2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [540][Unpowered] Altaurus321's Cube (Upd photos via CubeTutor)
    Hmmm, maybe thats why red is considered the weakest in my cube, not enough burn. My whole thing was i didn't want to just have red be burn, so i limited the amount i put in the cube. But i guess that lowered its power to much... Well i guess out goes Heat Shimmer and in goes Pulse.

    Heat Shimmer ---> Pulse of the Forge
    Posted in: Cube Lists
  • posted a message on [540][Unpowered] Altaurus321's Cube (Upd photos via CubeTutor)
    I would like to have both but I'm at a loss as to what to cut...
    Posted in: Cube Lists
  • posted a message on Cube Power Rankings Discussion
    Whites pretty hard but I'll give it a go:

    20. Balance
    19. Land Tax
    18. Armageddon/Ravages of War
    17. Wrath of God
    16. Catastrophe - Sorry, i always get Cataclysm and Catastrophe mixed up name wise!
    15. Swords to Plowshares
    14. Exalted Angel
    13. Decree of Justice
    12. Path to Exile
    11. Ajani Goldmane
    10. Elspeth, Knight-Errant
    09. Reveillark
    08. Oblivion Ring
    07. Mother of Runes
    06. Yosei, the Morning Star
    05. Archon of Justice
    04. Faith's Fetters
    03. Cloudgoat Ranger
    02. Orim's Chant
    01. Pristine Angel
    Posted in: Archive
  • posted a message on [540][Unpowered] Altaurus321's Cube (Upd photos via CubeTutor)
    Quote from metamind
    Let me try.

    White:

    Ethersworn Cannonist – You don't play storm, so why? Knight of Meadowgrain, White Knight and Silver Knight are better IMO. If you want a card that costs 1W instead, play Spectral Lynx or Ronom Unicorn.

    Feudkiller's Verdict – I never liked him. Gaining some life is merely nice, and while getting a 5/5 giant, a 5/5 with no abilities on the ground isn't worth 4WW. I'd play any mass removal or other white high drop over it all the time. Battlegrace Angel is missing. It's one of my favorites, and it also provides serious amounts of life gain, but has a far better offensive capabilities as well as a lower cost.

    ArrestExile seems better.

    Just how many Disenchant effects without a body your white can take? I'd play more creature based disenchant effect instead, like Nikko-Onna, or something else entirely. I'd recommend Flickerwisp.


    -Uh, Spectral Lynx is in there :p On a side note, i was trying to build a mini theme using the "play one spell a turn" but until its finished, its more a tool for control, which is already to strong atm. So i'm just going to scrap the idea and move ahead with my life.
    Ethersworn Cannonist ---> Knight of Meadowgrain

    -I don't know what else i can say about Feudkiller's Verdict other than i like the card and is played alot by my playgroup. Chalk it up as a pet card i guess. As far as battlegrace, it was in my cube for a long time, but i cut it when i was trying to lower the average cc of white to a more agressive level. It is really good so I'll try to cut something else.
    Rule of Law ---> Battlegrace Angel

    -And Wing Shards is better than Exile.
    Arrest -----> Wing Shards

    -Hmmm, I don't know about others, but i consider "destroy artifact and enchantment" abilities pretty strong. The cards you offered as replacement only destroy enchantments, which is considerably less useful considering the ratio of artifacts to enchantments. Per your comment though on too many of the same effects, I guess I'll cut the weakest one for something better.
    Return to Dust ----> Flickerwisp


    Blue-

    This section is very strong of course. Spell Burst seems subpar and Legacy's Allure is outclassed by numerous cards. I intend to cut it from my cube for that reason. I'd add Wake Thrahser and Mana Drain (if you can afford it) or Serendib Efreet.



    I like Legacy's Allure, but after some repeated attempts to use Spell Burst, i deem it bad lol. I had high hopes though, hiiiiiigh hopes.
    Spell Burst ----> Mana Drain


    Red-

    Stone RainBoom/Bust is better, as well as Wildfire. I'd really work hard to include Wildfire, it's amazingly good.

    Heat Shimmer – meh.


    Unwilling Recruit – For RRR you can do better, like Seismic Assault.


    Volcanic FalloutEarthquake is better by miles. Rolling Earthquake if you can. Starstorm is also better.


    I think you play too many conditional burn cards (Sharpnel Blast, Soul's Fire) and miss some good basic burn spells like Firebolt and Rift Bolt.


