomination
Cumulative Upkeep - Remove an age counter and lose 1 life.
Flying, Haste
When ~ attacks, put X age counters on it where X is it's power.
As ~ deals combat damage to a player draw Y cards where Y is the number of age counters on ~.
2/3
Changes the functionality of it a bit, but i dislike the fact that you can pay mana for it's upkeep. This might be a little too good, but i like that all the colors are represented: Losing life to draw cards for black, flying (and card draw) for blue, and haste for red.
Next:
Thicketbound Tressian1GG Creature-Beast Trample Beast Cycling GG (Discard this card: Search your library for a beast and put it into your hand. Shuffle your library.) There’s always a bigger beast. 3/2
Was thinking about how many other things they added cycling to and thought that tribal would be interesting as a semi tutor built in for that tribe.
I believe having the X cards set at w/e the most likely cost payed would be acceptable. May be more difficult for cards like Banefire and like because they are played in ramp decks which allow them to burn for much higher damage than in regular decks, but Stroke of Genius usually nets you somewhere around 3-4 cards give or take depending on the situation. Just my thoughts.
Alright well the majority of them are bad. Out of the two that you mentioned wtf, i only agree with Spike Weaver... Still though, moments peace needs to go.
Now for a somewhat complicated card, but flavor wise i love it.
Heroic Convergence 1WW
Instant
Split Second
As an additional cost to play this spell, sacrifice two creatures you control.
Put an X/Y white Avatar creature token onto the battlefield where X is the combined power and Y is the combined toughness of both sacrificed creatures. This token has all keyword abilities that both sacrificed creatures had.
“Back to back, is it prowess that we lack?
Hand in hand; Two souls, one man.
Revenge we shall enact!"
Now for another card from my set.
Extort the Dead :4mana::symu::symb:
Sorcery {U}
Return target creature card from your graveyard to the battlefield. This creature is a Zombie in addition to its other creature types. Then, draw a card for each zombie on the battlefield.
The answers to the future lie in the minds of the past.
Keep in mind, in this set black has a tribal zombie theme.
Bind - Cost: Imprint this card on a creature you control. That creature gains, ": You may copy the imprinted card. If you do, you may play the copy without paying its mana cost."
"I like the concept of this ability, though since it makes the spell repeatable, the Bind cost is going to have to reflect that. I chose to use "on a creature you control" over "on target creature you control" because I want the player to be able to protect his investment on a shroud creature if he so chooses.
Solidify - Cost: ~ enters the battlefield as an enchantment with, "Exile ~: You play this spell as though it were in your hand until end of turn."
"The inspiration for this keyword came from trying to give a player the choice to cast a sorcery cheaper but in a more inopportune time, or spending a turn and casting a "focused" version of it that was able to contain its energy in a more solid state, ie. become an enchantment. It's sort of like combining Seal of Fire and Shock. A card with this ability would look something like this.
Zivren Ingenuity 1U
Sorcery {C}
Untap target creature you control and draw a card.
Solidify - 2U: ~ enters the battlefield as an enchantment with, "Exile ~: You play this spell as though it were in your hand until end of turn."
Not to sure if this is worded correctly though. I think the second clause of the ability allows it to be played as an instant but if it doesn't then I need to change it so that it does. The first version of the wording was something more along the lines of "Sacrifice ~: Put a copy of this spell on the stack.", but since it was an enchantment, I don't think it would have worked correctly. Nor do I like using "stack" in the description of a keyword.
Any feedback on these would be greatly appreciated and go a long way in helping me with the design of this set.
Here's a card from the set I'm working on.
Quixicotl Flux 1UUU
Legendary Creature - Zivren Wizard Noble {MR}
Shadow
When ~ enters the battlefield, you may put a control counter on up to three target creatures.
Whenever ~ deals combat damage to a player, gain control of target creature that player controls if it has a control counter on it.
