I've been working on my Rafiq of the many deck and was looking at all the different creature pumping spells. While going through Gatherer and making a list of the good ones, I figured i'd post it here too. If I miss any cool ones, let me know.
Strategy:
Enter the Battlefield creatures and lots of ways to hit hard with Jenara.
Combos:
Lockdown: Opposition can really shut down your opponent preventing them from attacking, blocking, or even playing spells if you do it on their upkeep.
With Squirrel Nest you can start pumping out Squirrels early. Add a Seedborn Muse) and you can really dominate (and works great with Wake Thrasher) Stoic Angel makes sure you don't have to sorry about tapping too many of their creatures. An activated Luminarch Ascension could even provide you with tokens when you need control over damage.
Looking for Feedback!
With several ways of bouncing creatures in and out of play, i'm looking for various ways to take advantage of it.
Cards like Elvish Visionary are nice for the small cantrips, but it seems a little weak.
Cards I want to add: Morphling - Always just wanted to use this card. EDH is for fun anyways. Bribery - So incredibly strong. Great way to frustrate opponents. Primeval Titan - 6 mana is at the top end of the mana costs in this deck, but it does give a lot of power.
Cards i've considered Intruder Alarm - Works amazing with a lot of the cards in this deck. If I add in some creatures that produce mana, I can go infinite with Deadeye Navigator
The interactions Fiend Hunter are really interesting, and i've considered putting it in somewhere too.
Changelog
Aug 6th, 2012
Removed:
-Akroma's Vengeance
Added:
+Garruk Wildspeaker
I found the only time I used it was to Cycle early game. All three of Garruk's abilities are great for this deck.
Red has a ton of stuff that'll synergy with it with stuff like orcish artillery. There's also painlands that would do 0 damage to you if you do stuff on your turn. etc. etc. It's overall a Johnny card, and is a better card than the one that prevented all noncombat damage from your own creatures during your turn (IIRC something from Ravnica).
Yeah i'm starting to see it... at least a little..
"If the Wizards Team wins, however, players will not go empty handed; all players who logged in between June 13 and June 17 will receive a Darksteel Relic promotional card with a June 17, 2011 date stamp!"
OoOoooOoOOoOoOooOoooo....... Well.... I guess it's more than nothing....
Would I cast Elbrus, the Binding Blade, equip it to a creature and then transform it to my general?
Then would the artifact cost 2 more to play or would that only affect Withengar Unbound?
Probably depends on my playgroup but I wanted to hear what you guys think.
I'm using Giant Growth as a base, and anything better than it would be on my list.
Which one is that?
Free Spells
Invigorate
Mutagenic Growth
Blazing Shoal
Kessig Wolf Run
One Mana Cost
Berserk
Might of Old Krosa
Wax
Distortion Strike
Groundswell
Tainted Strike
Reckless Charge
Two Mana Cost
Vines of Vastwood
Might of the Nephilim
Predator's Strike
Titanic Growth
Colossal Might:symg::symr:
Double Cleave:symr::symw:
Three Mana Cost
Fatal Frenzy
Fires of Yavimaya:symg::symr:
Rush of Blood
Ajani, Caller of the Pride
Four Mana Cost
Might of Oaks
Stonewood Invocation
Elspeth, Knight-Errant
Five Mana Cost
Hatred
Strategy:
Enter the Battlefield creatures and lots of ways to hit hard with Jenara.
Combos:
Lockdown:
Opposition can really shut down your opponent preventing them from attacking, blocking, or even playing spells if you do it on their upkeep.
With Squirrel Nest you can start pumping out Squirrels early. Add a Seedborn Muse) and you can really dominate (and works great with Wake Thrasher)
Stoic Angel makes sure you don't have to sorry about tapping too many of their creatures. An activated Luminarch Ascension could even provide you with tokens when you need control over damage.
Infinite Turns:
Eternal Witness + Time Warp gives you infinite turns as long as you can keep your Witness in and out of play.
Venser, the Sojourner, Crystal Shard, Mistmeadow Witch and Deadeye Navigator all do that nicely.
Looking for Feedback!