    Pulse of the ForgeFlames of the Blood Hand could easily replace it. In red decks you usually don't have a lower life total and six mana (four of them red) anyway, and splashability and the lifegain prevention are enormous.


    Knollspine Invocation – I've played it too until I discovered Words of War




    -I was a little hesistant to take out Stone Rain, but then i saw i had a lot of effects like it in Molten Rain and Pillage, so I'll give Boom/Bust a shot. I had tried Wildfire, but my playgroup just doesn't use it and it ended up as 14th/15th pick alot of the time.

    Stone Rain -----> Boom/Bust



    -These are both good cards IMO. Heat Shimmer is great for agro and as a battle trick. You can use to effectively target kill legends at any time, add some extra pressure during a combat, replicate CIP effects, and also make a copy of enemy atker and trade. Seems pretty good to me. Unwilling Recruit has always been great to me as well. Its definately won games, especially when your army is being stopped by a resilient creature your opponent just played.



    -After thinking about it, I don't know when the "uncounterable" clause would come into effect against blue, since they usually don't play anything that VF would kill. Starstorm's going in cause of its Cycling option.
    Volcanic Fallout ----> Starstorm




    -I don't think the conditions for either of those are that hard, especially when playing red or any variant of that ie. r/g ramp. Also, Firebolt is already in there :p I would like to put Rift Bolt in though...
    Soul's Fire -----> Rift Bolt


    -Good call lol.

    Pulse of the Forge ------> Flames of the Blood Hand


    -Agreed.

    Knollspine Invocation -----> Words of War



    Black-


    I don't really like your three drops.


    Rotlung Reanimator – better as Dusk Urchins.

    Dread ReturnDiabolic Servitude, Animate Dead and Necromancy are better in my experience. I currently run all four.


    Stupor – Unless you want to enable a discard archetype it's not going to cut it.


    Yawgmoth's Will – A very subpar card. No Yawgmoth's Bargain though?





    -I don't blame you lol. Like i said at the beginning of this thread, Black's creature base is probably the weakest at the moment. I say this because i had an abnormal amount of black spells compared to creatures, something like 37/18. So I had to get rid of a bunch of black spells and replace them with creatures, hence the gaggle of meh creatures.


    -Well i don't know how i missed Bone Shredder, he's in my cube already lol. I agree on Rotlung, but I'm a really big fan of Doomed Necromancer. He can reanimate things instantly, which is always good. Not to mention you can bring him back with Reveillark.

    Rotlung Reanimator ----> Dusk Urchins

    Mind Twist ------------> Bone Shredder


    Before people jump on me about removing Mind Twist, I did it because it creates unfun game states, which is the opposite reason for playing the cube. Obviously other cards can do the same, but this does it way to easily.


    -I really want to make Reanimation an archetype in my cube. I feel like the archetype right now is a bit weak, so any help on what to cut/add to make the archetype better would be a big help. As far as this, Dread Return is coming out for Diabolic Servitude because i can't find anything else to cut for it.

    Dread Return -------------> Diabolic Servitude


    -I disagree with both these statement. Stupor is very strong and Yawgmoth's Will is considered by some to be the best card ever made barring the power 10... seriously, they made a thread here on it a while back. I had Yawgmoth's Bargain in the cube at one point, but it's since departed due to players not playing it.



    Green-


    Quirion Dryad is worse than at least ten other green two drops.


    Silklash Spider – should be Arashi, the Sky Asunder Having two massive pump effects that cost four in a small cube might make them two obvious when they happen, which takes away much of their power and fun.



    Squirrel Nest – What for? Call of the Herd instead ASAP.





    -See above posts, Quirion Dryad is a pet card. I was trying Silklash over Arashi, but I will probably go back because i like Arashi better. I agree with the pump effects, I will probably cut Might of Oaks for Briarthorn. I was getting around to adding Opposition, just hadn't at the moment. It's coming out till i figure out what i want to cut for Opposition.
    Silklash Spider -----> Arashi, the Sky Asunder
    Might of Oaks -----> Briarthorn


    Squirrel Nest-------> Call of the Herd







    Multicolored-


    G/W – Get Glare of Subdual in there. Cutting a card here is a pain but if you have to keep multicolored even, it's better than all the cards here. Personally I think it would be Gaddock Teeg or Loxodon Hierarch.


    Dominous of FealtyProphetic Bolt is perfect to replace it. I've tried both.


    U/G – Simic Sky Swallower should get in, instead of selkie, Temporal Spring or Plaxcaster Frogling.
    U/R – Shadowmage Infiltrator instead of Dimir Cutpurse
    Tricolor – I think you can stay with one card for each three-colored combination in this cube easily for an extra card in each color.