"His mere presence can change the tide of battle, his touch.. the tides of war." - Royal Scholar
1/3
Decay would give you the connotation of getting weaker, but in the world I've been working on, blacks creatures are stronger and wiser the longer they are around. I used Decay because it tells you that time is passing... hmm i might try to find a new name. Decay goes so well with black though
Decree of Gruth :2mana::symb::symb:
Legendary Enchantment (MR)
When ~ enters the battlefield, sacrifice all non-zombie creatures. Put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.
Zombies you control gain Decay 1 (At the beginning of your upkeep, you may tap this creature. If you do, put a +1/+1 counter on it.).
"It's simple really. Death is the first step towards power, and who doesn't want power?" - Vilgysh Gruth
(All) Homeland (When you cast this spell, copy it if you only used [color] mana to pay for it. You may choose new targets for the copy.)
-This mechanic is used to promote mono-colored play. Flavorwise, a red mage would be able to form a fireball in an area where he has practiced using the surrounding energies easier than if he was in a foreign area. Here is a card using this mechanic:
Fractured Chant 1U
Instant {C}
Homeland (When you cast this spell, copy it if you only used blue mana to pay for it. You may choose new targets for the copy.)
Counter target spell unless its controller pays 2.
So, it's still not a horrible card w/o paying UU, the power level of the card definately jumps a bit. My basic goal of this mechanic is to look at some of the staple effects each color has, and make a card that can conform to these by having it's non-monocolored version be slightly weaker than the norm and it's monocolored form be slightly more powerful than the norm. This is obviously a version of Mana Leak.
Creatures will also get some bonus' from this concept. See the below card:
Sligh Regavolver 2R
Creature - Beast [COLOR=gray]{U}[/COLOR]
First Strike
If only red mana was used to cast ~, it enters the battlefield with a +1/+1 counter and gains haste.
2/1
Background:
Story being rewritten.
Mechanics
(Black) Manifest X (At the beginning of your upkeep, you may tap this creature. If you do, put X +1/+1 counters on it.)
(Red) Battle mechanics are prevalent here.
(Blue) Knowledge (Whenever you draw a card, you may put a knowledge counter on this creature.)
Knowledge X - This ability only comes into effect if this creature has X or more knowledge counters on it.
(Green) Lots of land based effects and creature type matters.
(White) Ascend (When this creature would be put into a graveyard from the battlefield, you may exile it instead. If you do, put a 2/2 white Angel creature token with flying onto the battlefield.)
(All) Homeland (When you cast this spell, copy it if you only used [color] mana to pay for it. You may choose new targets for the copy.)
Cards
Set Stats:
Set Name: Dynasty
Set Size: 229 + 20 Basic Land
-G/R/W/U/B: 42 each
-Artifact: 17
-Land: 7
Current Progress: 86/229
Green - 17/42 (C = 6/20) (U = 4/11) (R = 4/9) (MR = 2/2)
Binding Growth 2G
Instant {C}
Homeland (When you cast this spell, copy it if you only spent green mana to pay for it. You may choose new targets for this copy.)
Target creature gets +3/+3 until end of turn.
Ensnaring Vines 1GG
Enchantment [COLOR=orange]{R}[/COLOR]
[COLOR=black]Creatures you control can only be blocked by creatures with flying or reach.[/COLOR]
1G: Target creature loses flying.
No one knows the forest better than its inhabitants.
Essence of Zarumok 1G
Enchantment - Aura {C}
Enchant Creature
Whenever enchanted creature attacks, put a +1/+1 counter on it.
Seed the Land 3G
Sorcery [COLOR=gray]{U}[/COLOR]
Homeland (When you cast this spell, copy it if you only spent green mana to pay for it.)
Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
Nature's Empath G
Creature - Elf {C}
T, Discard a land card: Search your library for a land card and reveal it. Then, shuffle your library and put the revealed card on top of it.
0/1
Primal Instinct 3GG
Enchantment [COLOR=orange]{R}[/COLOR]
At the beginning of your upkeep, you may tap all lands you control and return a non-token creature from the battlefield to your hand. If you do, regenerate each creature you control.