With several ways of bouncing creatures in and out of play, i'm looking for various ways to take advantage of it.
Cards like Elvish Visionary are nice for the small cantrips, but it seems a little weak.
Cards I want to add:
Morphling - Always just wanted to use this card. EDH is for fun anyways.
Bribery - So incredibly strong. Great way to frustrate opponents.
Primeval Titan - 6 mana is at the top end of the mana costs in this deck, but it does give a lot of power.
Cards i've considered
Intruder Alarm - Works amazing with a lot of the cards in this deck. If I add in some creatures that produce mana, I can go infinite with Deadeye Navigator
The interactions Fiend Hunter are really interesting, and i've considered putting it in somewhere too.
I've also considered adding some creatures like Cloud of Faeries, Peregrine Drake, Palinchron and Great Whale to take advantage of all the Flicker spells. It combo's out with Deadeye Navigator and Restoration Angel.
1 Jenara, Asura of War
Creatures
1 Phantasmal Image
1 Azorius Guildmage
1 Mistmeadow Witch
1 Eternal Witness
1 Knight of the Reliquary
1 Wake Thrasher
1 Karmic Guide
1 Restoration Angel
1 Acidic Slime
1 Stoic Angel
1 Qasali Pridemage
1 Wood Elves
1 Fiend Hunter
1 Geist-Honored Monk
1 Seedborn Muse
1 Deadeye Navigator
1 Sun Titan
1 Sunblast Angel
1 Elesh Norn, Grand Cenobite
1 Serra Avatar
1 Akroma, Angel of Wrath
Enchantments
1 Standstill
1 Luminarch Ascension
1 Sylvan Library
1 Squirrel Nest
1 Aura of Silence
1 Karmic Justice
1 Oblivion Ring
1 Opposition
1 Finest Hour
1 Mirari's Wake
1 Mystical Tutor
1 Brainstorm
1 Path to Exile
1 Swords to Plowshares
1 Telling Time
1 Harrow
1 Krosan Grip
1 Thirst for Knowledge
1 Bant Charm
1 Oblation
1 Cryptic Command
1 Return to Dust
1 Time Stop
Sorceries
1 Oust
1 Sylvan Scrying
1 Savor the Moment
1 Wrath of God
1 Day of Judgment
1 Cataclysm
1 Armageddon
1 Time Warp
Planeswalkers
1 Elspeth, Knight-Errant
1 Venser, the Sojourner
1 Elspeth Tirel
1 Garruk Wildspeaker
Enchantments
1 Skullclamp
1 Mana Vault
1 Sol Ring
1 Lightning Greaves
1 Crystal Shard
1 Bant Panorama
1 Celestial Colonnade
1 Command Tower
1 Flagstones of Trokair
8 Forest
1 Glacial Fortress
4 Island
1 Krosan Verge
1 Flooded Grove
1 Misty Rainforest
1 Nantuko Monastery
9 Plains
1 Seaside Citadel
1 Breeding Pool
1 Strip Mine
1 Sunpetal Grove
1 Temple Garden
1 Temple of the False God
1 Tundra
1 Hallowed Fountain
Changelog
Aug 6th, 2012
Removed:
-Akroma's Vengeance
Added:
+Garruk Wildspeaker
I found the only time I used it was to Cycle early game. All three of Garruk's abilities are great for this deck.
Aug 9th, 2012
Removed:
-Sejiri Refuge
-Mistveil Plains
-Vivid Meadow
-Expedition map
-Oracle of Mul Daya
-Darksteel Ingot
-Coalition Relic
Added:
+Hallowed Fountain
+Breeding Pool
+Flooded Grove.
+Qasali Pridemage
+Wood Elves
+Fiend Hunter
+Mirari's Wake
Yeah i'm starting to see it... at least a little..
Ancient Tomb
Battlefield Forge and friends
Jackal Pup
Maybe a creature with Pro red and Pyrohemia
or maybe even Lord of the Pit?
Yeah... tough to play
I guess red decks will have to cast lightning bolt on their own turn? I'm not sure I get it.
Counterburn.dec anyone?
OoOoooOoOOoOoOooOoooo....... Well.... I guess it's more than nothing....