    -I really like Glare of Subdual, and I really find Gaddock Teeg useless in all but the most rare occasions. Plus when he does work, it just pisses the opponent off lol. Simic Sky Swallower is another one that was already in my cube and just forgot to add, cya selkie! On a side note, you should really try Plaxcaster if you havent already, I REALLY like him. He makes the next two guys you play +1/+1 bigger and for two mana, you effectively keep all three safe unless your opponent wants to X for 1 himself, where X is the amount of times i can pay 2 plus 1 lol, which is really just fine with me. And then Temporal Spring is an essential Time Walk early game and is a very nice battle trick. Shadowmage goes in for Dimir as well as Dominous is out for Prophetic Bolt.

    Gaddock Teeg ----> Glare of Subdual
    Dimir Cutpurse ----> Shadowmage Infiltrator

    Dominous of Fealty--> Prophetic Bolt



    Artifacts-

    Volatic Key is narrow. Tezzeret's first ability is comparable to that, so I'd say it's too narrow. Oblivion Stone instead?
    MasticoreDuplicant is just better. Masticore seems a lot better than it truly is, creating card disadvantage in control decks isn't hot at all. It's easily dealt with and for six mana duplicant is better. It also does wonders with reanimation and blink effects.




    All of the above is only my opinion if I didn't write it like that to save space. That's a good starting point for sure. Welcome to the forum! Kekeke


    -I agree with Voltaic Key. I added it cause i couln't remember what the hell i had for the spot back home. O stone has made an appearance in the cube and left just the same. Wasn't ever picked. Duplicant on the other hand is something I've Been wanting to try. So in he goes. Oh and Masticore is REALLY good.

    Voltaic Key -----> Duplicant


    Sorry for the long response, but i like to explain why or why i don't do things. Thanks for your help Smile
    Posted in: Cube Lists
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I like the flavor of this card as well as how its abilities all tie into eachother. The only thing i don't like about this card is that its a card that you would use when you are already winning... by ALOT. I mean to even make this card playable mana cost wise, you would have to have at least 4 dragons in play. If you have 4 dragons, you're probably already going to win. Maybe something more like this:

    Draconic Flare 3RRR
    Tribal Instant - Dragon
    Affinity for Dragons, Storm
    Draconic Flare deals X damage to target creature or player where X is equal to target Dragon's power.
    Whenever a Dragon comes into play, return Draconic Flare to your hand.

    Don't have time to post a new card so someone take the reigns :p
    Posted in: Custom Card Contests and Games
  • posted a message on [500][Powered] Opm's Cube
    Ummm... I don't know why you mentioned Dominate, Kamahl, Fist of Krosa, or Seedborn Muse in that. Sure maybe in cubes smaller than this the latter two would eventually filter out. But Dominate is SOOOO good. Its x1UU to take over a creature with X or less Cmc. Forever. At instant Speed. The X really isnt too much of a problem because blue is the color that you sit and wait and usually have plenty of mana to throw around. Even in my small cube, i have this card and it's been wonderful.
    Posted in: Cube Lists
  • posted a message on [540][Unpowered] Altaurus321's Cube (Upd photos via CubeTutor)
    Hmmm, thanks everyone for your input. Going over the last few posts, i'll give you my responses:

    As far as Quirion Dryad, even after all the hubub over him i still really like him, so just chalk it up as a pet card :p

    I see your point on wood elves hence:
    Wood Elves ---> Llanowar Elves

    I do like Crib swap, but the creature they get is annoying.
    Crib Swap ---> ?

    I've been wanting to put in Catastrophe, but i don't want to many wrath effects that it makes agro worthless:
    Hallowed Burial ---> Catastrophe

    After the fire Covenant of Minds has taken, I can kinda see everyones point. I'VE never been let down, but I've only played the card a handful of times.
    Covenant of Minds ---> Concentrate

    I like Stone Rain... alot lol. Both other cards you meantioned sets both players back. Theres nothing like accelerating into second turn Stone Rain after you went first.

    Feudkillers Verdict is a gem. How is paying 4WW for +10 life and a 5/5 creature. Any situation that wouldn't put you above the other player, you're either going to A) lose anyways or B) need a gain life card to pop you up to reasonable levels to compete again. Its a nice foil to Reds massive amount of burn as well.

    After reading the posts, i have 2 new cards i want to fit in.