Realm of Rebirth GGG
Enchantment [COLOR=gray]{U}[/COLOR]
Whenever you cast a spell, if it's the first spell you've cast this turn, you may return target creature card from your graveyard to the top of your library.
Regal Cougar 1G
Creature - Cat {C}
Forestwalk
Its nimble feet and light body carry it through the forest unhindered.
2/1
Ro'alka, Guardian Oak 4GGG
Legendary Creature - Treefolk [COLOR=red]{MR}[/COLOR]
Vigilance, reach
Whenever ~ blocks or becomes blocked, put a +1/+1 counter on each other creature you control.
Its protected those around it so that they may flourish and take it's place.
6/9
Runed Barkshell 2GG
Enchantment - Aura {C}
Enchant Creature
Enchanted creature gets +3/+3 and gains, "1GG: Regenerate enchanted creature."
Savage Druid 1G
Creature - Elf Druid [COLOR=orange]{R}[/COLOR]
1GG, Exile ~: Put a 3/3 green Bear token with trample and "When this creature leaves play, return Savage Druid to the battlefield under your control."
1/3
Spitting Basilisk 2GG
Creature - Beast [COLOR=gray]{U}[/COLOR]
2B: ~ gains deathtouch until end of turn.
t: Deal 1 damage to target creature with flying.
3/3
Stormwood Shepherd 3G
Creature - Elf Shaman [COLOR=orange]{R}[/COLOR]
1G,t: Search your library for a creature or land card and put it into your hand, then shuffle your library.
2/3
Stormwood Slayer GG
Creature - Elf Warrior {C}
G: ~ gets +1/+1 until end of turn. Play this ability only once each turn.
2/2
Unyielding Titan 6GG
Creature - Beast [COLOR=gray]{U}[/COLOR]
Trample
8/8
Veracious Cobra 1GG
Creature - Snake [COLOR=gray]{U}[/COLOR]
Deathtouch
1G,q: ~ gets +1/+1 until end of turn.
1/3
Zarumok Gren 1GG
Planeswalker - Zarumok [COLOR=red]{MR}[/COLOR]
When ~ enters the battlefield, search your library for a basic land and put it onto the battlefield tapped.
+1: Put a +1/+1 counter on target creature you control, then gain 1 life for each counter on that creature.
-4: Search your library for a creature card with converted mana cost equal to or less than the number of lands you control and put it onto the battlefield, then shuffle your library.
2
Zarumok's Howl GG
Instant [COLOR=orange]{R}[/COLOR]
Put a +1/+1 counter on target creature. You may repeat this effect for each untapped land you control as this spell resolves.
Red - 17/42 (C = 6/20) (U = 6/11) (R = 3/9) (MR = 2/2)
Adrenaline Rush 1R
Sorcery {C}
Target creature gets +4/+0 and gains haste until the end of turn.
A comrade's death is the only motivation one needs.
Blitzkrieg RR
Sorcery {C}
Creatures you control get +2/+0 until end of turn and must attack this turn if able.
Burning Desire 2R
Sorcery [COLOR=black]{C}[/COLOR]
[COLOR=black]As an additional cost to cast ~, discard a card at random.[/COLOR]
~ deals X damage to target creature or player where X is the converted mana cost of the discarded card.
Dance of the Dragon 2RR
Legendary Enchantment [COLOR=red]{MR}[/COLOR]
At the beginning of your upkeep, tap any number of creatures you control. For each creature tapped this way, put a charge counter on ~. Then, if there are 20 or more counters on ~, sacrifice it and put four 5/4 red Dragon creature tokens with flying onto the battlefield.
Enraged Berserker 1RR
Creature - Human Barbarian [COLOR=gray]{U}[/COLOR]
[COLOR=black]~ can't be blocked except by two or more creatures.[/COLOR]
3/2
Flurry of Knives 2R
Instant [COLOR=black]{C}[/COLOR]
Deal 1 damage to target creature.
Replicate - Tap an untapped creature you control.
