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  • posted a message on Mono-White Control
    I actually like Pristine Angel as a finisher, the protection it gets you is amazing. Yosei works, but pristine does it better IMO.
    Posted in: Standard Archives
  • posted a message on Mono-White Control
    damping matrixes may make SB material, but I can't see them MD. The version I run has more creatures, and less protection, more aggroish.
    Posted in: Standard Archives
  • posted a message on Mono-White Control
    I didn't see a thread for it, this is NOT WW, or WWE, this is MWC, running Final Judgements, Wraths, Pulses, GP's all MD, to stall while hitting with quick fliers...works well...I will post my decklist later today, but I have taken this to a 7-0 tourney win against 4 red decks, i'd say it stands up for itself.
    Posted in: Standard Archives
  • posted a message on [Official Thread] White Weenie
    -4 aether vial
    -2 mask of memory

    add jittes, they are broken, maybe the other sword.
    Posted in: Standard Archives
  • posted a message on [9th] "Power 9" poster [Fake]
    Good try, but I doubt it. You never know though, i'm hoping it's real, and if it's not props buddy, it's well thoughtout.
    Posted in: Rumor Mill Archive
  • posted a message on [Official Thread] Tooth & Nail
    Okay, what would you take out for bauble then? I think there is enough excel already, and it seems to slow us down.
    Posted in: Standard Archives
  • posted a message on Who is going to what Pre-Release? Version1.2 - SOK
    Squirels.on.fire
    USA
    Kansas city, MO
    Smile
    Posted in: Magic General
  • posted a message on [Official Thread] Tooth & Nail
    Fireball has won me many many games that were going no-where.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono-Green Beats
    IMO, you need echoing courage, read above for reasonings.
    Posted in: Standard Archives
  • posted a message on Shinen Thoughts?
    So you think it's going to be like a kicker cost basically?
    Posted in: New Card Discussion
  • posted a message on [Official Thread] Mono-Green Beats
    WTF? sorry, but Meloku MD? Come on, the only time you're gonna use it is to get rid of the mirror's Meloku, other than that it's a dead card. You aren't going to want to search for Islands just to play him, when you can get out the fatties instead. I can see him in SB, MAYBE. Extraction in SB, probably.
    Posted in: Standard Archives
  • posted a message on [Official Thread] White Weenie
    The card draw can help, but it's not needed. Once the jitte hits and equips it doesn't matter if you draw an extra card a turn, or if you can get passed small creatures, the jitte can do that, and kill the creatures as an instant. If they try and destroy the jitte, you can remove counters as an instant, and that speed alone makes it better.
    Posted in: Standard Archives
  • posted a message on [Official Thread] White Weenie
    Jitte wins games. PERIOD. How hard is it to understand this, that if you drop a jitte that becomes the focus of attention, because the opponent knows that if they let you hit them with it they are in deep **** already. It almost translates into sac a creature: gain 4 life if you're playing red, or anything for that matter. you can easily deal with the opposing creatures while hitting for big damage EVERY turn.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono-Green Beats
    If Dosan hits against MUC in this format, 9/10 times they scoop right away. If get dosan in play...something is really wrong with the MUC.
    Posted in: Standard Archives
  • posted a message on [Official Thread] White Weenie
    Pulse MD is essestial in my area, as is GP. My build can stand upto red decks, and i knew that my meta would be full of them. You talk about the ideal area with all diffrent kinda of decks...I don't have that. I play against alot of new players, and i rarely even need to board to win. Jitte is ESSENTIAL, I had many more than 1 game where it was "Stall until I draw the Jitte for finish." I actually ran pristine as a finisher, and it won me a couple games, but PotF is amazing in here, it can stall until the win...I realize that htis deck should be able to win turn 4-5, but if it doesn't then what? You get PWNED late game, if there is one. This deck has CONSISTENT turn 6-7 kills on all teir 1 decks, but if I get a bad draw I can recover late game and finish them off for a win.
    Posted in: Standard Archives
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