    Boom/Bust
    Arcane Laboratory
    Posted in: Cube Lists
  • posted a message on [810][Unpowered]Kenny's Cube *Avacyn Restored Update*
    I looked through your cube man, It looks pretty solid for how big it is. I would give you some advice but I've never had a cube that big so i wouldnt know where to begin. All the cards that i would take out are based on them not being good enough for 55 cards per color, not double that. Anyways man, nice cube and thanks for taking your time and looking through mine Smile
    Posted in: Cube Lists
  • posted a message on [540][Unpowered] Altaurus321's Cube (Upd photos via CubeTutor)
    So, I pretty much made this cube from memory from what i have back in the states, hence the obvious cards missing that i somehow skipped over (Kiega, Kokusho, Blastoderm, Aeon)...

    Quote from bondafong
    Llanowar Elves and Fyndhorn Elves should be in their instead of two of the following:
    Quote from bondafong

    Wood Elves
    Creeping Mold
    Quirion Dryad


    I'm going to have to disagree. I had Llanowar Elves in there until recently when i was trimming my cube down. I took him out since i had just added Noble Heirarch, which is just a much better version of this card (without the obvious synergies with imperious perfect). Wood elves thins your deck of lands, and I'm trying to build upon good CIP effects for use with Crystal Shard and Erratic Portal as well as others scattered through-out the cube. As for Creeping Mold, this card is a gem. The flexibility this card gives is something that i really like. And i can't believe you don't like Quirion Dryad. He is a great early drop for 5 color in the cube. He grows to monstrous proportions without you having to do anything, and then the opponent has to waste a turn/kill spell on him instead of one of your finishers.

    Quote from Darkmindtone
    A few thoughts after my initial viewing:
    Quote from Darkmindtone


    -Possibly add a few more White two-drops. This is white-aggro's bread and butter. Soltari Monk, Mistral Charger, Soltari Trooper are good options, and the last two are splashable in other aggressive archetypes as well. Maybe think about removing Magus of the Disk and Adarkar Valkyrie for a few spots if necessary (I'm a fan of the Valkyrie, but in a cube this condensed, it probably doesn't quite make the cut).


    I appreciate the help here. White has been one of the hardest colors to trim for me because i like all the higher cc creatures in it. I think I'm going to have to cut some of them to make room for agro though.

    Adarkar Valkyrie ---> Soltari Monk
    Magus of the Disk ---> Soltari Trooper


    -I recommend finding room for Catastrophe, as it's been the best Wrath variant in our play group by a significant margin. The flexability of Wrath or Geddon can not be overestimated.


    Yah for sure, I've been meaning to add it just haven't found what i want to take out for it. Any ideas?


    -While I find Bringer of the Blue Dawn interesting (and I may actually give him a shot in my cube after seeing this, but I am over double the size of yours), I definitely think something like Keiga, the Tide Star should be included first. Other blue creatures not on your list that I can speak positively for are Teferi, Mage of Zalfir, Aeon Chronicler, Serendib Efreet, and Wake Thrasher. I realize these creatures are concentrated in the 5cc and 3cc slots which seem to be well-stocked at the moment, but I feel exceptions to the curve should be acceptable as to not sacrifice overall power. If you allow portal cards, the Three Kingdoms Thieving Magpie varient Lu Xun, Scholar General is very good as well (the same can be said of most portal variations of existing Cube staples such as Geddon, Wildfire, etc).


    I'm pretty sure i already cut Bringer with the final changes i made before i left, but im not sure. I've tried out Teferi, and our playgroup didn't ever use him cause of his blue intensive mana cost. I don't think Wake Thrasher makes the cut in a cube this small. I've tried him and found him underwhelming power wise compared to other things. I've decided not to play with portal, just because the actual cards cost to much and i hate proxies.

    Bringer of the Blue Dawn --> Kiega, the Tide Star
    Court Hussar -------------> Aeon Chronicler

    As far as the mana curve in the creature portion of blue, i'm not to worried because blue isn't an aggressive color and usually prefers to wait to play stuff.


    -How has Spell Burst performed? After seeing it mentioned here, I may give it a shot as my 5-color control decks in cube sometimes run out of gas as I play a ton of mana sources usually and therefore are prone to flooding. This card looks to help in those regards.


    I love this card. It's not as powerful as the rediculous Capsize, but not much is to be honest. Something I've been trying to introduce to the cube are the cards that only let players play one spell a turn (theres 3 of them). That plus Spell Burst = locked lol.