"And those came from where?" - Awe struck companion
Kiluk Dragonrider 3RR
Creature - Human Barbarian [COLOR=gray]{U}[/COLOR]
Flying
Whenever ~ attacks, you may sacrifice a land. If you do, deal 3 damage to target creature or player.
"Our control over the dragons are limited... very, very limited." Barbarian Rider
3/3
Kiluk Raider 1R
Creature - Human Barbarian {C}
Haste
2/1
Lightning Phoenix 1RRR
Creature - Phoenix [COLOR=orange]{R}[/COLOR]
[COLOR=black]Flying, haste[/COLOR]
[COLOR=black]When ~ enters the battlefield, deal 3 damage to target creature or player.[/COLOR]
At the beginning of your upkeep, you may pay 3RRR. If you do, return ~ from your graveyard to the battlefield under your control.
3/1
Lightning Strike 2R
Instant [COLOR=gray]{U}[/COLOR]
Homeland (When you cast this spell, copy it if you only used red mana to pay for it. You may choose new targets for the copy.)
~ deals 2 damage to target creature or player.
"The chances of getting struck twice are astro..." Soldier's last words
Realm of Hostility RRR
Enchantment [COLOR=gray]{U}[/COLOR]
Whenever you cast a spell, if it's the first spell you've cast this turn, put a 3/1 red Elemental creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
Rugged Bravado RR
Creature - Human Barbarian [COLOR=gray]{U}[/COLOR]
Whenever ~ attacks, it gains double strike until end of turn.
2/2
Ryellus, Battle Hardened 3RR
Legendary Creature - Human Barbarian [COLOR=orange]{R}[/COLOR]
Haste
Whenever ~ attacks, exile the top card of your library. ~ gets +X/+0 until end of turn where X is the converted mana cost of the exiled card.
4/3
Reduce to Ashes 1RR
Instant [COLOR=orange]{R}[/COLOR]
[COLOR=black]Split Second[/COLOR]
~ deals 6 damage to target creature. If a creature dealt damage by ~ would be sent to a graveyard this turn, instead exile it.
Sligh Regavolver 2R
Creature - Beast [COLOR=gray]{U}[/COLOR]
First Strike
If only red mana was used to cast ~, it enters the battlefield with a +1/+1 counter and gains haste.
2/1
Vaeryl Bromin 1RRR
Planeswalker - Vaeryl [COLOR=red]{MR}[/COLOR]
When ~ enters the battlefield, creatures you control gain first strike until end of turn.
+1: Target creature gets +X/+0 until end of turn where X is the number of creatures you control.
-4: Untap all creatures you control. There is another combat phase followed by another main phase.
3
Warrior of the North R
Creature - Human Barbarian {C}
First Strike, haste
~ attacks each turn if able.
His pace is steady, his resolve steadfast.
1/1
White - 21/42 (C = 7/20) (U = 6/11) (R = 6/8) (MR = 2/3)
Angel of Divination 3WW
Creature - Angel[COLOR=orange] {R}[/COLOR]
Flying, Vigilance
1W,t: Target attacking or blocking creature gets +3/+3 and gains lifelink.
3/3
Celestial Conviction 1WW
Enchantment [COLOR=orange]{R}[/COLOR]
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Divine Ascension 2WW
Instant [COLOR=orange]{R}[/COLOR]
Until the end of turn, whenever a creature you control is sent to the graveyard, put a 2/2 white Angel creature token with flying onto the battlefield.
Essence of Ruvai 1W
Enchantment - Aura {C}
Enchant Creature
Enchanted Creature gains, "1WW: Exile target creature you control, then return it to the battlefield under its owner's control."
Final Blow 1W
Instant {C}
Destroy target creature dealt damage this turn.
Graceful Landing W
Sorcery {C}
Target creature with flying gets +4/+4 and loses flying.
Harmonic Guardian 2WW
Creature - Angel[COLOR=gray] {U}[/COLOR]
Flying
When ~ enters the battlefield, gain 3 life.
It resonates with the memories of a thousand lifetimes.
2/3
Martyrdom 4WW
Sorcery [COLOR=orange]{R}[/COLOR]
~ cannot be countered by spells or abilities.
As an additional cost to cast ~, sacrifice a creature.
Exile X target creatures where X is the power of the sacrificed creature.
"People living deeply have no fear of death." - Anais Nin
Messenger Falcon 1W
Creature - Bird Scout {C}
Flying
While many falcons are taken in for training, only a handful of them are entrusted as messengers of war.
2/1
My'leal, Zealous Persecutor 3WW
Legendary Creature - Human Soldier [COLOR=orange]{R}[/COLOR]
First Strike, protection from black and from red
"I administer my own justice, swift and without regret." - My'leal
4/4
Night Watchman 4W
Creature - Human Soldier {C}
Vigilance
Other white creatures you control get +0/+1.
With his watchful eyes and devoted demeanor, the townspeople can rest easy knowing their lives are in good hands.
3/4
Parry 2W
Enchantment - Aura {C}
Enchant Creature
Whenever enchanted creature attacks, you may tap target creature.
Pious Calvary 1WW
Creature - Human Knight [COLOR=gray]{U}[/COLOR]
First Strike
Ascend (If this creature would be put into a graveyard from the battlefield, you may exile it instead. If you do, put a 2/2 white Angel creature token with flying onto the battlefield.)
3/2
Rakari Battle Medic 3W
Creature - Human Cleric {C}
t: Target creature gains Absorb 2.
2/3
Rakari Hymn 3W
Instant [COLOR=gray]{U}[/COLOR]
Homeland [COLOR=black](When you cast this spell, copy it if you only used white mana to pay for it.)[/COLOR]
Gain 1 life for each creature you control.
Rakari Peacekeeper 2WW
Creature - Human Soldier [COLOR=gray]{U}[/COLOR]
When ~ enters the battlefield, tap target creature.
If ~ would go to the graveyard from the battlefield, you may put it on top of your library instead. If you do, target opponent gains 2 life.
3/3
Realm of Spirit WWW
Enchantment [COLOR=gray]{U}[/COLOR]
Whenever you cast a spell, if it's the first spell you've cast this turn, creatures you control get +1/+1 until end of turn.
Frontline Reinforcements 1W
Sorcery {C}
Homeland [COLOR=black](When you cast this spell, copy it if you only used white mana to pay for it.)[/COLOR]
Put a 1/1 white Soldier token onto the battlefield.
Rin the Faithful 1W
Legendary Creature - Human Cleric [COLOR=orange]{R}[/COLOR]
Flash
When ~ enters the battlefield, creatures you control gain absorb 1 until end of turn.
Only through true unwaivering faith shall this battle be won.
1/2
Ruvai Xenos 2WW
Planeswalker - Ruvai [COLOR=red]{MR}[/COLOR]
When ~ leaves the battlefield, return to the battlefield all creature cards exiled by it.
+1: Exile target creature you control.
-4: Destroy all creatures. They can't be regenerated.
3
Spirit Lance W
Instant [COLOR=gray]{U}[/COLOR]
[COLOR=black]Reveal the top card of your library. Exile target creature with converted mana cost less than or equal to the converted mana cost of the revealed card. Then, put the revealed card on the top or bottom of your library. [/COLOR]
Tactical Edge 5W
Instant {C}
Homeland (When you cast this spell, copy it if you only used white mana to pay for it. You may choose new targets for the copy.)
Put target attacking creature on top of its owner's library.
The Second Coming 7WWW
Sorcery [COLOR=red]{MR}[/COLOR]
[COLOR=black]Exile all creatures you control and put a X/X white Avatar creature token with flying, vigilance and is indestructible onto the battlefield where X is the combined converted mana cost of all creatures exiled this way.[/COLOR]
He is the fusion of selflessness, fortitude, and valor bound by his follower's conviction.