    -There has to be something you want to run more than Covenant of Minds. There is even a Portal variant that the name of which escapes me that simply says "draw three" for 4U. I wouldn't run either over Concentrate or Tidings, but if splashability (is that even a word?) is a concern to you, then definitely look towards that portal card.


    To be honest, I actually really like Covenant of Minds. It works in pretty much anything with blue. The only part i don't like is that its sorcery speed, but still its worked well for our playgroup.


    -How have Soul's Fire and Knollspine Invocation performed for you? I don't currently view them as strong cube cards, but it's possible I simply am not in the know as I've not played them in this format. I do think you can probably find some stronger spells for red regardless though. I don't see Demonfire on your list, and that card is similar enough in power level to Banefire that I think there is easily room for both.


    Due to the size of my cube, I've had to limit the number of versions of cards, like Fireball mechanics and kill spells. Since Banefire is the best one, its the fireball mechanic for red. As far as Soul's Fire, its been great. Its a staple for agro because you can usually soul's fire for 5-6 fourth turn, which isn't bad for 2R. Knollspine Invocation is pretty darned good also. How many times have you run out of steam with red because you let the game go to long and now their creatures outclass yours? This card lets you throw every ****** card you draw into a Firebolt / Flame Javelin. It doesnt take much lol.


    -No Kokusho, the Evening Star? Card is fantastic, and definitely worth including.


    Braids, Cabal Minion ---> Kokusho, the Evening Star


    -Needs Rude Awakening, period. The only card in the cube that "literally" ends the game on the spot almost every time it resolves. Other extremely powerful cards often put you in a favorable position, or give you the tools to win from there when they resolve, but this card just skips all that and says "GG".


    Interestingly enough, I just cut this card today cause i was running out of room. I guess I'll take the card i had high hopes for but has failed to deliver cause of the mana intensiveness of the ability.

    Sprout Swarm ---> Rude Awakening

    -Blastoderm needs to be here. In any aggressive green deck, triple Lava Axe is just what the doctor ordered. Obviously it's not a direct comparison, but since you already run Calciderm (and likely ran Blastoderm at some point), you know what I mean when I say that.


    Hmmm, greens creatures is already so tight right now. I've already had to cut alot of cards that i REALLY like lol. Guess I'll cut another one.

    Spike Weaver ---> Blastoderm


    -The previous comments about mana Elves and Briarhorn I also agree with.


    Adressed above.


    -I could never get Mirrorweave to "click" in cube, but maybe you guys have had more luck with it that we have. The recently released Wall of Denial has been incredible for us so far, so that's something to think about. It just stops sooooooo much damage in the early turns for a control deck.


    Nope, we haven't. Every card i want Mirrorweave to use as a target is fricken legendary :p

    Mirrorweave ----> Wall of Denial


    -How has Sunforger played? I'm on the fence about including it, but it seems like it has potential.


    Really, its effectiveness depends on how many targets you have in your cube, and how well you drafted that archetype while building a deck to inlcude it. I've never been mad about swinging and lightning helixing :p


    Overall, a very well thought-out and built cube. Hopefully some of this was helpful, as you've given me a few cards to keep in mind for my cube.


    Thanks for your help man. This is just the kind of thing i love about this forum!
    Posted in: Cube Lists
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from blue

    Legion Host - 4GB
    Creature - Horror
    Dredge 5
    Cascade
    10/0


    I had to think about this card first lol. It's a very interesting mix of mechanics, and with a little setup, you can even make it so he comes into play and stays alive. I think he definately deserves some flavor text though.

    "It is an abomination of nature. It blurs the very lines between life and death." - Folk tale

    Your welcome to use it if you want :p

    Quote from eva5676

    ...also, the land above i made in the set i'm making is working with untap mechanics during opponents turns. kind of like using the land during your turn, and it untapping during an opponents turn. i'm also making creatures and artifacts as well. here is a card made to combat the mechanic.

    Impatience 2R
    Enchantment
    Whenever an opponent untaps a permanent he or she controls during your turn, Impatience deals 1 damage to that player.


    I like the way your lands work. It adds some depth to the way you play your cards. I do think that you should make them "true" dual lands in the way of making them "mountain plain" or something to that effect.

    As for your newest card, i don't know if you even need a foil for your lands. They are pretty darned balanced from what i can tell.