Blue - 11/42 (C = 5/20) (U = 3/11) (R = 1/8) (MR = 2/3)
Avid Strategist 2UU
Creature - Zivren Wizard [COLOR=gray]{U}[/COLOR]
2U,t: Draw a card.
1U,q: Scry 2.
2/2
Battlemage Apprentice 1U
Creature - Zivren Wizard [COLOR=gray]{U}[/COLOR]
Knowledge (Whenever you draw a card, put a knowledge counter on this creature.)
Knowledge 1 - Blue spells you control cost 1 less to cast.
1/1
Essence of Unis 1U
Enchantment - Aura {C}
Enchant Creature
Flash
Whenever enchanted creature deals combat damage to a player, you may scry 2.
Fractured Chant 1U
Instant {C}
Homeland (When you cast this spell, copy it if you only used blue mana to pay for it. You may choose new targets for the copy.)
Counter target spell unless its controller pays 2.
Glacial Vise 2U
Enchantment - Aura {C}
Enchant Creature
Whenever enchanted creature deals damage to a creature, tap that creature. It doesn't untap during its controller's upkeep.
Quixicotl, Scrollbound Sage 2UU
Legendary Creature - Zivren Wizard [COLOR=red]{MR}[/COLOR]
Knowledge (Whenever you draw a card, put a knowledge counter on this creature.)
T: Draw a card.
Knowledge 5 - T: Draw two cards. Play this ability only if ~ has 5 or more knowledge counters on it.
1/4
Realm of Manipulation UUU
Enchantment [COLOR=gray]{U}[/COLOR]
Whenever you cast a spell, if it's the first spell you've cast this turn, you may tap target permanent. It doesn't untap during its controller's next upkeep.
Reverberate 1UU
Instant [COLOR=orange]{R}[/COLOR]
Return target permanent to its owner's hand. At the beginning of your next upkeep, add X to your mana pool where X is that permanent's converted mana cost.
Suppression 2UU
Instant [COLOR=gray]{U}[/COLOR]
Counter target spell and return target nonland permanent to its owner's hand.
Sometimes the best way to win is to make your opponents think they can't.
Unis Jin 2UUU
Planeswalker - Unis [COLOR=red]{MR}[/COLOR]
Play with the top card of your library revealed.
+1: Shuffle your library.
-5: Draw X cards where X is the converted mana cost of the revealed card.
3
Zivren Ingenuity 2U
Sorcery {C}
Untap target creature you control and draw a card.
Zivren Outcast U
Creature - Zivren Soldier {C}
Defender
Those without a quick mind are shunned by society and resigned to guarding those they hate.
1/2
Black -18/42 (C = 4/20) (U = 8/11) (R = 3/8) (MR = 3/3)
Black Hole 4BBBB
Sorcery [COLOR=red]{MR}[/COLOR]
Exile all permanents target player controls. You lose life equal to the number of permanents exiled this way.
The world as you know it has vanished.
Brainburst BB
Sorcery [COLOR=gray]{U}[/COLOR]
[COLOR=black]Each player discards a card[/COLOR]. Then, if you discarded the card with the highest converted mana cost, each other player discards a card.
"To know, through experience, the pain you cause, makes its execution all the more delicious."
Cover of Darkness B
Instant {C}
All creatures become colorless until end of turn.
"Night's black mantle covers all alike." ~Guillaume de Salluste Du Bartas
Death Breeder BBB
Creature - Zombie [COLOR=orange]{R}[/COLOR]
When ~ comes into play, exile up to two target creature cards from your graveyard. Put 3 time counters on each creature exiled this way. If they don't have suspend, they gain it.
2/2
Essence of Nyhillis 3BB
Enchantment - Aura [COLOR=#ffa500]{R}[/COLOR]
Enchant Creature
Whenever enchanted creature deals combat damage to a player, you may return a creature card from that player's graveyard to the battlefield under your control.
Exterminate 1BB
Sorcery [COLOR=orange]{R}[/COLOR]
Destroy target creature. It can't be regenerated. Search its controller's library for cards with the same name as the destroyed creature and put them into their owner's graveyard. Shuffle that player's library.
"I don't believe in leaving loose ends..." - Azrothenus, Night Captain
Extort the Dead 4BB
Sorcery [COLOR=gray]{U}[/COLOR]
Return target creature card from your graveyard to the battlefield. This creature is a Zombie in addition to its other creature types. Then, draw a card and lose 1 life for each zombie on the battlefield.
The answers to the future lie in the minds of the past.
Grievous Knight 1BB
Creature - Zombie Knight [COLOR=gray]{U}[/COLOR]
First Strike, manifest 1
2/2
Hollow Mastadon 4B
Creature - Zombie [COLOR=gray]{U}[/COLOR]
Manifest 3 (At the beginning of your upkeep, you may tap this creature. If you do, put three +1/+1 counters on it.)
2/2
Hollow Hexer 2B
Creature - Zombie {C}
Manifest 1 (At the beginning of your upkeep, you may tap this creature. If you do, put a +1/+1 counter on it.)
1B,q: Target creature gets -1/-1 until end of turn.
1/1
Impending Doom B
Sorcery {C}
Destroy target nonblack creature at the beginning of it's controller's next end step.
Killer Instinct 3B
Enchantment - Aura [COLOR=gray]{U}[/COLOR]
Enchant Creature
Enchanted creature gains first strike and deathtouch.
Nyhillis Gruth 1BB
Planeswalker - Nyhillis [COLOR=red]{MR}[/COLOR]
When ~ enters the battlefield, choose a creature type.
+1: Search you library for a creature of the chosen type and put it into your graveyard, then shuffle your library.
-4: Return all creatures of the chosen type from each graveyard to the battlefield under their owner's control.
2
Plague Bolt 2BB
Instant[COLOR=black] {C}[/COLOR]
Target player's creatures gain, "At the beginning of end step, you lose 1 life." until end of turn.
The land before them blackened, destroying their crops and killing their livestock.
Realm of Perdition BBB
Enchantment [COLOR=gray]{U}[/COLOR]
Whenever you cast a spell, if it's the first spell you've cast this turn, you may destroy target nonblack creature. It can't be regenerated.
Resolve of the Fallen 1BBB
Legendary Enchantment {[COLOR=red]MR[/COLOR]}
Whenever a creature is put in a graveyard from the battlefield, put a 2/2 black Zombie creature token onto the battlefield under your control.
As long as ~ is in the graveyard, Zombies you control have manifest 1.
Ritual of Desecration BB
Sorcery [COLOR=gray]{U}[/COLOR]
Add BBB to your mana pool.
Replicate - Return two lands you control to their owner's hand.
Servants of Gruth B
Creature - Skeleton Warrior {C}
B, Pay 2 life: Regenerate ~.
0/1
The Gatekeeper 2BB
Creature - Zombie [COLOR=orange]{R}[/COLOR]
2B, Sacrifice two creatures: Return target creature card in a graveyard to the battlefield under your control.
3/3
Artifact - 6/17 (C = 0/0) (U = 2/11) (R =3/5) (MR = 1/1)
Eternal Construct 3
Artifact Creature - Golem [COLOR=gray]{U}[/COLOR]
When ~ enters the battlefield, if only green mana was used to cast it, you may return target card from your graveyard to your hand.
2/2
Experimental Flask 3
Artifact [COLOR=orange]{R}[/COLOR]
Whenever a creature enters the battlefield, put a charge counter on ~.
T, Sacrifice ~: Search your library for a creature card with converted mana cost equal to the number of charge counters on ~ and put it onto the battlefield under your control.
Fractured Reality 5
Legendary Artifact [COLOR=red]{MR}[/COLOR]
At the beginning of your end step, flip a coin. If the flip is heads, take an extra turn after this one. If the flip is tails, skip your next turn.
"Deja Vu..."
Imbued Mox 0
Artifact [COLOR=orange]{R}[/COLOR]
Imprint - When ~ enters the battlefield, exile the top 4 cards of your library.
t: Add to your mana pool one mana of any type that a land imprinted on ~ could produce.