    My turn Smile

    I thought it would be cool to introduce "kicker" to alara, so heres a card that portrays what it might look like

    Jokan, Naya Incarnate 1GRW
    Legendary Creature - Elemental Beast
    Kicker - Sacrifice a forest and/or mountain and/or plains
    If you sacrificed a forest, this creature comes into play with a +1/+1 counter and Trample.
    If you sacrificed a mountain, this creature comes into play with a +1/+1 counter and Haste.
    If you sacrificed a plains, this creature comes into play with a +1/+1 counter and Vigilance.
    5/4

    A little wordy, hence the lack of flavor text.
    Posted in: Custom Card Contests and Games
  • posted a message on [540][Unpowered] Altaurus321's Cube (Upd photos via CubeTutor)
    Doh, sorry trying to do this while working :p I left both those dauthi's in and moved Shriekmaw and Deso to 5cc. Plague has been in the cube for a bit, just missed him as i read off the paper to myself :p
    Posted in: Cube Lists
  • posted a message on [555][Powered] calibretto's cube
    I guess the best way i can put cutting cards that you like would have to go like this: Each card in the cube has to be the best/second best of its effect. Thats where Cruel Edict comes into play. Its good don't get me wrong, but when you start getting a lot of cards that you want to add in, you have to start looking at how many versions of that effect you have. For you, i count 4-5 if i remember correctly. Diabolic, chainers, cruel, barter?, innocent blood. Out of those cruel is the worst and barter is good, but my cube is geared more for control and less creatures, so its pretty much the same as innocent blood most of the time. Enlsave, yes i can see it being good obviously, i personally just woudlnt be able to find a place for it in my cube because i already so many effects like it, of which enslave is probably the worst of them. On tinker, i also only draft with 4-5 people. The thing with tinker is, it makes you DRAFT differently. If you get it early, you know you need targets so you start drafting signets and some artifact creatures and a bomb artifact or two. I personally usually use on average 3-5 artifacts a deck i draft between equipment and mana fixers/accelers. And last of all, about Quietus Spike. I know everyone has pet cards, and this seems to be yours. I'm not saying its not good, i just see it being less effective than other equipment. Let me make an example between quietus spike and grafted wargear. Grafted wargear can get you swinging for 5-6 third turn. Now in agro thats huge. Its a one time cost, and in agro, you really dont care about your creatures so its other effect is negligible. Now take Quietus Spike. Third turn you play it. Fourth turn you equip, one mana wasted (usually). Now you swing in with your first or second turn drop. Sure he might hit, but my guess is that as soon as your opponent saw quietus hit the table, they probably dropped a creature to block. Now I'm not saying they wouldnt of done that to Grafted Wargear, but with grafted, you wont be trading creatures, you will almost always kill theres and put pressure on them to keep playing creatures, where as with quietus you'll trade creatures (more than likely), and then spend two turns setting up again for another attack. That doesn't sound very "agro" to me. But that's just my thought process. :p
    Posted in: Cube Lists
  • posted a message on [540][Unpowered] Altaurus321's Cube (Upd photos via CubeTutor)
    all the dauthi's arent going in there, just seeing what they all did, only way i could since a lot of sites are blocked where i am
    Posted in: Cube Lists
  • posted a message on [540][Unpowered] Altaurus321's Cube (Upd photos via CubeTutor)

    (A big thanks goes out to Lanxal for the sweet banner!)

    Now that I'm comfortable with the stability of Cubetutor, I'll be keeping my LIST updated via that site instead. This post will contain the most up to date photos though, as that capability has not yet been realized on Cubetutor.

    Cube Bio incoming.

    The Cube Photos

    Organized by:
    Color --> Creature/Non Creature --> CMC --> Name
    Posted in: Cube Lists
  • posted a message on [555][Powered] calibretto's cube
    Hmm, I'm not a fan of the black shadow creatures. They are so much worse than the white ones. But, at the moment my black creatures are hurting. Before i left, I went through my cube to see if everything was still balanced since i had been updating my cube tremendously the weeks prior. I found that my black section was horribly unbalanced. I had like 17 creatures and 38 non creature spells. I had to cut some good cards that my playgroup didn't really use (decree of pain for example) and add in some more creatures. I'll give the shadow creatures a shot, I just don't think I'll like them. As for boomerang and repeal, i could see them both being used, I just don't know what I'd take out of it. I wrote down most of my cube before i left I'll post it in a new forum so you all can take it apart and give me your advice. I've been wanting to do this for a while, but for some reason this site wouldnt give me a registration email to my military email address, so i finally made a gmail account and it worked! yeh lol :p Anyways, I should have the new thread up today.
    Posted in: Cube Lists
  • To post a comment, please or register a new account.