Its polished finish reveals an ever morphing landscape.
Flametongue Construct 4
Artifact Creature - Golem [COLOR=gray]{U}[/COLOR]
When ~ enters the battlefield, if only red mana was used to cast it, you may have it deal 4 damage to target creature.
3/3
Soul Slayer XX
Artifact - Equipment [COLOR=orange]{R}[/COLOR]
Imprint - When ~ enters the battlefield, exile target creature with converted mana cost X or less.
Equipped creature gets +Y/+Y where Y is the power of the imprinted card.
Equip 2
Land - 7/7 (C = 1/1) (U = 1/1) (R = 5/5) (MR = 0/0)
Bountiful Meadows
Land [COLOR=gray]{U}[/COLOR]
~ enters the battlefield tapped with X charge counters on it where X is the number of basic land types among lands you control.
T, Remove a charge counter: Add one mana of any color to your mana pool.
When there are no charge counters on ~, sacrifice it.
Engulfing Rapids
Land [COLOR=orange]{R}[/COLOR]
~ comes onto the battlefield tapped.
t: Add U to your mana pool.
XUU,t, Sacrifice ~: Counter target spell with converted mana cost X.
Hallowed Frontier
Land [COLOR=orange]{R}[/COLOR]
~ comes onto the battlefield tapped.
t: Add W to your mana pool.
XWW,t, Sacrifice ~: Gain X life.
Invigorating Grove
Land [COLOR=orange]{R}[/COLOR]
~ comes onto the battlefield tapped.
t: Add G to your mana pool.
XGG,t, Sacrifice ~: Target creature gets +X/+X until end of turn.
Mysterious Crypt
Land [COLOR=orange]{R}[/COLOR]
~ comes onto the battlefield tapped.
t: Add B to your mana pool.
XBB,t, Sacrifice ~: Search your library for a nonland card with converted mana cost X and reveal it. Shuffle your library, then put the card on top of it.
Region of Mimicry
Land [COLOR=black]{C}[/COLOR]
At the beginning of your upkeep, this land becomes a copy of the most common land among all lands on the battlefield and gains this ability.
Every day it begins anew.
Trail of Embers
Land [COLOR=orange]{R}[/COLOR]
~ comes onto the battlefield tapped.
t: Add R to your mana pool.
XRR,t, Sacrifice ~: Deal X damage to target creature.
Here's my next card of the tribal cyclers:
Honorbound Cadet WW
Creature – Human Soldier
Sacrifice ~ : The next 2 damage dealt to target creature you control is dealt to target creature instead.
Soldier Cycling W (Discard this card: Search your library for a soldier and put it into your hand. Shuffle your library.)
There’s always a more resilient soldier.
2/2
Now to keep with my "tribal cyclers" cycle:
Scrollbound Advisor 1UU
Creature-Human Wizard
Sacrifice ~ : Counter target spell unless it’s controller pays 2.
Wizard Cycling UU (Discard this card: Search your library for a wizard and put it into your hand. Shuffle your library.)
There’s always an older wizard.
1/3
Grixis Mindslaver 1UBR
Creature - Abomination
Cumulative Upkeep - Remove an age counter and lose 1 life.
Flying, Haste
When ~ attacks, put X age counters on it where X is it's power.
As ~ deals combat damage to a player draw Y cards where Y is the number of age counters on ~.
2/3
Changes the functionality of it a bit, but i dislike the fact that you can pay mana for it's upkeep. This might be a little too good, but i like that all the colors are represented: Losing life to draw cards for black, flying (and card draw) for blue, and haste for red.
Next:
Thicketbound Tressian 1GG
Creature-Beast
Trample
Beast Cycling GG (Discard this card: Search your library for a beast and put it into your hand. Shuffle your library.)
There’s always a bigger beast.
3/2
Was thinking about how many other things they added cycling to and thought that tribal would be interesting as a semi tutor built in for that tribe.
Guilded Lotus --> Scroll Rack